[Glide64] Remove the broken build-scripts/workspaces

58d74825f4
This commit is contained in:
zilmar 2015-10-09 10:10:26 +11:00
parent 93e529cc89
commit 9d35f6cf23
5 changed files with 0 additions and 599 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Glide64" />
<Option makefile="Makefile.gcc" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="Config/;Texture/;Ucode/;Resources/;" />
<Build>
<Target title="Debug">
<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
<Option working_dir="../Plugin" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="gcc" />
<Option host_application="mupen64plus" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
</Compiler>
<MakeCommands>
<Build command="$make -f $makefile " />
<CompileFile command="" />
<Clean command="" />
<DistClean command="" />
</MakeCommands>
</Target>
<Target title="Release">
<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
<Option working_dir="../Plugin" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DBUILD_DLL" />
<Add directory="../inc" />
<Add directory="$(WXDIR)/include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="../" />
<Add directory="../lib" />
<Add directory="$(WXDIR)/lib/gcc_lib" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="`wx-config --cppflags`" />
<Add option="-fexceptions" />
<Add option="-fPIC" />
<Add option="-D__unix__" />
<Add directory="../inc" />
</Compiler>
<Linker>
<Add option="`wx-config --libs`" />
<Add option="-lglide3x" />
<Add option="../3dmathSIMD.o" />
<Add option="../FixedPoint.o" />
<Add option="../Texture.o" />
<Add directory="../lib" />
</Linker>
<Unit filename="../3dmath.cpp" />
<Unit filename="../3dmath.h" />
<Unit filename="../CRC.cpp">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../CRC.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../Combine.cpp" />
<Unit filename="../Combine.h" />
<Unit filename="../Config.cpp">
<Option virtualFolder="Config/" />
</Unit>
<Unit filename="../Config.h">
<Option virtualFolder="Config/" />
</Unit>
<Unit filename="../Debugger.cpp" />
<Unit filename="../Debugger.h" />
<Unit filename="../DepthBufferRender.cpp" />
<Unit filename="../DepthBufferRender.h" />
<Unit filename="../Ext_TxFilter.cpp" />
<Unit filename="../Ext_TxFilter.h" />
<Unit filename="../FBtoScreen.cpp" />
<Unit filename="../FBtoScreen.h" />
<Unit filename="../Gfx #1.3.h" />
<Unit filename="../GlideExtensions.h" />
<Unit filename="../Keys.cpp" />
<Unit filename="../Keys.h" />
<Unit filename="../Main.cpp" />
<Unit filename="../MiClWr16b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../MiClWr32b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../MiClWr8b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexBuffer.cpp" />
<Unit filename="../TexBuffer.h" />
<Unit filename="../TexCache.cpp">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexCache.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexConv.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexLoad.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexLoad16b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexLoad32b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexLoad4b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexLoad8b.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexMod.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../TexModCI.h">
<Option virtualFolder="Texture/" />
</Unit>
<Unit filename="../Util.cpp" />
<Unit filename="../Util.h" />
<Unit filename="../australia.xpm" />
<Unit filename="../brazil.xpm" />
<Unit filename="../c32.mac" />
<Unit filename="../cursor.h" />
<Unit filename="../font.h" />
<Unit filename="../france.xpm" />
<Unit filename="../japan.xpm" />
<Unit filename="../logo.xpm" />
<Unit filename="../main.h" />
