Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
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@ -15901,7 +15901,11 @@ void CombineBlender ()
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}
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A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE);
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break;
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case 0x5000: /* Vigilante 8 explosions */
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A_BLEND (GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_SRC_ALPHA);
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break;
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default:
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A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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}
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