arcum42
a0d7e4a1b8
cmake: Fix the default build type. Add some CMakeList files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3060 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 07:30:36 +00:00
arcum42
d7ac8fd81c
zeropad: patch the ini settings as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 03:02:37 +00:00
arcum42
f67299ad83
onepad: apply a patch to the ini settings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3054 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 02:52:47 +00:00
Jake.Stine
c4e2bfefb7
More UI Progress.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
ramapcsx2
951e1ec90e
SPU2-X:
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KrossX3 coded user selectable audio expansion (Still Xaudio2 only) support.
Since the automatic detection fails on some systems, this is the next best option.
Tested and works as expected. Thanks a bunch, KrossX3 ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3041 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 15:26:16 +00:00
Jake.Stine
56175a7b26
Remove a handful of export/def warnings from the NULL plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3040 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 02:59:50 +00:00
Jake.Stine
d843f4bcc3
zzogl-pg: fixed a whole bunch of signed/unsigned warnings in Mem_Transit, and a macro redefinition warning.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3036 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 15:56:41 +00:00
ramapcsx2
a11cb73f5b
SPU-X:
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Committing a patch by KrossX3 that should fix the stereo expansion option for *most* people.
Of course on my setup it fails to grab the correct number of speakers, so will have to think about it..
The code is correct though, so it should fix it for some people :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3035 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 13:02:09 +00:00
Jake.Stine
9b4239d81a
SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3023 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 01:03:52 +00:00
arcum42
9baed432c9
cmake: A bunch of 32 bit/64 bit stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
arcum42
b363b7c715
cmake: Change the way stripping is handled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3021 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:12:10 +00:00
arcum42
de91c8f30b
cmake: Some patches from athos and gregory. spu2-x builds in cmake.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3020 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 23:36:13 +00:00
arcum42
be28c5a745
spu2-x: I'm pretty sure that these lines should have had breaks after them... (pointed out by gregory.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3015 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 12:43:51 +00:00
arcum42
00f7cde4e0
zzogl-pg: Copy all the old zerogs patches that used to be in the patches folder into zzogl (minus the FF X ones, as the FFX hack is no longer relevant). Commented out right now, because I'm not sure how many of these are even useful any more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3012 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 05:02:25 +00:00
ramapcsx2
58697dbe8f
GSdx:
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Get the offset hack working normally again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:51:15 +00:00
ramapcsx2
1d534c7481
Same fix for cdvdGigaherz as the last rev + workaround for ZeroGS so it also works in default Vista/Win7 installs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 01:15:41 +00:00
ramapcsx2
6cb3f00f68
Add "setSettingsDir" export definitions to a few plugins that were missing them.
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Fixes an issue where they could not access their config files in restrained PCSX2 installs.
Fixes issue 686.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3005 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 23:15:23 +00:00
ramapcsx2
9a9f3a6914
There was a slight threading affinity issue with r3000, so we have to revert it :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3003 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 17:20:06 +00:00
sudonim1
c7aa146489
I hate D3D.
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32-bit depth buffers for D3D9 users if available. Lots of code shuffling for reasons I don't even remember. Stuff. Pretty much just the 32-bit depth buffers. That's good though, you don't have to envy D3D10 users half as much now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 14:05:39 +00:00
pcsx2guide
cbb865632d
* Added support for up to 24 threads. If you have a cluster server at home, enjoy PS2 emulation at 20x normal speed!
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* Added DX11 support. DX11 enabled cards now give a +~40% speedup
* New SSE-X instructions we invented for PCSX2. Give a +200% speedup even on old CPUs.
* Full 64bit support. If you have 64 bit windows, be prepared for a 300% speed up.
* Implemented new DMAC, so far we have ~15 games that show improvements.
* Added support for USB-enabled vibrators. Feel the full pleasure of gaming, now also with PCSX2!
* SPU2-X now decodes Dolby Digital 7.1!
