goyuken
|
900568f5ed
|
flush rewind buffer on CloseROM()
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2012-10-12 01:19:49 +00:00 |
goyuken
|
1f0189dd2c
|
MainForm: fix sound-related crashes on CloseROM()
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2012-10-12 01:13:55 +00:00 |
adelikat
|
2dacb356c2
|
OOPS! Undo my change with moving UpdateToolsBefore()
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2012-10-11 22:37:44 +00:00 |
goyuken
|
92827272a6
|
reunbreak turbo (both normal turbo and turboturbo) with sound throttling
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2012-10-11 01:00:36 +00:00 |
goyuken
|
b40897bb77
|
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
adelikat
|
f234e15df6
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Movie UpdateToolsBefore() earlier in the frame loop
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2012-10-10 23:38:15 +00:00 |
adelikat
|
d5885938de
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Update Statusbar slots when the emulator is loaded
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2012-10-10 22:52:11 +00:00 |
goyuken
|
927fb7070c
|
sound throttle now respects forced throttle off (user hits fastfoward button, etc)
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2012-10-10 17:19:51 +00:00 |
goyuken
|
9417eac96c
|
move NesCarts.7z to gamedb subfolder
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2012-10-09 20:33:14 +00:00 |
goyuken
|
79731827f4
|
avoid using literal backslash in gamedb path loading
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2012-10-09 01:54:15 +00:00 |
goyuken
|
8c24417f8d
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gamedb stuffed into gamedb subfolder
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2012-10-09 01:34:21 +00:00 |
goyuken
|
3832352dbe
|
add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc
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2012-10-08 20:37:41 +00:00 |
adelikat
|
0dfbfb592f
|
Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk
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2012-10-08 00:27:21 +00:00 |
adelikat
|
8545f94315
|
Status Bar - right-clicking the status slots will invoke a savestate
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2012-10-07 19:52:09 +00:00 |
adelikat
|
972d8f2f5b
|
Status bar - make selected slot more obvious of a background color
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2012-10-07 18:42:42 +00:00 |
adelikat
|
7fd74ecb04
|
dummy commit to mark the end of 1.1.1a and start 1.1.2
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2012-10-07 15:41:22 +00:00 |
goyuken
|
3d52ed49e5
|
fix GBC input config tab
fix GBC savestate locations
fix GBC saveram locations
fix GBC screenshot locations
fix GBC titlebar text
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2012-10-07 14:52:03 +00:00 |
adelikat
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2a9c78220f
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Update interim version number, dummy commit to mark the beginning of 1.1.2
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2012-10-07 01:28:16 +00:00 |
goyuken
|
b9b2292a3f
|
restore recently lost behavior where the system-specific mainform menu is called "SGB" when running SGB instead of SNES. this involves no changes to internal passed IDs
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2012-10-07 00:00:23 +00:00 |
goyuken
|
329ca16bdf
|
unbreak toolstrip menu and controller function for GBC
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2012-10-06 23:53:05 +00:00 |
goyuken
|
5c4e147da3
|
fix loading a compressed archive containing a single .gbc file. the number of different places where you can find various extension lists is rather terrifying...
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2012-10-06 22:14:10 +00:00 |
pasky1382
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37b054ad43
|
Re-added the 'GBC' switch.
