adelikat
83d1e39db3
Tastudio - implement turboseek
2014-07-27 17:49:25 +00:00
adelikat
b4416e8317
VirtualPads - add an option "Clear clear analog input"
2014-07-27 12:39:56 +00:00
adelikat
ede560fe1a
fix issue 229 - float autoholds were not being cleared when closing a rom
2014-07-26 15:31:36 +00:00
adelikat
2a3260d22d
Play movie dialog - match current hash by default
2014-07-26 13:07:51 +00:00
goyuken
7ac1d58a51
fix zipstate internals that caused movies that started from savestate to explode
2014-07-25 16:51:27 +00:00
adelikat
0326c9812e
revert last commit
2014-07-24 23:39:11 +00:00
adelikat
1d45a6f379
When importing GMV, the system id should be Genesis, not GEN
2014-07-24 23:29:31 +00:00
adelikat
1a64af9bc5
Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient
2014-07-24 23:22:26 +00:00
adelikat
36fe0473f5
TAStudio - keep markers sorted by frame
2014-07-23 01:52:12 +00:00
adelikat
7eb7071c1d
Make warnings go away
2014-07-22 23:18:44 +00:00
zeromus
5f4ca3fe62
apply sevenzipsharp r84075 (17-jun-2013) which contained fixes including locks for the static library initialization that was striking us in the multi-threaded movie scanning code
2014-07-22 07:47:21 +00:00
adelikat
7d89765568
Better Global ROM folder logic
2014-07-21 23:41:41 +00:00
adelikat
b5f6004674
Fix Issue 218, Global ROM folder now works
2014-07-21 23:22:22 +00:00
adelikat
f7cfe4e393
Path Config - 1. remove Global Base from top and leave it in the Global tab, 2. Rename Global Tabs "base rom" to "ROM"
2014-07-21 23:18:18 +00:00
adelikat
8bf2dcabd9
Path Config - better order for global entries, dynamically put the firmware info button in there, so that if someone changes the ordinals, nothing breaks
2014-07-21 23:11:21 +00:00
adelikat
bee1dfcb02
Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
2014-07-21 18:30:54 +00:00
adelikat
b4f3014d31
allow GBA roms to be loaded in non-developer builds. There no reason to completely prohibit it
2014-07-19 23:35:26 +00:00
adelikat
7cd831c0e4
Add a GBC flag to movie files
2014-07-19 23:24:43 +00:00
goyuken
89a8241b8e
possibly fix GBC movies
2014-07-19 21:41:47 +00:00
adelikat
0a227060b7
Set the mainform movie statusbar icon more often
2014-07-19 16:03:12 +00:00
goyuken
a010a2919b
correct systemID in converted gmvs
2014-07-19 04:11:12 +00:00
adelikat
2ebba5ab07
Tastudio - implement playback controls
2014-07-17 19:00:28 +00:00
adelikat
816fac55fa
Tastudio - implement the Select Between Markers menu item
2014-07-17 18:38:30 +00:00
adelikat
103de3d34f
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
2014-07-17 18:21:12 +00:00
adelikat
c571d07069
Fix mnemonic constants for TI-83, super important changeset!
