zilmar
7a0c017571
[Glide64] Remove mutexProcessDList
2016-01-21 05:55:46 +11:00
zilmar
08c518d38c
[Glide64] Convert wxUint32 to uint32_t
2016-01-21 05:33:48 +11:00
zilmar
0b41fa2e17
[Glide64] Revert some of the indentation in Glide64/Combine.cpp
2016-01-21 05:32:32 +11:00
zilmar
4c203ab042
[Glide64] Remove drawNoFullscreenMessage
2016-01-21 05:27:05 +11:00
zilmar
919a1f9c20
[Glide64] Revert some of the checks in TexCache.cpp
2016-01-21 05:22:45 +11:00
zilmar
9c0a897e57
[Glide64] Fix some of the run time checks
2016-01-21 04:39:18 +11:00
zilmar
2b9cdb12c3
[Glide64] rename fullscreen to GfxInitDone
2016-01-21 04:12:15 +11:00
zilmar
5a4ea8ad1f
[Glide64] Code cleanup of ucode06.h
2016-01-20 21:01:42 +11:00
zilmar
6bf2738632
[Glide64] Code Cleanup of Glide64/rdp.cpp
2016-01-20 21:00:58 +11:00
zilmar
ce870d82e5
[Glide64] Code Cleanup of TexCache.cpp
2016-01-20 21:00:15 +11:00
zilmar
a2747bb9d1
[Glide64] Code cleanup of Glide64/Util.cpp
2016-01-20 20:59:35 +11:00
zilmar
26122a337d
[Glide64[ Code clean up of TexBuffer.cpp
2016-01-20 20:43:44 +11:00
zilmar
8b220f06bc
[Project64] Code cleanup of Glide64/Combine.cpp
2016-01-20 20:14:28 +11:00
zilmar
6f71a37da5
[Glide64] Add Gfx_1.3.h to the project
2016-01-20 19:40:01 +11:00
zilmar
5fffda4115
[Glide64] Cleanup Config.cpp
2016-01-20 19:39:07 +11:00
zilmar
6d74a71bd1
[Glide64] Cleanup Gfx_1.3.h
2016-01-20 19:37:38 +11:00
zilmar
28f0dd7388
[Glide64] Auto code cleanup Glide64/Main.cpp
2016-01-20 17:29:27 +11:00
zilmar
3a980f18d6
[Project64] rename wxUint16 to uint16_t
2016-01-20 17:26:07 +11:00
zilmar
d1bcbde69a
[Project64] Rename wxUint8 to uint8_t
2016-01-20 17:17:45 +11:00
zilmar
dae0c8827c
[Project64] Convert wxUint32 to uint32_t
2016-01-20 17:14:48 +11:00
zilmar
3406831a49
[Project64] Make sure Common is in uppercase
2016-01-20 17:09:05 +11:00
AmbientMalice
cf80a16ac8
Disable texture filtering hotkey.
...
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
Julio C. Rocha
7b2421884e
Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files.
2015-12-07 21:15:53 -08:00
no
757c7c35c6
[Glide64] fixed wrong include paths for case-sensitivity
2015-12-04 16:26:58 -05:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
unknown
23b900f475
[Glide64] Remove wxWidgets types from "winlnxdefs.h".
2015-11-24 10:37:22 -05:00
unknown
4b163136be
[Glide64] Substitute `uint8_t' for `wxUint8' in "rdp.h".
2015-11-24 10:20:49 -05:00
unknown
b509b99a67
[Glide64] Substitute `uint16_t' for `wxUint16' in "rdp.h".
2015-11-24 10:18:22 -05:00
unknown
51800102ab
[Glide64] Substitute `uint32_t' for `wxUint32' in "rdp.h".
2015-11-24 10:16:26 -05:00
unknown
8354249a4b
[Glide64] fixed DllMain conflict against <winbase.h> prototype
2015-10-27 23:11:31 -04:00
unknown
3f15e07562
[Glide64] fixed a pre-processor macro language collision
2015-10-27 22:26:28 -04:00
unknown
102a8f650b
Do not rely on dynamic-width `long long` type; use int64_t.
2015-10-27 19:30:33 -04:00
unknown
f0fcd058da
Get rid of in-line assembly in idiv16().
...
This cannot work with MinGW -masm=intel, only -masm=att.
2015-10-27 19:28:55 -04:00
Julio C. Rocha
7f5ed2313c
Makes Debug|x64 build cleanly.
