Commit Graph

2772 Commits

Author SHA1 Message Date
zeromus 9df7a4d31b psx - add option (defaults to disabled) to use mednafen's error correction 2015-09-13 19:17:17 -05:00
feos 62e25eadb0 tastudio: attempts to fix branch states.
relying on dynamic serial number was plain wrong, but TotalSeconds might be obsoleted by new branch field that doesn't change and is unique for each branch, like a counter of created branches.
todo: load branch states from tasproj, or at least not drop the states above divergent point when loading.
2015-09-13 23:36:47 +03:00
zeromus ee0992158d neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
feos 4fd55da52a tastudio: various fixes.
- saving and loading tasproj markers
- flagging changes after branch operations
- clearing InputRoll selection
2015-09-13 11:44:15 +03:00
zeromus 5406fc9cfa remove a likely old and senseless developer build check breaking the genesis cheat decoder command from the cheats dialog only (fixes #494) 2015-09-10 16:59:08 -05:00
zeromus a3ff5b0d8c improve discohawk reliability 2015-09-10 16:54:02 -05:00
adelikat 98bc140a84 Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 2015-09-09 20:47:56 -04:00
zeromus d69a17b25e fix #495 2015-09-08 15:56:20 -05:00
zeromus 21da5ad45a allow user to suppress doubleclick-to-toggle-fullscreen behaviour 2015-09-08 14:03:52 -05:00
adelikat 23f7d6fb1a Basic Bot - make available in release builds 2015-09-07 10:33:09 -04:00
adelikat e3c40ea2ef Basic Bot - make the UpdateValues call much much faster 2015-09-07 10:29:40 -04:00
adelikat eaaac167f1 Basic Bot - ability to set datasize and endianness of ram values 2015-09-06 23:23:04 -04:00
adelikat 81df9f1224 Basic Bot - don't show quicksave loaded osd message 2015-09-06 22:49:23 -04:00
adelikat 7b8cde51a9 Basic Bot - restart logic 2015-09-06 22:29:46 -04:00
adelikat 811f8c96e6 Basic Bot - StatusBar and Text title stuff 2015-09-06 22:21:12 -04:00
adelikat 462ad5547c Basic Bot - icon! 2015-09-06 21:56:23 -04:00
adelikat 05b639035e Basic Bot - icons! 2015-09-06 20:58:07 -04:00
adelikat 23a3edb3ea Basic Bot - clear stats context menu option 2015-09-06 20:45:48 -04:00
adelikat b34449a820 Basic Bot - Run btn validation 2015-09-06 20:37:46 -04:00
adelikat e73737a20a BasicBot - add sliders to probabilities 2015-09-06 20:28:37 -04:00
adelikat e4d6557145 BasicBot - Remove a todo 2015-09-06 20:18:57 -04:00
adelikat d25c51f033 Basic Bot - save total attempts and frames into .bot files 2015-09-06 19:54:16 -04:00
adelikat cf0c529601 BasicBot - memory domain picker 2015-09-06 19:37:15 -04:00
adelikat 9116a94002 Remove option from menu item that wasn't wired up and I decided to not provide 2015-09-06 18:04:35 -04:00
adelikat 2290becddf Basic Bot - turbo when botting, normal speed when playing, save and load frame length in bot files 2015-09-06 18:00:39 -04:00
adelikat 004a65c92e Basic Bot - UI and code reorg 2015-09-06 17:39:11 -04:00
adelikat 028c505fdc Tastudio - clear marker and branch selections when starting a new project 2015-09-06 14:56:12 -04:00
feos ff0844413c tastudio: update branch view on project load. 2015-09-06 16:40:22 +03:00
adelikat 6db5a01f54 Basic Bot - implement New menu item 2015-09-05 23:47:27 -04:00
adelikat 92a7773b3a Basic Bot - ability to save and load bot files 2015-09-05 23:39:51 -04:00
adelikat b8295f1d98 Basic Bot - ability to replay best attempt 2015-09-05 22:04:26 -04:00
