adelikat
00d25b2355
Fix so main form text field displayed Atari 2600 on atari games. Remove "Hawk" that I added earlier.
2012-03-30 12:26:36 +00:00
adelikat
f91becbef8
Show hawk name on main window instead of console.
2012-03-28 23:11:43 +00:00
Rolanmen1
f7f4e64985
Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string?
2012-03-28 08:35:43 +00:00
adelikat
9c40367fa8
Increase/Decrease Window Size hotkeys (mapped to Alt+Up/Alt+Down by default)
2012-03-28 02:32:05 +00:00
adelikat
c88a6b4b7a
Lua - savestate.registersave/load - pass state name as a string (ex:"quicksave0"). Put event after the save/load not before. Event no longer fires on non-saveslot events
2012-03-28 01:03:50 +00:00
andres.delikat
655af69326
Lua - savestate.registerload() implemented
2012-03-27 21:17:20 +00:00
andres.delikat
0330e1f742
Lua - implement savestate.registersave()
2012-03-27 21:09:36 +00:00
adelikat
c5334cc639
gui.text() - fix so that screen is clearned at the beginning of each frame, so that the text stays drawn when paused
2012-03-26 03:01:39 +00:00
zeromus
f694959da9
cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio)
2012-03-25 08:52:52 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
zeromus
e7eb6d8dcd
fix input.get
2012-03-24 18:39:55 +00:00
adelikat
96fc783107
Lua - implement input.get()
2012-03-24 15:55:22 +00:00
adelikat
8714b6da75
Small amount of code cleanup - remove unnecessary code in mainform load function, move function to a better file
2012-03-24 12:20:21 +00:00
zeromus
5f39ba5bbd
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
2012-03-23 23:03:39 +00:00
zeromus
0372969f13
change lua to use lua coroutines for multiple scripts instead of .net threads
2012-03-23 18:24:29 +00:00
adelikat
2e5ec4fdcb
Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers)
2012-03-23 02:15:58 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
adelikat
44daaa0841
Lua - Implement savestate.save
2012-03-18 18:24:24 +00:00
adelikat
c3cb5e0b72
Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3
2012-03-18 17:22:21 +00:00
zeromus
42f16e95ac
dont use so much cpu while paused and whatnot
2012-03-18 17:11:59 +00:00
zeromus
efd5bcaa21
context menu screenshot -> clipboard
2012-03-18 04:08:05 +00:00
adelikat
6072d2d8de
Open ROM dialog - better organization of interim vs release
2012-03-18 00:05:35 +00:00
zeromus
f7d0852741
build luainterface differently. fix lua poop?
2012-03-18 00:05:06 +00:00
adelikat
e404dea408
lock down gameboy and atari to interim build only
2012-03-18 00:00:47 +00:00
zeromus
d0354fd1fe
fix lua poop
2012-03-17 23:40:30 +00:00
andres.delikat
c55e863b15
TASEdit - fix frame advance button
2012-03-16 15:27:45 +00:00
zeromus
219df85492
multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them
2012-03-15 19:16:43 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
brandman211
e71763ba81
Added file types to the Import Movies dialog.
2012-03-14 20:46:59 +00:00
Rolanmen1
4a3544a5a7
Random Crashes When Using Lua Scripts Fixed
2012-03-13 21:21:21 +00:00
Rolanmen1
04c8e8d7a3
Skip Lag Frame When Frame Advancing Has Been Implemented
2012-03-13 21:19:36 +00:00
adelikat
e0e95ee8ea
PCE BG Viewer - implemented auto-load and save window position options
2012-03-13 02:41:10 +00:00
taotao54321
287c5c61f8
PCE BG Viewer:
...
Added a dropdown box to select VDC1/VDC2.
Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321
54f89fca9f
Added PCE BG Viewer (interim)
2012-03-12 05:19:59 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
1d111ce0ff
Use Path.Combine where appropriate
2012-03-12 04:44:26 +00:00
taotao54321
a595e367db
Added SMS specific menu: Graphics Settings
...