2015-10-24 03:45:06 -07:00
unknown
d27e6b119c
Evade the SDL dependency for WIN32/WIN64 builds.
2015-10-22 17:01:48 -04:00
unknown
6d5ee9d562
Move the if-else copies of SDL_Delay() outside if-else.
2015-10-22 16:59:19 -04:00
zilmar
905a0ad2fe
[Glide64] Change SetWindowLong to SetWindowLongPtr
2015-10-21 07:59:19 +11:00
zilmar
57cf720392
[Glide64] Sync texture code
2015-10-21 07:49:29 +11:00
zilmar
11ebb4e761
[Glide64] Disable asm in 64bit
2015-10-20 10:15:32 +11:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
5582d83eec
[Wx Widget] wxWidgets-2.8.12 code now compiles, still need to fix up linking
2015-10-19 08:09:49 +11:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
dd1c306d16
[Glide64] Remove asm from TextConv.h
2015-10-14 11:38:47 +11:00
zilmar
3d52a163cd
[Glide64] remove unused old code
...
bccb190988
2015-10-14 11:30:47 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
...
e110f50489
2015-10-14 10:47:09 +11:00
zilmar
ecb9363862
[Glide64] Add include math.h
2015-10-14 10:29:13 +11:00
zilmar
b7d402aacf
[Glide64] Subscreen delay fix for zelda OoT
...
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
...
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
8bc33bc4d9
[Glide64] Reduce GCC specific code
...
21344deaee
2015-10-14 09:50:35 +11:00
zilmar
bdc85ddbb7
[Glide64] Convert to c implementation for functions like mirror32bS
2015-10-13 16:44:16 +11:00
zilmar
48554d2ad0
[Glide64] Move the code out of texture.asm.cpp
2015-10-13 15:54:52 +11:00
zilmar
d7a19c265f
[Glide64] fixed compiler warnings
...
794226a274
2015-10-13 08:12:16 +11:00
zilmar
6e810ef559
[Glide64] Sync Glide64/DepthBufferRender.cpp
2015-10-12 10:13:19 +11:00
zilmar
5ff5ff0b12
[Glide64] Remove FixedPoint.asm.cpp
2015-10-12 07:21:56 +11:00
zilmar
5e06520cb5
from fixed warnings and errors in vs2012
...
56f2b7ef85
2015-10-12 07:17:01 +11:00
zilmar
3d002e831f
Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
...
be0a027273
2015-10-12 07:08:12 +11:00
zilmar
32c64b3d54
[Glide64] Add C conversion of MiClWr16b assembler functions
...
577ab74dd8
2015-10-12 06:56:45 +11:00
zilmar
70532a6503
[Glide64] Change LoadNone function params to one line
2015-10-11 21:13:57 +11:00
zilmar
bca97d42aa
[Glide64] Remove unused variables
...
4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar
7d43d10dd5
[Glide64] These buffers can overlap, so memmove() must be used instead of memcp…
...
48e20bc799 (diff-4a633600241920557d6c8b6d96dfb363R298)
2015-10-11 20:54:30 +11:00
zilmar
1dd25b2063
Rewrite MulMatricesC in a more auto-vectorizable way.
...
c5998a531b
2015-10-10 23:23:26 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
...
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar
d0f45f17ab
[glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
...
e110f50489
2015-10-09 16:18:09 +11:00
zilmar
1203155d37
[Glide64] Remove unused config/Internalization
2015-10-09 16:16:38 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
...
a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar
549e2f78fb
[Glide64] Other cleanups like changing __WINDOWS__ to WIN32
2015-10-09 14:36:30 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
08f155a2b3
[Glide64] Remove usage of glide64 flags
2015-10-09 14:34:09 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
...
652449370b
2015-10-09 14:33:40 +11:00
zilmar
92ca976663
[Glide64] Remove flag images
...
2ac49117f1
2015-10-09 14:33:29 +11:00
zilmar
9d35f6cf23
[Glide64] Remove the broken build-scripts/workspaces
...
58d74825f4
2015-10-09 14:33:16 +11:00
zilmar
93e529cc89
[Glide64] Remove help documentation out of source dir
2015-10-09 14:33:04 +11:00
AmbientMalice
c43ff2a0f1
Disable software depth buffer globally.
2015-10-02 16:25:18 +08:00
zilmar
e952f9c32b
Merge pull request #503 from cxd4/hhhhhhhhhhhhhhhhhhh
...
