Ryan Houdek
b7f47bc2e1
[ARM] rlwnmx implementation.
2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9
[ARM] Implement ps_msub. Minor optimizations.
2013-09-16 11:53:21 +00:00
Rachel Bryk
afdac224cb
Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11.
2013-09-16 06:31:47 -04:00
Tony Wasserka
1b5f904438
D3D11: Fix screenshot aspect ratio.
...
Fixes issue 6527.
2013-09-16 12:13:58 +02:00
Ryan Houdek
0bcc20ca5b
[ARM] fcmpo/fcmpu implementations.
2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840
[ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't.
2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56
[ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC)
2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15
Add a hacky check for text file size in ReadFileToString. Fixes issue 6455.
2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1
Merge branch 'wad_gamenames'
2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326
Look for portable.txt in the exe directory and activate portable mode if it exists
2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b
Fix INIFile ignoring the last line of files
2013-09-16 05:28:14 +02:00
Lioncash
449cd3b267
[Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor.
2013-09-15 22:11:17 -04:00
Lioncash
5a0f0b908e
[Android] Fix the name of the parameters in some unused interface methods.
...
There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
Rachel Bryk
b4c082f1b3
No, i don't check what i committed before pushing to master, one week before a release.
...
Fixes a mistake from 550c855ae6
.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6
Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it.
2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea
proper fix for issue 6206
2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14
Merge branch 'global-user-directory'
...
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.
Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f
Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier
2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
...
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be
[ARM] slwx/srwx/srawx implementations.
2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202
[ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter.
2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb
[ARM] fmaddsx and fmaddx implementations.
2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1
[ARM] stmw implementation.
2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2
[ARM] stfd and stfdu implementations.
2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1
[ARM] cntlzwx implementation.
2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac
[ARM] ps_madds0 and ps_madds1 implementations.
2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be
IniFile: Support extending the list of loaded keys and sections with data from other ini files.
...
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282
Display warning OSD messages when a game ini is overriding any settings.
2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342
Move TextureDecoder.cl from User to Sys
2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6
Overlay the user Maps/ over the shared one to avoid copying files
2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3
Change the initial user directory creation to stop special casing Windows
2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e
Use global user directory on windows.
...
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9
[ARM] lfdu and stfsu implementations.
2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d
[ARM] lfsu implementation.
2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78
[ARM] Fixes srawix implementation.
2013-09-14 03:00:33 +00:00
Ryan Houdek
751fae4965
[Android] Make sure the default config file has fastmem disabled.
2013-09-13 21:17:40 -05:00
Jasper St. Pierre
f830b85d10
NetPlayServer: Drop all the pads for a client when she disconnects
...
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex
0040e66282
Merge branch 'geckoos-fix'
...
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex
e15e30602c
Fix HLE_HOOK_START in the interpreter.
2013-09-13 18:18:20 -04:00
comex
e62bc44f15
Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
...
This avoids conflict with the icache hack. codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex
e6cd3b3283
Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
...
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex
a316e2f182
Hook the Gecko codehandler to invalidate the icache.
...
The codehandler is broken and does not do this itself. This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex
354b205dec
Return correct value to fix libogc's IOS launch sequence.
2013-09-13 15:31:50 -04:00
comex
1f8237c570
Fake ticket views for missing IOS title.
2013-09-13 15:31:50 -04:00
comex
868ab1918b
Reset es_inuse upon Reset.
2013-09-13 15:31:50 -04:00
comex
39a524f47d
Returning false from an IPC_HLE method should not produce an INFO_LOG.
...
It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Lioncash
7a15159c34
[Android] Explicitly set the defaults for the CPU settings.
2013-09-13 00:29:59 -04:00
Lioncash
0490d7d59c
[Android] JP strings for the Fastmem option.
2013-09-13 00:24:06 -04:00
Ryan Houdek
ba05db7828
[Android] Add a fastmem option to the cpu options, default disabled.
2013-09-12 23:08:00 -05:00
Ryan Houdek
1680f27739
[ARM] Disable loadstorepaired instructions when fastmem is disabled.
2013-09-12 23:07:19 -05:00
Jordan Woyak
ef1d33647f
Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now.
2013-09-12 12:57:13 -05:00
Pierre Bourdon
44066326ff
Hack the gettext detection a bit to fix translations not working on OSX buildbot builds
2013-09-12 18:22:31 +02:00
Ryan Houdek
c1ddeacc9d
[ARM] Removes extraneous fpr.Flush
2013-09-12 10:31:29 +00:00
Ryan Houdek
aa8f0c2ca4
[ARM] Fixes ps_madd implementation.