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
9d72bf0c7c
Added PCE specific menu: Graphics Settings
2012-03-11 15:12:48 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
taotao54321
7613d51ea2
Bugfix for log console.
...
Console type should not be changed by user when console is shown.
2012-03-09 21:36:55 +00:00
taotao54321
8cbe59cfa8
Fixed the behavior related to closing LogWindow.
...
If you close LogWindow manually, Config.ShowLogWindow becomes false.
If you close the emulator window, Config.ShowLogWindow does not change.
2012-03-09 21:20:02 +00:00
taotao54321
386d9b5f71
Now LogWindow should save the settings correctly
2012-03-09 20:37:43 +00:00
taotao54321
83447d2d71
Now LuaConsole should save the settings correctly.
2012-03-09 20:12:57 +00:00
taotao54321
ecf9e6efc0
Now NESNameTableViewer, NESPPU, NESDebugger, Cheats, TI83KeyPad, TAStudio should save the settings correctly.
2012-03-09 20:10:01 +00:00
taotao54321
7779326535
Now Ram Search and Ram Watch remember the window position correctly
2012-03-09 19:32:43 +00:00
adelikat
4cfceab969
Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen
2012-03-09 17:31:37 +00:00
adelikat
baf189b464
Movie Import dialog - combine .mc2 and .mcm into a Mednafen/PCEjin row instead of seperately (both .mc2 and .mcm have been used at some point in both emulators)
2012-03-09 16:31:14 +00:00
taotao54321
e0aa4b15da
Added *.fcm and *.mcm to the filter of "Import Movie" dialog.
...
And some typo fix.
2012-03-09 12:10:41 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
pjgat09
e3ba08fefd
Implemented the GMV importer. An error is returned for 6 button controllers, and third player input is currently thrown away.
2012-03-05 22:45:52 +00:00
offspring131313
099cf590b6
Can now make Animated Gifs Huzzah
2012-03-04 20:37:49 +00:00
adelikat
196ce3de45
Start an animated gif config dialog
2012-03-04 19:24:10 +00:00
offspring131313
357f6bff83
Just remembered that there was an issue with creating directories. *FIXED*
2012-03-04 19:07:52 +00:00
offspring131313
48266e670d
Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
...
Instructions on how to use is in comments.
2012-03-04 19:02:28 +00:00
zeromus
263773cf8d
multiclient-refine screenshot code, add screenshot->clipboard menuitem
2012-03-04 01:30:30 +00:00
adelikat
63b6004293
set back to interim build
2012-03-03 23:58:13 +00:00
zeromus
2d11f91d16
make pce cd bios use path configuration
2012-03-03 21:51:20 +00:00
adelikat
f415bff02e
--release version 1.0.0!--
...
update release date on about box, add forums link, change link for online help
2012-03-03 20:49:44 +00:00
adelikat
ff6b6d6677
Open FIle dialog - reorder valid rom files, put genesis and gb as "experimental" and in their own section
2012-03-03 20:17:22 +00:00
adelikat
5d44836c92
File -> MOvie -> Import movies menu item
2012-03-03 20:14:20 +00:00
adelikat
e3b3879954
FIxed Get/Set mneomnics to not break on null emulator, refactored the drag and drop for movies to allow the user to continue if they decline to open a rom from the open rom pop up
2012-03-03 18:24:34 +00:00
adelikat
3bfe716952
Fix drag and drop importing so it doesn't crash during null emulator. Also fixed the movie sram clearing function to not crash on null emulator.
2012-03-03 18:11:07 +00:00
zeromus
f801d04a46
now remove traces of psx from the current project, so it doesnt confuse any users
2012-02-24 20:45:27 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
e40ca4c18d
-ImportFile now has access to errorMsg, which will show a message box and not play the movie when assigned, and warningMsg, which will simply add a message to RenderPanel and move on as usual.
...
-Made it so that any of the exceptions thrown from the Import* functions get converted into a string and stored in errorMsg. Now I can investigate what's wrong with ImportFCM.
2012-02-24 07:48:06 +00:00
brandman211
145830d5a4
-Began working on the importer.