2014-07-17 02:06:51 +00:00
adelikat
93e10b4330
Support bkm conversion in movie import
2014-07-17 00:07:24 +00:00
adelikat
ad6c614665
Fix Bkm to Bk2 conversion
2014-07-16 23:22:30 +00:00
adelikat
b63a34249f
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
2014-07-16 23:04:56 +00:00
adelikat
d8216ae0fc
Tastudio - remove marker button
2014-07-16 02:17:19 +00:00
adelikat
f286d07a9d
TAStudio - background color logic
2014-07-16 00:10:37 +00:00
adelikat
8c064875c2
TAStudio - ability to add markers, very crude implementation for now
2014-07-15 23:43:17 +00:00
adelikat
c06fe4bddb
Play movie - don't show subdirectories by default
2014-07-15 21:12:10 +00:00
adelikat
c6d679c382
Profile config - save and load the selected profile
2014-07-15 00:50:42 +00:00
adelikat
0b35490b16
Profile Config - don't show custom profile in non-developer builds, put saving logic in the ok button click event instead of drop down change event. Remove a warning in TasMovie.cs
2014-07-15 00:05:18 +00:00
adelikat
9644c3d29f
Lua - memory library - populate the default memory with the MainMemory defined for that core, as opposed to null, which results in silent crashes
2014-07-14 16:24:28 +00:00
adelikat
5d743cdf88
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
2014-07-14 16:01:35 +00:00
adelikat
b53cc908b8
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
2014-07-14 00:35:33 +00:00
adelikat
02a5337cd6
Movies - rework some things so that MovieSession is in charge of sending a movie into finished mode, as opposed to GetInutState() having the side effect of MovieFInished
2014-07-13 22:36:37 +00:00
adelikat
f79a674219
Remove GetInput() from IMovie
2014-07-13 22:17:31 +00:00
adelikat
57c86f7491
TAStudio - capture lag log during playback
2014-07-13 20:51:19 +00:00
adelikat
eae94f9184
TAStudio - stuff
2014-07-13 15:26:50 +00:00
adelikat
43a687060c
oops
2014-07-13 14:26:40 +00:00
adelikat
6b1bfc2d4a
TAStudio - stuff
2014-07-13 14:13:20 +00:00
adelikat
3f461990c4
TAStudio - insert num frames implemented
2014-07-13 12:44:31 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
zeromus
7a63d5fe7b
turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
2014-07-12 20:20:08 +00:00
adelikat
43415044e7
Tastudio - implement truncate movie
2014-07-12 01:23:38 +00:00
adelikat
e49754b705
TAStudio - implement paste and paste insert
2014-07-11 23:54:18 +00:00
adelikat
e8f821117b
TAStudio - implement the Insert menu item
2014-07-11 21:05:16 +00:00
adelikat
40912a3c2b
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
2014-07-11 19:58:24 +00:00
adelikat
76fc763715
TAStudio - implement the Cut menu item
2014-07-11 19:11:30 +00:00
goyuken
e660937c46
genesis: layer draw toggles
2014-07-11 18:51:26 +00:00
adelikat
2072eac45f
Some Changes flag management in movie objects
2014-07-11 18:06:18 +00:00
adelikat
f8ee569bbb
TAStudio - float painting
2014-07-11 16:26:19 +00:00
adelikat
2e508c1468
TAStudio - greenzone settings dialog
2014-07-11 15:43:47 +00:00
adelikat
ee7831178a
TAStudio - header editor
2014-07-11 02:31:43 +00:00
adelikat
9f94ee1e33
TAStudio - add capacity and SaveGreenzone settings to the greenzone and make greenzone respect the capacity. When adding a new state that exceeds capacity, the first one added will be removed (more intelligent logic will be done later). Respect the SaveGreenzone flag when saving and loading. Save and load greenzone settings to tasproj file, still todo: UI to let user manage greenzone settings