2013-09-12 10:30:52 +00:00
Ryan Houdek
8882d27689
[ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves.
2013-09-12 10:17:27 +00:00
Ryan Houdek
749b62fcd9
[ARM] Fixes orcx implementation.
2013-09-12 09:55:55 +00:00
Ryan Houdek
e1d510c2dc
[ARM] Disables loadstores with update because they are broken.
2013-09-12 09:40:10 +00:00
Ryan Houdek
2c33bab1a6
[ARM] lfsx implementation.
2013-09-12 07:52:19 +00:00
Ryan Houdek
fa5499e046
[ARM] Disable lmw when fastmem is disabled.
2013-09-12 02:51:38 -05:00
Glenn Rice
acbdcc8ea0
Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
...
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex
b9c1af04ad
Replace the one use of CompileTimeAssert with static_assert (already used elsewhere).
2013-09-11 20:58:47 -04:00
comex
9ee50a2730
Merge branch '6584'
...
Fix for XP and lifetime issues on Mac. Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak
fde3815d34
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe
Fix "modifier" button functionality et al.
2013-09-11 17:48:04 -05:00
degasus
3fcdf5e25b
VideoCommon: use memcmp to compare shader uid
2013-09-11 17:34:23 +02:00
degasus
3b0b5155e8
ogl: change the default buffer upload on osx+nvidia
2013-09-11 11:02:09 +02:00
Jasper St. Pierre
2b10142b4f
Remove a bunch of old HLE junk
...
This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex
56686666d6
Fix ES_DECRYPT.
...
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter. Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV. (Also be more correct when those
parameters *aren't* equal.)
Dolphin now has the dubious honor of having an exploit (smashstack) work
in it. It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
lioncash
84db868187
[Android] Android uppercases the name of the tabs in the settings by default. So we don't have to call ".toUpperCase" in the string returns in getPageTitle().
2013-09-10 11:21:13 -04:00
lioncash
8ceb72612a
[Android] Kick the targetSdkVersion in the AndroidManifest XML file to 18. Since this app basically works on 4.x.x, we don't need to make compatibility modes kick in for anything above 4.0.0.
...
Also very minor cleanup to the XML.
2013-09-10 09:29:05 -04:00
lioncash
ce5f80b151
[Android] Give the exceptions in compareTo implementations in GameListItem and FolderBrowserItem some messages. If the exceptions ever actually get thrown, at least you're given a reason as to why the exception was thrown now. Also changed the exception type to NullPointerException. IllegalArgumentException is intended to be used for validating the parameters in constructors/methods.
2013-09-10 08:32:11 -04:00
Shawn Hoffman
484130049d
On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
...
The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f
Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
...
This reverts commit 380b780dd1
.
Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6
.
2013-09-10 01:04:29 -07:00
comex
4add0f55e0
Fix SDIO HLE writing garbage to memory.
...
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request. WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption. Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place. Use a member to store these values instead.
(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Lioncash
a3ef35a1bf
[Android] Fix a bug where the video backend would not load correctly.
2013-09-09 22:38:09 -04:00
degasus
cd7f787627
ogl: also restore logic op for util shaders
2013-09-09 23:21:56 +02:00
Pierre Bourdon
e29de302a6
Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose
2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1
Leak an object when quitting Dolphin to try and fix issue 6546
2013-09-09 18:44:21 +02:00
Rachel Bryk
0d341e9f28
[NetPlay] Fix copy and paste error.
2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a
Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
...
This reverts commit 06140e8083
.
2013-09-09 03:09:45 -04:00
comex
06140e8083
Revert "NetPlay: Use the correct pad mappings for rumble"
...
This reverts commit 92c846de45
.
It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a
videoCommon: also reset logicOp on mode switch
2013-09-09 02:30:44 +02:00
comex
fe0a450ee4
Don't request authentication (aka I should actually test before committing).
2013-09-08 19:32:14 -04:00
comex
22d9331b96
Improve IOdarwin -
...
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6
[ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly.
2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa
[ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs.
2013-09-08 21:56:17 +00:00
Lioncash
f382a53500
[Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically.
...
Keeps things nice and sorted.
2013-09-08 17:52:26 -04:00
Lioncash
c306dafe44
[Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to the config.
2013-09-08 16:45:37 -04:00
NeoBrainX
3db2108dbb
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline.
2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45
NetPlay: Use the correct pad mappings for rumble
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Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game.
2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70
[ARM] Optimize that fastmem load/stores minimally.
2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0
[ARM] 1 instruction optimization for psq_l
2013-09-08 07:25:59 +00:00
Ryan Houdek
e6af4970d8
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON.
