multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them
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@ -1114,6 +1114,7 @@ namespace BizHawk.MultiClient
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case "NES":
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{
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NES nes = new NES(game, rom.FileData);
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nes.SoundOn = Global.Config.SoundEnabled;
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nes.FirstDrawLine = Global.Config.NESTopLine;
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nes.LastDrawLine = Global.Config.NESBottomLine;
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nes.SetClipLeftAndRight(Global.Config.NESClipLeftAndRight);
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