2014-07-10 22:44:44 +00:00
adelikat
4c9c8e3cb1
TAStudio - saving/loading of greenzone
2014-07-10 22:07:50 +00:00
adelikat
f3af2821bb
TAStudio - populate greenzone during playback
2014-07-10 20:48:43 +00:00
adelikat
f0425f3cc5
TAStudio - input painting for boolean input
2014-07-10 20:40:50 +00:00
adelikat
5681368e13
TAStudio - background coloring based on lag log and greenzone
2014-07-10 19:24:21 +00:00
adelikat
80d5e8a7be
TAStudio - input display
2014-07-10 02:45:56 +00:00
adelikat
537d8c5cac
TAStudio - misc stuff
2014-07-09 21:56:27 +00:00
adelikat
786b0238ba
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
2014-07-09 16:35:39 +00:00
adelikat
cb3e340a1a
Movie stuff
2014-07-08 15:15:35 +00:00
adelikat
7e39e67b1f
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
2014-07-08 13:46:59 +00:00
adelikat
863d6f09ee
small tastudio progress
2014-07-08 13:33:01 +00:00
adelikat
84b8fa36f2
TAStudio - more stuff
2014-07-07 19:48:58 +00:00
adelikat
96b36cc230
TasMovie - save and load lag log to file
2014-07-07 19:32:37 +00:00
adelikat
6d61db045f
TasMovie - more reorg and restore state and lag capturing
2014-07-07 18:40:42 +00:00
adelikat
c019ec3bf0
More reorg
2014-07-07 18:03:02 +00:00
adelikat
7173447e8a
TasMovie - some reorg in preparation for actual progress
2014-07-07 18:00:25 +00:00
adelikat
f875792c74
TAStudio - column names for float values
2014-07-07 16:03:22 +00:00
adelikat
46d6279f1b
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
2014-07-06 22:13:12 +00:00
adelikat
a02888344b
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
2014-07-06 21:20:43 +00:00
adelikat
ec0cba444e
Gui option to start in full screen
2014-07-06 14:16:59 +00:00
adelikat
00f33d2ae9
Bk2 - implement the PokeFrame() method
2014-07-04 00:24:41 +00:00
adelikat
686610b047
Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon
2014-07-04 00:15:33 +00:00
xmikecampx7
3797fc6fd8
Added First Boot Profile Dialog to Main Status Bar
2014-07-03 23:08:27 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
bf88be8c72
Convert some more util methods to extension methods
2014-07-03 19:05:56 +00:00
adelikat
1c0eca190e
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
2014-07-03 18:54:53 +00:00
adelikat
6269e957e6
Remove some unused extension methods and move some others to CollectionExtensions
2014-07-03 18:43:49 +00:00
adelikat
a9aa65397c
Convert a Util method to an extension method
2014-07-03 18:29:51 +00:00
adelikat
a5fadb8e0b
Some useless cleanup
2014-07-03 18:17:09 +00:00
adelikat
47514784eb
Separate stream and writer extensions to an IOExtensions object and namespace
2014-07-03 17:13:09 +00:00
adelikat
1964f3754a
Merge InputValidate into StringExtensions
2014-07-03 16:00:57 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
adelikat
3a68f96b7a
remove a zzz variable to remove a warning
2014-07-03 15:30:24 +00:00
adelikat
0eb37ad36d
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
2014-07-03 15:16:47 +00:00
adelikat
467f8da2fb
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
2014-07-03 15:05:02 +00:00
adelikat
d5e2808944
Fix namespaces
2014-07-03 14:56:13 +00:00
adelikat
513cc5fdad
A bit more reorg
2014-07-03 14:51:33 +00:00
adelikat
bfb541a5a9
Move InputValidate and StringHelpers to BizHawk.Common
2014-07-03 14:51:03 +00:00
adelikat
461b73f1df
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
2014-07-03 01:46:14 +00:00
adelikat
2bd52403a7
Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in.