* Please test to find any bugs in the 24-thread code, it's a bit complex so some tiny bugs might have crept in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 21:15:55 +00:00
arcum42
a18e8c74ad
zzogl-pg: Patch to prevent compilation issues if fPIC is in the compilation flags.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2999 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 20:41:48 +00:00
arcum42
5b4d508053
cmake: Enable zzogl-pg. (There's still a bug in here somewhere, though...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2996 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 11:03:39 +00:00
Jake.Stine
30cf31b7bc
SPU2-X: added some safety checks to the savestate code to catch (and ignore) situations where PCSX2 tries to save or load states while the plugins are shut down.
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(and fixed compile errors from prev rev -- woops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2988 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 14:18:40 +00:00
arcum42
052506785b
Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 11:25:30 +00:00
arcum42
d24831f0d8
cmake: Start getting zzogl-pg and spu2-x support in the cmake build system. (I'm not enabling it yet, as I don't have time to get it working properly at the moment. That's probably a project for this weekend.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2984 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 09:51:46 +00:00
arcum42
e5b02297e9
Copy liba52 into the main 3rdparty directory, and set the linux port of spu2-x in codeblocks up to use it from there.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 02:45:51 +00:00
arcum42
62c15102e4
Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
sudonim1
a3f9d74255
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:05:32 +00:00
ramapcsx2
575a56dc5c
Changed the FFX speedhack to also set all EE timed events to happen near instantly.
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This is now a multi purpose hack, which could potentially fix / break a lot of games.
It mostly affects FMV and PATH3 masking issues, but also stops games from booting, or makes them boot.
Use with caution :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 22:10:36 +00:00
Jake.Stine
d6eeb6a438
GSdx: Cleanups -- moved the new detection code to GSDevice11.cpp, where it (more or less) belongs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 14:19:54 +00:00
sudonim1
07eed4ed47
D3D11 check with less D3D10 copy and paste and more working
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:49:39 +00:00
Jake.Stine
3005f0d0f8
GSdx: Fixed bug where DX10/11 was always detected under Vista/Win7, even when the video card only supported DX9. This fixes the F9 'renderswitch' hotkey.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2959 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:32:13 +00:00
arcum42
0918cb42a3
Spu2-x: May as well delete the automake files for spu2-x, as they never worked... (The only way you can build spu2-x in Linux right now is codeblocks.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-06 09:46:48 +00:00
arcum42
546ead475b
Tweak zzogl-pg's C::B file a bit. Slap a quick patch on pcsx2 so it compiles. (Jake will probably want to fix that properly...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2949 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-05 09:10:22 +00:00
arcum42
f77cc74708
Apply gregory's cmake patch to fix it to compile with recent revisions. (Note: still unsupported.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 10:17:47 +00:00
arcum42
a87adb5f7b
Zeropad: Apply the same patch as on onepad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2942 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 09:45:57 +00:00
arcum42
2fed047080
Onepad: Fix PadKeyEvent so it doesn't hang new versions of pcsx2 when you hit a key.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2941 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 09:35:23 +00:00
Jake.Stine
70d47bf240
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
arcum42
b9c8ac3ead
zzogl-pg: Add the new files to the codeblocks project.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2935 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-02 06:29:43 +00:00
arcum42
393963f578
zzogl-pg: Separate out some profile code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2934 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-02 03:09:20 +00:00
arcum42
c160aa495a
zzogl-pg: Missed the Windows specific files. BOOL->bool in a few places.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2933 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 23:34:44 +00:00
arcum42
12ad5308ed
zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 22:54:23 +00:00
arcum42
a6c4df49ea
zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 20:33:53 +00:00
ramapcsx2
7e8c22b4f5
Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
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Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
arcum42
26e3038683
zzogl-pg: Fix Linux after the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 05:24:27 +00:00
arcum42
e4d42b1e7b
zzogl-pg: Work on reducing the amount of platform specific code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 04:40:31 +00:00
arcum42
5c20358c19
zzogl-pg: A quick persistant window hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 02:56:40 +00:00
Jake.Stine
ac1e1cf7bd
SPU2-X: Typo fixed from prev commit; solves lots of audio errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2913 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 14:12:41 +00:00
Jake.Stine
d33e2edb48
