Commit Graph

646 Commits

Author SHA1 Message Date
luigiblood 6e1ea7cba7 [RDB] 64DD IPL ROM works on Recompiler (Compatible) 2016-01-29 00:03:53 +01:00
zilmar 8df90936f8 Merge pull request #944 from LuigiBlood/64dd_2
Fix Disk.cpp time/date code & F-Zero X (J) RDB update
2016-01-28 17:51:00 +11:00
AmbientMalice 3d90fa9220 whoops 2016-01-28 13:01:43 +10:00
AmbientMalice e306abb427 Change Rainbow 6 to use old buffer swap mode.
I have absolutely no idea why this works. It should be significantly slower. But with this setting, the game no longer chokes and runs rather smoothly.
2016-01-28 12:45:51 +10:00
luigiblood 7295e098e4 [RDB] F-Zero X (J) to use 8MB RDRAM for Expansion Kit 2016-01-28 01:10:17 +01:00
luigiblood 04518f2060 [RDB] Added 64DD IPL ROM
Checksum for that specific CIC isn't working yet but will work on fixing it.
2016-01-27 14:08:22 +01:00
zilmar 572c24f14b Merge pull request #936 from Lithium64/tripleplay
Fixed Triple Play 2000
2016-01-27 19:16:28 +11:00
zilmar 03f4a63774 Merge pull request #934 from Lithium64/fifa64
Fixed FIFA 64 american version
2016-01-27 04:16:27 +11:00
Lithium64 24ec26ff56 Disable 32bit mode
This fixes the graphics corruption when in game
2016-01-26 06:25:31 -03:00
AmbientMalice f141a82111 some minor RDB cleanup 2016-01-26 18:22:39 +10:00
Lithium64 c452353b55 Fixed FIFA 64 USA version
AmbientMalice forgot to add the fix for american version
2016-01-26 04:03:44 -03:00
AmbientMalice 1230cd66b4 FIFA Soccer 64 compatible now.
Credit goes to @LegendOfDragoon & @exhalatio
2016-01-26 00:12:15 +10:00
zilmar e66e071d30 Merge pull request #918 from dsx-/master
minor rdb changes
2016-01-25 22:23:42 +11:00
zilmar 75f88fa73e Merge pull request #928 from Nekokabu/master
[RDB] J.League Live 64 (J)
2016-01-25 22:23:07 +11:00
zilmar b7aebc5127 Merge pull request #930 from AmbientMalice/sinandnoiseeffectspleasekillmeglide64issoawful
Fix S&P noise and add cheats
2016-01-25 22:22:58 +11:00
Ambient_Malice 9c1ca783ec Add S&P cheats for fan translation
These SHOULD work.
2016-01-25 17:36:42 +10:00
Ambient_Malice b679c96e86 fix sin and punishment missing noise
Noticable during boss fights with splashing lava and stuff.
2016-01-25 17:36:18 +10:00
Nekokabu c5f29aae32 [RDB] J.League Live 64 (J)
32bit=No
2016-01-24 21:56:47 +09:00
dsx- c29bda4038 mario no photopi fix
needs LLE
2016-01-21 21:01:53 +08:00
dsx- cbc391df0a general rdb cleanup and minor changes 2016-01-21 20:55:30 +08:00
dsx- b145011dce top gear rally plugin notes 2016-01-21 16:16:29 +08:00
dsx- 2f6dc0371c minor rdb wording and punctuation changes 2016-01-21 16:00:46 +08:00
zilmar a768732e54 Merge pull request #913 from AmbientMalice/patch-26
Disable Dark Rift framebuffer.
2016-01-21 04:56:35 +11:00
Ambient_Malice 9f6ccc1e00 add missing romhacks, fix quest 64 2016-01-20 23:22:11 +10:00
AmbientMalice 3593415f55 Disable Dark Rift framebuffer.
Turbo3D games are incompatible with FB, apparently.
2016-01-20 13:43:06 +10:00
zilmar facc31a18e Merge pull request #910 from AmbientMalice/Twisted-Wedge-Snowflaking
Twisted Edge Audio Hack (Cheat Ver)
2016-01-20 09:04:09 +11:00
zilmar d27ad195d5 Merge pull request #909 from AmbientMalice/patch-25
fix Nushi Duri 64 1.0 graphics
2016-01-20 09:03:12 +11:00
Ambient_Malice 0e1b6a9a84 correct PD descriptions
Contrary to what I though, PD doesn't crash with FB enabled. It just
flickers in Combat Simulator. The crashes I experienced must've had a
different cause.
2016-01-19 23:29:22 +10:00
Ambient_Malice e5a0af06f3 fix Europe 2016-01-19 22:58:19 +10:00
Ambient_Malice 32f2ddde84 darn me for removing that to begin with 2016-01-19 19:09:31 +10:00
Ambient_Malice b94b68922b restored Nuclear Strike 64 fix
Accidentally reverted LegendOfDragoon's fix, so I put his changes back.
2016-01-19 19:04:08 +10:00
Ambient_Malice fd8b4f1a8b add exhalatio's twisted edge sound hack 2016-01-19 18:58:10 +10:00
AmbientMalice 4530574c70 fix Nushi Duri 64 1.0 graphics 2016-01-19 18:15:30 +10:00
Ambient_Malice 74c713aaad small tidy up
Nushi Duri actually crashes, but I've made it compatible for now.
