andres.delikat
|
9b2a9a390f
|
Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
|
2011-12-27 02:59:37 +00:00 |
andres.delikat
|
422e9c6daa
|
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
|
2011-12-27 02:10:07 +00:00 |
andres.delikat
|
f1da3bfa08
|
Play Movie dialog - Match Game Name option, checked by default.
|
2011-12-27 00:15:48 +00:00 |
andres.delikat
|
b2748b7836
|
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
|
2011-12-24 01:59:51 +00:00 |
zeromus
|
242e6c8aed
|
nes-add KONAMI-CNROM
|
2011-11-13 09:18:14 +00:00 |
beirich
|
51f2e28e1b
|
68000: fix ASL/ASR bug. Correct calculation of carry flag on subtracty operations
|
2011-10-30 15:35:14 +00:00 |
beirich
|
b4793ec43c
|
68000: flags were not calculated in EXT
|
2011-10-27 04:15:16 +00:00 |
beirich
|
7ae6dfb534
|
68000: implement CMPM
|
2011-10-27 04:02:11 +00:00 |
beirich
|
e96912dab0
|
68000: fix dumb MULS/MULU/DIVS/DIVU bug
|
2011-10-27 03:06:33 +00:00 |
beirich
|
5a5a424cc7
|
gen: some work on renderer.
|
2011-10-18 03:48:37 +00:00 |
beirich
|
7424d370a7
|
gen: implement sprite HFlip and VFlip
|
2011-10-16 16:04:08 +00:00 |
beirich
|
f8564bf8a7
|
GEN: Preliminary sprite rendering. hook up MemoryDomains.
|
2011-10-16 06:23:15 +00:00 |
zeromus
|
dcf7846d3f
|
nes-fix hkrom rom bugs to add startropics sound
|
2011-10-15 06:16:35 +00:00 |
zeromus
|
ebbe60c009
|
nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
|
2011-10-15 05:15:46 +00:00 |
zeromus
|
d2aba72502
|
nes-add HKROM mmc6 (startropics)
|
2011-10-14 09:27:22 +00:00 |
beirich
|
e801025d0f
|
Fix some file extension stuff in Open Rom dialog; add .GEN extension
|
2011-10-14 03:40:34 +00:00 |
beirich
|
c3038bbe07
|
gen: re-fix shinobi and strider. possibly a hack, marked for followup
|
2011-10-13 02:55:28 +00:00 |
beirich
|
0924ad07fd
|
68000: fix bug in CMP instruction >_>
|
2011-10-13 02:38:23 +00:00 |
beirich
|
136cc3158e
|
gen: input works in basic form (one 3-button pad)
|
2011-10-12 05:45:10 +00:00 |
beirich
|
7cedd71729
|
68000: fix bug with ADDQ.W/SUBQ.W operating on address registers
|
2011-10-12 02:20:03 +00:00 |
beirich
|
04b93b5b8b
|
erp, disable insanely slow 68000 logging in the checked-in version
|
2011-10-11 04:03:06 +00:00 |
beirich
|
5b5c7c2890
|
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
|
2011-10-11 03:52:44 +00:00 |
beirich
|
c787b70613
|
68000: implement EORI, ROXL, ROXR. Fix bugs on ADDI.L and SUBI.L. Complete MOVA timings. Work on An/PC Indexed addressing modes.
|
2011-10-09 19:15:31 +00:00 |
beirich
|
2d2bfae611
|
68000: implement NEG, fix bug on ANDI.L
|
2011-10-09 06:19:59 +00:00 |
beirich
|
a1d8e9a209
|
68000: implement UNLK, RTE, TRAP, ANDI to SR, and EORI to SR
|
2011-10-09 03:51:57 +00:00 |
beirich
|
1c38de023e
|
68000: implement BSET, BCLR, BCHG, and NOT
|
2011-10-08 23:26:29 +00:00 |
beirich
|
18de3c9efc
|
68000: implement AND, OR, EOR. Fix interrupt bug. Fix bug with SR register
|
2011-10-08 19:57:22 +00:00 |
beirich
|
ccea71e74d
|
68000: interrupt support.
