goyuken
|
7afabc4a06
|
mnemonic stuff
|
2014-08-18 02:38:11 +00:00 |
adelikat
|
9d053eac4e
|
Fix multitrack recording
|
2014-08-17 16:29:39 +00:00 |
adelikat
|
95bdfaba42
|
ugh, oops
|
2014-08-17 16:00:46 +00:00 |
adelikat
|
602b47deba
|
More multitrack reorg
|
2014-08-17 15:45:04 +00:00 |
adelikat
|
066b072627
|
Some more moving code around related to multitrack
|
2014-08-17 15:22:02 +00:00 |
adelikat
|
71a564b1cf
|
Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
|
2014-08-17 15:11:04 +00:00 |
adelikat
|
0a608edd07
|
some renaming and cleanup of the Multitrack object
|
2014-08-17 15:04:23 +00:00 |
scepheo
|
0f1ead706b
|
Refactored srt exporting to have less logic client side and implemented color.
|
2014-08-17 11:36:37 +00:00 |
adelikat
|
b91180d6a0
|
|
2014-08-17 00:13:00 +00:00 |
adelikat
|
64206efe82
|
Simplify some code in MovieSession.cs
|
2014-08-16 21:45:36 +00:00 |
adelikat
|
d53afd2d2a
|
This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
|
2014-08-16 20:32:59 +00:00 |
adelikat
|
db0dd17676
|
Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
|
2014-08-16 14:44:40 +00:00 |
adelikat
|
3303652d99
|
On loadstate clear "button start" values in the autofire logic
|
2014-08-16 14:33:09 +00:00 |
goyuken
|
20f78a579f
|
"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
|
2014-08-15 17:50:43 +00:00 |
goyuken
|
14282c4740
|
fix issue 249
|
2014-08-15 15:52:08 +00:00 |
gochaism
|
6e01ca1808
|
Lua: Add bit.arshift for arithmetic right-shift.
|
2014-08-14 01:49:28 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
29f34ed79a
|
clearsaveram() internal infrastructure changes
|
2014-08-13 19:16:48 +00:00 |
goyuken
|
f8becef719
|
fix 7582
|
2014-08-13 17:55:34 +00:00 |
adelikat
|
e29e4a1227
|
Helper method for path manager
|
2014-08-13 17:50:24 +00:00 |
adelikat
|
957e882e2d
|
Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it
|
2014-08-12 11:44:10 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
adelikat
|
4afc5c4ec6
|
Fix multitrack movie recording
|
2014-08-10 02:21:08 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
adelikat
|
9b385adb7b
|
config saving - do a try/catch instead of my attempt at checking read-only
|
2014-08-04 03:17:39 +00:00 |
zeromus
|
d5c4787792
|
dont crash when organizing firmware
|
2014-08-03 22:38:27 +00:00 |
adelikat
|
2a7d4025cf
|
Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
|
2014-08-03 20:34:45 +00:00 |
adelikat
|
ac7f1ff7eb
|
When saving the config file - check if the file is read-only first, if it is, don't try to save
|
2014-08-03 15:51:08 +00:00 |
adelikat
|
7b72a43265
|
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
|
2014-08-02 23:09:01 +00:00 |
adelikat
|
a65e4a2be7
|
Add a Freeze/Unfreeze option to recent menus
|
2014-08-02 22:49:27 +00:00 |
adelikat
|
8799f27f60
|
Rip out the sync settings hack
|
2014-08-02 17:49:10 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |
adelikat
|
93b71373eb
|
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
|
2014-08-02 02:41:12 +00:00 |
adelikat
|
9cfb30093a
|
Ram Watch/Ram Search - Fix freezing of float values as well as some other types
|
2014-08-02 01:54:07 +00:00 |
goyuken
|
56467334b3
|
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
|
2014-08-01 14:56:23 +00:00 |
adelikat
|
157897ff55
|
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
|
2014-08-01 01:39:07 +00:00 |
goyuken
|
14c8dac1bf
|
expand on r7462
|
2014-07-31 21:40:25 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
0fd5ddd0cf
|
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
|
2014-07-31 20:42:12 +00:00 |
adelikat
|
2fd1ffe824
|
VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
|
2014-07-30 21:31:13 +00:00 |