2016-01-19 18:09:29 +10:00
Ambient_Malice 4f0cc5eaf2 The big one
Huge RDB overhaul with typos fixed, stability & compatibility fixes, and
more accurate descriptions. Needs more work, of course, but it's a
start.
2016-01-19 18:00:02 +10:00
zilmar 754287d984 Merge pull request #906 from AmbientMalice/patch-24
Fix War Gods pink outlines.
2016-01-19 16:33:14 +11:00
zilmar 7d69148e48 Merge pull request #904 from AmbientMalice/patch-23
Fix Waialae Country Club
2016-01-19 16:32:51 +11:00
AmbientMalice e580469ee1 Fix War Gods pink outlines.
I don't like forcing point-sample filtering, but it seems necessary here.
2016-01-19 15:09:21 +10:00
AmbientMalice 65b4a0c287 Fix Waialae Country Club
Not sure why framebuffer was disabled. Hope it wasn't for a reason. Game works better now.
2016-01-19 14:08:11 +10:00
AmbientMalice 0742e158e4 Get Tamiya Racing 64 booting
Game needs microcode check to render. Graphics bugged, but it renders. Will also update RDB to remove forced LLE.
2016-01-19 13:34:40 +10:00
LegendOfDragoon fdebac0068 Enable Protect Memory for Indiana Jones
This game apparently needs it, otherwise you get a sync error early on.
2016-01-18 12:19:41 -08:00
LegendOfDragoon 14469402ed Disable Advanced Block Linking for Nuclear Strike 64 2016-01-18 12:17:25 -08:00
zilmar 168f064d18 Merge pull request #898 from AmbientMalice/patch-20
Half fix PGA European Tour graphics.
2016-01-19 04:12:58 +11:00
AmbientMalice ee55f1f2b6 "Fix" Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen
I hate disabling FB, but it's the only thing that seems to fix games like this.
2016-01-18 23:03:28 +10:00
AmbientMalice eb543a2b82 Enable per-frame FB.
This is expensive currently, but pretty much needed for this game.
2016-01-18 21:57:14 +10:00
AmbientMalice e6172849ab Half fix PGA European Tour graphics.
Game still doesn't work right, but at least you can see what you're doing now.
2016-01-18 21:11:36 +10:00
zilmar 11abb23fd5 Merge pull request #892 from AmbientMalice/patch-14
Change Mario 64 filtering to automatic.
2016-01-18 03:46:08 +11:00
zilmar 308d375305 Merge pull request #890 from AmbientMalice/patch-12
Fix Castlevania: LoD missing dissolves.
2016-01-18 03:45:21 +11:00
AmbientMalice 6dc9907cb6 Change Mario 64 filtering to automatic. 2016-01-17 22:42:31 +10:00
AmbientMalice 9aa32f9ba7 Japanese Castlevanias were missing dither hack. 2016-01-17 22:18:27 +10:00
AmbientMalice 87a3d4584b Fix Castlevania: LoD missing dissolves. 2016-01-17 22:14:15 +10:00
AmbientMalice e0ac91ca5b Fix Nintama Rantarou 64 missing graphics.
Game doesn't like framebuffer enabled for whatever reason. Similar problem to Harvest Moon?
2016-01-17 19:04:20 +10:00
AmbientMalice b8fe43ac1e Added missing AudioResetOnLoad to WDC. 2016-01-15 12:49:36 +10:00
AmbientMalice 4d8def2d16 Disable FAT for WDC and Stunt Racer 2016-01-15 12:47:17 +10:00
AmbientMalice f61741b14c Update RDB to reflect global FAT. 2016-01-15 12:44:01 +10:00
Nekokabu 7144828299 [RDB] Optimize cheat 2016-01-12 21:09:56 +09:00
purplemarshmallow 9bf6ce7b45 [RDB] set Rayman 2 CF to 1
this prevents you from getting stuck in the Cave of Bad Dreams see #827
2016-01-07 14:24:37 +01:00
AmbientMalice 858fc5275f Add Perfect Dark XBLA mp3s romhack to RDB. 2015-12-13 20:27:26 +10:00
Nekokabu 9d562abab9 Update Project64.rdb 2015-10-30 22:11:57 +09:00
Nekokabu da49bb5a8c [RDB] Update Jikkyou Powerful Pro Yakyuu 6
Add 32bit=No
2015-10-15 23:35:21 +09:00
zilmar eb3a5c5882 Merge pull request #659 from AmbientMalice/patch-8
(Glide64) Fix Bug's Life\Toy Story 2 depth issues.
2015-10-06 08:52:41 +11:00
zilmar 9704a1119f Merge pull request #657 from Nekokabu/master
Fix character corruption
2015-10-06 08:48:08 +11:00
AmbientMalice 7bc1e3c48c (Glide64) Fix Bug's Life\Toy Story 2 depth issues.
I was reading https://github.com/gonetz/GLideN64/issues/743 and stumbled across the hack needed to fix the issue(s) affecting these two titles. Toy Story 2's laser charge bar not rendering may seem minor, but it was a niggle nonetheless.