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
|
2011-10-08 15:44:41 +00:00 |
beirich
|
18a3f3f87a
|
68000: more flags fixes, especially N flag calculation. derp. :|
|
2011-10-07 05:13:15 +00:00 |
beirich
|
575a8940cb
|
68000: more add/sub flags fixes
|
2011-10-07 04:21:20 +00:00 |
beirich
|
f2ca21759c
|
68000 timings and flags fixes, some new opcode handlers
|
2011-10-07 03:04:48 +00:00 |
beirich
|
dcc0a34d93
|
Add NBA Jam [Proto] SMS to gamedb
|
2011-10-03 13:01:27 +00:00 |
beirich
|
8fb8a35317
|
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
|
2011-10-01 17:06:25 +00:00 |
beirich
|
cf8216ac46
|
pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences)
|
2011-09-28 05:03:22 +00:00 |
beirich
|
f3dc6068ce
|
delete extra/external 68k core
|
2011-09-27 02:46:23 +00:00 |
zeromus
|
58738c1af3
|
nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on
|
2011-09-26 08:05:17 +00:00 |
zeromus
|
17e0b48a2a
|
nes-a bit of cleanup and add a compatibility note
|
2011-09-26 03:26:47 +00:00 |
zeromus
|
dfb375d720
|
nes-add mapper 105 (NWC)
|
2011-09-26 03:07:27 +00:00 |
zeromus
|
02478925ad
|
nes-fix jaleco JF 13
|
2011-09-26 01:45:50 +00:00 |
zeromus
|
3d1ef60a01
|
nes-oops, i broke everything.
|
2011-09-26 01:34:08 +00:00 |
zeromus
|
b7863fb7d1
|
nes-support tengen board (mapper64)
|
2011-09-26 01:30:22 +00:00 |
beirich
|
e5f1c142f8
|
pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now
|
2011-09-25 23:34:53 +00:00 |
andres.delikat
|
4f072f8623
|
Oops, neglected to check these in with the last commit
|
2011-09-25 22:36:13 +00:00 |
andres.delikat
|
7e43858ec1
|
Started Mapper 193
|
2011-09-25 22:19:47 +00:00 |
andres.delikat
|
7943ff5781
|
Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt
|
2011-09-25 21:52:10 +00:00 |
andres.delikat
|
075c4ea3dd
|
NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did.
|
2011-09-25 17:16:26 +00:00 |
zeromus
|
a6afe4f355
|
nes-add namcot mappers 019 and 210
|
2011-09-25 09:44:13 +00:00 |
andres.delikat
|
fb0d6365b8
|
Mapper 185 implemented via CNROM, mighty bomb jack (j) and spy vs spy (j) now work
|
2011-09-25 03:28:35 +00:00 |
zeromus
|
8efd076f99
|
nes-a bit of reorg, and support mapper 48
|
2011-09-25 03:23:26 +00:00 |
zeromus
|
3d5798c179
|
nes-oops. also collapse UN1ROM into UxROM
|
2011-09-25 02:52:53 +00:00 |
zeromus
|
395b10956a
|
nes-add mapper 47 (mmc3 multicart)
|
2011-09-25 02:26:50 +00:00 |
zeromus
|
9d5c52ee7e
|
nes-support vrc1
|
2011-09-25 01:41:54 +00:00 |
andres.delikat
|
fece5fd7e2
|
NES - Start HVC-CNROM-256K-01 board (for mapper 185). Finishing will require finding a rom with the right sha1.