goyuken
|
8bad959f84
|
stomp out some unused code in FFMPEG path determination
|
2014-07-30 16:02:39 +00:00 |
adelikat
|
28a459ab0e
|
Don't choose to load in snes unless it is a developer build
|
2014-07-29 02:26:42 +00:00 |
adelikat
|
c1e866c9c9
|
add a "SNES with Snes9x" menu item, only visisble in developer builds
|
2014-07-28 23:58:52 +00:00 |
goyuken
|
0c0f9eb93a
|
snes9x rough-in
|
2014-07-28 20:45:21 +00:00 |
adelikat
|
2ac9395a37
|
TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet
|
2014-07-28 17:40:17 +00:00 |
adelikat
|
ef14f661c0
|
Hex Editor - properly handle (and not throw exceptions) the display of cheat values in a byte size not equal to the cheat byte size
|
2014-07-28 00:49:48 +00:00 |
adelikat
|
4258c4a579
|
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
|
2014-07-27 19:07:13 +00:00 |
adelikat
|
83d1e39db3
|
Tastudio - implement turboseek
|
2014-07-27 17:49:25 +00:00 |
adelikat
|
b4416e8317
|
VirtualPads - add an option "Clear clear analog input"
|
2014-07-27 12:39:56 +00:00 |
adelikat
|
ede560fe1a
|
fix issue 229 - float autoholds were not being cleared when closing a rom
|
2014-07-26 15:31:36 +00:00 |
adelikat
|
2a3260d22d
|
Play movie dialog - match current hash by default
|
2014-07-26 13:07:51 +00:00 |
goyuken
|
7ac1d58a51
|
fix zipstate internals that caused movies that started from savestate to explode
|
2014-07-25 16:51:27 +00:00 |
adelikat
|
0326c9812e
|
revert last commit
|
2014-07-24 23:39:11 +00:00 |
adelikat
|
1d45a6f379
|
When importing GMV, the system id should be Genesis, not GEN
|
2014-07-24 23:29:31 +00:00 |
adelikat
|
1a64af9bc5
|
Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient
|
2014-07-24 23:22:26 +00:00 |
adelikat
|
36fe0473f5
|
TAStudio - keep markers sorted by frame
|
2014-07-23 01:52:12 +00:00 |
adelikat
|
7eb7071c1d
|
Make warnings go away
|
2014-07-22 23:18:44 +00:00 |
zeromus
|
5f4ca3fe62
|
apply sevenzipsharp r84075 (17-jun-2013) which contained fixes including locks for the static library initialization that was striking us in the multi-threaded movie scanning code
|
2014-07-22 07:47:21 +00:00 |
adelikat
|
7d89765568
|
Better Global ROM folder logic
|
2014-07-21 23:41:41 +00:00 |
adelikat
|
b5f6004674
|
Fix Issue 218, Global ROM folder now works
|
2014-07-21 23:22:22 +00:00 |
adelikat
|
f7cfe4e393
|
Path Config - 1. remove Global Base from top and leave it in the Global tab, 2. Rename Global Tabs "base rom" to "ROM"
|
2014-07-21 23:18:18 +00:00 |
adelikat
|
8bf2dcabd9
|
Path Config - better order for global entries, dynamically put the firmware info button in there, so that if someone changes the ordinals, nothing breaks
|
2014-07-21 23:11:21 +00:00 |
adelikat
|
bee1dfcb02
|
Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
|
2014-07-21 18:30:54 +00:00 |
adelikat
|
b4f3014d31
|
allow GBA roms to be loaded in non-developer builds. There no reason to completely prohibit it
|
2014-07-19 23:35:26 +00:00 |
adelikat
|
7cd831c0e4
|
Add a GBC flag to movie files
|
2014-07-19 23:24:43 +00:00 |
goyuken
|
89a8241b8e
|
possibly fix GBC movies
|
2014-07-19 21:41:47 +00:00 |
adelikat
|
0a227060b7
|
Set the mainform movie statusbar icon more often
|
2014-07-19 16:03:12 +00:00 |
goyuken
|
a010a2919b
|
correct systemID in converted gmvs
|
2014-07-19 04:11:12 +00:00 |
adelikat
|
2ebba5ab07
|
Tastudio - implement playback controls
|
2014-07-17 19:00:28 +00:00 |
adelikat
|
816fac55fa
|
Tastudio - implement the Select Between Markers menu item
|
2014-07-17 18:38:30 +00:00 |
adelikat
|
103de3d34f
|
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
|
2014-07-17 18:21:12 +00:00 |
adelikat
|
c571d07069
|
Fix mnemonic constants for TI-83, super important changeset!