Kudos to @oddMLan for pointing out the functionality of the zmode_compare_less hack.
2015-10-05 08:28:34 +08:00
Nekokabu 8d3862725a Update Project64.rdb
change Paper Mario Save type
2015-10-04 14:55:11 +09:00
AmbientMalice f3bff731b1 Update Glide64.rdb 2015-10-03 21:06:30 +08:00
AmbientMalice 0182f092cb Enable software depth buffer for appropriate games. 2015-10-02 16:39:30 +08:00
tony971 51ed6db61a Use 8mb of memory when needed 2015-09-27 16:18:05 -04:00
tony971 dbfc51612b Move Mario Kart multiplayer timing fix to rdb 2015-09-17 02:30:59 -04:00
tony971 f35036e3db Add fix for multiplayer timings in Mario Kart 64 (cheat) 2015-09-16 00:43:30 -04:00
AmbientMalice 62e9622ef9 Add Duke 64 Prototype to RDB.
There's an article about the prototype here. It's supposedly PAL, but the rom seems to have an NTSC header - so I'm confused.
2015-09-10 13:48:32 +10:00
zilmar ba217864cc Merge pull request #579 from Nekokabu/patch-6
Update Project64.rdb
2015-09-07 14:10:16 +10:00
purplemarshmallow 6d4cb1c2e3 rdb: add settings for G.A.S.P
fixes G.A.S.P!! Fighter's NEXTream crash with recompiler #583
2015-09-05 11:02:07 +02:00
Nekokabu f39b6612ae Update Project64.rdb
update Derby Stallion 64
2015-08-30 18:16:29 +09:00
Nekokabu b3b77ed8c5 Update Project64.rdb
add new entry
2015-08-30 14:16:41 +09:00
Nekokabu 44397889b9 Update Fuurai no Shiren 2 RDB
add 32bit=No
2015-08-18 23:26:49 +09:00
Nekokabu 90bda74065 Update Fuurai no Shiren 2 RDB 2015-08-17 23:26:34 +09:00
dsx- 9468e17614 update mario no photopi rdb entry 2015-08-01 16:21:22 +08:00
dsx- 70873db298 update robot ponkottsu rdb entry 2015-08-01 16:09:56 +08:00
dsx- 1db30a6647 update heiwa pachinko rdb entry 2015-08-01 16:09:15 +08:00
dsx- f22c476741 update twisted edge rdb entry 2015-08-01 16:07:11 +08:00
dsx- f60bdc1992 Update Jangou Simulation RDB entry
game no longer crashes
2015-07-29 21:56:43 +08:00
zilmar 764567c8df Merge pull request #543 from dsx-/master
Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
luigiblood aa8a611a08 Adding English version of F-Zero XP to RDB 2015-07-26 00:44:59 +02:00
dsx- a77ad1e4c7 Update Nushi Tsuri 2 rdb entry
game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
AmbientMalice 86ab7d08fa Applied fixes to Animal Forest [T]
Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
Nekokabu e8425dc9e7 Update AI Shougi 3 RDB
change Status to Compatible
2015-07-11 15:11:16 +09:00
Nekokabu e955ea4de0 fix Doubutsu no Mori freeze after intro 2015-07-11 12:16:00 +09:00
LuigiBlood 8c6de7c19f Added F-Zero X + Expansion Kit combo RDB config 2015-05-23 14:30:15 +02:00
LuigiBlood df1a647cd5 Updated RDB with new Pro Golf 64 checksum 2015-05-23 01:19:26 +02:00
zilmar f329b2d8f1 Merge branch 'master' of https://github.com/project64/project64 2015-05-22 06:12:08 +10:00
zilmar bc78316504 Clean up some of the 64bit projects 2015-05-22 06:07:24 +10:00
Nekokabu 1bb374553a Update Project64.rdb
add "1"
2015-05-18 18:16:15 +09:00
zilmar 13e62d7354 [64bit] Get nrage and rsp compiling as 64bit 2015-05-16 10:55:23 +10:00
zilmar 8bf7405e3c Merge pull request #462 from Lithium64/cheat_updates-2
Cheats: Updated (JU) / (U) region games
2015-05-15 14:00:26 +10:00
AmbientMalice 98cbe4da99 Disable 32bit for all 64DD cart hacks.
Sim City 64 complains about SP DMA errors if 32 bit mode is enabled. I think for safety, it should be disabled for all these titles.
2015-05-15 12:51:46 +10:00
Lithium64 12d9de5f94 Somes fixes 2015-05-14 16:44:32 -03:00