2013-09-08 07:07:15 +00:00
Lioncash
f753b9ae97
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu.
2013-09-07 19:19:28 -04:00
Lioncash
cc054b9da3
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it.
2013-09-07 18:51:15 -04:00
Glenn Rice
913853d441
Move the creation of the GLInterface (and hence the video backend
...
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin). This fixes issue 6564. It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
comex
8b4f0ef034
IODummy needs it too.
2013-09-07 16:17:00 -04:00
comex
b31502893f
Fix lifetime issues in IOWakeup.
2013-09-07 16:13:39 -04:00
comex
f4586570ac
Use SetEvent instead of CancelIoEx for XP compatibility.
2013-09-07 15:43:17 -04:00
Ryan Houdek
31b69c53f7
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one.
2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081
[ARM] Clean up some host side register allocations I missed.
2013-09-07 17:44:10 +00:00
Glenn Rice
cf09974d61
Merge branch 'translate-about'
2013-09-07 09:56:54 -05:00
Lioncash
86d10ec19e
[Android] Fix the input binding string.
...
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
Rachel Bryk
33fb1b562f
Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay.
2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3
Disable gui controls for gc controllers and memory cards during netplay and movies.
2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750
Enable translation of the about dialog.
2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb
Fix reply after shutdown error.
...
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc
[ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me.
2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757
[ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions.
2013-09-07 00:19:32 +00:00
comex
cd7b97f767
Make JITDISABLE not defeat grep.
2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4
Allow input display to work with netplay even when not recording.
2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b
Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
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Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."
This reverts commit 5d47fd1dde
.
2013-09-05 21:29:04 +10:00
comex
2fb0147967
Merge branch 'comex-wiimote-fixes'
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Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek
a7f244e96d
Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
...
This reverts commit 5696da0b3e
.
JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c
Move swapModeTable to a local variable, avoids shader uid generation writing to it
2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e
Move LightingUidData to the LightingShaderGen header
2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e
Fix an incorrect sizeof in a memset in GDBStub.cpp
2013-09-04 09:01:44 -04:00
Lioncash
10eb9f09b4
[Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
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Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
Lioncash
b94a462fca
[Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it.
2013-09-04 07:43:56 -04:00
Lioncash
38304a7e42
[Android] Simplify the JP settings labels.
2013-09-04 07:36:28 -04:00
Lioncash
48cda9d26f
[Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative.
2013-09-04 07:32:28 -04:00
Lioncash
a83d4e7226
[Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot"
2013-09-04 07:19:02 -04:00
Lioncash
a7c2b27a6a
[Android] Remove unused strings from the resource XML files.
2013-09-04 07:09:29 -04:00
Lioncash
bdc04f9119
[Android] Change the exception logging in NativeLibrary to be an error instead of a warning.
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Technically not having the required library should be regarded as an error, since the app won't even load without it.
Also changed the logging tag in FolderBrowser.
2013-09-04 06:46:11 -04:00
comex
8992f58720
Fix Wiimote thread wakeup on externally-triggered destroy.
2013-09-04 05:32:32 -04:00
comex
dc87b6d431
Fix OS X code.
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- Close the connection properly on destruction.
- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex
872e9ce3da
Add accidentally omitted code in last commit.
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(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek
5696da0b3e
Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
...
This reverts commit e110f1049c
.
This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex
02fc68ea5d
While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
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This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex
906de748bd
Refactor thread handling to fix OS X bug.
...
On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored. Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's. This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare. (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
Ryan Houdek
d0d053a9f9
Fix for old libc version on bionic. Old versions would crash if the second argument was NULL.
2013-09-04 02:04:31 -05:00
comex
0e949afa57
Remove dubious retain on OS X.
...
Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
comex
e0214b1a38
Fix syncing wiimotes on OS X.
...
IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted. Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
comex
1ea8b93667
Fix typo in log message in WII_IOB.cpp.
2013-09-04 00:03:05 -04:00
Ryan Houdek
7e26aace9f
[ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated.
2013-09-04 03:27:45 +00:00
Ryan Houdek
8684b7635a
[ARM] Reimplement fastmem for the few loadstores that had it before.
2013-09-04 02:07:57 +00:00
Rachel Bryk
e9ffba7ab8
Don't ever ever let CFrame::DoStop() run twice at the same time.
2013-09-03 18:53:23 -04:00
Justin Chadwick
e110f1049c
[NetPlay] Make the Memory Card A/B setting sync across netplay.
...
Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Lioncash
70cfe96492
[Android] Fix an accidental call to the wrong method in the superclass of EmulationActivity. Should have been returning "super.onMenuItemSelected(itemId, item)" instead of "super.onOptionsItemSelected(item)".