|
2014-07-17 02:06:51 +00:00 |
adelikat
|
93e10b4330
|
Support bkm conversion in movie import
|
2014-07-17 00:07:24 +00:00 |
adelikat
|
ad6c614665
|
Fix Bkm to Bk2 conversion
|
2014-07-16 23:22:30 +00:00 |
adelikat
|
b63a34249f
|
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
|
2014-07-16 23:04:56 +00:00 |
adelikat
|
d8216ae0fc
|
Tastudio - remove marker button
|
2014-07-16 02:17:19 +00:00 |
adelikat
|
f286d07a9d
|
TAStudio - background color logic
|
2014-07-16 00:10:37 +00:00 |
adelikat
|
8c064875c2
|
TAStudio - ability to add markers, very crude implementation for now
|
2014-07-15 23:43:17 +00:00 |
adelikat
|
c06fe4bddb
|
Play movie - don't show subdirectories by default
|
2014-07-15 21:12:10 +00:00 |
adelikat
|
c6d679c382
|
Profile config - save and load the selected profile
|
2014-07-15 00:50:42 +00:00 |
adelikat
|
0b35490b16
|
Profile Config - don't show custom profile in non-developer builds, put saving logic in the ok button click event instead of drop down change event. Remove a warning in TasMovie.cs
|
2014-07-15 00:05:18 +00:00 |
adelikat
|
9644c3d29f
|
Lua - memory library - populate the default memory with the MainMemory defined for that core, as opposed to null, which results in silent crashes
|
2014-07-14 16:24:28 +00:00 |
adelikat
|
5d743cdf88
|
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
|
2014-07-14 16:01:35 +00:00 |
adelikat
|
b53cc908b8
|
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
|
2014-07-14 00:35:33 +00:00 |
adelikat
|
02a5337cd6
|
Movies - rework some things so that MovieSession is in charge of sending a movie into finished mode, as opposed to GetInutState() having the side effect of MovieFInished
|
2014-07-13 22:36:37 +00:00 |
adelikat
|
f79a674219
|
Remove GetInput() from IMovie
|
2014-07-13 22:17:31 +00:00 |
adelikat
|
57c86f7491
|
TAStudio - capture lag log during playback
|
2014-07-13 20:51:19 +00:00 |
adelikat
|
eae94f9184
|
TAStudio - stuff
|
2014-07-13 15:26:50 +00:00 |
adelikat
|
43a687060c
|
oops
|
2014-07-13 14:26:40 +00:00 |
adelikat
|
6b1bfc2d4a
|
TAStudio - stuff
|
2014-07-13 14:13:20 +00:00 |
adelikat
|
3f461990c4
|
TAStudio - insert num frames implemented
|
2014-07-13 12:44:31 +00:00 |
zeromus
|
dc6daddff7
|
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
|
2014-07-12 20:42:44 +00:00 |
zeromus
|
7a63d5fe7b
|
turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
|
2014-07-12 20:20:08 +00:00 |
adelikat
|
43415044e7
|
Tastudio - implement truncate movie
|
2014-07-12 01:23:38 +00:00 |
adelikat
|
e49754b705
|
TAStudio - implement paste and paste insert
|
2014-07-11 23:54:18 +00:00 |
adelikat
|
e8f821117b
|
TAStudio - implement the Insert menu item
|
2014-07-11 21:05:16 +00:00 |
adelikat
|
40912a3c2b
|
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
|
2014-07-11 19:58:24 +00:00 |
adelikat
|
76fc763715
|
TAStudio - implement the Cut menu item
|
2014-07-11 19:11:30 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
adelikat
|
2072eac45f
|
Some Changes flag management in movie objects
|
2014-07-11 18:06:18 +00:00 |
adelikat
|
f8ee569bbb
|
TAStudio - float painting
|
2014-07-11 16:26:19 +00:00 |
adelikat
|
2e508c1468
|
TAStudio - greenzone settings dialog
|
2014-07-11 15:43:47 +00:00 |
adelikat
|
ee7831178a
|
TAStudio - header editor
|
2014-07-11 02:31:43 +00:00 |
adelikat
|
9f94ee1e33
|
TAStudio - add capacity and SaveGreenzone settings to the greenzone and make greenzone respect the capacity. When adding a new state that exceeds capacity, the first one added will be removed (more intelligent logic will be done later). Respect the SaveGreenzone flag when saving and loading. Save and load greenzone settings to tasproj file, still todo: UI to let user manage greenzone settings
|
2014-07-10 22:44:44 +00:00 |
adelikat
|
4c9c8e3cb1
|
TAStudio - saving/loading of greenzone
|
2014-07-10 22:07:50 +00:00 |
adelikat
|
f3af2821bb
|
TAStudio - populate greenzone during playback
|
2014-07-10 20:48:43 +00:00 |
adelikat
|
f0425f3cc5
|
TAStudio - input painting for boolean input
|
2014-07-10 20:40:50 +00:00 |
adelikat
|
5681368e13
|
TAStudio - background coloring based on lag log and greenzone
|
2014-07-10 19:24:21 +00:00 |
adelikat
|
80d5e8a7be
|
TAStudio - input display
|
2014-07-10 02:45:56 +00:00 |