Lithium64 92810a3b6f Removed repeated game 2015-05-14 16:24:33 -03:00
Lithium64 3a5de14b49 Updated S-Z games from (U) region 2015-05-14 16:19:53 -03:00
Lithium64 c0eefc5cfa Updated O-R games from (U) region 2015-05-14 16:12:32 -03:00
Lithium64 1b15ad86a9 Update F-N games from (U) region 2015-05-14 15:27:01 -03:00
Lithium64 c8a4053a78 Updated 0-E games from (U) region 2015-05-14 15:00:42 -03:00
Lithium64 0fd7f31c12 Updated (JU) region games 2015-05-14 14:51:56 -03:00
luigiblood de2e2e6459 Updated RDB for Mario Artist and for Sim City 64 release 2015-05-14 19:02:34 +02:00
LuigiBlood 61c7f5ed78 Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file 2015-05-14 14:34:45 +02:00
zilmar f59b1b27df Merge pull request #456 from Lithium64/Cheat_updates
Cheats: Updated (J) region games
2015-05-14 07:59:15 +10:00
Lithium64 05dbc6653f Updated (J) region games 2015-05-13 17:33:51 -03:00
dsx- 2448118dbb hydro thunder enable rsp audio signal
why has no one done this yet
2015-05-13 20:43:36 +08:00
Lithium64 0e9f6f7044 Removed Surplus Blank Lines 2015-05-12 17:49:45 -03:00
Nekokabu 1f0f56ee0a Update Project64.rdb
Fix Good Names
2015-05-12 20:39:15 +09:00
Jason c30f308f79 Added 64DD Cartridge Hacks to RDB 2015-05-09 17:26:40 -07:00
exhalatio f5ae263824 NFL Quarterback Club 98 (E) (U) rdb update 2015-04-27 13:52:01 +09:00
exhalatio 78bdd67641 Toukon Road rdb update 2015-04-27 13:49:19 +09:00
LegendOfDragoon 3941c695dc Add Vivid Dolls (J) [ALECK64] to the RDB 2015-04-20 20:18:50 -07:00
LegendOfDragoon 7f528b8014 Add Tower & Shaft (J) [ALECK64] to the RDB 2015-04-20 20:17:50 -07:00
LegendOfDragoon 503fa8be5e Add Donchan Puzzle Hanabi de Doon to the RDB 2015-04-20 20:13:24 -07:00
LegendOfDragoon ae63a77fb3 Add Guru - Kuru Kuru Fever (J) [ALECK64] to the RDB 2015-04-20 20:12:07 -07:00
LegendOfDragoon 39dc599aaa Add Magical Tetris Challenge [ALECK64] to the RDB 2015-04-20 20:10:24 -07:00
LegendOfDragoon 6f6e169f55 Add Star Soldier [ALECK64] to the RDB 2015-04-20 20:08:33 -07:00
LegendOfDragoon ea50574661 Add Eleven Beat [ALECK64] to the RDB 2015-04-20 20:07:24 -07:00
AmbientMalice 1e27e3982e Changed Duck Dodgers Audio Sync.
When using PJ64's audio sync, the game feels "off". Daffy's movement is jerky. So I've disabled it and enabled Jabo audio sync. Azimer's seems to work fine with these settings.
2015-04-20 10:56:55 +10:00
zilmar 2e6d855ff7 Merge pull request #348 from AmbientMalice/patch-8
JFG CF=1+Consistent regions.
2015-04-17 13:13:54 +10:00
zilmar 184ac16df1 Merge pull request #386 from AmbientMalice/patch-12
AudioResetOnLoad fix initial pass.
2015-04-17 13:13:25 +10:00
zilmar 09f7a5bc12 Merge pull request #396 from MELERIX/rdb
Removed fb_smart=0 entries from Project64.rdb
2015-04-17 13:07:58 +10:00
AmbientMalice aff759c8e9 Disable ABL for Star Fox 64.
Fixes https://github.com/project64/project64/issues/393
2015-04-17 12:47:25 +10:00
MELERIX 456de29906 Removed fb_smart=0 from Project64.rdb 2015-04-16 21:19:25 -03:00
AmbientMalice cc8e779acf Added missing HM FB entry. 2015-04-17 08:25:03 +10:00
AmbientMalice 3557f13695 Added HM FB settings to Glide64 db. 2015-04-16 21:37:41 +10:00
AmbientMalice ec84a8718e Added FB setting to wrong db file. 2015-04-16 21:35:39 +10:00
AmbientMalice b5d6f3d657 Harvest Moon 64 Glide64 fix.
Disabled FB to fix half of screen being cut off. Kinda redundant with GLideN64 coming very soon, but I don't like broken things.