...
--Created ImportFile to decide what function to use for each filetype.
---It currently automatically writes to a .TAS file, but that option will eventually only be applied when specified in the GUI, hopefully completely external from this class.
--Made IsValidMovieExtension work.
--Created LoadText to do the majority of the work that both .FM2 and .MC2 need to be done.
--.MC2 seems to work perfectly, not that it was a hard conversion!
--.FM2 seems to convert most headers correct, except for subtitles, which replaces the beginning portions of each subtitle's text with 0 0 120 4294967295. Not sure what that's about, though this sure feels like deja vu...
--I still need to switch around the order of the buttons the frames are added, but I need to find out what way I can do this without reinventing the wheel.
-Added the FixMnemonic function to Movie.cs. It currently does nothing, but my goal is to have it correct the mnemonic for all frames in a movie file based on the position of the characters.
--As of right now, ImportFile uses this.
-MainForm.IsValidMovieExtension only checks whether or not its .TAS or not now.
TODO:
-Fix the FM2 subtitles.
-Shift around the FM2 buttons.
--After completed, test a .FM2 file that should sync and see if it works, with and without FixMnemonic being used.
-Make FixMnemonic actually do something.
-Refactor code? I originally thought it'd be best to treat Movie.LoadText just like any other importer, but I think at this point it might just be best to keep these things completely separate.
-Consider the possibility of working with the binary file importers.
--Yes adelikat, I am somewhat interested, especially considering how useful it would be to have a working .FCM importer so I can compare old runs when TASing. I already was hoping to learn about .VBM and .SMV for my ButtonCount.lua script. By the way, might this be bundled with bizhawk as it is with FCEUX 2.1.6? :)
2012-02-15 06:54:09 +00:00
andres.delikat
ff5c9a2799
refactor movie convert into movie import. Currently this breaks movie conversion, as the main convert function now needs implementation
2012-02-15 00:43:21 +00:00
brandman211
a38afd4fb2
-Fixed NES movie mnemonics.
...
--.FM2 is no longer a valid movie extension, so it is no longer counted as such in IsValidMovieExtension.
-Reused the code from PCE controller setting for NES.
-Seem to support 4 controllers for the NES now.
-General code cleanups.
TODO:
-Input from the 3rd and 4th controllers doesn't seem to be polled properly. Figure out what's wrong here.
-The copypasta from PCE to NES could probably be made into one function. The same could be said about many other portions of this code...DRY.
-Now that the mnemonics are fixed, I will have to write a proper converter for FM2.
--Once this is done, I will try the same for PCE, even if it can currently run natively.
---Once this is done, IsValidMovieExtension might as well be removed in favor of only accepting .TAS files and converting everything else.
2012-02-14 04:28:47 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
363b913e52
2012-01-29 03:32:18 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
5492a9fd19
Lua - gui.text() finished
2012-01-28 23:26:10 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
41708a8579
Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
2012-01-28 21:43:55 +00:00
andres.delikat
5c2587ecfb
Make last commit compile
2012-01-23 00:38:28 +00:00
kylethomson
588eed4474
Try again.
2012-01-23 00:20:23 +00:00
kylethomson
a36005e8fc
Fixed typo.
2012-01-23 00:18:23 +00:00
andres.delikat
7ac7f335f9
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
47f68a611b
Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
2012-01-21 20:20:06 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
d6a57e08c1
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
andres.delikat
c871eedbbc
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
andres.delikat
ee440f140f
Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
2012-01-10 01:30:17 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
beirich
a95957dcf6
Add option for auto-savestates
2011-10-15 23:17:15 +00:00
beirich
e801025d0f
Fix some file extension stuff in Open Rom dialog; add .GEN extension
2011-10-14 03:40:34 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
andres.delikat
2418947b69
Add "Toggle Menu" hotkey
2011-10-01 03:43:37 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
andres.delikat
b56f1ae062
on second thought, don't toggle the global config option on show/hide menu. Also make it a function in mainform
2011-09-24 23:12:43 +00:00
andres.delikat
9db06ca408
Add a menu option to show menu in fullscreen mode. Add a context menu item to show/hide menu.