adelikat 74025d82c9 Clean up ToolHelpers.cs and reduce a lot of boilerplate code 2015-09-05 21:39:57 -04:00
adelikat df2dd2df9b Cheats - fix up open and save file dialog file/directory logic 2015-09-05 20:53:02 -04:00
adelikat 3d28d0dc5d Cheats - refresh list when toggling the status of a cheat 2015-09-05 20:47:28 -04:00
adelikat 3886205bbc TAStudio - fix right-click autohold 2015-09-05 19:52:00 -04:00
adelikat 30f170312d Tastudio - add menu items for created Savestate-anchored and SaveRam-anchored movies instead of them only appearing in the context menu under narrow conditions 2015-09-05 19:25:27 -04:00
adelikat 4f58ec09fd Tastudio - starts movie from saveram - allow saveram-anchored movies since they are supported on the backend, but do not allow savestate-anchored mvoies 2015-09-05 19:06:13 -04:00
adelikat 45db096154 Tastudio - 'start movies from now' - allow movies that start from savestate since that feature is supported already in the backend 2015-09-05 18:28:05 -04:00
adelikat 03aeacae39 Tastudio - also prohibit making a movie from "now" if it is a saveram-anchored movie 2015-09-05 18:26:34 -04:00
adelikat 477afb8bf7 Tastudio - Only allow 'Start from here' option on the currently emulated frame 2015-09-05 18:10:21 -04:00
adelikat 6d4dea9a14 Don't attempt to remember tool window size/position if tool is minimized/maximized, this fixes issue #491 but also fixes the bug in every tool (unless there is a tool that does not implement IAutoToolFormConfig that I missed in this changeset) 2015-09-05 17:05:14 -04:00
adelikat 08978978d0 issue #493 - add option to not display OSD messages 2015-09-05 16:48:37 -04:00
adelikat ba87d19d5c Input roll - some small cleanups 2015-09-05 16:37:52 -04:00
adelikat a85c60e716 Input Roll - more avoiding calculated fields in loops 2015-09-05 15:44:08 -04:00
adelikat ed4ccdbfc6 InputRoll - don't call LastVisibleIndex, a calculated field, in a for loop, seems to be a nice speedup 2015-09-05 15:27:59 -04:00
adelikat e9d7c7c88c InputRoll - more shenanigans 2015-09-05 15:09:55 -04:00
adelikat 747c0fddda InputRoll - remove a todo 2015-09-05 14:33:34 -04:00
adelikat b45f34dc3e InputRoll - code cleanup - make NormalFont readonly and remove redundant use of this.NormalFont 2015-09-05 14:21:58 -04:00
adelikat 76db52966e InputRoll - on paint method, calculate visible columns once and pass into draw functions rather than making a new list in every method on every draw 2015-09-05 14:00:08 -04:00
adelikat dec25850c5 InputRoll - a small cleanup 2015-09-02 19:39:57 -04:00
adelikat fceb4487c9 InputRoll - tiny optimization - don't calculate lastvisiblecolumnindex during a for loop 2015-09-02 19:38:33 -04:00
adelikat 0e11ae4316 Tastudio - store icon Resources in variables to keep from churning while drawing, big speed up to tastudio 2015-09-02 19:00:52 -04:00
adelikat ed26eb002d InputRoll - break off drawing methods into a separate file 2015-09-02 18:46:23 -04:00
adelikat 951129048d Move InputRoll to the CustomControls folder 2015-09-02 18:27:34 -04:00
adelikat 888423df58 InputRoll - some misc formatting and cleanups 2015-09-02 18:23:29 -04:00
adelikat c64e1ccdd9 Fix hiding of Reset and Power columns 2015-09-02 17:53:02 -04:00
adelikat 8d6dfcc7c1 Fix misnamed reference to an icon 2015-09-02 17:14:52 -04:00
feos 0949bcb1bb tastudio: hide Power and Reset columns by default. 2015-09-01 21:24:13 +03:00
feos a998d472cf tastudio: optional icons for states and markers.
Settings -> Icons.
