[Glide64] Substitute `uint32_t' for `wxUint32' in "rdp.h".
This commit is contained in:
parent
06dfc4eb94
commit
51800102ab
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@ -40,9 +40,11 @@
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#ifndef RDP_H
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#define RDP_H
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#include <Common/stdtypes.h>
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extern char out_buf[2048];
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extern wxUint32 frame_count; // frame counter
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extern uint32_t frame_count; // frame counter
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//GlideHQ support
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#define TEXTURE_FILTER
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@ -130,7 +132,7 @@ typedef struct
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float w;
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wxUint16 flags;
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wxUint8 b; // These values are arranged like this so that *(wxUint32*)(VERTEX+?) is
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wxUint8 b; // These values are arranged like this so that *(uint32_t*)(VERTEX+?) is
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wxUint8 g; // ARGB format that glide can use.
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wxUint8 r;
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wxUint8 a;
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@ -144,9 +146,9 @@ typedef struct
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wxUint8 not_zclipped;
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wxUint8 screen_translated;
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wxUint8 uv_scaled;
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wxUint32 uv_calculated; // like crc
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wxUint32 shade_mod;
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wxUint32 color_backup;
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uint32_t uv_calculated; // like crc
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uint32_t shade_mod;
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uint32_t color_backup;
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float ou, ov;
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@ -156,17 +158,17 @@ typedef struct
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// Clipping (scissors)
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typedef struct {
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wxUint32 ul_x;
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wxUint32 ul_y;
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wxUint32 lr_x;
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wxUint32 lr_y;
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uint32_t ul_x;
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uint32_t ul_y;
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uint32_t lr_x;
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uint32_t lr_y;
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} SCISSOR;
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#ifdef TEXTURE_FILTER
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extern wxUint32 texfltr[];
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extern wxUint32 texenht[];
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extern wxUint32 texcmpr[];
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extern wxUint32 texhirs[];
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extern uint32_t texfltr[];
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extern uint32_t texenht[];
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extern uint32_t texcmpr[];
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extern uint32_t texhirs[];
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typedef struct {
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wxUint16 tile_ul_s;
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@ -175,7 +177,7 @@ typedef struct {
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wxUint16 tile_height;
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wxUint16 tex_width;
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wxUint16 tex_size;
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wxUint32 dxt;
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uint32_t dxt;
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} LOAD_TILE_INFO;
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#endif
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@ -191,9 +193,9 @@ extern SCREEN_SHOT_FORMAT ScreenShotFormats[];
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typedef struct {
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int card_id;
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wxUint32 res_x, scr_res_x;
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wxUint32 res_y, scr_res_y;
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wxUint32 res_data, res_data_org;
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uint32_t res_x, scr_res_x;
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uint32_t res_y, scr_res_y;
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uint32_t res_data, res_data_org;
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int advanced_options;
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int texenh_options;
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@ -232,7 +234,7 @@ typedef struct {
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#define fb_hwfbe_enabled ((settings.frame_buffer&(fb_emulation|fb_hwfbe))==(fb_emulation|fb_hwfbe))
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#define fb_depth_render_enabled ((settings.frame_buffer&fb_depth_render)>0)
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wxUint32 frame_buffer;
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uint32_t frame_buffer;
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enum FBCRCMODE {
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fbcrcNone = 0,
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fbcrcFast = 1,
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@ -287,7 +289,7 @@ typedef struct {
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int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect
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int texture_correction; // enable perspective texture correction emulation. is on by default
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int stipple_mode; //used for dithered alpha emulation
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wxUint32 stipple_pattern; //used for dithered alpha emulation
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uint32_t stipple_pattern; //used for dithered alpha emulation
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int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games
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int force_quad3d; //force 0xb5 command to be quad, not line 3d
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int clip_zmin; //enable near z clipping
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@ -331,7 +333,7 @@ typedef struct {
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#define hack_Yoshi (1<<27) //Yoshi Story
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#define hack_Zelda (1<<28) //zeldas hacks
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#define hack_OoT (1<<29) //zelda OoT hacks
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wxUint32 hacks;
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uint32_t hacks;
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//wrapper settings
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int wrpResolution;
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@ -362,9 +364,9 @@ typedef struct
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FxU32 *gamma_table_r;
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FxU32 *gamma_table_g;
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FxU32 *gamma_table_b;
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wxUint32 tmem_ptr[MAX_TMU];
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wxUint32 tex_min_addr[MAX_TMU];
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wxUint32 tex_max_addr[MAX_TMU];
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uint32_t tmem_ptr[MAX_TMU];
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uint32_t tex_min_addr[MAX_TMU];
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uint32_t tex_max_addr[MAX_TMU];
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} VOODOO;
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// This structure is what is passed in by rdp:settextureimage
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@ -372,7 +374,7 @@ typedef struct {
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wxUint8 format; // format: ARGB, IA, ...