(No idea if disabling FB breaks anything, though.)
2015-04-16 11:03:55 +10:00
zilmar cf45e6e1f3 Merge pull request #384 from LegendOfDragoon/master
Fix Ogre Battle 64
2015-04-15 20:39:20 +10:00
zilmar 7d95852d9d Merge pull request #382 from theboy181/master
Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
2015-04-15 20:38:55 +10:00
AmbientMalice aadd58d56b Evangelion needs AudioResetOnLoad, too. 2015-04-15 16:20:23 +10:00
AmbientMalice 6601a3d0e7 AudioResetOnLoad Iggy+Factor 5 2015-04-15 16:07:31 +10:00
AmbientMalice 7e5e50cea1 Air Combat needs AudioResetOnLoad, too.
Must be a 3DO thing.
2015-04-15 16:03:10 +10:00
AmbientMalice 7be87ea904 Armorines uses Turok engine. As does South Park. 2015-04-15 16:00:40 +10:00
AmbientMalice fa2af91e41 MOAR TUROK 2015-04-15 15:58:41 +10:00
AmbientMalice 9253acd086 Fixed accidentally deleted bracket. 2015-04-15 15:48:13 +10:00
AmbientMalice f5bcf8900a AudioResetOnLoad fix initial pass. 2015-04-15 15:46:26 +10:00
LegendOfDragoon f68edb9dd2 Disable 32bit for Ogre Battle 64
This should fix certain issues with the game.
2015-04-14 22:11:04 -07:00
theboy181 44ca9d47bf Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
Clarified from https://docs.google.com/spreadsheets/d/1rlN5kF2ISNw3V34Kbd-nUtatCzXvvuo7uVJVGIF5eXU/edit#gid=0 the correct Name for Air Boarder 64
2015-04-14 20:21:11 -07:00
zilmar b54e03b85d Merge pull request #368 from cxd4/yo_glide_i_herd_u_liek_translated_games
copy Sin and Punishment RDB settings to English trans.
2015-04-15 11:40:25 +10:00
zilmar a3e8e3e34d Merge pull request #381 from theboy181/master
Add Complete Airboarders 64 GOOD NAMES to RDB
2015-04-15 11:39:39 +10:00
theboy181 85e629e097 Add Complete Airboarders GOOD NAMES to RDB
Updated RDB with know good sets
2015-04-14 17:43:48 -07:00
unknown 329fcb0d20 never mind the comments 2015-04-14 20:31:29 -04:00
zilmar 78c00d017d Merge pull request #378 from AmbientMalice/patch-11
Add missing 32bit=No for Doom 64 (1.1)
2015-04-14 18:32:16 +10:00
Ambient_Malice 5f12bc8d9e Fix Typo "Compleate" in Cheat DB. 2015-04-14 15:41:08 +10:00
AmbientMalice 6b2913f0f4 Add missing 32bit=No for Doom 64 (1.1) 2015-04-14 15:21:47 +10:00
zilmar c4cb8867f7 Merge pull request #374 from MELERIX/updates
Updates & Fixes
2015-04-14 10:59:52 +10:00
MELERIX 03bb65888e typo fixes 2015-04-13 21:00:59 -03:00
MELERIX 2c257d7e21 Updated RDB Info.txt & Spanish.pj.Lang files 2015-04-13 20:50:26 -03:00
Frank-74 b5996f202f Remove '/' from Good Names
Save filename uses the Good Name, so need to remove '/' for save to work.
2015-04-13 04:05:36 +01:00
unknown 9d73034837 copy Sin and Punishment RDB settings to English trans. 2015-04-11 12:09:37 -04:00
zilmar 99c6be0786 Merge pull request #359 from AmbientMalice/patch-9
Resident Evil 2 Sewer Freeze Fix.
2015-04-11 11:34:39 +10:00
AmbientMalice f4eaba0351 Re-Volt CF=1 framerate improvement.
I had avoided this in the past since it seemed unstable. But with @Frank-74's changes, the game now seems stable with CF=1, and it runs at 60fps with occasional dips instead of all over the place with dips into the teens as it does with CF=2.
2015-04-10 13:38:02 +10:00
Frank-74 80b60f8809 Fix Re-Volt freeze/lockup 2015-04-09 21:44:57 +01:00
AmbientMalice 87db8017ff Resident Evil 2 Sewer Freeze Fix.
Forum user Ferunando alerted me to the game freezing. Initially thought it might be RSP Audio Signal problem. But it was actually caused by ABL.
2015-04-07 14:41:48 +10:00
AmbientMalice c4d0aa97f1 JFG CF=1+Consistent regions.
There may be side effects of CF=1, but I haven't encountered any yet. In the meantime, it makes the game much smoother. Some of the framerate dips I was getting with CF=2 were absurd. Also, self mod methods for Star Twins, the Japanese region version, have been changed to match other regions.
2015-04-01 22:31:04 +10:00
Lithium64 1bf296de7c Updated RDX version
Version=2.2.0
2015-03-30 01:22:34 -03:00
Lithium64 f95f0965fa Updated version of cheats database 2015-03-30 01:16:30 -03:00
Lithium64 d93b94f2df Added some missing games to project64.cht 2015-03-30 01:07:40 -03:00
zilmar 2ac6422b22 [rdb] 2.2.4 2015-03-29 18:55:10 +11:00
MELERIX 72f534a95b Cleanup 2015-03-28 22:37:09 -03:00
Lithium64 c39a914c28 Changed all support files to UTF-8 BOM 2015-03-28 15:48:43 -03:00
Lithium64 2d40591282 Updated RDB date 2015-03-28 15:35:14 -03:00
Lithium64 47edeaf71a Alphabetical order fix
Alphabetical Order