2014-06-30 12:50:46 +00:00
adelikat
5262bed608
make bk2 the default even in non-developer builds
2014-06-30 12:03:10 +00:00
adelikat
3a011ad788
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
2014-06-29 23:13:44 +00:00
adelikat
9e554b7aa9
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
2014-06-29 21:16:33 +00:00
adelikat
893a8b16e5
Record Dialog - Fix crash when movie folder does not already exist
2014-06-29 20:07:21 +00:00
adelikat
6e7fefb7b4
Fix mnemonic lookups for C64 keyboard
2014-06-29 16:25:29 +00:00
adelikat
dd5842ec9b
Ram Watch - ability to hide/show the address column
2014-06-29 16:04:41 +00:00
adelikat
d3838f4559
upon further contemplation, I like this behavior better for the -32000 problem
2014-06-29 15:09:21 +00:00
adelikat
edee19e11d
Fix -32000 bug when saving and loading window position
2014-06-29 15:04:20 +00:00
adelikat
27fb2ce9a0
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
2014-06-29 14:42:20 +00:00
adelikat
e475edc3c6
Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script
2014-06-29 13:40:49 +00:00
adelikat
38b76ea5d9
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
2014-06-29 13:05:10 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
9e73db3daa
A round of code cleanup on movie code
2014-06-29 03:03:27 +00:00
adelikat
6fce0bcad6
remove Time from IMovie and instead implement the logic in PlatformFrameRates
2014-06-29 00:57:33 +00:00
adelikat
055e88fea3
Remove Fps from IMovie
2014-06-29 00:48:36 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
adelikat
90e95752e4
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
2014-06-28 19:07:18 +00:00
adelikat
88d4a2a5a8
Genesis mouse - mnemonics, default buttons and virtual pad
2014-06-28 12:45:12 +00:00
adelikat
1361e2ff23
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
2014-06-28 12:31:28 +00:00
adelikat
3dfb65ee4b
remove some debugging code and remove a warning as a result
2014-06-28 02:11:19 +00:00
goyuken
3ab7610da3
genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
2014-06-27 02:22:23 +00:00
adelikat
5676a4a0b3
oops
2014-06-26 19:19:26 +00:00
adelikat
721dbe8d3b
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
2014-06-26 19:07:17 +00:00
adelikat
fbb14175f9
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
2014-06-25 00:44:22 +00:00
adelikat
9045f8402c
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
2014-06-25 00:11:59 +00:00
adelikat
7fa551708f
Virtual Pad - get analog button working on movie replay
2014-06-24 17:12:20 +00:00
adelikat
8001a49afd
Bk2 - tweaks to input log and input diplay logic
2014-06-21 18:25:16 +00:00
adelikat
5e14df9f30
BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly
2014-06-21 17:27:35 +00:00
adelikat
10c48bb3f8
Bk2 - take the log key into account when replaying a movie input log
2014-06-21 14:33:33 +00:00
adelikat
0b21085a98
Bk2 - Rework how input logs are generated and read
2014-06-21 11:56:30 +00:00
zeromus
f43859f421
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
adelikat
711c9b52e4
Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
2014-06-20 18:36:03 +00:00
goyuken
71ddbde18d
bk2 savestate anchor stuff
2014-06-20 00:39:46 +00:00
adelikat
f561528846
More input display fixes
2014-06-19 21:55:15 +00:00
adelikat
031eb5a282
Some input display fixes for bk2 format
2014-06-19 21:29:57 +00:00
adelikat
5145ef3f97
Movie imports now import to .bk2
2014-06-19 02:30:22 +00:00
adelikat
31c219d44b
when loading a .bkm movie, automatically convert it to .bk2
2014-06-19 02:05:38 +00:00
adelikat
ac2ea9f6e0
Fix non-bk2 movie loading
2014-06-19 01:47:22 +00:00
adelikat
19feaaa3ba
Remove some more usages of IMovie.GetInput()
2014-06-19 00:37:42 +00:00
adelikat
9a16540e14
Movie 2.0 - simplify some code
2014-06-18 19:34:27 +00:00
adelikat
451049fee8
Fix some bk2 crash bugs
2014-06-18 19:18:35 +00:00
adelikat
6133164a7f
Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
2014-06-18 02:26:22 +00:00
adelikat
5cda104ea5
Start ToBk2() conversion method for BkmMovie
2014-06-17 01:24:44 +00:00
adelikat
6c2ba47522
a movies 2.0 cleanup
2014-06-17 01:13:20 +00:00
adelikat
fcd4a4eb65
Bk2 - basic movie playback now works. You can now record shooting ducks
2014-06-17 00:33:33 +00:00
goyuken
e39b2af5e7
text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code
2014-06-16 21:19:48 +00:00
adelikat
37d6e0b8de
Finish up Bk2 Mnemonic lookup
2014-06-16 16:56:09 +00:00
adelikat
6953f3d6be
oops, forgot to add these files?