2011-09-24 23:00:59 +00:00
zeromus
2f25237548
nes-fix rom status icon
2011-09-24 20:38:48 +00:00
andres.delikat
6bbab41b0c
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
andres.delikat
871ba80a76
Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
2011-09-24 16:25:16 +00:00
andres.delikat
f06c4e0091
Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
2011-09-24 16:19:38 +00:00
andres.delikat
edb40f4087
Movies - fix bug where rerecord count value was getting added as a comment on load
2011-09-24 16:09:40 +00:00
zeromus
6e67055b16
oops
2011-09-21 05:48:57 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
andres.delikat
80d01b6512
Add GUI menu item for toggling the log window as console option, and move said option to the config file
2011-09-21 00:48:40 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
andres.delikat
6d9d77afbc
autoload last saveslot menu option
2011-09-17 00:25:34 +00:00
andres.delikat
b587ecffd9
move saveslot to config
2011-09-17 00:04:50 +00:00
zeromus
e68acda91d
dont crash throttling nullemulator
2011-09-16 00:40:33 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
f7109d5f17
fix a stupid bug in pce-cd causing irqs to not be released
2011-09-15 05:10:23 +00:00
zeromus
8ee8711b1a
client saves framebuffer into text states
2011-09-11 21:08:41 +00:00
andres.delikat
95c4e658ac
Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol))
2011-09-11 00:11:46 +00:00
beirich
e67ff446da
Fix new GameInfo to not default to in-database, special handling for 'null' games
2011-09-05 01:21:59 +00:00
zeromus
60f2b411b6
dont vsync when fastforwarding or unthrottling
2011-09-04 05:18:38 +00:00
andres.delikat
35d0ad1b31
NES - implement Clip Left & Right sides option
2011-09-04 01:58:16 +00:00
andres.delikat
721a514d26
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
2011-09-04 01:12:12 +00:00
andres.delikat
a84f881c5c
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
2011-09-03 18:07:30 +00:00
beirich
afaf5879f6
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
2011-08-30 04:02:52 +00:00
andres.delikat
4ef00921e9
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
2011-08-29 22:25:40 +00:00
andres.delikat
aba919874d
Autofire - take lag frames into account
2011-08-29 03:28:34 +00:00
zeromus
27136932c3
throttle diagnostics
2011-08-27 18:09:54 +00:00
andres.delikat
31c19e5043
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
2011-08-27 16:30:59 +00:00
zeromus
9e97379d45
oops
2011-08-27 02:45:02 +00:00
zeromus
dacc65eb0d
2010 cleanup
2011-08-27 02:31:43 +00:00
andres.delikat
0536a04f59
Update Status Bar save slots on LoadRom()
2011-08-26 23:54:15 +00:00
zeromus
ce4837b326
cleanup some icon related things??
2011-08-21 06:07:38 +00:00
zeromus
8c08bc84cb
tweak multitrack logic
2011-08-21 04:44:40 +00:00
zeromus
9418dff3b2
refine direct3d missing error handling
2011-08-21 01:07:58 +00:00
andres.delikat
276c759d88
Fixed Loadstate stream issues, rerecording is now possible again
2011-08-20 19:27:00 +00:00
andres.delikat
decd3b3071
oops, This code was committed unintentionally
2011-08-19 01:36:41 +00:00
andres.delikat
668a90fdc6
On SoftReset() reset core frame counter if no movie is active
2011-08-19 01:05:30 +00:00
kylethomson
2243c7dcad
Fixed Multitrack-load crash.
...
Also, read-only can't be toggled while no movie active.
Same for multitrack.