SPU2-X: Fix for occasional reset/restart crashes caused by invalid regtable lookups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2909 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 12:48:14 +00:00
arcum42
6a2c745bf4
zzogl-pg: Missed a few ERRROR_LOGs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2905 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 11:46:22 +00:00
arcum42
10b2eedb61
zzogl-pg: A few parenthesis went missing in my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2904 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 23:57:55 +00:00
arcum42
64da7dd76b
zzogl-pg: Remove a few hardcoded game options that shouldn't be there.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2903 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 19:52:33 +00:00
arcum42
2daee33eae
zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2902 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 11:14:37 +00:00
arcum42
07a16bc76d
zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2901 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 09:02:36 +00:00
arcum42
9293c2eb8e
zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2900 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 08:33:05 +00:00
arcum42
0ccd832efe
zzogl-pg: Start reworking the way logging works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2899 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 07:21:29 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
arcum42
790cd55608
zzogl-pg: I don't think this should be hardcoded to 640x480...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2896 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 23:22:49 +00:00
sudonim1
a05e9c62be
Set svn:eol-style=native on all *.c *.cpp *.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
ramapcsx2
86546338ea
GSdx:
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Fix a memory leak with the blend interlace modes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2870 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-18 17:11:45 +00:00
arcum42
678f2018d0
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that was spamming in Mana Khemia.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 05:08:41 +00:00
arcum42
6d6eb253c6
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in r2833.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2865 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 04:17:46 +00:00
arcum42
9f7032d0f6
zzogl-pg: Comment out a log message left in accidentally. Move the Gust checkbox on the Windows dialog to not be on top of a button.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 02:21:46 +00:00
gigaherz
cd36e5fd24
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
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Silence many of the warnings related to TargetName.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
arcum42
a91d499f17
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:03:23 +00:00
gigaherz
a79f87439f
Fix the resources' build steps not being run (thanks ltc.inv).
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sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects as dependencies is supposed to link to the .libs automatically, isn't it?).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2859 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 21:19:51 +00:00
gigaherz
e170324d51
Oh I inadvertently commited some changes to cdvdGigaherz, but I missed a file. I'm not even sure the state that code was in, so it could just be plain broken, need to check it later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2852 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 22:25:32 +00:00
gigaherz
73142bb2f2
Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
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Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 21:59:18 +00:00
gigaherz
4917361197
Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
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Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz
204a0fb667
Whee!!! More props added. /me slaps himself repeatedly.
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Also fixed wxCore build in Devel/Release targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz
a3ca69a620
Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
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Add a ton of missing .props
Tell me if anything else is missing >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2
a1706ed9f4
Tweaking the GS frame a bit, and reverse the meaning of that SPU2-X timestretch enable boolean. Hate double negations! :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 11:07:18 +00:00
ramapcsx2
d6c2ba9a44
SPU2-X:
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A few more adjustments.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 18:38:29 +00:00
sudonim1
bb80927cc3
SPU2-X: Reduce buffer overruns by, um, making the buffer bigger. Apparently I was the first to think of this. (Also force time stretching off when the new sync hack is on)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2838 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 17:13:30 +00:00
ramapcsx2
048c1c7573
SPU2-X:
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Safer values for the new mix mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 15:12:31 +00:00
ramapcsx2
a45c013ff3
SPU2-X:
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Moved the async mixing toggle into the ini.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 01:44:59 +00:00
ramapcsx2
ab2897a417
SPU2-X:
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New "Peops SPU2-like" async mixing mode.