<Unit filename="../rdp.cpp" />
<Unit filename="../rdp.h" />
<Unit filename="../russia.xpm" />
<Unit filename="../turbo3D.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode00.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode01.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode02.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode03.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode04.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode05.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode06.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode07.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode08.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode09.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucode09rdp.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../ucodeFB.h">
<Option virtualFolder="Ucode/" />
</Unit>
<Unit filename="../usa.xpm" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,189 +0,0 @@
# This MUST be processed by GNU make
#
# Glide64 Makefile
# Version: 1.0
#
# this is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# this is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with GNU Make; see the file COPYING. If not, write to
# the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
#
#
# Available options:
#
# Environment variables:
# DEBUG=1 enable debugging checks and messages
# default = no
#
# Environment variables:
#
# Targets:
# all: build dynamic module
# clean: remove object files
# realclean: remove all generated files
#
#
# Requirements:
#
# Compiler:
# GCC 4.2
#
# Libraries:
# glide3x - build Glitch64 first, copy the result dll to 'lib' folder
# wx-widgets 2.8 (http://www.wxwidgets.org)
#
#
# GCC does not have SEH (structured exception handling)
#
.PHONY: all clean realclean ostype
OS=$(shell uname)
ifeq ($(findstring MINGW,$(OS)),MINGW)
OS := WINDOWS
endif
ifeq ($(findstring CYGWIN,$(OS)),CYGWIN)
OS=WINDOWS
endif
ifeq ($(findstring WINNT,$(OS)),WINNT)
OS=WINDOWS
endif
ifeq ($(OS),Darwin)
OS=MACOSX
endif
ifeq ($(OS), WINDOWS)
DLLNAME = Glide64.dll
else
DLLNAME = Glide64.so
endif
EXT_INC = ./inc
EXT_LIB = ./lib
CC = g++
STRIP = strip
CFLAGS = -DBUILDING_DLL=1 -fexceptions
LDLIBS = -L"." -L"lib" `wx-config --libs`
ifeq ($(OS), Linux)
CC += -V 4.2
LDFLAGS = -shared -lstdc++
CFLAGS += -D__unix__
LDLIBS += $(EXT_LIB)/glide3x.so
endif
ifeq ($(OS), MACOSX)
LDFLAGS = -dynamiclib -lstdc++
CFLAGS += -D__unix__ -Dmacintosh
LDLIBS += $(EXT_LIB)/glide3x.dylib
endif
ifeq ($(OS), WINDOWS)
LDFLAGS = -shared -mwindows
CFLAGS += -D__WIN32__ -DWIN32 -D_WIN32
LDLIBS += $(EXT_LIB)/glide3x.lib
endif
CFLAGS += -ffast-math -funroll-loops
#CFLAGS += -fexpensive-optimizations -march=k6
CFLAGS += -I. -I$(EXT_INC) `wx-config --cppflags`
ifdef DEBUG
CFLAGS += -g -DDEBUG
endif
LD = g++
AS = nasm
ifeq ($(OS), Linux)
ASFLAGS = -O6 -felf -D__linux__
ASM_OBJ = \
3dmathSIMD.o \
FixedPoint.o \
Texture.o
else
ifeq ($(OS), MACOSX)
ASFLAGS = -O6 -fmacho --prefix _
ASM_OBJ = \
3dmathSIMD.o \
FixedPoint.o \
Texture.o
else
ifeq ($(OS), WINDOWS)
ASFLAGS = -O6 -fwin32 -D__WIN32__ --prefix _
ASM_OBJ = \
3dmathSIMD.obj \
FixedPoint.obj \
Texture.obj
endif
endif
endif
RM = rm
SOURCES = \
3dmath.cpp \
Combine.cpp \
Config.cpp \
CRC.cpp \
Debugger.cpp \
DepthBufferRender.cpp \
Ext_TxFilter.cpp \
FBtoScreen.cpp \
Main.cpp \
Keys.cpp \
rdp.cpp \
TexBuffer.cpp \
TexCache.cpp \
Util.cpp
OBJECTS = $(SOURCES:.cpp=.o)
.cpp.o:
$(CC) -o $@ $(CFLAGS) -c $<
all: $(DLLNAME)
$(DLLNAME): $(OBJECTS) $(ASM_OBJ)
$(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS)
ifeq ($(OS), Linux)
$(STRIP) $@
endif
ifneq ($(OS), WINDOWS)
3dmathSIMD.o: 3dmathSIMD.asm
$(AS) -o $@ $(ASFLAGS) $<
FixedPoint.o: FixedPoint.asm
$(AS) -o $@ $(ASFLAGS) $<
Texture.o: Texture.asm