2011-08-17 02:06:50 +00:00
beirich
0a5157d9a6
Extremely preliminary TurboCD support
2011-08-14 18:20:13 +00:00
andres.delikat
124da117b8
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
2011-08-10 23:50:01 +00:00
zeromus
5bf7b33f4a
fix crash relating to null AutofireNullControls
2011-08-10 04:31:07 +00:00
andres.delikat
034b2e6e68
Autofire config dialog
2011-08-09 23:27:47 +00:00
andres.delikat
cde05919ad
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
2011-08-09 22:13:57 +00:00
andres.delikat
8fa630c0fa
Autofire UI for PCE, GG, GB
2011-08-09 02:40:22 +00:00
andres.delikat
63b1f9b93a
Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
2011-08-09 02:16:46 +00:00
andres.delikat
4cd457ada6
Hook up autofire nes controls to the input config dialog
2011-08-09 01:38:51 +00:00
andres.delikat
9b2ba5c85c
Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
2011-08-09 00:51:46 +00:00
andres.delikat
0d01af5c7b
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
2011-08-08 23:35:13 +00:00
zeromus
1f541be6df
disc: cue+mp3/mpc/flac decoding
2011-08-08 01:48:31 +00:00
andres.delikat
d92c27f89d
Autofire Input Adaptor, currently no UI for it
2011-08-07 23:26:06 +00:00
andres.delikat
fd36356536
Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
2011-08-07 02:12:41 +00:00
andres.delikat
6c252d08fa
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
andres.delikat
95c8e709b6
Cheats - more fixes, in particular saving & loading the .cht file from the same path!
2011-08-06 22:03:10 +00:00
andres.delikat
d69abc909d
Cheats - more refactoring by putting code into the CheatList object
2011-08-06 19:30:21 +00:00
andres.delikat
c3d08b3b7b
Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
2011-08-06 02:34:24 +00:00
beirich
ff6323a362
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
2011-08-04 04:00:00 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
beirich
a1c562259d
Client-side cheats system added, works on all cores with working PokeByte()
2011-08-03 03:00:19 +00:00
beirich
74a58186df
fix Disc/Disc name collision
...
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
zeromus
19d0cc627e
get some of the disc api interop stuff checked in
2011-08-02 08:26:33 +00:00
andres.delikat
11c5dd04ac
Cheats Window stores the cheat list while not open, thus is should probably not erase it on load
2011-08-02 02:49:29 +00:00
andres.delikat
bfd3956796
Redo Savestate context menu item implemented
2011-07-31 23:25:00 +00:00
andres.delikat
6711995c5b
Undo savestate context menu item implemented
2011-07-31 22:29:56 +00:00
andres.delikat
3fc7e6c95f
Backup savestates feature + toggle to turn it off
2011-07-31 21:39:54 +00:00
andres.delikat
fc1e5224d8
refactor savestate functions a bit
2011-07-31 20:57:14 +00:00
zeromus
f356d5b354
add core scanning system
2011-07-31 19:46:42 +00:00
andres.delikat
64e38e83c8
Movie Loadstate - GUID checking in read-only mode + fix a crash bug
2011-07-31 17:35:02 +00:00
andres.delikat
3481943b74
Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
2011-07-31 16:41:27 +00:00
andres.delikat
ce3bb25409
Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
2011-07-31 01:15:14 +00:00
andres.delikat
60a4ea4426
Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
2011-07-30 23:59:31 +00:00
andres.delikat
ccae3cc1c9
Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
2011-07-30 23:20:49 +00:00
andres.delikat
e121498c4c
TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
2011-07-30 17:59:18 +00:00
zeromus
85419ab656
fix recently crashing archive file loading
2011-07-28 05:24:33 +00:00
zeromus
4d648e13b1
fix rewind better maybe this time.
2011-07-26 06:34:45 +00:00
andres.delikat
ef33763383
TAStudio - fix rewind
2011-07-26 01:08:38 +00:00
andres.delikat
ac032d1b92
Refix rewinding in movie finished mode. It now properly restores the movie to playback mode.
