Disable texture filtering hotkey.
IMO, it causes too much trouble from accidental presses.
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0f4ddee3eb
commit
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@ -2038,14 +2038,14 @@ void newSwapBuffers()
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}
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}
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//hotkeys
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if (CheckKeyPressed(G64_VK_BACK, 0x0001))
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{
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hotkey_info.hk_filtering = 100;
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if (settings.filtering < 2)
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settings.filtering++;
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else
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settings.filtering = 0;
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}
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//if (CheckKeyPressed(G64_VK_BACK, 0x0001))
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//{
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//hotkey_info.hk_filtering = 100;
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//if (settings.filtering < 2)
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//settings.filtering++;
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//else
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//settings.filtering = 0;
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//}
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if ((abs((int)(frame_count - curframe)) > 3 ) && CheckKeyPressed(G64_VK_ALT, 0x8000)) //alt +
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{
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if (CheckKeyPressed(G64_VK_B, 0x8000)) //b
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