adelikat
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71c92cb87e
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don't freak out if someone attempts to rewind on a core that is not IStatable
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2014-11-30 19:58:32 +00:00 |
adelikat
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1e5474c345
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
adelikat
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eed16fafc8
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TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't
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2014-11-30 17:54:21 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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4681fef0c2
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Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
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2014-11-30 14:18:44 +00:00 |
adelikat
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fdc9ea2aa9
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fix issue 326 - Ram Watch, Ram Search showing actual value instead of frozen value on frozen addresses
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2014-11-29 00:45:38 +00:00 |
adelikat
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7c83b91e83
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Ram Watch - fix a bug where loading a watch file with separators would throw a null reference exception
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2014-11-29 00:28:48 +00:00 |
goyuken
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70fc923d2c
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fix savestate speed regression accidentally introduced with r8117
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2014-11-28 17:36:05 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
goyuken
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ad1ca57163
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comments!
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2014-11-23 19:31:22 +00:00 |
goyuken
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610ac0d4d2
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correct lynx platform flamerate, fix bug in virtual boy platform flamerate
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2014-11-23 19:25:47 +00:00 |
adelikat
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e6e2972e3d
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Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
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2014-11-23 16:03:04 +00:00 |
adelikat
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be00dae474
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Fix issue 316 - cancelling out of the core picker causes exception
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2014-11-22 15:56:02 +00:00 |
adelikat
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d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
adelikat
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2041b15260
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Tasproj loading - don't attempt to read from empty files if they exist but are empty
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2014-11-20 00:14:33 +00:00 |
adelikat
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b4f7e13d1b
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Tastudio - in non-developer builds, set the minimum savestate frequency from 2 to 1
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2014-11-19 16:22:03 +00:00 |
adelikat
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ea6966a911
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Tastudio - fix loading of projects
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2014-11-19 15:54:00 +00:00 |
adelikat
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17c6a2c1f6
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Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
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2014-11-19 00:32:51 +00:00 |
hegyak
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ce626011d4
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Added SystemInfo and SystemId for Lynx
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2014-11-18 12:09:11 +00:00 |
adelikat
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5349affbc4
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Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues
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2014-11-15 21:49:58 +00:00 |
adelikat
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410078081c
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Tastudio - fix lag lag to reflect the next frame
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2014-11-15 14:55:44 +00:00 |
adelikat
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80dae0d026
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Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit
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2014-11-15 14:31:18 +00:00 |
adelikat
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aa38ad24a2
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Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set
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2014-11-14 00:00:18 +00:00 |
adelikat
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891d3933bd
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Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place
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2014-11-13 23:49:58 +00:00 |
zeromus
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a7432a1e52
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firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
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2014-11-13 00:09:16 +00:00 |
zeromus
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ba0eca8a69
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do firmware hash calculation differently without needing a buffer, for users with GBs of roms in their firmware folder
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2014-11-12 01:27:11 +00:00 |
zeromus
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4d5b25600e
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add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things
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2014-11-12 00:04:08 +00:00 |
adelikat
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b0eb4ee791
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When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
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2014-11-09 17:14:16 +00:00 |
adelikat
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150dcae98d
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When importing snes movies, set the movie sync settings to Compatibility profile
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2014-11-09 16:49:11 +00:00 |
adelikat
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2f51331ca8
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Fix a nasty bug in movie loadstate behavior
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2014-11-09 15:48:06 +00:00 |
adelikat
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a932cef662
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Add a description attribute for EmulatorLuaLibrary
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2014-11-08 14:08:32 +00:00 |
zeromus
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8c1eaf25ff
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system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
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2014-11-07 16:58:27 +00:00 |
adelikat
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149a759a26
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Tastudio - oops, fix major bug in r8145
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2014-11-02 14:25:06 +00:00 |
adelikat
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38f6661cc1
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mnemonic constants for option 1 and 2 buttons on lynx
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2014-11-02 14:11:14 +00:00 |
adelikat
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2f3f3d29fc
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Tastudio - invalidate lag log when editing frame 0
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2014-11-02 13:52:45 +00:00 |
adelikat
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7f18d9ebc0
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Fix bugs in last commit
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2014-11-02 01:10:19 +00:00 |
adelikat
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f7460d1821
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Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
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2014-11-02 00:39:53 +00:00 |
adelikat
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8197f96c98
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |
adelikat
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01909dfb98
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Tastudio - When creating a savestate-anchored movie from an existing movie, copy the previous input into VerificationLog.txt
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2014-11-01 14:01:21 +00:00 |
adelikat
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900ce76a3b
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TasMovie - add a VerificationLog.txt file in the tasproj, doesn't use it yet but it does properly save and load it, will save if there is any log entries, will load it if the file exists in the tasproj
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2014-11-01 13:37:18 +00:00 |
adelikat
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6611ddd9ba
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Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes
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2014-11-01 12:50:36 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
adelikat
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549b948ffd
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Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
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2014-10-30 23:29:21 +00:00 |
adelikat
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bd9a47f780
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ToTasMovie() - apply the same hacky fix that ToBk2() received
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2014-10-29 21:52:35 +00:00 |
adelikat
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7ffe0805c1
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When converting an IMovie to a TasMovie and auto-generating the filename, check that the file exists, and ensure a non-existent filename
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2014-10-29 21:41:01 +00:00 |
goyuken
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ff95066672
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quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
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2014-10-29 18:58:43 +00:00 |
goyuken
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daf74eb91b
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framebuffer in movie anchor states
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2014-10-27 01:14:47 +00:00 |
adelikat
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e3b6d29956
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Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
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2014-10-26 23:37:42 +00:00 |
adelikat
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59494767f5
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Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
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2014-10-26 23:26:43 +00:00 |
adelikat
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fa9971022b
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TasStateManager - GetStateClosestToFrame() - state savestate anchored movies into account
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2014-10-26 23:17:20 +00:00 |