Change Rainbow 6 to use old buffer swap mode.
I have absolutely no idea why this works. It should be significantly slower. But with this setting, the game no longer chokes and runs rather smoothly.
This commit is contained in:
parent
f6f86f1efc
commit
e306abb427
|
@ -4,7 +4,7 @@
|
|||
// If a crc is not found here, the plugin will ask you
|
||||
// to add it. All these values are in hexadecimal.
|
||||
//
|
||||
// uCodes:
|
||||
// uCodes:ra
|
||||
// -1 - Unknown, display error
|
||||
// 0 - RSP SW 2.0X (Super Mario 64)
|
||||
// 1 - F3DEX 1.XX (Star Fox 64)
|
||||
|
@ -3547,24 +3547,28 @@ Good Name=Tom Clancy's Rainbow Six (E)
|
|||
Internal Name=RAINBOW SIX
|
||||
depthmode=1
|
||||
increase_texrect_edge=1
|
||||
swapmode=0
|
||||
|
||||
[486BF335-034DCC81-C:46]
|
||||
Good Name=Tom Clancy's Rainbow Six (F)
|
||||
Internal Name=RAINBOW SIX
|
||||
depthmode=1
|
||||
increase_texrect_edge=1
|
||||
swapmode=0
|
||||
|
||||
[8D412933-588F64DB-C:44]
|
||||
Good Name=Tom Clancy's Rainbow Six (G)
|
||||
Internal Name=RAINBOW SIX
|
||||
depthmode=1
|
||||
increase_texrect_edge=1
|
||||
swapmode=0
|
||||
|
||||
[392A0C42-B790E77D-C:45]
|
||||
Good Name=Tom Clancy's Rainbow Six (U)
|
||||
Internal Name=RAINBOW SIX
|
||||
depthmode=1
|
||||
increase_texrect_edge=1
|
||||
swapmode=0
|
||||
|
||||
[093F916E-4408B698-C:50]
|
||||
Good Name=Tonic Trouble (E) (M5)
|
||||
|
|
Loading…
Reference in New Issue