|
2011-09-25 01:20:32 +00:00 |
zeromus
|
91fa1e6636
|
nes-support vrc3
|
2011-09-25 01:07:24 +00:00 |
zeromus
|
a5d31cc488
|
nes-add vrc7 and fix irq bugs in vrc2,4,6
|
2011-09-25 00:23:47 +00:00 |
zeromus
|
afbd3e0ee3
|
nes-fix NINA-06
|
2011-09-25 00:21:19 +00:00 |
zeromus
|
cc70fafc42
|
nes-once more, without the debug prints
|
2011-09-24 23:36:15 +00:00 |
zeromus
|
c0f61bc1e8
|
nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict
|
2011-09-24 23:35:25 +00:00 |
andres.delikat
|
4d9fe23e5d
|
Add Board IREM-74*161/161/21/138 (Mapper 77), Napoleon Senki now works
|
2011-09-24 21:21:27 +00:00 |
zeromus
|
3ba330cef6
|
nes-support vrc2 and vrc4
|
2011-09-24 20:43:01 +00:00 |
andres.delikat
|
754b4ee2ee
|
NES - Started JALECO-JF-13 board (Mapper 86). The only copy of Moero!! Pro Yakyuu (Red) I could find doesn't work and doesn't match bootgod's db. However, it worked in FCEUX
|
2011-09-24 19:48:18 +00:00 |
andres.delikat
|
12c664ea00
|
NES - Implement board BANDAI-74*161/161/32 (Mapper 70). Family Trainer - Meiro Daisakusen, Kamen Rider Club, Space Shadow tested and verified to work. Updated compatibility list. Added goodnes3.14 version of space shadow to gamedb.txt
|
2011-09-24 18:47:02 +00:00 |
andres.delikat
|
d64a985d97
|
NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate
|
2011-09-24 18:28:07 +00:00 |
zeromus
|
452e6768a8
|
nes-fix triangle channel note length issue
|
2011-09-24 17:36:48 +00:00 |
zeromus
|
40d8fba002
|
nes-fix totally embarassing sound tempo issue
|
2011-09-24 17:14:55 +00:00 |
andres.delikat
|
9dd24ebe3e
|
better NESHawk version number
|
2011-09-24 17:07:48 +00:00 |
andres.delikat
|
6bbab41b0c
|
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
|
2011-09-24 17:05:34 +00:00 |
andres.delikat
|
6a23ed18e1
|
NES - update mapper compatibility list
|
2011-09-24 14:06:28 +00:00 |
andres.delikat
|
d17934b395
|
Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
|
2011-09-24 14:04:21 +00:00 |
andres.delikat
|
cfd5cca324
|
NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs.
|
2011-09-24 02:03:03 +00:00 |
andres.delikat
|
683eef347b
|
Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works.
|
2011-09-23 23:35:03 +00:00 |
andres.delikat
|
fc87701129
|
NES - Mapper 78 - add a variable to savestates
|
2011-09-23 02:49:55 +00:00 |
andres.delikat
|
0003b7320b
|
NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work
|
2011-09-23 02:42:57 +00:00 |
andres.delikat
|
78e8e7a1a7
|
Start Jaleco_JF_17 board (mapper 72)
|
2011-09-22 01:10:23 +00:00 |
andres.delikat
|
0ea0e3ef96
|
NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works
|
2011-09-21 23:35:41 +00:00 |
andres.delikat
|
3e47de6f24
|
Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
|
2011-09-21 23:31:48 +00:00 |
andres.delikat
|
c803b81345
|
ADD irem_tam-s1.CS
|
2011-09-21 11:19:16 +00:00 |
zeromus
|
6a570c89fc
|
nes-fix a little bug in MMC2 and support MMC4 while i am at it
|
2011-09-21 05:47:41 +00:00 |
zeromus
|
d6d8a15084
|
nes-update compatibility.txt
|
2011-09-21 05:15:59 +00:00 |
zeromus
|
e5d46e1adc
|
add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
|
2011-09-21 05:11:38 +00:00 |
andres.delikat
|
c6d78842ba
|
NES - add IREM_TAM-S1 board (mapper 97), Kaiketsu Yanchamaru (kid niki) does not run however
|
