[Glide64] Remove FixedPoint.asm.cpp
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@ -85,9 +85,35 @@ static int right_height, left_height;
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static int right_x, right_dxdy, left_x, left_dxdy;
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static int left_z, left_dzdy;
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extern int imul16(int x, int y);
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extern int imul14(int x, int y);
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extern int idiv16(int x, int y);
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int imul16(int x, int y)
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{
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int64_t result;
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const int64_t m = (int64_t)(x);
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const int64_t n = (int64_t)(y);
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result = (m * n) >> 16;
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return (int)(result);
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}
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int imul14(int x, int y)
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{
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int64_t result;
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const int64_t m = (int64_t)(x);
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const int64_t n = (int64_t)(y);
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result = (m * n) >> 14;
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return (int)(result);
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}
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int idiv16(int x, int y)
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{
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int64_t result;
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const int64_t m = (int64_t)(x);
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const int64_t n = (int64_t)(y);
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result = (m << 16) / n;
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return (int)(result);
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}
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__inline int iceil(int x)
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{
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@ -1,72 +0,0 @@
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/****************************************************************
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;
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; Glide64 - Glide Plugin for Nintendo 64 emulators
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; Project started on December 29th, 2001
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;
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; Authors:
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; Dave2001, original author, founded the project in 2001, left it in 2002
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; Gugaman, joined the project in 2002, left it in 2002
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; Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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; Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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;
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;****************************************************************
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;
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; To modify Glide64:
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; * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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; * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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;
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;****************************************************************/
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#if defined(_MSC_VER) && !defined(_STDINT)
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typedef signed __int64 int64_t;
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#else
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#include <stdint.h>
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#endif
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int imul14(int x, int y)
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{
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int64_t result;
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const int64_t m = (int64_t)(x);
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const int64_t n = (int64_t)(y);
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result = (m * n) >> 14;
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return (int)(result);
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}
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int imul16(int x, int y)
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{
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int64_t result;
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const int64_t m = (int64_t)(x);
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const int64_t n = (int64_t)(y);
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result = (m * n) >> 16;
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return (int)(result);
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}
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int idiv16(int x, int y)
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{
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int64_t result;
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const int64_t m = (int64_t)(x);
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const int64_t n = (int64_t)(y);
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result = (m << 16) / n;
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return (int)(result);
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}
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@ -90,6 +90,7 @@ the plugin
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#include <stddef.h> // offsetof
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#include <glide.h>
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#include <Common/MemTest.h>
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#include <Common/stdtypes.h>
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#include <settings/Settings.h>
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#include "GlideExtensions.h"
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#include "rdp.h"
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@ -199,11 +199,11 @@
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>
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</File>
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<File
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RelativePath="Version.h"
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RelativePath="ucodeFB.h"
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>
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</File>
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<File
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RelativePath="ucodeFB.h"
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RelativePath="Version.h"
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>
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</File>
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</Filter>
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@ -396,10 +396,6 @@
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RelativePath="FBtoScreen.h"
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>
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</File>
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<File
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RelativePath=".\FixedPoint.asm.cpp"
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>
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</File>
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<File
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RelativePath="Gfx #1.3.h"
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>
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