[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-09-30 11:00:04 +10:00
Julio C. Rocha
e178ec96fc
Merge ..\zilmar into PropertySheetsTemp
2015-09-23 20:06:48 -07:00
zilmar
b4d58cfb17
Set VERSION_BUILD to 9999
2015-09-13 17:28:02 +10:00
Julio C. Rocha
02e6cf2697
Added PropertySheets folder to project.
2015-07-15 04:47:41 -07:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
...
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
AmbientMalice
c73a5fef2d
Copy V8 combiner from GLideN64 to Glide64.
...
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
zilmar
debcb502a0
Merge pull request #506 from cxd4/kkkkkkkkkkkk
...
Convince JunielKatarn to stop making crappy reports.
2015-06-19 16:01:02 +10:00
unknown
08771484d5
No need to go through C language barriers since inline asm is gone.
2015-06-18 23:23:12 -04:00
unknown
9631ed66ed
[PJGlide64] imul16: no need for inline asm here
2015-06-18 21:45:57 -04:00
unknown
6e675e4c28
[PJGlide64] TransformVector C is better than TransformVectorSSE.
2015-06-18 20:29:15 -04:00
unknown
16e86a2193
[PJGlide64] imul14: no need for inline asm here
2015-06-18 20:23:06 -04:00
zilmar
bc78316504
Clean up some of the 64bit projects
2015-05-22 06:07:24 +10:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
...
Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
zilmar
6bd7f7ccab
[Glide64] 2.0.0.5
2015-03-29 18:56:18 +11:00
zilmar
3a9c552450
Merge pull request #305 from cxd4/wow_such_depth_very_buffer_much_frame_professor_zilmar_will_cry
...
standardize exception-prone x86 behavior to normal C division
2015-03-24 15:10:47 +11:00
unknown
aede9e2eaf
use functions to free cache space & smaller DLL (finished)
2015-03-23 19:38:32 -04:00
unknown
5387b9354d
use functions to free cache space & smaller DLL (Data_DWORD_Game)
2015-03-23 18:53:53 -04:00
unknown
2e1dab501c
use functions to free cache space & smaller DLL (Data_DWORD_General)
2015-03-23 18:43:41 -04:00
unknown
f48cbd1756
express `stipple_pattern` as 32-bit hex storage rather than decimal
2015-03-23 16:19:00 -04:00
unknown
f6966f5e95
no moar lulz :(
2015-03-23 16:11:50 -04:00
AmbientMalice
34d21f2a26
Enable FB and Soft Depth for Glide64.
...
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
unknown
f82699c378
standardize exception-prone x86 behavior to normal C division
2015-03-23 01:20:23 -04:00
unknown
822de92789
line break consistency fix: ucode06.h
2015-03-11 17:17:16 -04:00
unknown
63c4ad0182
line break consistency fix: ucode00.h
2015-03-11 17:16:40 -04:00
unknown
56dfb581ed
line break consistency fix: rdp.h
2015-03-11 17:16:16 -04:00
unknown
42de60ca44
line break consistency fix: Util.cpp
2015-03-11 17:15:42 -04:00
unknown
3bf2ac641b
line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!)
2015-03-11 17:14:21 -04:00
unknown
dbf981697e
line break consistency fix: Debugger.cpp
2015-03-11 17:13:15 -04:00
unknown
24d86ab329
line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS)
2015-03-11 17:12:49 -04:00
zilmar
080f7dfc17
Update version Number:
...
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
unknown
151ddf288d
guess Glide64 in VS2013 linker needed fix in Release, not just Debug
...
warning MSB8030: The linker switch "Minimum Required Version" requires "SubSystem" to be set. Without "SubSystem", the "Minimum Required Version" would not be passed to linker and could prevent to the output binary from running on older Operating Systems.
2015-03-07 17:28:46 -05:00
unknown
b5604955d2
move OpenGL error flag state debugging from Glide64 to Glitch64
...
Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
unknown
f0d8810cc9
fix VS2013 linker warning about setting subsystem ver w/o a platform
2015-03-07 15:53:26 -05:00
unknown
a80fe0674f
should be able to debug OpenGL failures #ifndef _DEBUG now
2015-03-07 15:51:02 -05:00
Frank-74
30039150ec
Fix Glide About/Config crash and memory leaks
...
No more memory leaks, and no more crashing.
2015-03-06 09:25:37 +00:00
Frank-74
23833f2b82
Glide Config/About dialog memory leak fix?
...
I'm still getting this one. Haven't a clue about it.