2015-09-01 21:24:12 +03:00
zeromus bd796a9cb9 add kitchen sink icon for help > features 2015-09-01 11:56:37 -05:00
zeromus c99cc7fa2a fix #484 2015-08-31 14:50:26 -05:00
zeromus 5e40adf1f7 fix #490 2015-08-31 11:37:46 -05:00
adelikat 89664c4a7e Basic Bot - misc UI improvements 2015-08-30 20:53:22 -04:00
adelikat 9ab2edd39f Basic Bot - progress! Now has the ability to bot, still todo: ability to replay the best attempt, saving and loading of bot files, and make the ui nicer 2015-08-30 17:57:40 -04:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus d9b765ac89 display a warning reminder that client restart is needed when changing display method 2015-08-30 09:20:01 -05:00
adelikat 80dd120b9d Basicbot - some progress, nothing useable yet 2015-08-29 20:19:56 -04:00
adelikat 9e36096472 oops, forgot to check these files in 2015-08-27 08:19:36 -04:00
adelikat bba170a6b2 Sketching out the UI of Basic Bot 2015-08-26 22:41:34 -04:00
adelikat d6a998b6de Start the Basic Bot tool, a tool that will be based upon the design in Fceu.16 (programmed by Luke). This check in is just the boiler plate stuff 2015-08-26 21:55:55 -04:00
zeromus 90e8abd2df change interaction of throttle and frame advance / continuous frame advance 2015-08-25 16:41:54 -05:00
zeromus e4679a90e2 straighten out the skipframes menu which was completely bolloxed 2015-08-25 16:41:53 -05:00
adelikat 407f44bf96 Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
adelikat f9e2b924cd proof of concept means it should only be in developer builds 2015-08-24 19:57:54 -04:00
adelikat 2a1c9e8602 TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell 2015-08-24 18:30:45 -04:00
zeromus 109ee3981b support xpad guide button 2015-08-24 15:05:06 -05:00
zeromus f20a77790d Merge pull request #486 from zeromus/master
d3d display method
2015-08-24 13:12:15 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
feos c270b78ecb tastudio: ColorZone, taseditor style
- frame column lighter than input
- 2/4p column not so dark
- semi-pale for logged, but not stated frames (taseditor does it!)
2015-08-24 20:51:48 +03:00
adelikat 84cd3e9efa Hex Editor - re-calculate address positioning on memory domain change 2015-08-23 14:04:00 -04:00
adelikat 674b9b4c07 Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one 2015-08-23 12:59:27 -04:00
adelikat 7edd746f68 Hex Editor - when saving domains to file, account for roms in archives 2015-08-23 12:34:13 -04:00
zeromus 970f0f50ac display message when hotkey unthrottle item is clicked 2015-08-17 23:51:08 -05:00
zeromus 2adb3deac7 combine throttle OSD messages into a unified representation 2015-08-17 23:49:24 -05:00
zeromus 2255425fb9 add unthrottled and 400% speed menu item 2015-08-17 23:37:23 -05:00
zeromus 3f78e2e70f add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on 2015-08-17 23:26:19 -05:00
zeromus 243dcefc7e don't render audio if SoundEnabled=false. This makes unthrottled scenarios run faster when sound is disabled, as you would be expecting 2015-08-17 23:14:40 -05:00
adelikat adbe7a2340 add .unf to the Open Rom dialog 2015-08-17 16:27:40 -04:00
Suuper 1f4b0d5d77 -More work on TasStateManager
-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper b054032694 TasStateManager: Improve performance of StateToRemove
A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper 65a9b0bfdd Fix my last commit. 2015-08-15 10:16:00 -05:00
Suuper d6e3553449 TAStudio: Fixed displayed maximum state capacity.
Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus 3cbea04448 fix error in IPCKeyInput 2015-08-14 19:10:55 -05:00
zeromus aa8b87129b add IPCKeyInput, since we chose to use dinput for keys, so people can send input to the process somehow. way easier and safer than changing to use win32 keystroke messages 2015-08-14 18:07:19 -05:00
zeromus 5bf21e391c TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that). 2015-08-13 21:51:51 -05:00
Suuper 078bd102e8 TasStateManager should work with branch states on disk now.
Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper 4ce346661b Branch states on RAM should work. (Disk states will break things.) 2015-08-13 09:42:04 -05:00
zeromus 8a1fd67497 refactor psx controller P# assignment to reusable code 2015-08-10 17:07:44 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
zeromus d0f56ac98d lua - add client.SetGameExtraPadding(left,top,right,bottom) 2015-08-09 13:57:45 -05:00
adelikat d662d9a700 clean up the NESSyncSettingsForm 2015-08-07 17:15:50 -04:00
feos 551acd8c9e tastudio: shift is occupied, alt is not. use alt for marker drag!
the need to draw selection in patterns is too weak, so we can safely leave alt-clicks and alt-draws to input columns only (when it's implemented).