2014-06-16 11:40:57 +00:00
adelikat
1a4e6efcb4
bk2 progress - proof of concept for new mnemonics system
2014-06-16 01:39:36 +00:00
adelikat
6b73891a91
More bk2 progress
2014-06-15 14:44:26 +00:00
adelikat
c807e27496
Some movie code reorg and cleanup
2014-06-15 13:03:24 +00:00
adelikat
1768350d65
Start Bk2LogEntryGenerator
2014-06-15 12:43:32 +00:00
adelikat
28dcf5c3a1
remove a reference to BkmLogEntryGenerator() I missed in last commit
2014-06-15 12:17:28 +00:00
adelikat
9ac32a688a
Remove BkmLog.cs
2014-06-15 02:23:28 +00:00
adelikat
f5f832180d
Some movie code reorg and remove some outdated stuff
2014-06-15 01:55:35 +00:00
adelikat
6ec1a45b70
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
2014-06-14 22:36:32 +00:00
adelikat
1cefb2dd95
Simplify log class even more
2014-06-14 21:41:11 +00:00
adelikat
70baceb6c8
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
2014-06-14 21:37:51 +00:00
adelikat
d27df7816d
Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie
2014-06-14 21:09:14 +00:00
adelikat
1fcc105293
more 2.0 work
2014-06-14 20:17:07 +00:00
adelikat
c08e6bbf93
Some more bk2 and movies 2.0 stuff
2014-06-14 19:13:21 +00:00
adelikat
edacc9b8c8
BK2 - support loop offset
2014-06-14 18:52:00 +00:00
adelikat
fed401164f
Bk2 - savestate anchored movies
2014-06-14 18:33:22 +00:00
adelikat
edf3d7ef10
BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies
2014-06-14 18:13:14 +00:00
adelikat
df19bc3a38
slight fix to wiki lua documentation
2014-06-14 17:04:54 +00:00
adelikat
18d0a59869
another small Movies 2.0 todo
2014-06-14 14:09:55 +00:00
adelikat
d816b1ed20
Bk2 progress
2014-06-14 14:04:54 +00:00
adelikat
2774e9c252
Add a "Don't ask me again" checkbox on the Performance core recording nag
2014-06-14 02:23:13 +00:00
adelikat
01fd28f4b0
Some bk2 progress
2014-06-14 00:42:45 +00:00
adelikat
032f8a9b21
bk2 progress
2014-06-13 11:30:25 +00:00
adelikat
398577245e
Progress on Bk2 implementation
2014-06-13 00:43:55 +00:00
adelikat
1ab1538f8b
More movie code reorg
2014-06-13 00:15:55 +00:00
adelikat
898155f5be
Some Movie code reorg
2014-06-12 23:57:23 +00:00
adelikat
3ea79c720b
More movies 2.0 stuff
2014-06-12 21:45:47 +00:00
adelikat
05b3f369eb
Now that SGB is the BoardName, don't save a SGB row in the movie header
2014-06-12 21:27:49 +00:00
adelikat
b26b26efbe
More movies 2.0 work
2014-06-12 20:42:46 +00:00
adelikat
3dce396261
More movie 2.0 stuff
2014-06-12 11:53:25 +00:00
adelikat
373231379c
Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
2014-06-11 21:20:23 +00:00
adelikat
54c9c2c0a0
Some more Movies 2.0 work
2014-06-11 21:14:13 +00:00
adelikat
e0a9fcd650
More movie 2.0 stuff
2014-06-11 02:56:57 +00:00
adelikat
e6f949274d
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
2014-06-11 02:40:24 +00:00
adelikat
5d31fb2b3c
Some more movie 2.0 progress
2014-06-11 02:33:57 +00:00
adelikat
a682c667dd
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
2014-06-11 01:41:41 +00:00
adelikat
47d5b1e2e2
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
2014-06-11 00:41:20 +00:00
adelikat
229a6f6ac9
Oops
2014-06-11 00:27:19 +00:00
adelikat
e07c7a776f
Some simplifying of IMovieHeader
2014-06-11 00:21:14 +00:00
goyuken
fb026ccb3c
support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported)
2014-06-10 20:41:20 +00:00
zeromus
92f417dade
fix crashing bugs in yabause+software
2014-06-09 19:19:12 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
adelikat