2011-09-21 01:56:41 +00:00 |
andres.delikat
|
4cf66cdc95
|
Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these
|
2011-09-21 01:28:50 +00:00 |
andres.delikat
|
e91352e040
|
NES update compatibility text
|
2011-09-20 23:51:22 +00:00 |
andres.delikat
|
56c4d8f39e
|
NES - change sunsoft3 to sunsoft2
|
2011-09-20 23:50:04 +00:00 |
andres.delikat
|
cb4c2a56d1
|
NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append
|
2011-09-20 23:27:55 +00:00 |
andres.delikat
|
4ccf9d674d
|
Sunsoft 3 fixes, still broken
|
2011-09-20 02:45:49 +00:00 |
andres.delikat
|
ea3c6f7cca
|
nes - SUNSOFT3 - trying something
|
2011-09-20 02:30:28 +00:00 |
andres.delikat
|
ab23cb486c
|
NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
|
2011-09-20 01:07:24 +00:00 |
andres.delikat
|
820d003544
|
NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
|
2011-09-19 22:55:43 +00:00 |
andres.delikat
|
14f3172e42
|
It would help if i checked in the file
|
2011-09-19 22:42:11 +00:00 |
andres.delikat
|
94c57481f5
|
NES - Jaleco_JF_7 board (iNES mapper 87) implemented
|
2011-09-19 22:26:20 +00:00 |
beirich
|
c282308071
|
[SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front.
|
2011-09-19 04:17:16 +00:00 |
beirich
|
f9d7ff62f4
|
pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
|
2011-09-19 00:39:28 +00:00 |
zeromus
|
bd77e95bfd
|
nes-fix BANDAI-FCG-1 bugs
|
2011-09-18 19:29:53 +00:00 |
andres.delikat
|
3c82e4f524
|
NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
|
2011-09-18 16:14:55 +00:00 |
andres.delikat
|
586b352b37
|
Oops, checkin emulation.csproj
|
2011-09-18 02:53:14 +00:00 |
andres.delikat
|
7c55b343ae
|
NES - start BANDAI-FCG-1 board (mappers 69 + 159)
|
2011-09-18 02:49:09 +00:00 |
beirich
|
5781d0b4cd
|
pce-cd gamedb and compatibility updates
|
2011-09-17 21:34:02 +00:00 |
beirich
|
82cf9486f3
|
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
|
2011-09-17 05:35:41 +00:00 |
beirich
|
7eb2eb0071
|
PCE-CD states are now stable
|
2011-09-16 23:59:03 +00:00 |
beirich
|
9aa70c4fa9
|
Much improved pce-cd savestateyfulness
Cleanup and stateyness of SCSI bus still in progress; states not done yet
|
2011-09-16 04:59:59 +00:00 |
zeromus
|
d529383826
|
nes-fix small bug in MMC1 reset function
|
2011-09-16 00:58:19 +00:00 |
beirich
|
7a272192fb
|
Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
|
2011-09-15 23:32:21 +00:00 |
beirich
|
f7109d5f17
|
fix a stupid bug in pce-cd causing irqs to not be released
|
2011-09-15 05:10:23 +00:00 |
zeromus
|
8f668ee75d
|
fix bugs in some ancient ReadFromHex overloads that never got used
|
2011-09-11 21:07:40 +00:00 |
beirich
|
e8c3da9c1f
|
[pce] Improve ADPCM flags and interrupt handling
|
2011-09-09 03:40:58 +00:00 |
beirich
|
41de458ec6
|
[pce] Fix ADPCM more and code cleanup
|
2011-09-07 03:31:32 +00:00 |
zeromus
|
4924b4a9a0
|
nes-fix tetris differently
|
2011-09-06 01:58:22 +00:00 |
zeromus
|
b21c04c0a7
|
nes-add new ines detection rule for goodnes's totally un-good tetris dump
|
2011-09-06 01:51:44 +00:00 |
beirich
|
a8aaaef45e
|
[PCE] ADPCM playback more or less working correctly now
plus some cleanup
|
2011-09-05 17:45:01 +00:00 |
beirich
|
e67ff446da
|
Fix new GameInfo to not default to in-database, special handling for 'null' games
|
2011-09-05 01:21:59 +00:00 |