adelikat
|
537d8c5cac
|
TAStudio - misc stuff
|
2014-07-09 21:56:27 +00:00 |
adelikat
|
786b0238ba
|
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
|
2014-07-09 16:35:39 +00:00 |
adelikat
|
cb3e340a1a
|
Movie stuff
|
2014-07-08 15:15:35 +00:00 |
adelikat
|
7e39e67b1f
|
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
|
2014-07-08 13:46:59 +00:00 |
adelikat
|
863d6f09ee
|
small tastudio progress
|
2014-07-08 13:33:01 +00:00 |
adelikat
|
84b8fa36f2
|
TAStudio - more stuff
|
2014-07-07 19:48:58 +00:00 |
adelikat
|
96b36cc230
|
TasMovie - save and load lag log to file
|
2014-07-07 19:32:37 +00:00 |
adelikat
|
6d61db045f
|
TasMovie - more reorg and restore state and lag capturing
|
2014-07-07 18:40:42 +00:00 |
adelikat
|
c019ec3bf0
|
More reorg
|
2014-07-07 18:03:02 +00:00 |
adelikat
|
7173447e8a
|
TasMovie - some reorg in preparation for actual progress
|
2014-07-07 18:00:25 +00:00 |
adelikat
|
f875792c74
|
TAStudio - column names for float values
|
2014-07-07 16:03:22 +00:00 |
adelikat
|
46d6279f1b
|
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
|
2014-07-06 22:13:12 +00:00 |
adelikat
|
a02888344b
|
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
|
2014-07-06 21:20:43 +00:00 |
adelikat
|
ec0cba444e
|
Gui option to start in full screen
|
2014-07-06 14:16:59 +00:00 |
adelikat
|
00f33d2ae9
|
Bk2 - implement the PokeFrame() method
|
2014-07-04 00:24:41 +00:00 |
adelikat
|
686610b047
|
Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon
|
2014-07-04 00:15:33 +00:00 |
xmikecampx7
|
3797fc6fd8
|
Added First Boot Profile Dialog to Main Status Bar
|
2014-07-03 23:08:27 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
bf88be8c72
|
Convert some more util methods to extension methods
|
2014-07-03 19:05:56 +00:00 |
adelikat
|
1c0eca190e
|
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
|
2014-07-03 18:54:53 +00:00 |
adelikat
|
6269e957e6
|
Remove some unused extension methods and move some others to CollectionExtensions
|
2014-07-03 18:43:49 +00:00 |
adelikat
|
a9aa65397c
|
Convert a Util method to an extension method
|
2014-07-03 18:29:51 +00:00 |
adelikat
|
a5fadb8e0b
|
Some useless cleanup
|
2014-07-03 18:17:09 +00:00 |
adelikat
|
47514784eb
|
Separate stream and writer extensions to an IOExtensions object and namespace
|
2014-07-03 17:13:09 +00:00 |
adelikat
|
1964f3754a
|
Merge InputValidate into StringExtensions
|
2014-07-03 16:00:57 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
3a68f96b7a
|
remove a zzz variable to remove a warning
|
2014-07-03 15:30:24 +00:00 |
adelikat
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0eb37ad36d
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Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
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2014-07-03 15:16:47 +00:00 |
adelikat
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467f8da2fb
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Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
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2014-07-03 15:05:02 +00:00 |
adelikat
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d5e2808944
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Fix namespaces
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2014-07-03 14:56:13 +00:00 |
adelikat
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513cc5fdad
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A bit more reorg
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2014-07-03 14:51:33 +00:00 |
adelikat
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bfb541a5a9
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Move InputValidate and StringHelpers to BizHawk.Common
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2014-07-03 14:51:03 +00:00 |
adelikat
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461b73f1df
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Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
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2014-07-03 01:46:14 +00:00 |
adelikat
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2bd52403a7
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Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in.
