multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them

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zeromus 2012-03-15 19:16:43 +00:00
parent 10365ef970
commit 219df85492
1 changed files with 1 additions and 0 deletions

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@ -1114,6 +1114,7 @@ namespace BizHawk.MultiClient
case "NES":
{
NES nes = new NES(game, rom.FileData);
nes.SoundOn = Global.Config.SoundEnabled;
nes.FirstDrawLine = Global.Config.NESTopLine;
nes.LastDrawLine = Global.Config.NESBottomLine;
nes.SetClipLeftAndRight(Global.Config.NESClipLeftAndRight);