adelikat
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8911049f68
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Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
Add a split container to LUA console window.
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2015-06-29 21:35:46 -04:00 |
ConHuevosGuey
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200916bb8d
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Added Ninja Gaiden II collision viewer (LUA).
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2015-06-29 19:13:47 -05:00 |
adelikat
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b991493c97
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backing out of last change, it was not well thought out
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2015-06-29 17:09:47 -04:00 |
adelikat
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947f18d971
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Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons
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2015-06-29 17:06:46 -04:00 |
adelikat
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a2c73eb793
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Remove some commented and useless
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2015-06-29 16:23:59 -04:00 |
Tom Rochette
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c03a162bc1
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Add a split container to LUA console window.
With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
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2015-06-29 00:28:35 -04:00 |
ConHuevosGuey
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d97d94ecbc
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Made size nullable...now requires a size input.
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2015-06-28 13:25:28 -05:00 |
ConHuevosGuey
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229865c443
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Added a 'Draw Axis' function to lua GUI library
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2015-06-28 13:23:07 -05:00 |
ConHuevosGuey
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3a9bb13277
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Ninja Gaiden III collision box viewer
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2015-06-28 12:34:17 -05:00 |
adelikat
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13044547e4
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Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input
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2015-06-28 10:43:45 -04:00 |
nattthebear
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ac52749941
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Clean up and add entries to gitignore
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2015-06-27 12:13:35 -04:00 |
adelikat
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cd4955fbe5
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Tastudio - fix autoload
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2015-06-27 07:49:37 -04:00 |
scrimpeh
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716cf12f6a
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Debugger - Tiny insignificant fixes
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2015-06-27 13:03:24 +02:00 |
zeromus
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ee2d0aafdf
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update psx to mednafen 0.9.38.5
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2015-06-27 04:02:03 -05:00 |
scrimpeh
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0e4a641a81
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Debugger - Fix a lot of stuff regarding Breakpoints
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2015-06-26 22:12:09 +02:00 |
nattthebear
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98ad258966
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fix dll paths in GPGXDynamic.cs
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2015-06-25 17:24:19 -04:00 |
zeromus
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f75b06ce75
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dont use gpgxdynamic for genesis games til its done
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2015-06-25 14:14:42 -05:00 |
zeromus
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4cce5c2cf7
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get (and use) shorthash
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2015-06-24 21:44:03 -05:00 |
zeromus
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1c4a067547
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adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058"
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2015-06-24 21:19:42 -05:00 |
zeromus
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2d78810c59
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Merge branch 'master' of https://github.com/TASVideos/bizhawk
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2015-06-24 20:51:52 -05:00 |
zeromus
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db4d2a72b8
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make fun of self
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2015-06-24 20:50:53 -05:00 |
zeromus
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8847a35425
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employ git build tool in veersion project building
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2015-06-24 20:45:08 -05:00 |
zeromus
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57288a12ca
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change build tool to support git
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2015-06-24 20:44:13 -05:00 |
zeromus
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542e00c9af
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add PSX to the supported list, just for a test
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2015-06-24 20:21:51 -05:00 |
adelikat
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b728efb314
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AppleII.ISettable - group with the other apple II files
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2015-06-24 20:43:51 -04:00 |
nattthebear
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7f316559cd
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some elf infrastructure for mono - not tested, but should be a helpful start
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2015-06-24 19:34:38 -04:00 |
nattthebear
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5a5e480df9
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a few more for gitignore
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2015-06-24 19:07:20 -04:00 |
scrimpeh
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486bf49094
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Apple II trace logger - remove vestigial stuff
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2015-06-24 16:04:39 +02:00 |
scrimpeh
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4b9ed33954
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Apple II trace logger - fix crashes on loadstate, sanity check on printing opcodes
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2015-06-24 16:00:19 +02:00 |
nattthebear
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77d3369d26
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Some stuff for loading elves. Not yet all finished.
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2015-06-23 21:35:34 -04:00 |
zeromus
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9497991fcd
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my visual studio keeps wanting to update this. it looks better so i guess i'll keep it.
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2015-06-23 17:20:58 -05:00 |
zeromus
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356691e7af
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add gitignore
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2015-06-23 14:08:43 -05:00 |
adelikat
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bea654bced
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trying a gain to commit this .sln file
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2015-06-22 20:01:09 -04:00 |
adelikat
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8e840b43f2
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Revert "Fix BizHawk.sln to be compatible with Visual Studio 2010 again"
This reverts commit 755081877f .
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2015-06-22 19:55:42 -04:00 |
adelikat
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e5941b7851
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Merge branch 'master' of https://github.com/TASVideos/bizhawk
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2015-06-22 19:53:22 -04:00 |
adelikat
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755081877f
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Fix BizHawk.sln to be compatible with Visual Studio 2010 again
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2015-06-22 19:41:12 -04:00 |
adelikat
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11eb526314
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Create README.md
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2015-06-22 16:49:18 -04:00 |
pasky1382
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703dc33cc0
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Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
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2015-06-22 13:40:22 +00:00 |
pasky1382
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296be2aef7
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Removed a cheat I left in.
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2015-06-22 11:36:58 +00:00 |
pasky1382
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2bec7283a5
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Added Neutopia collision viewer for PCE
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2015-06-22 11:32:28 +00:00 |
pasky1382
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1511aef8d8
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Left in debug function, fixed.
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2015-06-22 11:15:58 +00:00 |
pasky1382
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681faaff32
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Added a Super Mario Brothers 3 collision box viewer.
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2015-06-22 11:13:31 +00:00 |
adelikat
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7c35d7b80d
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AppleII mnemonics - make L and R uppercase to be consistent with other alphanumeric buttons. I don't think this change breaks anything, other than cosmetics when looking at pre-existing Apple II movies
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2015-06-21 16:20:39 +00:00 |
adelikat
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46feea39cd
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TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431
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2015-06-21 16:13:35 +00:00 |
goyuken
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ae4881356e
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appletwo: fix mono setting being borked on loadstate
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2015-06-21 14:40:58 +00:00 |
scrimpey
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5a686f195d
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Apple II - remove vestigial method
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2015-06-21 14:34:33 +00:00 |
scrimpey
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02b71ab377
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Apple II - Add Trace Logging functionality
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2015-06-21 14:31:18 +00:00 |
adelikat
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c23e69a810
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When loading GBA movies, load the correct core too
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2015-06-21 13:32:53 +00:00 |
adelikat
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7e2cfa0dd5
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Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII
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2015-06-21 12:51:48 +00:00 |
adelikat
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261ae5e323
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Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437
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2015-06-21 00:50:34 +00:00 |