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2014-06-30 12:50:46 +00:00 |
adelikat
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5262bed608
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make bk2 the default even in non-developer builds
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2014-06-30 12:03:10 +00:00 |
adelikat
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3a011ad788
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Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
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893a8b16e5
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Record Dialog - Fix crash when movie folder does not already exist
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2014-06-29 20:07:21 +00:00 |
adelikat
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6e7fefb7b4
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Fix mnemonic lookups for C64 keyboard
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2014-06-29 16:25:29 +00:00 |
adelikat
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dd5842ec9b
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Ram Watch - ability to hide/show the address column
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2014-06-29 16:04:41 +00:00 |
adelikat
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d3838f4559
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upon further contemplation, I like this behavior better for the -32000 problem
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2014-06-29 15:09:21 +00:00 |
adelikat
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edee19e11d
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Fix -32000 bug when saving and loading window position
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2014-06-29 15:04:20 +00:00 |
adelikat
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27fb2ce9a0
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Virtualpad Analog sticks - in record mode show the previous frame's input in gray
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2014-06-29 14:42:20 +00:00 |
adelikat
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e475edc3c6
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Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script
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2014-06-29 13:40:49 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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9e73db3daa
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A round of code cleanup on movie code
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2014-06-29 03:03:27 +00:00 |
adelikat
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6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
adelikat
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055e88fea3
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Remove Fps from IMovie
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2014-06-29 00:48:36 +00:00 |
adelikat
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402db49ed8
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PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
adelikat
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3dfb65ee4b
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remove some debugging code and remove a warning as a result
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2014-06-28 02:11:19 +00:00 |
goyuken
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3ab7610da3
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genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
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2014-06-27 02:22:23 +00:00 |
adelikat
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5676a4a0b3
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oops
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2014-06-26 19:19:26 +00:00 |
adelikat
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721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
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fbb14175f9
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Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
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2014-06-25 00:44:22 +00:00 |
adelikat
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9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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7fa551708f
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Virtual Pad - get analog button working on movie replay
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2014-06-24 17:12:20 +00:00 |
adelikat
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8001a49afd
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Bk2 - tweaks to input log and input diplay logic
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2014-06-21 18:25:16 +00:00 |
adelikat
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5e14df9f30
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BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly
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2014-06-21 17:27:35 +00:00 |
adelikat
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10c48bb3f8
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Bk2 - take the log key into account when replaying a movie input log
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2014-06-21 14:33:33 +00:00 |
adelikat
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0b21085a98
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Bk2 - Rework how input logs are generated and read
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2014-06-21 11:56:30 +00:00 |
zeromus
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f43859f421
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give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
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2014-06-21 06:40:07 +00:00 |
adelikat
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711c9b52e4
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Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
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2014-06-20 18:36:03 +00:00 |
goyuken
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71ddbde18d
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bk2 savestate anchor stuff
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2014-06-20 00:39:46 +00:00 |
adelikat
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f561528846
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
adelikat
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031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
adelikat
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5145ef3f97
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Movie imports now import to .bk2
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2014-06-19 02:30:22 +00:00 |
adelikat
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31c219d44b
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when loading a .bkm movie, automatically convert it to .bk2
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2014-06-19 02:05:38 +00:00 |
adelikat
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ac2ea9f6e0
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Fix non-bk2 movie loading
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2014-06-19 01:47:22 +00:00 |
adelikat
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19feaaa3ba
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Remove some more usages of IMovie.GetInput()
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2014-06-19 00:37:42 +00:00 |
adelikat
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9a16540e14
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Movie 2.0 - simplify some code
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2014-06-18 19:34:27 +00:00 |
adelikat
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451049fee8
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Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
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6133164a7f
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Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
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2014-06-18 02:26:22 +00:00 |
adelikat
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5cda104ea5
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Start ToBk2() conversion method for BkmMovie
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2014-06-17 01:24:44 +00:00 |
adelikat
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6c2ba47522
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a movies 2.0 cleanup
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2014-06-17 01:13:20 +00:00 |
adelikat
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fcd4a4eb65
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Bk2 - basic movie playback now works. You can now record shooting ducks
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2014-06-17 00:33:33 +00:00 |
goyuken
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e39b2af5e7
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text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code
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2014-06-16 21:19:48 +00:00 |
adelikat
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37d6e0b8de
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Finish up Bk2 Mnemonic lookup
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2014-06-16 16:56:09 +00:00 |
adelikat
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6953f3d6be
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oops, forgot to add these files?
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2014-06-16 11:40:57 +00:00 |
adelikat
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1a4e6efcb4
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bk2 progress - proof of concept for new mnemonics system
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2014-06-16 01:39:36 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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1768350d65
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Start Bk2LogEntryGenerator
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2014-06-15 12:43:32 +00:00 |
adelikat
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28dcf5c3a1
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remove a reference to BkmLogEntryGenerator() I missed in last commit
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2014-06-15 12:17:28 +00:00 |
adelikat
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9ac32a688a
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Remove BkmLog.cs
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2014-06-15 02:23:28 +00:00 |