2015-08-06 20:24:56 +03:00
feos e687c4ab1a tastudio: don't count rerecords while drawing 2015-08-06 20:03:30 +03:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
zeromus a283b2d1b9 fix threading bug in movie scanner 2015-08-05 16:37:17 -05:00
zeromus 3ec314d20b TasStateManager: don't touch disk unless opened for 'write access' 2015-08-05 16:36:44 -05:00
zeromus 15fab8e5d2 sequentially number screenshots taken in the same second 2015-08-05 09:47:00 -05:00
zeromus 5402f1ff9e dont reorder cheats list when editing cheats 2015-08-04 22:25:58 -05:00
adelikat 15303fd49f Tastudio - branches - fix crash when dropping a branch onto an invalid area 2015-08-04 21:54:43 -04:00
adelikat 226fcbb829 Tastudio - when showing branch number on a frame and there are multiple branches, grab the most recent by timestamp 2015-08-04 21:45:11 -04:00
adelikat a686465911 Tastudio - Branches - show timestamp not movie length, and save/load the timestamp to the .tasproj 2015-08-04 21:41:31 -04:00
adelikat 64126fbad3 issue #469 - lua - forms.newform() - add an onclosed callback optional parameter 2015-08-04 20:17:04 -04:00
adelikat 2373e5bcd5 Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00
zeromus 4e673df06f psx - continue fiddling with framebuffer cropping mode 2015-08-02 15:37:04 -05:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
adelikat 0b4dfb0ba0 lua - fix client.ext() 2015-08-01 15:38:43 -04:00
adelikat 2e3b27494f when loading a movie via commandline, don't nag about lacking sync settings 2015-08-01 11:13:22 -04:00
adelikat f487a1f937 when loading a movie via commandline, check for importable movie types and import them 2015-08-01 10:55:19 -04:00
adelikat ad821c90d5 lua - implement client.exit() 2015-07-31 18:44:53 -04:00
feos a8fc79910f tastudio: clamp newCell for dragged branches.
this fixes another OOB crash.
2015-07-31 00:30:40 +03:00
Suuper 0d87c8330c TAStudio: -Put lag log and change log back into branches.
-Bugfix: clearing states in a savestate-anchored movie threw an exception
-Clear disk states when clearing states
2015-07-30 15:14:34 -05:00
Suuper e78b39208b InputRoll: Bugfix with my new code. 2015-07-30 15:14:32 -05:00
feos 78f4084411 tastudio: color frame column the same as player 2.
this visually separates frame number column from input.
could have been done by aligning frame text to the right, but it's not possible right now.
2015-07-30 21:09:07 +03:00
Suuper a0eea10de5 InputRoll: Fix a bug with cell highlight colors, and make highlighted shading weaker. 2015-07-30 13:01:52 -05:00
adelikat 09f472ea91 Tastudio - ability to click drag branches to reorder them 2015-07-29 22:15:00 -04:00
adelikat 23b1199bbd Tastudio - show branch numbers on the navigation column for frames that correspond to branches 2015-07-29 19:45:51 -04:00
feos e6fdac6923 tastudio: current branch tweaks.
- make bg color readable, and match the plaback cursor one
- set last updated or added branch as current
2015-07-29 21:38:10 +03:00
adelikat fd8d4e4678 Tastudio - branches - cap the framebuffer display size to 320 width 2015-07-28 20:46:11 -04:00
adelikat 6e9b10d4fd remove debugging try/catch 2015-07-28 20:04:25 -04:00
adelikat 6bcbf82b7c Tastudio - ability to move markers by shift+click dragging them 2015-07-28 20:03:03 -04:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
zeromus 26da2a0733 add prototype of new PSX Controller config dialog 2015-07-27 12:18:21 -05:00
Suuper 2d64e0d115 TAStudio: -Scroll by painting doesn't require FollowCursor anymore
-Undo History form display bug fixes.
-Removed menu item to combine consecutive recordings/draws
2015-07-26 14:54:31 -05:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper d22a0db61e TASTudio: Fix hovering over column headers 2015-07-26 13:44:30 -05:00
adelikat d6d901820f Tastudio - undo dialog - don't show default icon 2015-07-26 08:16:04 -04:00
Suuper f72eadb76e TAStudio: -Fix: Undo/Redo didn't always jump back to valid frame.
-Performance boosts with multiple selected rows
2015-07-25 22:49:52 -05:00
Suuper 7a0103963d TAStudio: -History form's Auto Scroll now scrolls to current undo step instead of the last item in the list
-Allow user to cancel setting wheel scroll speed
2015-07-25 22:49:51 -05:00
adelikat db1130a8a3 Tastudio branches - ability to update a branch 2015-07-25 21:56:24 -04:00
adelikat a2edd3a018 Tastudio - Branches - fix screenshot hover, and also set the screenshot hover size to a "1x" resolution for the given core 2015-07-25 21:31:06 -04:00
Suuper 91c12d06b6 TAStudio: -Show button name and frame of painted input in undo log.
-Don't scroll to follow cursor while mouse button is held.
2015-07-25 20:15:35 -05:00
Suuper 00f38094b2 TAStudio: -Gave default values to my recently added TAStudioSettings settings.
-Properly check Always Folor Cursor menu item.