beirich
|
e61ea6050a
|
CDAudio: don't crash when read requested past end of disc
|
2011-09-04 19:55:41 +00:00 |
andres.delikat
|
eb1aca8695
|
NES core - fix loadstate to read until the [NES] tag
|
2011-09-04 18:27:53 +00:00 |
beirich
|
620437c10d
|
pce, dispose disc when core is disposed
|
2011-09-04 06:28:55 +00:00 |
zeromus
|
3d09a713dc
|
dont lose track of wave blobs
|
2011-09-04 06:26:35 +00:00 |
zeromus
|
44c8a62803
|
make discs disposable and polish up discohawk extractor
|
2011-09-04 06:15:41 +00:00 |
zeromus
|
290cf76223
|
make discohawk extractor reuse ffmpeg code from disc system and encode raw pcm to remove dependency on wavefile headers libs
|
2011-09-04 05:53:09 +00:00 |
beirich
|
647cae698e
|
Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
|
2011-09-04 04:38:11 +00:00 |
andres.delikat
|
35d0ad1b31
|
NES - implement Clip Left & Right sides option
|
2011-09-04 01:58:16 +00:00 |
andres.delikat
|
721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
|
2011-09-04 01:12:12 +00:00 |
beirich
|
e13af4064b
|
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
|
2011-09-03 20:32:18 +00:00 |
andres.delikat
|
d5247babe8
|
NES - Update game issues notes, several games are working since this was last checked
|
2011-09-03 17:13:42 +00:00 |
andres.delikat
|
67433a5f17
|
NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better
|
2011-09-03 15:50:46 +00:00 |
beirich
|
9f4ffde86f
|
[pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time
|
2011-09-01 01:14:40 +00:00 |
beirich
|
65d6961160
|
[pce] fix adpcm address calculation error; fixes Terraforming & others
|
2011-08-31 04:06:54 +00:00 |
beirich
|
afaf5879f6
|
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
|
2011-08-30 04:02:52 +00:00 |
beirich
|
2caf635dd9
|
derp :(
|
2011-08-29 22:49:24 +00:00 |
beirich
|
8571853828
|
still-in-the-midst-of-it turbocd check-in
|
2011-08-29 02:47:03 +00:00 |
zeromus
|
f210e21b1e
|
NES-support super C
|
2011-08-29 00:38:29 +00:00 |
zeromus
|
470b36a20d
|
nes-add OAM memory domain
|
2011-08-28 19:07:33 +00:00 |
zeromus
|
41d45ed180
|
disc-make concept of redundant track 0 elimination mandatory (i had made a note that it was apparently mandatory and then removed the option, but didnt bother to restore the functionality)
|
2011-08-28 06:31:31 +00:00 |
andres.delikat
|
942a9e086a
|
Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
|
2011-08-27 15:49:16 +00:00 |
beirich
|
21493304e6
|
Bizhawk bravely enters the year 2010
|
2011-08-27 02:17:11 +00:00 |
beirich
|
e703d3a99f
|
[pce] fix R-Type CD audio start bug(s)
|
2011-08-16 03:11:27 +00:00 |
zeromus
|
cd878508f5
|
disc-tidy
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2011-08-16 01:49:48 +00:00 |
zeromus
|
3bab049363
|
disc-clarify difference between LBA and ABA
|
2011-08-15 10:43:36 +00:00 |
beirich
|
cd65961b53
|
fixed subcode stuff and a stupid bug in CDAudio.cs
|
2011-08-15 04:22:54 +00:00 |
zeromus
|
019ad69459
|
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
|
2011-08-14 23:13:31 +00:00 |
beirich
|
266d81f644
|
CD Audio is 1337
|
2011-08-14 21:27:51 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
beirich
|
cfccc65672
|
add metaspu V method, set NES to use it experimentally
|
2011-08-14 01:42:54 +00:00 |
andres.delikat
|
124da117b8