Can only be toggled in source for now, as it will lower compatibility.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 22:08:32 +00:00
arcum42
3cc6bbf584
zzogl-pg: Mess about with _Resolve.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:59:49 +00:00
arcum42
4a32e9b445
zzogl-pg: Turn BUILD_CLUT into a function.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2833 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:51:50 +00:00
arcum42
d617fe7927
zzogl-pg: Keep in sync with zzogl.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2831 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 03:12:17 +00:00
arcum42
3546591de5
zzogl: Rework things in Mem.cpp & Mem_Transfer.h some more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2827 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-09 04:23:27 +00:00
ramapcsx2
a57761c934
Crashfix for ZZogl / ZeroGSogl. Thanks "jur".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 21:58:14 +00:00
Jake.Stine
8d57ed3eeb
LinuzCDVDiso: quick svn:props fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2821 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 13:08:02 +00:00
arcum42
6b37b43e96
zzogl-pg: Fix an issue I noticed in the new Mem Transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 11:59:03 +00:00
sudonim1
81c2318fea
GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 21:14:15 +00:00
Jake.Stine
6ae7408b8c
zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 02:43:22 +00:00
ramapcsx2
2cba5ebd33
GSdx:
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- Disabling all post processing removal hacks for Shadow of the Colossus. Can't see what they fix(ed).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:39:16 +00:00
arcum42
ea04f34136
zzogl-pg: Reduce the # of compiler warnings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 12:48:27 +00:00
arcum42
564f443644
zzogl-pg: Get Windows working again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 11:17:40 +00:00
arcum42
176c451008
zzogl-pg: Use path->StepReg in the transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 10:53:42 +00:00
arcum42
1254cd22a5
zzogl-pg: Borrowed enough of the old transfer function in the new one to get it to work properly. Needs more testing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 09:47:20 +00:00
arcum42
9b6a27bbb9
zzogl-pg: Committing a start of a GifTransfer rewrite so I can go back to it easily. (Unless you like seeing what games look like with missing graphics, I'd leave the define for it disabled for the moment.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 10:23:49 +00:00
arcum42
58bed4713d
zzogl-pg: Still working on the tag transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 06:49:30 +00:00
arcum42
a34a783f6d
zzogl-pg: Update the c::b project as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:53 +00:00
arcum42
5f032dad64
zzogl-pg: Split off some of GS.h. Keep working on the tranfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:14 +00:00
arcum42
a8841d6e77
zzogl-pg: Work on the transfer code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 02:44:14 +00:00
arcum42
9ea97041fb
zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-01 22:52:59 +00:00
arcum42
19536e2864
zzogl-pg: Use the same version of some of the SSE2 WriteClut functions in both Linux and Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2800 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 12:27:36 +00:00
arcum42
fe8250967a
zzogl-pg: Get rid of some old 64 bit code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2799 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 12:17:05 +00:00
Jake.Stine
05ccea99ce
Fix compilation errors in zlib and linuz-cdvdiso (plugin)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2796 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-30 19:22:42 +00:00
Jake.Stine
03ea6e04d6
zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2793 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 21:15:49 +00:00
Jake.Stine
dc95fc1d6c
zzogl-pg: compilation error fix, caused by windows.h gratuitous namespace pollution (it's a common problem, CreateWindow being a macro and all)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2792 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 20:45:48 +00:00
gigaherz
294705aea6
Build on the preivous dsp fix so that it can work with dsp plugins that return partial blocks. It's not tested properly since I don't know of any plugin which does that.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2789 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 21:27:53 +00:00
ramapcsx2
db63162c0d
SPU2-X:
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- Various small changes and a fix by gigaherz for dsp plugins when timestretching is disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2788 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 20:48:52 +00:00
arcum42
07045d1f4a
zzogl-pg: 8x AA != 16x AA.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2784 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 05:40:58 +00:00
arcum42
3cfa865057
zzogl-pg: Rewrote the configuration dialog in Linux. It is now entirely in the source code. (No relying on an obsolete version of Glade to generate the dialog code for us any more.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2783 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 04:28:12 +00:00
arcum42
fb5e68d7ee
zzogl-pg: Simplify a bit of the option code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2782 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 02:21:09 +00:00
arcum42
6712765616
zzogl-pg: Misc things that caught my eye.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2781 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 01:01:31 +00:00
sudonim1
6dd23f3c8d
SPU2-X: Re-enable resets, the games that were buggy with them enabled now seem to be fixed. This fixes music in Fatal Frame, FMVs in Devil May Cry PAL, and may fix music looping in God of War when run without the BIOS skip hack (or that might work without this change).