The English alphabet starts with the letter a and finishes with the
letter z. We always write the alphabet in the same order:

a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z

This order is called "alphabetical order". We often write lists in
alphabetical order. For example, to write a list of countries in
alphabetical order, we start with countries that begin with the letter
A, then with countries that begin with B, and so on. For example:

Australia
Brazil
Canada
2015-03-28 15:31:51 -03:00
MelchiorGaspar 55b02c54ec "AmbientMalice comment on Pull Request #319
The game currently has FAT and Audio Sync both enabled, which IMO is a bad idea because it makes the game's framerate erratic."

I tried it with
Sync Audio=0
and i didn't notice anything bad...

Sync Audio, enabled or disabled I didn't see an difference in frame rate on my PC....
2015-03-26 22:47:11 -04:00
AmbientMalice a7bf40d352 Disable FB for True Golf & Ultraman.
Fixes black screens.
2015-03-26 12:36:07 +10:00
AmbientMalice 74a326dacf Added missing Toy Story 2 revisions. 2015-03-26 12:34:14 +10:00
AmbientMalice 3df7005404 Disable Golden Nugget ABL.
Fixes crash.
2015-03-26 12:32:30 +10:00
MelchiorGaspar 5602e6a7dc Revert "Disable Aidyn Chronicles FAT." 2015-03-25 01:14:21 -04:00
zilmar 5a81d01725 Merge pull request #318 from AmbientMalice/patch-5
Donkey Kong 64 tweaks.
2015-03-25 14:59:21 +11:00
AmbientMalice 37db6f5af1 Donkey Kong 64 tweaks.
Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
2015-03-25 11:49:20 +10:00
AmbientMalice 78c3ce98b0 Disable Aidyn Chronicles FAT.
Game doesn't appear to need it except when using certain plugins. Some VI\AI tweaking might possible make this game smoother, but I can't be bothered testing because this is possibly the worst N64 game I have ever played. So much potential crushed under so much bullcrap.
2015-03-25 10:56:32 +10:00
AmbientMalice e9b76edc37 Indy Racing enable FAT.
@dsx- pointed out that the game works with register caching so long as FAT is enabled. Game still has some problems, though.
2015-03-24 20:00:54 +10:00
AmbientMalice 8279aa9952 Update Project64.rdb 2015-03-24 13:56:38 +10:00
AmbientMalice 10db4cab62 Prevent Indy Racing Glide64 freeze. 2015-03-24 13:53:20 +10:00
AmbientMalice d8fb7216ae Disable LOD for Conker.
Glide64's LOD is broken. Dunno why it was enabled for Conker, since it just makes the texture quality worse and bugs his shadow plus some other issues.
2015-03-23 22:37:11 +10:00
AmbientMalice 27b1eecd90 Added proper QII status. 2015-03-23 22:07:04 +10:00
AmbientMalice ab3b455e74 Disable FB for Yoshi's Story.
This fixes background corruption. Supposedly the game has graphical problems that only GLideN64 has successfully fixed in HLE.
2015-03-23 21:34:10 +10:00
AmbientMalice 9c9ecc238d Remove unnecessary default FB and SDB entries. 2015-03-23 21:30:48 +10:00
AmbientMalice 97f0a93a28 Changed Ep I - Racer to CF=1.
Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
AmbientMalice d2cc168a07 Enabled Ep I - Racer software depth. 2015-03-22 15:46:01 +10:00
zilmar d4b743210a Merge pull request #291 from AmbientMalice/patch-11
Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar 1eda251392 Merge pull request #292 from AmbientMalice/patch-12
Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
AmbientMalice 3a50d0f350 A Bug's Life Improved Smoothness.
This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice 7c92b0794b Goemon - Mononoke Sugoroku crash fix.
Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice 958a9ffaba Fix Fushigi no Dungeon crash.
32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
AmbientMalice 38a0a8b372 Nightmare Creatures fixes.
Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.

This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
zilmar fe868a85d5 Merge pull request #282 from MELERIX/patch
Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX 7435f765a8 Restored 3091d79a20
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX 295891fba7 Few Missing Expansion Pak Games
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar 5491271c8a Merge pull request #281 from MELERIX/patch
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown 1ab8cf2149 matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E) 2015-03-16 19:05:46 -04:00
MELERIX f087b88adb Added a RDB Info file 2015-03-16 08:26:26 -04:00
MELERIX d3ae19b0a3 Removed more default values from Project64.rdb
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0

Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar 042656d8fa Merge pull request #273 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice 56d39cd3d7 Slightly less broken Indiana Jones VI\AI
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX f1b9859cc3 Removed more default values from Project64.rdb
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1

Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64 2008090ee3 Removed ViRefresh=1500 on RDB
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64 faab4e5103 Removed duplicate Counter Factor 2015-03-11 05:44:36 -03:00
Lithium64 e395d9770e Reverted Sync Audio to 0
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64 fdbb3ebc27 Formatting fixes
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar d5b8e64cd7 Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice b6559e1492 NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice 6646059f5d Re-enabled RSP Audio Signal for Tarzan.
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64 432729509c Updated version and date of RDB
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64 ad4933650a Updated GoodN64 databaseversion
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64 dbc14ca229 Removed Glide64 uCodes
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64 38c485b419 Glide64 fixes for JP version of ISS 2000 2015-03-10 16:05:11 -03:00
AmbientMalice 4bacd1e0b1 For real this time. 2015-03-10 22:48:30 +10:00
AmbientMalice 17675266bd Synch Audio 0 = No. 2015-03-10 22:47:35 +10:00
AmbientMalice 3e6616ffc5 DON'T DECAPITATE HEADERS. 2015-03-10 21:44:22 +10:00
AmbientMalice acbd18500e More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.

Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.

That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.

I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar b4b08772ea Merge pull request #253 from dsx-/master
rdb updates
2015-03-10 07:53:31 +11:00
dsx- 2f279abf19 update nushi duri 2 rdb entry
game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64 96e04d4632 Tarzan formatting fixes 2015-03-09 06:57:12 -03:00
Lithium64 0aa11168b7 Sync Audio typo
The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64 805423623c ISS 2000 fixes
It needs 32bit=No to work

Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx- 6d054b0895 update jeremy mcgrath supercross rdb entry
no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64 145bdf2c27 Audio Signal typo
The correct setting is Audio Signal = Yes