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wxUint8 size; // size: 4,8,16, or 32 bit
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wxUint16 width; // used in settextureimage
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wxUint32 addr; // address in RDRAM to load the texture from
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uint32_t addr; // address in RDRAM to load the texture from
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int set_by; // 0-loadblock 1-loadtile
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} TEXTURE_IMAGE;
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@ -409,8 +411,8 @@ typedef struct
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wxUint16 t_lr_s; // lower right s coordinate
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wxUint16 t_lr_t; // lower right t coordinate
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wxUint32 width;
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wxUint32 height;
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uint32_t width;
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uint32_t height;
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// uc0:texture
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wxUint8 on;
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@ -423,23 +425,23 @@ typedef struct
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// This structure forms the lookup table for cached textures
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typedef struct {
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wxUint32 addr; // address in RDRAM
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wxUint32 crc; // CRC check
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wxUint32 palette; // Palette #
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wxUint32 width; // width
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wxUint32 height; // height
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wxUint32 format; // format
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wxUint32 size; // size
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wxUint32 last_used; // what frame # was this texture last used (used for replacing)
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uint32_t addr; // address in RDRAM
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uint32_t crc; // CRC check
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uint32_t palette; // Palette #
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uint32_t width; // width
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uint32_t height; // height
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uint32_t format; // format
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uint32_t size; // size
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uint32_t last_used; // what frame # was this texture last used (used for replacing)
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wxUint32 line;
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uint32_t line;
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wxUint32 flags; // clamp/wrap/mirror flags
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uint32_t flags; // clamp/wrap/mirror flags
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wxUint32 realwidth; // width of actual texture
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wxUint32 realheight; // height of actual texture
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wxUint32 lod;
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wxUint32 aspect;
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uint32_t realwidth; // width of actual texture
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uint32_t realheight; // height of actual texture
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uint32_t lod;
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uint32_t aspect;
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wxUint8 set_by;
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wxUint8 texrecting;
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@ -454,7 +456,7 @@ typedef struct {
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float scale; // general scale to 256
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GrTexInfo t_info; // texture info (glide)
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wxUint32 tmem_addr; // addres in texture memory (glide)
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uint32_t tmem_addr; // addres in texture memory (glide)
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int uses; // 1 triangle that uses this texture
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@ -465,7 +467,7 @@ typedef struct {
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float c_scl_x; // scale to lower-right center-texel x
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float c_scl_y; // scale to lower-right center-texel y
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wxUint32 mod, mod_color, mod_color1, mod_color2, mod_factor;
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uint32_t mod, mod_color, mod_color1, mod_color2, mod_factor;
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#ifdef TEXTURE_FILTER
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uint64 ricecrc;
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int is_hires_tex;
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@ -478,8 +480,8 @@ typedef struct {
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float dir_x, dir_y, dir_z; // direction towards the light source
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float x, y, z, w; // light position
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float ca, la, qa;
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wxUint32 nonblack;
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wxUint32 nonzero;
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uint32_t nonblack;
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uint32_t nonzero;
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} LIGHT;
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typedef enum {
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@ -498,7 +500,7 @@ typedef enum {
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// Frame buffers
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typedef struct
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{
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wxUint32 addr; //color image address
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uint32_t addr; //color image address
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wxUint8 format;
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wxUint8 size;
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wxUint16 width;
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@ -510,25 +512,25 @@ typedef struct
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typedef struct
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{
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GrChipID_t tmu;
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wxUint32 addr; //address of color image
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wxUint32 end_addr;
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wxUint32 tex_addr; //address in video memory
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wxUint32 width; //width of color image
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wxUint32 height; //height of color image
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uint32_t addr; //address of color image
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uint32_t end_addr;
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uint32_t tex_addr; //address in video memory
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uint32_t width; //width of color image
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uint32_t height; //height of color image
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wxUint8 format; //format of color image