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SPU2-X: Disable IRQs on reset. This is a guess, but it fixes the BIOS with resets re-enabled.
SPU2-X: More detailed IRQ logging.
CDVD: Ignore the disc type reported by the plugin, we have our own test and it's working more reliably.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2779 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 22:31:34 +00:00
Jake.Stine
6346c8f061
zzogl-pg: remove the localcopy of static libjpeg.lib files in favor of the 3rdparty ones. Fix sln errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2777 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:32:50 +00:00
Jake.Stine
60671384e3
zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:14:49 +00:00
arcum42
19054aab92
zzogl-pg: Add the project to the main sln file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2775 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 09:47:41 +00:00
arcum42
02fdc8f9fc
zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2774 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 09:19:41 +00:00
arcum42
0a6b6472c7
zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 06:28:51 +00:00
arcum42
901a399702
zzogl-pg: Left out a file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2772 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 05:56:40 +00:00
arcum42
2d754b3ca0
zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2771 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 05:17:14 +00:00
arcum42
60c4ed5fcb
zzogl-pg: Stop the plugin from crashing under windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2770 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 04:40:21 +00:00
arcum42
b1e6094408
zzogl-pg: Fix compiling with the build script.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2765 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-24 09:19:10 +00:00
arcum42
adf43a86ab
zzogl-pg: A few more changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2764 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-24 08:46:18 +00:00
ramapcsx2
5b40df17cb
GSdx:
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- Removed the opengl dependencies and unused /Delayload .dll.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 23:31:59 +00:00
arcum42
4cccb9e034
zzogl-pg: Refactor a bunch of Mem.cpp stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2762 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 12:21:46 +00:00
arcum42
6db10003de
zzogl-pg: Turn all the TRANSMIT_HOSTLOCAL macros into functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2761 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-21 06:22:55 +00:00
arcum42
bd94bc0483
zzogl-pg: More of what I was doing last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2759 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 10:49:50 +00:00
arcum42
f135c1d9c7
zzogl-pg: More work on Mem.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2758 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 09:45:25 +00:00
arcum42
5cfca09385
zzogl-pg: Fighting with Mem.cpp. (This probably breaks things a bit. This is more of a 'save-my-progress' commit then anything. Basically, I'm expanding out a bunch of tangled macros right now, and creating a bunch of repetitive code that hopefully I'll be able to reduce afterwards. )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2757 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 07:24:19 +00:00
gigaherz
3e6b6c86c1
Prevent the WASAPI code from trying to compile in linux/mac, and add a setting to enable exclusive mode selection from the settings (.ini only for now)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2756 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 21:47:24 +00:00
ramapcsx2
86dcb0a1a9
SPU2-X:
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Work on support for Wasapi's exclusive mode. Not enabled yet.
Also lower (/8) sound out packet size. Helps the timestretcher
responsiveness and quality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:28:10 +00:00
sudonim1
8c0fc49f61
GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
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GSdx: Removed OpenGL "support". Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support. pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.
If any of the above code is needed in the future, we have this wonderful technology called version control.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
sudonim1
c09114e08b
GSdx: Slightly more sensible input layout handling. No functional change.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 18:02:56 +00:00
arcum42
df401326aa
zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2750 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 06:38:44 +00:00
arcum42
dfeb416833
zzogl-pg: Fix Linux after my last few commits.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2749 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 05:46:55 +00:00
arcum42
e80b5c5af5
zzogl-pg: Work more on separating out the windowing code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2748 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 05:24:36 +00:00
arcum42
686b08b7de
zzogl-pg: Get it compiling in Windows. (May very well break compilation in Linux. I'll deal with that later.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2747 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 04:36:28 +00:00
arcum42
28df00c2a3
zzogl-pg: Move a bunch of X11 stuff to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2745 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 02:04:55 +00:00
arcum42
0a8c267991
zzogl-pg: Move the transfer code to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2744 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:33:59 +00:00
arcum42
4f6cbe476d
zzogl-pg: Remove old 64 bit code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2742 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:17:42 +00:00
arcum42
50bddb85d5
zzogl-pg: Add a preliminary codeblocks project file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2741 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:00:53 +00:00
arcum42
0edf2d26e7
zzogl-pg: Delete a few stray files that crept in.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2740 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 00:37:09 +00:00
arcum42
799da2100e
zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2739 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 00:31:15 +00:00
arcum42
1f2f855f36
Get SoundTouch working in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 23:43:34 +00:00
ramapcsx2
ccfb4e1ea9
Updated the SoundTouch library to version 1.5.