$(AS) -o $@ $(ASFLAGS) $<
else
3dmathSIMD.obj: 3dmathSIMD.asm
$(AS) -o $@ $(ASFLAGS) $<
FixedPoint.obj: FixedPoint.asm
$(AS) -o $@ $(ASFLAGS) $<
Texture.obj: Texture.asm
$(AS) -o $@ $(ASFLAGS) $<
endif
clean:
-$(RM) *.o
realclean: clean
-$(RM) $(DLLNAME)
ostype:
echo $(OS)
-include depend

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nasm.exe -o lib\Texture.obj -O6 -fwin32 -D__WIN32__ --prefix _ Texture.asm
nasm.exe -o lib\FixedPoint.obj -O6 -fwin32 -D__WIN32__ --prefix _ FixedPoint.asm
nasm.exe -o lib\3dmathSIMD.obj -O6 -fwin32 -D__WIN32__ --prefix _ 3dmathSIMD.asm

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@ -1,75 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Glitch64" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
<Add directory="..\inc" />
</Compiler>
<Linker>
<Add library="user32" />
<Add directory="..\lib" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
<Add option="-DGLIDE3X_EXPORTS" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="user32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DWIN32" />
<Add option="-DWINDOWS" />
<Add option="-D_USRDLL" />
<Add option="-DGLIDEXPORT" />
<Add directory="..\inc" />
</Compiler>
<Linker>
<Add option="-lopengl32" />
<Add option="-lglu32" />
<Add option="-lgdi32" />
<Add option="-ldxguid" />
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add directory="..\lib" />
</Linker>
<Unit filename="..\3dfx-mangling.h" />
<Unit filename="..\combiner.cpp" />
<Unit filename="..\geometry.cpp" />
<Unit filename="..\main.cpp" />
<Unit filename="..\main.h" />
<Unit filename="..\textures.cpp" />
<Unit filename="..\vram.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,134 +0,0 @@
# This MUST be processed by GNU make
#
# Glitch64 Makefile
# Version: 1.0
#
# this is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# this is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with GNU Make; see the file COPYING. If not, write to
# the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
#
#
# Available options:
#
# Environment variables:
# DEBUG=1 enable debugging checks and messages
# default = no
#
# Environment variables:
#
# Targets:
# all: build dynamic module
# clean: remove object files
# realclean: remove all generated files
#
#
# Requirements:
#
# Compiler:
# GCC 4.2
#
# Libraries:
# SDL 1.2 (http://www.libsdl.org)
#
.PHONY: all clean realclean
OS=$(shell uname)
ifeq ($(findstring MINGW,$(OS)),MINGW)
OS := WINDOWS
endif
ifeq ($(findstring CYGWIN,$(OS)),CYGWIN)
OS=WINDOWS
endif
ifeq ($(findstring WINNT,$(OS)),WINNT)
OS=WINDOWS
endif
ifeq ($(OS),Darwin)
OS=MACOSX
endif
ifeq ($(OS), WINDOWS)
DLLNAME = glide3x.dll
else
ifeq ($(OS), MACOSX)
DLLNAME = glide3x.dylib
else
DLLNAME = glide3x.so
endif
endif
EXT_INC = ./inc
EXT_LIB = ./lib
CC = g++
STRIP = strip
CFLAGS = -DBUILDING_DLL=1 -fexceptions
ifeq ($(OS), Linux)
LDFLAGS = -shared -lstdc++
CFLAGS += -D__unix__
endif
ifeq ($(OS), MACOSX)
LDFLAGS = -dynamiclib -lstdc++
CFLAGS += -D__unix__ -Dmacintosh
endif
ifeq ($(OS), WINDOWS)
LDFLAGS = -shared -mwindows
CFLAGS += -D__WIN32__ -DWIN32 -D_WIN32
endif
CFLAGS += -ffast-math -funroll-loops
CFLAGS += -I. -I$(EXT_INC) `sdl-config --cflags`
ifdef DEBUG
CFLAGS += -g -DDEBUG
endif
LD = g++
LDFLAGS2 = --out-implib=libglide3x.a
LDLIBS = -L"." -L"lib" `sdl-config --libs`
ifeq ($(OS), MACOSX)
LDLIBS += -framework OpenGL -framework GLUT
endif
RM = rm
SOURCES = \
combiner.cpp \
geometry.cpp \
main.cpp \
textures.cpp \
vram.cpp
OBJECTS = $(SOURCES:.cpp=.o)
.cpp.o:
$(CC) -o $@ $(CFLAGS) -c $<
all: $(DLLNAME)
$(DLLNAME): $(OBJECTS)
$(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS) --out-implib=libglide3x.a
ifeq ($(OS), Linux)
$(STRIP) $@
endif
clean:
-$(RM) *.o
realclean: clean
-$(RM) $(DLLNAME)
-include depend