2015-07-25 20:01:02 -05:00
Suuper 6ca7080a85 TAStudio: Fixes to how scrolling while painting input works. 2015-07-25 19:56:13 -05:00
adelikat 0963c17206 Tastudio branches - when removing the selected branch, clear the selection color 2015-07-25 20:55:23 -04:00
adelikat c969c57ee9 Tastudio - remember split container settings, and also restore defaults 2015-07-25 20:21:31 -04:00
adelikat 4564cc5c6b Tastudio - make right side fixed when resizing 2015-07-25 18:48:46 -04:00
adelikat f747563f74 Tastudio - split container between input log and the right side controls 2015-07-25 18:33:58 -04:00
adelikat ce6623ba39 Tastudio - split container for bookmarks vs markers 2015-07-25 17:03:13 -04:00
adelikat aeccf2e310 Tastudio Branches - Fix null reference excepting when navigating after branch load 2015-07-25 16:36:36 -04:00
adelikat 3ffd7a528f Tastudio branches - give the length column a bit more length 2015-07-25 16:28:51 -04:00
adelikat bac2ba42a6 Tastudio branches - a slight code improvement 2015-07-25 15:42:28 -04:00
adelikat 1070fceaa5 Tastudio Branches - when removing the current branch, clear the CurrentBranch flag 2015-07-25 12:07:22 -04:00
adelikat 1a5814b7a8 Tastudio branches - tweaks to hover effect 2015-07-25 12:01:26 -04:00
adelikat 59c7349900 Tastudio branches - screenshot hover - fixes and cleanups 2015-07-25 11:08:23 -04:00
adelikat b67fda05f5 Tastudio - Branches - show frame buffer when hovering on the branch #, still a lot of tweaking to do 2015-07-25 08:59:39 -04:00
adelikat 3ea0d66785 InputRoll - support a cell hover event 2015-07-25 08:57:44 -04:00
Suuper 70538adfac -Follow Cursor settings are now saved. 2015-07-25 03:33:23 -05:00
Suuper f20da940fa TAStudio: Right-click shift+ctrl didn't jump to greenzone. 2015-07-25 03:28:21 -05:00
Suuper 4b669662b4 InputPromt: Signed and Unsigned behavior was backwards.
TAStudio: -Handle wheel scroll speed when changing orientation.
-Save wheel scroll speed setting.
-DrawInput setting was not being properly loaded.
2015-07-25 03:20:16 -05:00
zeromus 63197300b4 add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
Suuper 072aeb93d5 TAStudio: added an option to have the mouse wheel scroll TasView faster 2015-07-24 15:13:39 -05:00
Suuper e499503a60 TAStudio bugfixes: -Invalidated 'green' frames were displaying as white; also removed two unused color variables.
-When painting input upwards, the last frame hovered over wasn't set.
2015-07-24 14:49:00 -05:00
scrimpeh 9b6ff71cac Enably NES Music Ripper only with NESHawk, also throw out vestigial method in HotkeyConfig. 2015-07-24 18:26:14 +02:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
zeromus 39c2db3354 fixup frontend file filters extension lists a bit to add m3u and some other tidying 2015-07-23 10:23:39 -05:00
zeromus 5f4f164a95 revert psx fast boot stuff. can't be done without full bios HLE. bad plan. nice try. much education. 2015-07-22 18:26:57 -05:00
adelikat 72d73cd754 Tastudio - branches - convert listview to inputroll 2015-07-22 17:26:25 -04:00
zeromus a32cb8f3bf psx - add gui option for skip firmware boot screen 2015-07-22 15:37:28 -05:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
Suuper 52544efec9 -Branches now have their own undo history 2015-07-22 14:31:47 -05:00
Suuper 6f105f6ee8 -Better fix of lag log clearing.