>Order, Source File, Line Number, Mem Size
4332,Unknown, 0, 64
2015-03-04 10:51:00 +00:00
zilmar
f5b58e17a1
Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
...
Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
unknown
cd2f90f35f
forgot to hit Ctrl+S to save latter half of the previous commit
2015-03-02 15:58:08 -05:00
unknown
a015fdc089
fixed legacy function input names if not compiling on Windows
2015-03-02 15:48:35 -05:00
unknown
fc16d51525
Propose to always check for GL errors before each vertical interrupt.
2015-03-02 15:25:00 -05:00
unknown
c2d08d61dc
new function for debugging OpenGL state machine faults in Glitch64
2015-03-02 15:23:26 -05:00
unknown
e97389560b
now able to parse ROM header's game title as ASCII data again
2015-03-01 22:57:14 -05:00
unknown
0ab6c15f05
Load null bytes as whitespace.
...
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64 " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces. Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown
16117e0e4c
Load non-printable or non-ASCII characters as '?'.
2015-03-01 22:52:51 -05:00
Frank-74
b4535ccaf8
Glide64 RomOpen, use UTF8 for RomName string
...
Reverted 8e912cb
, and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar
8e912cb229
fix assert on converting internal name from ANSI to wchar
2015-02-27 10:09:30 +11:00
zilmar
e51ec31e65
Update versions
...
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Emmet Young
783f2d0668
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL
2015-02-22 00:45:00 +11:00
zilmar
662e3efa27
Update project settings for visual studio 2013
2015-02-20 20:09:05 +11:00
zilmar
436888dd6b
Update version numbers and create a package zip
2015-02-19 19:03:33 +11:00
zilmar
5a288052b8
fix version string include
2015-02-18 07:47:41 +11:00
Emmet Young
4a8986d416
Hopefully add correct files for Visual Studio 2008
2015-02-17 21:07:15 +11:00
Emmet Young
d38de99bfa
Make glide64's version info reference from version.h
2015-02-17 20:56:34 +11:00
unknown
d0c7798e08
removed unnecessary MFC dependencies from RCs
2015-02-13 12:09:02 -05:00
unknown
c09e04e7fa
(Glide64) ammend previous fixes to treat undefined cases as errors
2015-02-04 15:44:56 -05:00
unknown
db259a3717
(Glide64) forgot to enable also a separate ERROR logging macro
2015-02-04 15:28:26 -05:00
unknown
61fd3b74b1
(Glide64) #define RDP_LOGGING when compiling in Debug mode
2015-02-04 14:03:27 -05:00
zilmar
b10487ee07
Merge branch 'master' of https://github.com/project64/project64
2015-02-02 17:12:09 +11:00
unknown
59eadfe83a
(Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
...
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown
3d66a3540d
(Glide64) None of the TexLoad.h::LoadNone parameters were ever used.
2015-02-01 12:54:28 -05:00
unknown
9a1aef0fd6
sorry, don't work well with hunger
2015-02-01 12:53:32 -05:00
unknown
7e20dd8d0c
(Glide64) fixed tmu initialization warning by staticizing TMU elements
2015-02-01 12:47:09 -05:00
unknown
fd60328549
(Glide64) fixed remaining unused function parameter name warnings
2015-02-01 12:42:34 -05:00
unknown
b372464eb0
(Glide64) fixed remaining ucode variable/ptr initialization warnings
2015-02-01 12:35:55 -05:00
unknown
edef61831e
(Glide64) fixed RDP command buffer halfword implicit sign warnings
2015-02-01 12:23:11 -05:00
unknown
b6d7e6fdae
(Glide64) now debugging possibly uninitialized combiner mode
2015-02-01 11:22:02 -05:00
unknown
a6effdee02
(Glide64) Debug invalid switch cases to fix initialization warnings.
2015-02-01 11:09:05 -05:00
unknown
ce939718d8
(Glide64) mudlord forgot to remove the now unused GL proc name strings.
2015-02-01 10:47:29 -05:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
5998612f20
Glide64: 2.0.0.1
2013-04-28 16:23:36 +10:00
zilmar
462d86b04f
Glide64: 2.0.0.1
2013-04-28 16:07:27 +10:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
mudlord
ba4610be61
fixed unitialized glide functions.
...
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar
f2cfea497d
Glide64: 2.0.0.0
2013-04-26 20:14:20 +10:00
zilmar
87f96afeee
GlideHQ: fix up to not use boost
2013-04-26 19:31:09 +10:00