5177051d08
Movie files - some more reorg - renaming and putting into new folders
2014-06-08 22:24:38 +00:00
adelikat
6b2889957a
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
2014-06-08 22:12:15 +00:00
adelikat
7e9b13f5c3
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
2014-06-08 19:36:33 +00:00
adelikat
b0c7ba5f77
remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling
2014-06-08 18:31:09 +00:00
goyuken
11af441464
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
2014-06-07 01:26:16 +00:00
adelikat
e4a12c58bc
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
2014-06-05 00:23:05 +00:00
goyuken
5bb38cb1c2
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
2014-06-04 23:26:57 +00:00
goyuken
b3594e94a9
bizswan: add default path information. note that if you've been using the interim versions, you'll have to delete the existing lines from your config.ini to get rid of the (INTERIM) stuff...
2014-06-04 18:59:16 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
goyuken
019ab3efe0
bizswan: support rotating the screen at playtime
2014-06-04 02:03:40 +00:00
adelikat
5e2bd8a927
lua documentation - show optional parameters as optional, and show default values
2014-06-04 01:23:50 +00:00
adelikat
83671539d1
LuaDocumentation - some simplifying of code
2014-06-04 00:22:44 +00:00
zeromus
0fe74f95e7
fix LuaConsole PWD-related bugs
2014-06-03 02:39:15 +00:00
adelikat
0649d1c77e
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
2014-06-03 02:19:13 +00:00
adelikat
ba4e7d620b
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
2014-06-03 00:34:41 +00:00
goyuken
239eb5b268
saveram stuff
2014-06-02 16:33:08 +00:00
adelikat
f72b13bed3
Lua - events.unregisterbyid() - strongly type guid to string since that's what the methods return that give guids back to the script
2014-06-02 01:05:51 +00:00
adelikat
5d79072a38
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
2014-06-02 01:04:13 +00:00
adelikat
83ada011e8
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
2014-06-01 22:02:59 +00:00
adelikat
d4c0c64402
hacks
2014-06-01 16:53:34 +00:00
adelikat
2d6e526073
Wonderswan - add Start to mnemonics
2014-06-01 16:49:40 +00:00
adelikat
aa2ae170f3
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
adelikat
5c1ba62549
SystemInfo - fix detection of GBC
2014-05-31 23:30:33 +00:00
adelikat
8231025b91
System Info - Fix detection of GG and SG-1000
2014-05-31 23:17:39 +00:00
adelikat
da1bc66c0e
SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
2014-05-31 23:05:02 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
37d0510444
add PAL A2600 framerate to movie check code
2014-05-31 16:28:31 +00:00
adelikat
9a24539c10
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
2014-05-31 14:29:27 +00:00
goyuken
fb4bd18fe1
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
2014-05-30 22:31:16 +00:00
adelikat
5ce23c815d
Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
2014-05-30 22:00:16 +00:00
goyuken
866f98c6ce
bleh
2014-05-30 21:06:52 +00:00
goyuken
14f0faf7ff
bizswan: rotated display, lag frames, stuff
2014-05-30 20:53:52 +00:00
goyuken
9d8390a4ec
bizswan: stuff
2014-05-30 18:10:39 +00:00
goyuken
c306e61d5b
mednafen 0.9.34.1 "cygne" (wonderswan)
2014-05-30 05:09:54 +00:00
adelikat
651832abe3
Fix Fast Forward and Rewind default bindings for Xbox 360 controllers
2014-05-28 23:41:49 +00:00
brandman211
fd6a1fdac8
6-Button controller support for ImportGMV.