2011-07-26 00:11:23 +00:00
zeromus
63e4eaef79
handle user input vs MovieMode.FINISHED better
2011-07-25 01:47:02 +00:00
andres.delikat
503ecac44c
Path Config for PCE Bios
2011-07-25 01:30:18 +00:00
zeromus
08903b8985
fix rewind speed
2011-07-25 00:08:04 +00:00
zeromus
5580295085
movie input refactoring
2011-07-24 23:14:16 +00:00
zeromus
29b2e30c36
cleanup Controller class (remove old sticky and forcing code)
2011-07-24 20:37:10 +00:00
zeromus
e4f9f76198
fix ti-83 virtual keypad
2011-07-24 20:23:27 +00:00
zeromus
198431b8a2
add StickyXORAdapter
2011-07-24 19:52:13 +00:00
andres.delikat
58e2e65c7f
TAStudio - refix frame advance
2011-07-24 17:35:53 +00:00
zeromus
8a1e0c2b09
unmanaged core experiment
2011-07-24 06:45:05 +00:00
beirich
c30529685d
[PCE] regretfully implement sprite limit, fixing some anomalies
2011-07-24 03:32:39 +00:00
andres.delikat
c73112cdf6
Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
2011-07-23 20:52:47 +00:00
andres.delikat
eda56bac8c
Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
2011-07-22 01:34:21 +00:00
andres.delikat
f4d02ff49e
Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
2011-07-22 01:14:13 +00:00
andres.delikat
bc2293a482
Ripped out inputlog, for now
2011-07-22 00:19:25 +00:00
andres.delikat
72699b4ad7
another round of refactoring the Movie object
2011-07-17 17:52:39 +00:00
andres.delikat
e6b2c794d4
Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
2011-07-17 14:39:15 +00:00
andres.delikat
bc31a49c4a
Fix prev/next slot functions to that they navigate to slot 0
2011-07-17 13:59:41 +00:00
andres.delikat
1ee864666b
update status bar saveslots on NextSlot() and PreviousSlot()
2011-07-17 13:33:09 +00:00
andres.delikat
211889c73d
Restore Inputlog recording
2011-07-15 03:25:32 +00:00
andres.delikat
7293cd05cc
Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages
2011-07-14 01:12:18 +00:00
zeromus
bff3957c7e
avi rez-change segmentation
2011-07-13 04:04:58 +00:00
andres.delikat
a8c66418e7
Movie Convert - started implementing an error message system, did FCM and MMV
2011-07-13 02:11:20 +00:00
andres.delikat
a228e05f38
Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release
2011-07-13 01:29:13 +00:00
andres.delikat
1b4258947b
AVI - status bar icon when avi is capturing
2011-07-12 00:37:24 +00:00
andres.delikat
06fd837cbd
Hotkeys for Record/Stop AVI
2011-07-12 00:05:14 +00:00
andres.delikat
bd71909f38
AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
2011-07-11 23:26:20 +00:00
zeromus
52f27634eb
first draft of avi-writing: it works, unless you abuse it.
2011-07-11 07:35:14 +00:00
beirich
911b11a340
fix new crash in dump icon code when you close the open ROM
2011-07-11 03:12:20 +00:00
zeromus
9628ab3506
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
2011-07-10 21:00:28 +00:00
andres.delikat
b832d0f331
Hack icon for status bar
2011-07-10 20:48:07 +00:00
andres.delikat
e6b6cce7ad
Uncomment some movie code
2011-07-10 20:01:27 +00:00
zeromus
f8f1906a3c
make alt hotkeys more useful by preventing interference from windows menu system
2011-07-10 19:50:59 +00:00
andres.delikat
4ba6fb4122
Load up Rom dump status icon with various ROM statuses
2011-07-10 16:34:35 +00:00
beirich
6fc8d16e42
Wire up known bad/good rom status from GameDB
2011-07-10 16:06:12 +00:00
andres.delikat
74c8e09892
Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good)
2011-07-10 15:36:41 +00:00
zeromus
61f466ca8e
fix more input stuff better
2011-07-10 07:39:40 +00:00
zeromus
2425b3c87a
fix some input things
2011-07-10 06:24:04 +00:00
beirich
c8727ae01f
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
2011-07-10 04:54:18 +00:00
zeromus
4991b95def
refine input stuff
2011-07-10 02:14:58 +00:00
andres.delikat
de1a3fdc50
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
