gui.text() - fix so that screen is clearned at the beginning of each frame, so that the text stays drawn when paused

This commit is contained in:
adelikat 2012-03-26 03:01:39 +00:00
parent 7daf318134
commit c5334cc639
1 changed files with 1 additions and 2 deletions

View File

@ -376,7 +376,6 @@ namespace BizHawk.MultiClient
LuaConsole1.ResumeScripts(false);
#endif
Global.RenderPanel.ClearGUIText();
StepRunLoop_Core();
//if(!IsNullEmulator())
StepRunLoop_Throttle();
@ -1676,7 +1675,7 @@ namespace BizHawk.MultiClient
if (runFrame)
{
//client input-related duties
Global.RenderPanel.ClearGUIText();
#if WINDOWS
LuaConsole1.ResumeScripts(true);
#endif