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wxUint8 size; //format of color image
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wxUint8 clear; //flag. texture buffer must be cleared
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wxUint8 drawn; //flag. if equal to 1, this image was already drawn in current frame
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wxUint32 crc; //checksum of the color image
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uint32_t crc; //checksum of the color image
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float scr_width; //width of rendered image
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float scr_height; //height of rendered image
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wxUint32 tex_width; //width of texture buffer
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wxUint32 tex_height; //height of texture buffer
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uint32_t tex_width; //width of texture buffer
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uint32_t tex_height; //height of texture buffer
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int tile; //
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wxUint16 tile_uls; //shift from left bound of the texture
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wxUint16 tile_ult; //shift from top of the texture
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wxUint32 v_shift; //shift from top of the texture
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wxUint32 u_shift; //shift from left of the texture
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uint32_t v_shift; //shift from top of the texture
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uint32_t u_shift; //shift from left of the texture
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float lr_u;
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float lr_v;
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float u_scale; //used to map vertex u,v coordinates into hires texture
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typedef struct
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{
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GrChipID_t tmu;
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wxUint32 begin; //start of the block in video memory
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wxUint32 end; //end of the block in video memory
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uint32_t begin; //start of the block in video memory
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uint32_t end; //end of the block in video memory
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wxUint8 count; //number of allocated texture buffers
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int clear_allowed; //stack of buffers can be cleared
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TBUFF_COLOR_IMAGE images[256];
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@ -568,26 +570,26 @@ struct RDP_Base{
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int updatescreen;
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wxUint32 tri_n; // triangle counter
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wxUint32 debug_n;
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uint32_t tri_n; // triangle counter
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uint32_t debug_n;
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// Program counter
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wxUint32 pc[10]; // DList PC stack
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wxUint32 pc_i; // current PC index in the stack
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uint32_t pc[10]; // DList PC stack
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uint32_t pc_i; // current PC index in the stack
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int dl_count; // number of instructions before returning
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int LLE;
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// Segments
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wxUint32 segment[16]; // Segment pointer
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uint32_t segment[16]; // Segment pointer
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// Marks the end of DList execution (done in uc?:enddl)
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int halt;
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// Next command
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wxUint32 cmd0;
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wxUint32 cmd1;
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wxUint32 cmd2;
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wxUint32 cmd3;
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uint32_t cmd0;
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uint32_t cmd1;
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uint32_t cmd2;
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uint32_t cmd3;
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// Clipping
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SCISSOR scissor_o;
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@ -595,14 +597,14 @@ struct RDP_Base{
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int scissor_set;
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// Colors
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wxUint32 fog_color;
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wxUint32 fill_color;
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wxUint32 prim_color;
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wxUint32 blend_color;
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wxUint32 env_color;
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wxUint32 SCALE;
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wxUint32 CENTER;
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wxUint32 prim_lodmin, prim_lodfrac;
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uint32_t fog_color;
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uint32_t fill_color;
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uint32_t prim_color;
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uint32_t blend_color;
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uint32_t env_color;
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uint32_t SCALE;
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uint32_t CENTER;
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uint32_t prim_lodmin, prim_lodfrac;
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wxUint16 prim_depth;
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wxUint16 prim_dz;
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wxUint8 K4;
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@ -619,7 +621,7 @@ struct RDP_Base{
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float col_2[4];
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wxUint32 cmb_flags, cmb_flags_2;
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uint32_t cmb_flags, cmb_flags_2;
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// othermode_l flags
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int acmp; // 0 = none, 1 = threshold, 2 = dither
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@ -643,7 +645,7 @@ struct RDP_Base{
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TEXTURE_IMAGE timg; // 1 for each tmem address
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TILE tiles[8]; // 8 tile descriptors
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wxUint8 tmem[4096]; // 4k tmem
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wxUint32 addr[512]; // 512 addresses (used to determine address loaded from)
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uint32_t addr[512]; // 512 addresses (used to determine address loaded from)
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#ifdef TEXTURE_FILTER
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LOAD_TILE_INFO load_info[512]; // 512 addresses. inforamation about tile loading.