2014-05-28 05:47:10 +00:00
brandman211
961897a91b
-Added .YMV importer.
...
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00
adelikat
9e8de8d8b0
TI83 - palette config dialog - don't judge me on how I spend my free time!
2014-05-26 14:06:54 +00:00
brandman211
be82821b7d
ImportVBM now supports L and R.
2014-05-26 05:02:46 +00:00
adelikat
0782c9820d
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
2014-05-26 03:08:16 +00:00
adelikat
4086eee72d
Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
2014-05-24 22:06:08 +00:00
adelikat
6d981c73e1
Lua - fix joypad roundtrip testing
2014-05-24 03:24:05 +00:00
adelikat
667a96a277
Lua - combine common code in memory and mainmemory libraries into a base class, apply range checking to all methods, add memory.getsize() to match mainmemory method, fix a name bug in a memory 32bit method, clean up a bunch of things too
2014-05-23 23:19:20 +00:00
adelikat
6f296a5773
Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior
2014-05-21 03:25:41 +00:00
adelikat
af9c462826
meh, null check some other bizstring library functions while I'm thinking about it
2014-05-21 02:12:27 +00:00
adelikat
ac6c5e6b48
lua - nullcheck bizstring.split()
2014-05-21 02:05:26 +00:00
adelikat
e88b7cc93e
one more tweak to make lua library constructors unified
2014-05-21 01:15:52 +00:00
adelikat
17568997bf
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
2014-05-21 00:17:35 +00:00
adelikat
6401e6d719
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
2014-05-20 20:34:51 +00:00
adelikat
f19d15d1ed
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
2014-05-20 20:25:18 +00:00
adelikat
4ee4088c4c
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
2014-05-19 01:42:41 +00:00
adelikat
e1a5123dcf
implement memory.readbyterange() and memory.writebyterange(), these were in the mainmemory library but how did they manage to never be implemented in the memory library?
2014-05-19 01:13:26 +00:00
adelikat
059952f0a4
Change memory.getmemorydomainlist() to return a lua table instead of a string
2014-05-19 01:06:44 +00:00
adelikat
ddd3512552
Ram Search - fix float searches
2014-05-18 23:59:15 +00:00
adelikat
b2feb39c11
Lua - implement joypad.setfrommnemonicstr()
2014-05-18 22:54:41 +00:00
adelikat
d2bc1b89a3
Lua - implement movie.getinputasmnemonic()
2014-05-18 21:26:27 +00:00
adelikat
3d10d67fea
Implement bizstring.split()
2014-05-18 21:06:16 +00:00
adelikat
3127e6d36c
Ram tools - for floats, use sci notation, rather than spooky rounding
2014-05-18 19:40:21 +00:00
adelikat
74cafb6ace
Ram Search Engine - don't throw exception on not having the type in SetType() this can be the result of the user changing settings before rebooting
2014-05-18 19:14:48 +00:00
goyuken
16a347565b
movie: rework how sinksettings are saved/loaded
2014-05-18 17:15:51 +00:00
adelikat
32a1fba5c0
rip out legacy board properties stuff
2014-05-18 16:47:19 +00:00
adelikat
20ed09e86c
Rip out more obsolete setting stuff
2014-05-18 16:35:23 +00:00
adelikat
5634b085cf
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
2014-05-18 15:07:50 +00:00
zeromus
1f3809b08f
default "stretch pixels by integer only" to enabled
2014-05-18 02:12:30 +00:00
adelikat
cc179df444
put JsonIgnore on some read-only properties in ToolDialogSettings
2014-05-18 02:03:38 +00:00