This was breaking several games
2015-03-09 06:23:45 -03:00
dsx- 902df9c97e update stunt racer rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx- 2e89a2b025 update wdc rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx- 7e182a5418 update tamiya racing rdb entry
no texture errors
2015-03-09 16:55:23 +08:00
dsx- 2f1e5cd4ef change derby stallion to compatible
saving now works
2015-03-09 16:52:58 +08:00
zilmar b6341d0b92 Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar f76deada3d Merge pull request #240 from AmbientMalice/patch-5
Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar 51e5151c49 Merge pull request #243 from dsx-/master
changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar 3091d79a20 Merge pull request #245 from Lithium64/patch-3
Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar 8a98506751 Merge pull request #246 from AmbientMalice/patch-4
Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar c5fe5122b8 Merge pull request #247 from AmbientMalice/patch-6
Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
dsx- 55284abe85 kirby 64 rdb changes
graphics work fine with glide64
2015-03-09 01:57:49 +08:00
dsx- ca9dff535a world cup 98 fix reg cache setting
fixed m8
2015-03-09 00:04:25 +08:00
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
AmbientMalice dbbead7389 Fix Resident Evil FMV audio.
This fix isn't quite satisfactory, but with 2200\875, the last 30 seconds or so of the intro have no sound effects, only music. (A bug that could affect other FMVs throughout the game in theory.) 1500\530 has a wee bit of pop and crackle, but the FMVs now work correctly.
2015-03-08 11:26:15 +10:00
AmbientMalice ab5b4d5f83 deleted duplicate Hydro Thunder entry 2015-03-08 11:19:50 +10:00
Lithium64 fdfc5a9909 Biohazard Glide64 fix
AmbientMalice forgot to add the fix for japanese version of Resident Evil 2
2015-03-07 20:00:37 -03:00
Lithium64 df45f47ff9 Resident Evil 2 fix
Changed back RDRAM to 4, if set to 8 will cause resolution issues with Glide64
2015-03-07 19:51:36 -03:00
dsx- ca441e1873 mario no photopi rdb changes
boots with lle graphics
2015-03-08 02:06:59 +08:00
dsx- 8319404852 add top gear rally 2 beta rom 2015-03-08 01:52:39 +08:00
dsx- e55ba1dd1a add top gear hyper bike beta rom 2015-03-08 01:51:45 +08:00
dsx- e2feae6643 change doraemon 3 to compatible
game works now apparently
2015-03-08 01:47:42 +08:00
dsx- a271abb31c change wildwaters to compatible
game works fine
2015-03-08 01:45:01 +08:00
dsx- 136f3aded8 correction to superman prototype good name 2015-03-08 01:39:29 +08:00
dsx- 5ad6a5bd07 change densha de go 64 to compatible
game works now apparently
2015-03-08 01:35:40 +08:00
dsx- 54cf00db07 change dragon sword to compatible
works fine with glide64
2015-03-08 01:28:51 +08:00
dsx- 18c36cb71e world cup 98 rdb changes
game is compatible, just needs reg caching disabled
2015-03-08 00:46:26 +08:00
dsx- 7990e047b1 enable fixed audio for top gear rally
no sound if this is disabled
2015-03-08 00:21:54 +08:00
AmbientMalice 4abe31dadc Enabled fixed audio timing for Rogue Squadron.
I'd accidentally missed this.
2015-03-07 22:52:57 +10:00
AmbientMalice 252a75bd57 Hydro Thunder enable 8MB and new audio timing.
Enabling the expansion pack allows 4 player MP. Was only enabled in US version before.
2015-03-07 22:48:24 +10:00
oddMLan 65109f5749 [RDB] Miscelaneous Conker's BFD fixes
-Disable 32 bit engine for CBFD (E); fixes glitching graphics
-Set VI to 2200 and AI to 500 for smoother gameplay
-Added entry for CBFD Debug Version
-Changed "Conker's Bad Fur Day (ECTS)" to "Conker's Bad Fur Day (U) (ECTS Demo)"
-Added Plugin Notes for CBFD Debug and ECTS
-Make Jabo's D3D config consistent between every version (clear frame, culling, emulate clear, etc...)
2015-03-06 19:43:36 -07:00
unknown 53274f36b5 Cube Demo (PD) has not had any problems since PJ64 1.6. 2015-03-06 19:11:31 -05:00
zilmar 3aa943df9f Merge pull request #231 from cxd4/so_i_herd_u_liek_CD64
speed improvements to "CD64 Memory Test" ROM
2015-03-07 06:56:27 +11:00
unknown bd6997adfb like 1-2 VI/s faster with TLB usage assumed out of the core 2015-03-06 14:14:09 -05:00
unknown ebb2cc340b lol when's the last time these demos were tested? 2015-03-06 13:46:41 -05:00
unknown 9dc163f951 um...C:45 is not an unknown country code? dumb kangaroos. 2015-03-06 13:37:42 -05:00
unknown eca8f95c81 CD64 Memory Test runs fastest with interpreter core.
The Project64 recompiler is mostly to get games running at full speed for playability, but this is not a game, and implementing memory address range prediction in the recompiler to prevent missing the branch weighs would possibly not be worth it for a demo which should run fast enough with the interpreter.
2015-03-06 13:34:41 -05:00
AmbientMalice b2f0f34ac5 MusyX\MORT\Factor 5 sound fixes+misc.
With these changes, games such as RE2 now use Fixed Audio timing with appropriate VI\AI values, and now have near-perfect audio that will no longer bug out randomly, due to low framerates, or when loading save-states. Infernal Machine no longer has crackling audio. San Francisco Rush 2049 seems improved. Rogue Squadron\Naboo have fixed sound. Tarzan, Rugrats, and other games using Factor 5 tech were adjusted. Some ran fine on vanilla settings for some reason.

I disabled "Start Changed" for Naboo and Infernal Machine, since having it enabled causes significant stuttering in some menus.

FYI, MORT is the name of the speech codec used by Factor 5 games.