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#endif
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// Texture palette
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wxUint16 pal_8[256];
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wxUint32 pal_8_crc[16];
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wxUint32 pal_256_crc;
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uint32_t pal_8_crc[16];
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uint32_t pal_256_crc;
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wxUint8 tlut_mode;
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int LOD_en;
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int Persp_en;
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#endif
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// Lighting
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wxUint32 num_lights;
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uint32_t num_lights;
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LIGHT light[12];
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float light_vector[12][3];
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float lookat[2][3];
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int use_lookat;
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// Combine modes
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wxUint32 cycle1, cycle2, cycle_mode;
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uint32_t cycle1, cycle2, cycle_mode;
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wxUint8 c_a0, c_b0, c_c0, c_d0, c_Aa0, c_Ab0, c_Ac0, c_Ad0;
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wxUint8 c_a1, c_b1, c_c1, c_d1, c_Aa1, c_Ab1, c_Ac1, c_Ad1;
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// float YUV_C0, YUV_C1, YUV_C2, YUV_C3, YUV_C4; //YUV textures conversion coefficients
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// What needs updating
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wxUint32 update;
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wxUint32 flags;
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uint32_t update;
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uint32_t flags;
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int first;
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wxUint32 tex_ctr; // incremented every time textures are updated
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uint32_t tex_ctr; // incremented every time textures are updated
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int allow_combine; // allow combine updating?
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@ -704,27 +706,27 @@ struct RDP_Base{
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wxUint16 bg_image_height;
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// Debug stuff
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wxUint32 rm; // use othermode_l instead, this just as a check for changes
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wxUint32 render_mode_changed;
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wxUint32 geom_mode;
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uint32_t rm; // use othermode_l instead, this just as a check for changes
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uint32_t render_mode_changed;
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uint32_t geom_mode;
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wxUint32 othermode_h;
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wxUint32 othermode_l;
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uint32_t othermode_h;
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uint32_t othermode_l;
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// used to check if in texrect while loading texture
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wxUint8 texrecting;
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//frame buffer related slots. Added by Gonetz
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wxUint32 cimg, ocimg, zimg, tmpzimg, vi_org_reg;
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uint32_t cimg, ocimg, zimg, tmpzimg, vi_org_reg;
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COLOR_IMAGE maincimg[2];
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wxUint32 last_drawn_ci_addr;
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wxUint32 main_ci, main_ci_end, main_ci_bg, main_ci_last_tex_addr, zimg_end, last_bg;
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wxUint32 ci_width, ci_height, ci_size, ci_end;
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wxUint32 zi_width;
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uint32_t last_drawn_ci_addr;
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uint32_t main_ci, main_ci_end, main_ci_bg, main_ci_last_tex_addr, zimg_end, last_bg;
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uint32_t ci_width, ci_height, ci_size, ci_end;
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uint32_t zi_width;
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int zi_lrx, zi_lry;
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wxUint8 ci_count, num_of_ci, main_ci_index, copy_ci_index, copy_zi_index;
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int swap_ci_index, black_ci_index;
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wxUint32 ci_upper_bound, ci_lower_bound;
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uint32_t ci_upper_bound, ci_lower_bound;
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int motionblur, fb_drawn, fb_drawn_front, read_previous_ci, read_whole_frame;
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CI_STATUS ci_status;
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TBUFF_COLOR_IMAGE * cur_image; //image currently being drawn
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@ -758,7 +760,7 @@ struct RDP : public RDP_Base
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CACHE_LUT *cache[MAX_TMU]; //[MAX_CACHE]
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CACHE_LUT *cur_cache[MAX_TMU];
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wxUint32 cur_cache_n[MAX_TMU];
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uint32_t cur_cache_n[MAX_TMU];
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int n_cached[MAX_TMU];
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// Vertices
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extern GrTexInfo fontTex;
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extern GrTexInfo cursorTex;
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extern wxUint32 offset_font;
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extern wxUint32 offset_cursor;
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extern wxUint32 offset_textures;
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extern wxUint32 offset_texbuf1;
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extern uint32_t offset_font;
|
||||
extern uint32_t offset_cursor;
|
||||
extern uint32_t offset_textures;
|
||||
extern uint32_t offset_texbuf1;
|
||||
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||||
extern int ucode_error_report;
|
||||
|
||||
|
@ -918,7 +920,7 @@ void newSwapBuffers();
|
|||
extern int SwapOK;
|
||||
|
||||
// ** utility functions
|
||||
void load_palette (wxUint32 addr, wxUint16 start, wxUint16 count);
|
||||
void setTBufTex(wxUint16 t_mem, wxUint32 cnt);
|
||||
void load_palette (uint32_t addr, wxUint16 start, wxUint16 count);
|
||||
void setTBufTex(wxUint16 t_mem, uint32_t cnt);
|
||||
|
||||
#endif // ifndef RDP_H
|
||||
|
|
Loading…
Reference in New Issue