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2012-10-06 22:02:24 +00:00 |
pasky1382
|
b1ba573695
|
Revert that fix, did not upload a GBC db (thought I did)
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2012-10-06 21:58:44 +00:00 |
pasky1382
|
a52a9b0d44
|
Fixed a crash when loading a GBC rom (apparently there was no GBC case switch option)
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2012-10-06 21:50:48 +00:00 |
goyuken
|
a9ff371e63
|
mainform: add slightly informative error message to certain rom load exceptions
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2012-10-06 20:59:44 +00:00 |
goyuken
|
c51d3f787c
|
fix crash in snesgraphicsdebugger when it is immediately moused over after load
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2012-10-06 20:00:59 +00:00 |
pasky1382
|
d1248e0379
|
Imported movies retain their original extensions + .bkm
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2012-10-06 18:52:33 +00:00 |
pasky1382
|
03e4403b9c
|
Imported movie files are now automatically copied over to .\Movies directory and no longer keep their old extensions (i.e. movie.fcm2 is not longer movie.fcm2.bkm but movie.bkm)
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2012-10-06 18:19:07 +00:00 |
adelikat
|
b8070bc92f
|
Lua - fix emu.registerbefore() and emu.registerafter()
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2012-10-06 16:13:45 +00:00 |
adelikat
|
1c17f8dbed
|
Lua Drawing - fix so that multiple scripts can draw at once
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2012-10-06 14:36:02 +00:00 |
adelikat
|
644ed40f59
|
Move lua drawing to after the frame instead of before
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2012-10-06 14:24:12 +00:00 |
adelikat
|
6aa9608a77
|
GGHawk - Hook up Highlight Active Display Region option, make this and Show Clipped Regions take effect on Core load
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2012-10-06 12:37:38 +00:00 |
adelikat
|
b88d5ffd5e
|
GGHawk - add option to show clipped regions, show GG menu item, also show on SG-1000, cleanup of the sms/gg/sg menu
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2012-10-06 12:27:56 +00:00 |
goyuken
|
2229b0ab93
|
add "FirmwareSHA1" to movie header for SGB and PCECD
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2012-10-05 21:04:46 +00:00 |
zeromus
|
a00081386d
|
fix some things related to sgb movies
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2012-10-05 18:20:27 +00:00 |
zeromus
|
96089026cd
|
remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
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2012-10-05 04:47:45 +00:00 |
goyuken
|
6c723e6815
|
move ramsearch\ramwatch\hexeditor from toolsbefore to toolsafter. for live play, there is real change. for frame advance play, you now get the most current value when paused between frames. this also fixes a host of minor bugs where tools could have their values change while paused because something else triggered an update to the most current state.
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2012-10-04 21:56:40 +00:00 |
goyuken
|
98d9f13600
|
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
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2012-10-03 15:31:04 +00:00 |
goyuken
|
c8849a8422
|
work around memory leak in captureOSD; probable original cause: SysdrawingRenderPanel
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2012-10-02 21:28:14 +00:00 |
adelikat
|
13150961cb
|
Controller Config - make input widgets work, also consistent namespace on hotkey dialog (no ((intended)) functional change)
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2012-10-02 00:23:37 +00:00 |
goyuken
|
d4f5ed2f50
|
Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time.
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2012-10-01 14:39:52 +00:00 |
goyuken
|
2e70656dde
|
add bilinear filter display option (d3d only)
|
2012-10-01 02:30:25 +00:00 |
adelikat
|
64b3b73464
|
Bizhawk - progress on new controller config
|
2012-09-30 21:31:32 +00:00 |
adelikat
|
075a97f1c4
|
Checking in my 2nd attempt at an input config overhaul, currently not hooked up
|
2012-09-30 19:57:33 +00:00 |
goyuken
|
89cf8e75fe
|
mainform: fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
|
2012-09-30 14:18:21 +00:00 |
adelikat
|
247cef6835
|
Trace Logger - log to the window only up to the maximum number of lines, ability to set max lines, save window position option, show status and instruction count on window, don't autoload trace logger if core doesn't have it available, close trace logger if switching to a non-traceable core
|
2012-09-30 13:38:37 +00:00 |
adelikat
|
e865790086
|
Trace Logger - Hook up autoload
|
2012-09-30 03:09:41 +00:00 |
adelikat
|
52b8161b39
|
Start a Trace Logger, currently only NES has the right hooks, but it crashes when used
|
2012-09-30 00:53:08 +00:00 |
goyuken
|
ddf99f789c
|
when attempting to load SGB, unset SGB config mode if we fail to load the bios file. this avoids a catch-22 where you can't load an SGB because you don't have a rom, and you can't reset to GB mode because you can't get the menu item.
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2012-09-29 23:21:55 +00:00 |
adelikat
|
ff117d2c49
|
Add a status icon and notification system for settings that require a core reboot, status bar icon if clicked performs the reboot. Hooked up to the GB/SGB set, SMS Enable FM Chip and overclock settings. May need to flag some other settings too
|
2012-09-29 23:03:51 +00:00 |