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It works fine and without further modifications in Windows, for SPU2-X and ZeroSPU2.
Linux is untested, but hopefully also fine :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 20:04:51 +00:00
arcum42
70a3940d75
spu2-x: Update the Linux dialog with the new interpolation options.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2733 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 08:30:52 +00:00
Jake.Stine
a24e08fe83
SPU2-X: Stupid typo fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2731 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:59:14 +00:00
Jake.Stine
cc4b78d7ae
SPU2-X: Optimized interpolation to use a switch-template-based lookup table.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2730 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:55:35 +00:00
Jake.Stine
c173002be0
SPU2-X: Added IRQA testing to Reverb Effects Processing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 15:26:31 +00:00
Jake.Stine
4c700bc17e
SPU2-X: Remove unsaturated version of the XA-ADPCM decoder (unused for a while now). As it turns out, saturation is definitely part of the spec, and some encoders expect/rely on it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2728 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:11:38 +00:00
Jake.Stine
48fae1a824
SPU2-X: Better version of pseudonym's bugfix.
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Details: Properly initialize SCurrent in V_Core::Reset so that it need not be checked during Dummy processing, and add some asserts to test for SCurrent validity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2727 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:07:25 +00:00
sudonim1
58b9768c61
SPU2-X: Voices that have never been started have SCurrent=0, which broke the dead voice handling. Fixing this should reduce stray interrupts and improve FPS slightly. Apparently the interrupts affect Wizardry: Tale of The Forsaken Land's music, but the game is quite broken anyway.
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Also fixed small timing error in dead voices, probably doesn't affect any game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2726 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 11:49:36 +00:00
ramapcsx2
8c3ea7d766
SPU2-X:
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- Altered interpolation descriptions based on testing. Also fixed slight issue with Hermite interpolation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2725 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 19:30:14 +00:00
gigaherz
50dfe253e7
More interpolators. Implemented Catmull-Rom interpolation. It's simpler than hermite, but doesn't really sound "better" than cubic as far as I can tell.
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Feel free to test them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2724 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 18:48:06 +00:00
gigaherz
329617d351
HIGHLY EXPERIMENTAL implementation of Hermite interpolation method.
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Test at your own risk. Tension can be changed in the code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2723 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 15:33:59 +00:00
gigaherz
ad4bbbf920
This should properly fix cubic interpolation. If it seems to dull the audio, it's because it's meant to.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2722 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 14:39:36 +00:00
sudonim1
b9fc6d43e9
Fixed error in blending table. Mostly white displays in Ghost Rider and Silent Hill: Origins now display correctly. Large diff because I reformatted comments to make it easier to verify, only rows changed are 0112 and 0210.
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Added logging for blending modes that can't be handled natively.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2718 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 21:07:58 +00:00
sudonim1
bda5b06e37
Made resources recompile when a shader is modified, though I'm not happy with the solution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 19:13:51 +00:00
ramapcsx2
7f6f27b9d9
One of these days I'll get it right. Sigh :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 21:34:16 +00:00
ramapcsx2
d29b968e51
GSdx:
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- Moved the offset hack to CreateSource(), it can work a bit more selectively there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 19:35:10 +00:00
sudonim1
ee467127eb
Forgot to save before committing. Just a comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2713 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:35:42 +00:00
sudonim1
ad21a894fc
GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
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GSDx: Removed discards from partial colclamp support as it wasn't doing much good and definitely won't be necessary with the next stage of support. No significant functional change probably.
