Change Rainbow 6 to use old buffer swap mode.

I have absolutely no idea why this works. It should be significantly slower. But with this setting, the game no longer chokes and runs rather smoothly.
This commit is contained in:
AmbientMalice 2016-01-28 12:45:51 +10:00
parent f6f86f1efc
commit e306abb427
1 changed files with 5 additions and 1 deletions

View File

@ -4,7 +4,7 @@
// If a crc is not found here, the plugin will ask you
// to add it. All these values are in hexadecimal.
//
// uCodes:
// uCodes:ra
// -1 - Unknown, display error
// 0 - RSP SW 2.0X (Super Mario 64)
// 1 - F3DEX 1.XX (Star Fox 64)
@ -3547,24 +3547,28 @@ Good Name=Tom Clancy's Rainbow Six (E)
Internal Name=RAINBOW SIX
depthmode=1
increase_texrect_edge=1
swapmode=0
[486BF335-034DCC81-C:46]
Good Name=Tom Clancy's Rainbow Six (F)
Internal Name=RAINBOW SIX
depthmode=1
increase_texrect_edge=1
swapmode=0
[8D412933-588F64DB-C:44]
Good Name=Tom Clancy's Rainbow Six (G)
Internal Name=RAINBOW SIX
depthmode=1
increase_texrect_edge=1
swapmode=0
[392A0C42-B790E77D-C:45]
Good Name=Tom Clancy's Rainbow Six (U)
Internal Name=RAINBOW SIX
depthmode=1
increase_texrect_edge=1
swapmode=0
[093F916E-4408B698-C:50]
Good Name=Tonic Trouble (E) (M5)