|
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
|
2011-08-10 23:50:01 +00:00 |
zeromus
|
e172e7a948
|
disc-elucidate some comments
|
2011-08-09 06:14:36 +00:00 |
zeromus
|
71d3774ace
|
disc-fix little postgap bug
|
2011-08-09 02:33:03 +00:00 |
andres.delikat
|
d10f38af5d
|
Remove autofire from IController & inherited objects other than Controller
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2011-08-09 00:57:56 +00:00 |
andres.delikat
|
0d01af5c7b
|
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
|
2011-08-08 23:35:13 +00:00 |
zeromus
|
fe33e75c1b
|
disc-cuefile wave-fulfillment is a case-insensitive process
|
2011-08-08 06:14:05 +00:00 |
zeromus
|
bde8365563
|
disc-more robust waveification
|
2011-08-08 06:09:44 +00:00 |
zeromus
|
66ccd1eadc
|
|
2011-08-08 04:48:28 +00:00 |
zeromus
|
e4305823c5
|
disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally
|
2011-08-08 02:02:01 +00:00 |
zeromus
|
1f541be6df
|
disc: cue+mp3/mpc/flac decoding
|
2011-08-08 01:48:31 +00:00 |
zeromus
|
f604415c5a
|
Disc directory should probably be renamed DiscSystem now
|
2011-08-07 23:15:44 +00:00 |
zeromus
|
c05a8770c4
|
disco: handle some of the pointless cue comments like CATALOG, small round-tripping refinements, add a DRAG HERE FOR MAGIC area for dragging things into in order to make magic
|
2011-08-07 09:05:10 +00:00 |
zeromus
|
6a69022568
|
try fixing progress box bugs
|
2011-08-07 04:00:06 +00:00 |
zeromus
|
c575c41f23
|
discohawk gui lives!!!
|
2011-08-07 03:21:03 +00:00 |
zeromus
|
c9ea7c85c5
|
misc disc whisk risk fiskars
|
2011-08-06 22:36:39 +00:00 |
zeromus
|
829c651b1e
|
clean up cue dumping preferences and fix OneBinPerTrack
|
2011-08-06 22:32:52 +00:00 |
zeromus
|
998e4ebe00
|
tweak cue writing to satisfy daemon tools idiosyncracy
|
2011-08-06 22:01:53 +00:00 |
zeromus
|
adb06ab36a
|
refine disc system
|
2011-08-06 21:40:52 +00:00 |
zeromus
|
ed1a5d70d7
|
some work on cue+wav+iso loading and improved cue+bin dumping (still not done yet)
|
2011-08-06 10:43:05 +00:00 |
beirich
|
fb7018b94c
|
missing file
|
2011-08-04 04:45:53 +00:00 |
beirich
|
ff6323a362
|
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
|
2011-08-04 04:00:00 +00:00 |
beirich
|
1000a3c26f
|
delete some more dead code
|
2011-08-04 03:27:13 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
beirich
|
6f379cee76
|
remove freeze system; replacement incoming
|
2011-08-03 02:13:42 +00:00 |
zeromus
|
0f2b81796f
|
demo altered freeze system for nes
|
2011-08-03 01:42:51 +00:00 |
beirich
|
74a58186df
|
fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
|
2011-08-03 00:57:01 +00:00 |
andres.delikat
|
183ef7f14c
|
Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
|
2011-08-02 22:41:47 +00:00 |
zeromus
|
19d0cc627e
|
get some of the disc api interop stuff checked in
|
2011-08-02 08:26:33 +00:00 |
beirich
|
1c72c144af
|
odds and ends, pre-commit for turbocd stuff
|
2011-08-01 23:18:22 +00:00 |
zeromus
|
f356d5b354
|
add core scanning system
|
2011-07-31 19:46:42 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
|
2011-07-30 20:49:36 +00:00 |
beirich
|
0b49dd25a0
|
[PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO)
|
2011-07-28 06:09:04 +00:00 |
beirich
|
564f829fd7
|
[PCE] PSG volumes are less wrong. Still poking.