As before, please do a full rebuild of gsdx. I hate it as much as you but don't know how to make VS smarter about this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2712 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:33:12 +00:00
ramapcsx2
cbad1f9bd5
Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2709 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 22:29:14 +00:00
sudonim1
3f36d66116
I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2705 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 02:19:06 +00:00
sudonim1
3f45a3b8b1
GSDX: added a couple of macros to cripple gsdx for developer use in diagnosing problems.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2703 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 22:47:59 +00:00
sudonim1
e8c73cef42
GSDX: Partial COLCLAMP support.
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Fixes shadows in Ico and Shadow of the Colossus and hopefully fixes more effects in other games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 19:01:05 +00:00
arcum42
58c75437d4
Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2701 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 09:06:12 +00:00
Jake.Stine
001a286415
SPU2-X: Attempt to fix Cubic Interp mode; plus some cleanups to the XA Decoder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2700 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 02:55:30 +00:00
sudonim1
72ce9993d2
GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
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Also, screw you, Stroustrup! You don't make me cast short to int, so don't make me cast int to an enum! PS: arithmetic operators, you stingy bastard.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2697 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 18:41:31 +00:00
ramapcsx2
77a40e3c6e
Increase version of SPU2-X and GSdx, as enough changes have accumulated.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 06:46:19 +00:00
ramapcsx2
6c4c4e316d
GSdx:
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- Hopefully hacked up the "wall of fog" problem in GoW2. Used an adapted patch from ZeroGravity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2687 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-10 10:10:36 +00:00
ramapcsx2
ba8495dc94
SPU2-X:
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- More fixes to "slides". The few games using them should sound mostly correct now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2686 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-09 19:18:48 +00:00
ramapcsx2
a7aac122d6
SPU2-X:
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- Fix Silent Hill Origins, Max Payne 2 and a few others. This was a really old bug :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-08 02:19:58 +00:00
ramapcsx2
0244097a26
SPU2-X:
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- Fixed the clipping audio in many game's sound effects by using a saturating XA decoder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-07 02:38:33 +00:00
arcum42
39a628ab9a
Get spu2-x working in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-06 06:06:45 +00:00
Jake.Stine
1461281f5f
SPU2-X: Improved fix for wave recoding crashes; using thread-safe mutex locks. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-03 19:06:22 +00:00
ramapcsx2
ad62866bcb
GSdx:
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- The earlier FFX fix killed fmv in Xenosaga 2. Hacked up a bit more now! :p
- Few more CRC (Note: I will look at GoW 2 once I have time and dumps, not before!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 17:30:03 +00:00
feal87
db616b0690
SPU2-X : The safe_delete on the WaveDump wasn't "safe" enough and was causing the error on end of wav dump.
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Test it and tell me if it works fine now. (F12 is the key for start-end)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 15:52:03 +00:00
feal87
d541f28425
Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
feal87
ea385c4da8
Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
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It was a series of very old bug.
1) After the passage to the WX system the CoInitialize was not anymore called on the GS thread causing the Filter enumeration on DirectShow to fail.
2) After the "MFC Free" commit of Gabest, if you selected the Uncompressed functionality a nullpointer exception trigger (as there is no filter for that)
3) Strangely there was no code path to connect the source with the mux when Uncompressed was selected (without an encoder in the middle). I added it.
Test it and report problem. I already know there is a problem with the closing of the sound recording, but that's a PCSX2 problem, not a GSDX one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 12:55:26 +00:00
feal87
e0b9f75a3c
Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
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Fixed a little problem with the last commit. (I was pointing out of the string instead of the end. :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:29:30 +00:00
feal87
0bac0a6217
Fixed again the GS dump creation in the new GUI by adding 2 new accelerator to the global table.
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Now the snapshots and gs dumps are correctly created in the snaps folder (or the one choose by the user). (GSDX was missing a check to understand if the directory passed by pcsx2 was or not slashed at the end. :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:17:50 +00:00
Jake.Stine
b86a9477e4
GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 15:26:25 +00:00
ramapcsx2
5da01c90b9
GSdx:
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- Some corrections to dx9 hw mode, by Feal87.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 19:24:01 +00:00
ramapcsx2
ef313a579d
GSdx:
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- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again.