-Current branch is now highlighted in BranchView
2015-07-22 14:14:33 -05:00
Suuper 635ad9c01d -Fixed LagLog.Clone (was putting LagLog in the new WasLag)
-Fixed lag log being cleared on re-loading branch
2015-07-22 13:17:24 -05:00
zeromus 50aaa61d2c case insensitive lua functions library docs search 2015-07-22 12:13:30 -05:00
adelikat 8a4e33981c Ram Watch - only show the Read/Write breakpoints context menu items if the selected address(es) are on the system bus, and only show if all the criteria to use them are available rather than showing and disabling them. 2015-07-21 22:30:38 -04:00
adelikat dca259fff2 Tastudio branches - progress on loading the frame buffer when loading a branch 2015-07-21 20:31:51 -04:00
adelikat 4629233c74 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-21 19:45:26 -04:00
nattthebear 862f82b1b2 Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
adelikat 542d871ac3 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-21 19:20:09 -04:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat dbd545c0cd Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-20 20:10:04 -04:00
zeromus 0787a3be47 rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
adelikat 952b8f267a Tastudio - branches - purty icons for the context menu 2015-07-19 22:12:35 -04:00
adelikat 6000a499e7 Tastudio - Branch context menu item available if pointing at the current frame 2015-07-19 21:57:41 -04:00
adelikat 125a16ec67 Tastudio - refresh branches listview when loading a new/existing tasproj 2015-07-19 20:49:23 -04:00
adelikat 2f6265fc9d When loading a movie, look for a movie/rom hash mismatch and add an OSD message 2015-07-19 16:40:55 -04:00
scrimpeh 2e208cca4e HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
adelikat bcab41c676 Tastudio - branches - show branch time calculation 2015-07-19 10:50:14 -04:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat 2201d01982 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-18 22:20:51 -04:00
adelikat 1af28239dc Tastudio - lots of progress on branches 2015-07-18 22:20:38 -04:00
adelikat bf3587bd5b Tastudio - wire an instance of tastudio into Bookmark control 2015-07-18 16:13:38 -04:00
adelikat 2c7fd7edea Tastudio - add a bookmark widget, doesn't do anything yet 2015-07-18 16:10:56 -04:00
scrimpeh 7e23b06dd3 Debugger/Breakpoints - Add edit and duplicate Breakpoint buttons, refine AddBreakpoint dialog 2015-07-18 20:41:06 +02:00
zeromus f8497507f7 proof of concept: handle VirtualItemsSelectionRangeChanged on VirtualListView to fix some bugs when shift+clicking. Better fix is to correct all this stuff at the base class level and turn it into a more normalized event that works the way you expect. 2015-07-18 12:32:48 -05:00
adelikat 140ce0af16 TASTudio - when showing the marker naming pop up, clear out all the states that would have been done by the mouse up event that hasn't happened yet, prevents being able to highlight frames while the pop up is open 2015-07-18 12:33:03 -04:00
adelikat aebd7f3dae Tastudio - fix column click 2015-07-18 11:07:36 -04:00
adelikat bc553605ac Tastudio - when drawing auto-held column background, take horizontal scrollbar into account 2015-07-18 10:47:20 -04:00
Suuper 194d988a5f Put frame clears and macro placements in undo batches
Better undo descriptions for right-click edits
2015-07-16 14:40:00 -05:00
scrimpeh 73686d53dc Debugger/Disassembler - Fix adding one blank row to the disassembler view. 2015-07-16 21:18:13 +02:00
Suuper bc8717c9f9 Fixed right-click input painting in TAStudio. Also removed mouseWheelTimer as it is no longer needed. 2015-07-16 13:57:51 -05:00
adelikat 673654d6cf PSX - expose PSX path config in release builds 2015-07-15 19:20:05 -04:00
Suuper 46e8bdeefa A quick attempt at fixing frame scrolling up with wheel. Not perfect, but better. 2015-07-15 15:11:32 -05:00
Suuper b9865db397 Fix: TAStudio was still seeking after edits with "Auto restore" disabled and while unpaused.
Fix: The bug where editing while seeking changed PauseOnFrame came back again.
2015-07-15 15:01:08 -05:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
scrimpeh 7b25254b72 Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path. 2015-07-15 08:31:03 +02:00
Suuper f1b23b9ed3 Bugfix: Editing while seeking could set the seek frame to an earlier frame. 2015-07-14 15:14:00 -05:00
adelikat a9af8e4f3c InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it 2015-07-14 14:13:21 -04:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 510ebf519a tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
feos a2cb4373a9 tastudio: scroll to frame appended by offscreen dragging.
need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper 228a24efb0 Fixed my previous commit/push; feos' change is back.
Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper d84da62432 Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate" 2015-07-13 13:49:12 -05:00
feos feb14ad948 tastudio: don't jump to playback when advancing/rewinding
offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
feos de699656d6 tastudio: introduce fast scroll idea via timer
seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat f9dad99484 Tastudio - fix crash when loading a tasproj with a different controller configuration than the current 2015-07-12 12:45:30 -04:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
zeromus 283de943d7 dont fail importing firmwares when target directory doesnt exist 2015-07-11 14:06:28 -05:00
adelikat 58f8ad7c12 Issue #422: Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released 2015-07-10 14:36:29 -04:00
adelikat a8bf7f1828 oops 2015-07-10 10:26:51 -04:00
adelikat a9c460802b add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
adelikat d015b1aed0 same as last commit, but a different place 2015-07-09 19:35:00 -04:00
adelikat 453d8014bf change an "if (!x)" to "if (x)" because that's easier to read 2015-07-09 19:25:59 -04:00
adelikat 791089a06d Rerecord count OSD: don't display "Rerecords: " 2015-07-09 14:14:06 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 9455aec767 Tastudio/lua - implement tastudio.onqueryitemicon() 2015-07-09 12:47:59 -04:00
adelikat b0ea42f5a7 Tstudio - some reorg 2015-07-09 12:35:48 -04:00
feos bc321fedac keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units. 2015-07-09 02:07:21 +03:00
zeromus 83b2f70283 example of how to store default message positions so it can be used by default config and reset process too 2015-07-08 16:58:17 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus 4b91330b75 the guy wants the thing says he doesnt need any more than 16 of the thing and neither does anyone else, so limit the thing to 16 2015-07-07 14:17:39 -05:00
zeromus c9dab721fb fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time 2015-07-07 14:05:44 -05:00
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
scrimpeh 60c3734e8c Ram Watch - Fix moving up and down blocks of identical Watches 2015-07-05 18:55:43 +02:00
Tom Rochette d1bce27223 Add missing changes to BizHawk.Client.EmuHawk.csproj for the Lua sandbox. 2015-07-02 19:40:25 -04:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 105b8d3a64 Tastudio - cell height padding of 0 instead of 1 2015-07-02 14:37:28 -04:00
Tom Rochette a783ef75f6 Simple Lua sandbox.
Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.

With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.

This also fixes a small issue where any callback generating an exception would crash BizHawk.
2015-07-01 22:38:19 -04:00
adelikat c53cef6cf9 tastudio/lua - implement tastudio.onqueryitemtext 2015-07-01 19:46:14 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
Tom Rochette de98e0ed66 [#405] Set Environment.CurrentDirectory when executing Lua events within a WinForm.
Since events are not executed within the LuaConsole.ResumeScripts method, those did not have Environment.CurrentDirectory available for the executing script.

The fix is simple: when a lua script instantiates a LuaWinForm (through forms.newform), we store the current Environment.CurrentDirectory in the LuaWinForm object.
When a button or checkbox is triggered, it calls WinForm.DoLuaEvent which will set up the Environment.CurrentDirectory for the duration of the callback and then set it back to the initial Environment.CurrentDirectory.
2015-06-30 22:35:59 -04:00
adelikat e50f81d54c Tastudio - remove a line of code that makes the emulator spaz out when mousewheeling up very fast, I don't think removing this breaks anything, I suspect it was only there from some defensive programming and overthinking 2015-06-29 22:08:31 -04:00
adelikat 8911049f68 Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
Add a split container to LUA console window.
2015-06-29 21:35:46 -04:00
adelikat b991493c97 backing out of last change, it was not well thought out 2015-06-29 17:09:47 -04:00
adelikat 947f18d971 Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons 2015-06-29 17:06:46 -04:00
adelikat a2c73eb793 Remove some commented and useless 2015-06-29 16:23:59 -04:00
Tom Rochette c03a162bc1 Add a split container to LUA console window.