I decided on VI=2200 and AI=785 for most titles because those values hit a sweet spot between stopping crackle and keeping sound in synch. (Some games were happy with AI=400.) Some further tweaking might provide better results.
2015-03-06 22:50:00 +10:00
AmbientMalice 10f0b8f494 Set CF1 for PAL Infernal Machine. 2015-03-06 16:11:43 +10:00
AmbientMalice c871273ca2 Infernal Machine stability fixes.
Changing to CF1 fixes the jeep handling and some nasty stuttering.
Disabling Fast SP fixed some crashes with recompiler. Also seems to fix environment flicker?
Plus some other tweaks.

The game seems stable on a custom build (with the Factor 5 hack) with CPU recompiler and cxd4 RSP interpreter during testing except for the end of levels, when Indy's Trading Post causes the game to crash without Interpreter. The game appears to be far more stable in PJ64 than mupen64plus, however the game's audio timings are off, and the sound crackles. But I was able to drive Indy's jeep round in circles for 15 minutes without a single lockup.
2015-03-06 14:50:29 +10:00
unknown c2964ac805 Battlezone seems to be compatible, not broken from core. 2015-03-05 11:32:37 -05:00
unknown 02e0ac33d4 CF=1 fixes Battlezone mountains/terrain missing polygons/flickering 2015-03-05 11:31:42 -05:00
AmbientMalice e2389545d2 Fix RE2 depth issues with Glide64 2015-03-05 21:13:15 +10:00
AmbientMalice 380a04f646 Change Infernal Machine to Physical Lookup.
This stops the game generating megabytes of log file within mere seconds.
2015-03-05 14:06:09 +10:00
AmbientMalice 05a47c598a Half-assed fixed Infernal Machine RDB settings. 2015-03-04 22:43:13 +10:00
AmbientMalice a08ac0e934 fixed some regions causing bad rom messages. 2015-03-04 22:42:03 +10:00
AmbientMalice 25ba958f9a Merge pull request #2 from project64/master
test
2015-03-04 22:37:48 +10:00
Lithium64 dc74e4412d Typo fix 2015-03-04 03:49:21 -03:00
Lithium64 82aa2845d2 Little cleanup 2015-03-04 03:47:18 -03:00
Lithium64 0ef3e2d140 Shadow Man (B) fixed
CF = 1
RDRAM = 8
2015-03-04 03:33:28 -03:00
AmbientMalice 63aed2cbc5 Infernal Machine fixes.
Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
2015-03-04 16:08:43 +10:00
AmbientMalice 5db17a6de7 added GoldenEye X 5d beta.
I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice f2d9a444a0 add wonder project j2 english 2015-03-04 09:41:44 +10:00
AmbientMalice d3f5088854 add sin and punishment translation 2015-03-04 09:40:47 +10:00
AmbientMalice 3901bf05fc add superman 64 proto 2015-03-04 09:38:45 +10:00
AmbientMalice 8a98cd4d37 add animal crossing fan translation 2015-03-04 09:36:35 +10:00
no 9f16f2383c renamed out-standing versions for case consistency with the rest 2015-03-03 15:06:39 -05:00
Lithium64 682be04aa6 F1 Racing Championship region fix on glide64.rdb 2015-03-03 04:52:46 -03:00
Lithium64 f2beceb95b Added F1 Racing Championship (U) graphics fixes 2015-03-03 04:50:07 -03:00
Lithium64 6220399702 F1 Racing Championship region fix
This game is from USA
2015-03-03 04:48:07 -03:00
Lithium64 b4eaf18a89 Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering 2015-03-02 17:35:33 -03:00
Lithium64 6390c94a30 Fixed NFL Blitz numbering on glide64 RDB 2015-03-02 17:30:24 -03:00
Lithium64 8ff530acb0 Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2) 2015-03-02 14:23:57 -03:00
dsx- cd1dcdd2fb fix nfl blitz games version numbering 2015-03-02 23:16:11 +08:00
zilmar c23cc7fa4d Merge pull request #183 from Lithium64/patch-3
Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
Lithium64 9861acdc2d Added StarCraft64 (U) (Beta) 2015-03-02 06:01:07 -03:00
Lithium64 a751216a8a Fixed NFL Blitz 2000 (U) (V1.1) name 2015-03-02 05:42:52 -03:00
Lithium64 a06b85b9b0 Added Glover (U) (Beta) on Glide64.rdb 2015-03-02 05:36:32 -03:00
Lithium64 f259377f8d Added Glover 2 regions 2015-03-02 05:25:16 -03:00
Lithium64 f1872f162b Fixed NFL Blitz 2000 name 2015-03-02 05:22:41 -03:00
Lithium64 1ff52a90f3 Reverted region of StarCraft 64 2015-03-01 19:32:29 -03:00
Lithium64 9b41ce7dcf Reverted region of Indiana Jones 2015-03-01 19:31:05 -03:00
Lithium64 76ec1b4ebb Fixed StarCraft 64 (G) (Beta) status 2015-03-01 02:55:12 -03:00
Lithium64 679e4dc3c0 Graphics Fixes on StarCraft 64 games 2015-03-01 01:30:38 -03:00
Lithium64 da6f44862c Fix StarCraft 64 regions 2015-03-01 01:27:53 -03:00
Lithium64 f05fd631ce Graphics fixes for Glover games 2015-03-01 01:23:05 -03:00
Lithium64 661611aa9e Added Glover (U) (Beta) 2015-03-01 01:21:40 -03:00