No idea why Gabest ever turned that fix off. Coded by Feal87.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 17:03:58 +00:00
ramapcsx2
a9578e53dc
GSdx:
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- Feal87 found and fixed a problem with shadows in Silent Hill Origins. Might help other games as well.
- Bit better fix for GoW's "wall of fog" problem. Patch originally from ZeroGravity.
Thanks guys :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 14:38:13 +00:00
arcum42
e6bb0125ec
spu2-x: In Linux, add a Debug dialog. Add frames to the other dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 11:48:15 +00:00
arcum42
8fef9fc0c3
spu2-x: Start working on the debug settings a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 09:07:26 +00:00
arcum42
d3311db6df
spu2-x: Advanced dialog box implemented in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 07:39:08 +00:00
arcum42
7a254b5308
spu2-x: It'd help if we actually check the value of OutputModules.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2641 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 06:04:16 +00:00
arcum42
59459a5df5
spu2-x: Implement most of the configuration dialog in Linux (minus logging and advanced).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2640 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 05:45:52 +00:00
sudonim1
ea766db4ce
I guess I should've tried this from the beginning. Actually, I did, but it wasn't quite the same code and rama benchmarked it instead of me. Other optimisations are irrelevant, speed is now within measuring error of r2634, I feel like an idiot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2638 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 07:32:55 +00:00
sudonim1
a564d4bbae
Runaway voices should be faster with this. My previous ideas for optimising this were based on the principles that there's no way a game could rely on this feature other than requiring interrupts to fire when the muted voice hits the interrupt address. Well... Fatal Frame 2 proved me wrong. SPU2 interrupts aren't even enabled. I have no idea what it's doing.
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Rougher granularity than this probably doesn't break anything, this is the finest that should have observable effects.
Not running voices when they're in a special sentinel block may also help games... but not Fatal Frame 2. It resets the loop register constantly. I really have no idea what it's playing at and it's driving me crazy.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 07:04:28 +00:00
ramapcsx2
155c96c0aa
SPU2-X:
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- Pseudonym made the voice free-run system a bit faster. Also fixes some odd sound skips introduced with the first version of this fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2636 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 05:32:51 +00:00
ramapcsx2
b13e917eb2
SPU2-X:
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- Continue voice processing even if the voice is off, as per SPU2 specs.
This fixes Fatal Frame 2 (and likely 3 as well). A really long standing bug we had :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2635 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 01:18:27 +00:00
arcum42
f86876f9fe
Spu2-x: Hack in some ini file support for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2630 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 13:45:36 +00:00
ramapcsx2
a7507d6e4a
Mimic old GSdx behavior (skipping all depth textures with a skip value of 1), to avoid floods of bug reports that games are broken, when the user hasn't found the skiphack yet. (God of War, sigh..)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2621 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 19:50:21 +00:00
ramapcsx2
5dba50645b
SPU2-X:
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- Added a configurable reverb volume boost, sounds nice in some games :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2620 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 17:44:48 +00:00
ramapcsx2
1b00ce0803
GSdx:
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- Fixed the resource issue I had, so the new options are now also available in the old config dialog.
- Added some code that hides the hack options completely when they're disabled. By Bositman :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2619 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 12:56:25 +00:00
arcum42
df39878a9e
Spu2-X: And we have sound in Linux! (Uses PortAudio; Absolutely no configuration right now. Not even in an ini file.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2618 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 08:33:49 +00:00
arcum42
5a564ab7b6
Clean up the last commit a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2617 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 08:18:25 +00:00
arcum42
dcb76739c8
Hack at spu2-x until it compiles in Linux, and is usable as a null plugin. (No, no sound yet, or configuration dialogs. It's a step in the right direction, though.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2616 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 08:04:45 +00:00
arcum42
b98e4b9b12
Add an enable game fixes checkbox that behaves the same as the enable speed hacks checkbox, for ui consistancy. (Defaults to off, so if you are currently using game fixes, you'll need to go in and check it.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2614 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-20 10:45:49 +00:00