With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey d97d94ecbc Made size nullable...now requires a size input. 2015-06-28 13:25:28 -05:00
ConHuevosGuey 229865c443 Added a 'Draw Axis' function to lua GUI library 2015-06-28 13:23:07 -05:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat cd4955fbe5 Tastudio - fix autoload 2015-06-27 07:49:37 -04:00
scrimpeh 716cf12f6a Debugger - Tiny insignificant fixes 2015-06-27 13:03:24 +02:00
scrimpeh 0e4a641a81 Debugger - Fix a lot of stuff regarding Breakpoints 2015-06-26 22:12:09 +02:00
zeromus 4cce5c2cf7 get (and use) shorthash 2015-06-24 21:44:03 -05:00
zeromus 1c4a067547 adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058" 2015-06-24 21:19:42 -05:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat 46feea39cd TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431 2015-06-21 16:13:35 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 7e2cfa0dd5 Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII 2015-06-21 12:51:48 +00:00
adelikat 261ae5e323 Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437 2015-06-21 00:50:34 +00:00
adelikat aa75bd52e9 When adding an address to ram watch from another ram tool, don't load ram watch if it is already open 2015-06-21 00:21:36 +00:00
scrimpey 17ce177e5f Debugger - Make Register Boxes use Hex input. 2015-06-19 20:32:05 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
zeromus 27e37679e7 psx - improve user friendliness of PSX options discriptory stuff 2015-06-16 10:00:48 +00:00
adelikat 1631297cdd Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
adelikat f3dbf8e013 On startup, respect the show status bar flag, fixes issue #421 2015-06-06 22:31:56 +00:00
adelikat 59eb3dc2f2 Fix SNES Game Genie Add button (issue #420) 2015-06-06 22:26:32 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
adelikat 8412c91739 Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 9f0e4f0735 Apple II VirtualPad - fix up names now that we have them 2015-05-18 01:34:35 +00:00
adelikat 549e9650ae oops, didn't mean to check this in 2015-05-18 00:38:27 +00:00
adelikat 9024df91f5 Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added 2015-05-17 23:05:12 +00:00
adelikat 3178dd8b6b and awesome and snazzy apple II keyboard image for the controller config dialog 2015-05-17 21:22:13 +00:00
adelikat 7af274c1cc MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file 2015-05-17 20:37:19 +00:00
adelikat a04a80bfce add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning 2015-05-17 20:33:27 +00:00
adelikat 5354be978a remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
adelikat c9f4a27fcd Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this 2015-05-17 20:26:25 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat 5f2e2f39b2 MultiDiskBundler - use relative paths when possible 2015-05-10 22:17:00 +00:00
adelikat c80fb97bc9 MultiDiskBundler - fix exception on load when the current rom is in an archive 2015-05-10 20:04:27 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
adelikat 99e3c688bc progress on MultiDiskBundler 2015-05-09 13:05:19 +00:00
adelikat adb9f542c0 add core selection to the Nes menu 2015-05-09 12:19:55 +00:00
adelikat 2715d7bfca Don't expose the Advanced Movie Settings when running quicknes 2015-05-09 12:10:31 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
adelikat d604c89de5 MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
adelikat 732bc5389c progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00
adelikat 64c588ea5a start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
adelikat 5d5a4d10f2 Ram Search - make IInputPollable an optional service not a required one 2015-04-17 15:21:19 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat e57d15d85b oops, remove some debugging code 2015-04-12 17:47:34 +00:00
adelikat 53341ee24a Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation 2015-04-12 17:46:27 +00:00
adelikat a0d56df06b Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it 2015-04-12 17:37:06 +00:00
adelikat 8d86ee012e Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object 2015-04-10 21:56:03 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
hegyak ae341fc81a Added dsk to the LoadROM Dialog 2015-04-09 15:20:50 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
pjgat09 57fa633a9e Lua Forms: Fixed a bug with SetProperty 2015-04-05 04:11:00 +00:00
mushman5 ac9f77ad00 Added UI to set custom resolutions for N64 (excluding Jabo plugin) 2015-04-04 12:22:09 +00:00
adelikat c01bd0d5ef Hex Editor - fix text search in the find box 2015-04-01 13:59:40 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat 6982df8035 Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load 2015-03-28 01:09:50 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 7da9efe3c2 Feature: Apply auto-fire patterns to painted input 2015-03-23 22:11:55 +00:00
adelikat e4b613d9f7 Lua - add gui.drawImageRegion() 2015-03-23 21:27:24 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
zeromus e77c1455b3 canvas extension: ok, this works better 2015-03-23 03:43:39 +00:00
zeromus dfafee2b25 here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter. 2015-03-23 03:19:06 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW 84acda3bbc A couple bugfixes for float editing autorestore 2015-03-16 17:04:10 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
pjgat09 876bb5adf4 Ram search: fix searching for a specific value >= 0x80000000 2015-03-15 02:35:47 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo ab0547ddea Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
SuuperW 04fafd910d Macro tool now seems to work when TAStudio is open. 2015-03-10 20:06:34 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW 5fd1f6912b TAStudio:
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 36c7d50528 TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open. 2015-03-10 00:33:58 +00:00
SuuperW 0322e3bdbe TAStudio: Grouped column display options by player, added mass toggle by player. 2015-03-09 23:27:01 +00:00
SuuperW 6fd8aad86b Lots of work on the Macro Tool. 2015-03-09 22:30:54 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat aaa615533b Start a Macro Input tool 2015-03-08 20:11:02 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 5aeaff8c15 Move controller images to the images folder 2015-03-08 01:39:30 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
jdpurcell 67802eca8f (Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings. 2015-03-06 02:45:53 +00:00
adelikat 06d9fd7b06 EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself 2015-03-06 02:06:19 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
SuuperW 49c3fe2449 TAStudio HistoryBox deleted. 2015-03-04 19:05:44 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00