[Client] improved some config defaults
|
2011-07-28 05:28:03 +00:00 |
beirich
|
cc3206a610
|
crash bugfix
|
2011-07-24 22:46:32 +00:00 |
beirich
|
06d8792830
|
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
|
2011-07-24 19:52:20 +00:00 |
zeromus
|
8a1e0c2b09
|
unmanaged core experiment
|
2011-07-24 06:45:05 +00:00 |
beirich
|
c30529685d
|
[PCE] regretfully implement sprite limit, fixing some anomalies
|
2011-07-24 03:32:39 +00:00 |
beirich
|
d8b6432d9a
|
[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
|
2011-07-23 21:52:44 +00:00 |
beirich
|
91baebf8b2
|
[PCE] Implement ORA under T-Flag, fixes City Hunter
|
2011-07-23 21:24:43 +00:00 |
beirich
|
8295e6d65b
|
PCE GameDB overhaul
|
2011-07-23 20:22:32 +00:00 |
beirich
|
3bedad1e95
|
Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
|
2011-07-20 03:57:41 +00:00 |
beirich
|
47def064fa
|
significant PCE timing/compat improvements, still poking at a few things
|
2011-07-19 03:53:07 +00:00 |
zeromus
|
5af7ede20e
|
|
2011-07-18 03:02:29 +00:00 |
beirich
|
cc9cf04a57
|
"Fix" PCE Paranoia by marking bad roms
|
2011-07-18 00:11:16 +00:00 |
beirich
|
1475d55da1
|
blegh
|
2011-07-16 21:09:44 +00:00 |
andres.delikat
|
7445ff887c
|
small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
|
2011-07-16 18:16:21 +00:00 |
beirich
|
3f27ac0b2a
|
Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
|
2011-07-15 02:08:18 +00:00 |
zeromus
|
4b892cdfea
|
ti83: savestate vram
|
2011-07-14 01:18:04 +00:00 |
beirich
|
652e56083f
|
PCE: fix sprite bugs introduced in fighting run fix
|
2011-07-12 00:37:00 +00:00 |
andres.delikat
|
bd71909f38
|
AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
|
2011-07-11 23:26:20 +00:00 |
zeromus
|
9628ab3506
|
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
|
2011-07-10 21:00:28 +00:00 |
beirich
|
56538894c6
|
Add Hack rom status
|
2011-07-10 20:35:52 +00:00 |
beirich
|
bf203b54f5
|
FIX FIGHTING RUN PCE!
|
2011-07-10 19:55:17 +00:00 |
beirich
|
732bd982af
|
Update to GameDB and update PCE compat.txt
|
2011-07-10 18:26:55 +00:00 |
beirich
|
6fc8d16e42
|
Wire up known bad/good rom status from GameDB
|
2011-07-10 16:06:12 +00:00 |
beirich
|
c8727ae01f
|
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
|
2011-07-10 04:54:18 +00:00 |
andres.delikat
|
de1a3fdc50
|
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
|
2011-07-10 01:55:37 +00:00 |
zeromus
|
0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
|
2011-06-27 05:31:46 +00:00 |
andres.delikat
|
52215061aa
|
some implementations necessary for the gameboy controller
|
2011-06-27 01:24:26 +00:00 |