2011-07-10 01:55:37 +00:00
andres.delikat
f89070f6ad
Display subtitles option
2011-07-10 00:04:33 +00:00
andres.delikat
f3e4cdcd16
Rip out "wasPressed" code, remove debug code left in by accident from inputwidget
2011-07-09 23:35:26 +00:00
zeromus
9355bc0f2e
redo some of client input and hotkey handling
2011-07-09 22:09:39 +00:00
andres.delikat
43c9cd8047
Clicking statusbar pause button = toggle pause state
2011-07-09 21:13:18 +00:00
beirich
1496c9eb1d
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
2011-07-09 19:54:24 +00:00
andres.delikat
b25193ef84
Use blank image in the pause icon of the statusbar so that the icon size doesn't change
2011-07-09 18:39:48 +00:00
beirich
7c9d170248
fix input save crash
2011-07-09 18:08:10 +00:00
andres.delikat
16e332a72d
Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0
2011-07-09 00:26:23 +00:00
andres.delikat
29510ddd58
Fix saving of header data from record movie dialog, small fix for inputlog header data
2011-07-06 01:53:15 +00:00
andres.delikat
3669155329
rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning
2011-07-05 02:36:46 +00:00
kylethomson
0934b35a1e
Slight error with multi-track - it is during recording, not during playback.
...
Otherwise, nice work zeromus, we have multitrack.
2011-07-04 22:24:48 +00:00
andres.delikat
a95ffcf2f9
Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
2011-07-04 02:50:38 +00:00
andres.delikat
2b661b52ba
Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state
2011-07-01 01:28:25 +00:00
andres.delikat
b5ecda4f3e
if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie
2011-06-30 02:30:06 +00:00
andres.delikat
3c378bc312
Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping
2011-06-30 02:22:12 +00:00
andres.delikat
a47f7e0550
Fix crash when no game loads on startup
2011-06-28 23:43:13 +00:00
zeromus
0aa234282e
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
2011-06-27 05:31:46 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
andres.delikat
4b417ec898
oops
2011-06-27 00:22:25 +00:00
andres.delikat
8096316981
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
2011-06-27 00:15:47 +00:00
andres.delikat
d3f4da39a3
Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode
2011-06-26 21:11:12 +00:00
zeromus
35f2691666
some work on the disc system
2011-06-20 09:09:21 +00:00
andres.delikat
f5014946db
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
2011-06-19 20:50:46 +00:00
andres.delikat
50727e79ed
Add Stop Movie to context menu
2011-06-19 20:13:54 +00:00
andres.delikat
f23c5f8382
Pause emulation when context menu is activated
2011-06-19 01:39:36 +00:00
andres.delikat
e250355024
NES controller 2 implemented with some bugs
2011-06-19 00:18:02 +00:00
andres.delikat
c6a5c7e9b6
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
2011-06-18 21:39:53 +00:00
andres.delikat
c5b2fa8431
Make Global.Game.Name use file name no Emulator GameName for NES games
2011-06-18 19:59:25 +00:00
andres.delikat
e4168d609e
Refix drag & drop for movie files
2011-06-18 19:19:12 +00:00
andres.delikat
b95264e9bf
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
2011-06-18 19:16:05 +00:00
andres.delikat
67f726eae6
Movie backup function added to movie class, currently only hooked to a context menu item of main form
2011-06-18 18:27:51 +00:00
andres.delikat
4a60a4928a
Lots of context menu items and logic for hiding/showing them
2011-06-18 17:45:18 +00:00
andres.delikat
1260182445
squash playback bug that was causing "1" to be added to playback mnemonic
2011-06-18 17:09:58 +00:00
andres.delikat
b725394603
Context menu for main form, and toggle to disable it
2011-06-18 17:01:57 +00:00
kylethomson
c228699255
Getting closer.
2011-06-17 02:43:22 +00:00
kylethomson
e9942dc101
Multitrack overwrite works. Now to fix playback.
2011-06-16 03:56:40 +00:00