2013-09-03 17:25:45 -04:00
Rachel Bryk
8ae10b3e12
[NetPlay] Allow recording movies during netplay.
...
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
degasus
7e1959a200
ogl: remove obsolete code
2013-09-03 18:51:30 +02:00
degasus
0255e13912
ogl: disable revision 737df2a68c
for desktop ogl
...
texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release.
Fixes issue 6465.
2013-09-03 17:36:55 +02:00
Lioncash
4f72671d32
[Android] Change the documentation of the FolderBrowser class. We don't show invalid items anymore.
2013-09-03 07:05:02 -04:00
Ryan Houdek
39ad48dfa5
[ARM] lmw implementation.
2013-09-03 09:55:15 +00:00
Ryan Houdek
30cd436e86
[ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads.
2013-09-03 09:22:43 +00:00
Ryan Houdek
d4d6eb562e
[ARM] Fix and enable fastmem for 32bit stores.
2013-09-03 05:05:10 +00:00
Ryan Houdek
cc2fa4a003
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:11:25 +00:00
Ryan Houdek
dfce0f3b0b
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:08:15 +00:00
Justin Chadwick
6b1c8f9d17
[Netplay] Read dual core setting before syncing it with clients.
...
Fixes issue 6573.
Fixes issue 6535.
2013-09-02 19:55:25 -04:00
comex
5b9254a1cd
fix android.
2013-09-02 17:30:31 -04:00
comex
50520c7c3d
Make fastmem work under a debugger on OS X.
...
Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to. This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
comex
4c3230bcde
Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
...
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.
(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Lioncash
e198e201e4
[Android] Fix the video settings from crashing the app. Was broke in the commit "Removal of my terrible idea"
...
https://code.google.com/p/dolphin-emu/source/detail?r=2897619ddbd3e3aae8427fc503647c65e770d466
Didn't comment out the line for that preference in the XML. This is disabled for now until the UI overlay for the buttons are implemented directly into the Java front-end.
2013-09-02 11:00:22 -04:00
Ryan Houdek
a7f3264fed
[ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more.
2013-09-02 14:15:37 +00:00
degasus
1b1cc82e5b
rename vertex streaming hack tooltip
...
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
degasus
beb57d7fbd
ogl: reorder driver extensions checks
2013-09-02 13:14:45 +02:00
Ryan Houdek
2897619ddb
Removal of my terrible idea.
2013-09-02 05:31:48 -05:00
Ryan Houdek
e7157e7c52
[Android] Fix fastmem and enable.
2013-09-02 04:10:21 -05:00
Ryan Houdek
679957dc98
Fix Non-GLES run path in videosoftware for the previous commit.
2013-09-02 01:44:46 -05:00
Ryan Houdek
831963616f
[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
2013-09-02 01:40:05 -05:00
Lioncash
0219049c03
Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp
2013-09-02 01:28:48 -04:00
comex
35b8dfbe0c
A few more warnings.
2013-09-01 23:33:35 -04:00
comex
2630169229
More warnings: mark/avert truncating conversions from float.
2013-09-01 22:59:35 -04:00
comex
4f5729dd59
MSVC warnings.
2013-09-01 22:59:32 -04:00
comex
de0a5fdfbb
More trivial warning fixes.
2013-09-01 22:59:18 -04:00
comex
c08f06f8c9
Fix IOCTLV_SO_GETADDRINFO.
...
It tried to cast incoming pointers to native ones. The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex
186527544b
Fix use of deprecated APIs in IOdarwin.mm.
2013-09-01 22:58:38 -04:00
comex
403744dee8
Fix use of deprecated screen resolution API.
...
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back. In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71
A bunch of trivial changes to fix clang warnings.
2013-09-01 22:58:33 -04:00
Lioncash
d41eb76378
[Android] Fix the last commit. On-screen control drawing wouldn't re-enable upon flipping video backends.
2013-09-01 20:36:47 -04:00
Lioncash
acf3bd8697
[Android] On-screen controls work for Software Renderer, but not the OpenGL ES 3 video backend yet. Enabled it for Software Rendering and disabled it for Open GL ES 3.
2013-09-01 20:31:45 -04:00
comex
71fde876df
A fix to my fix to my fix. Sorry.
...
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
Lioncash
d84312c799
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-core-control
2013-09-01 15:24:29 -04:00
Lioncash
c092c65d4a
[Android] Disable most video preferences if Software Rendering is chosen. Since the software renderer and other renderers have little in common, it doesn't make sense to keep many of the video preferences enabled.
2013-09-01 15:20:15 -04:00
Lioncash
440ae412b0
[Android] Add the option to show the on-screen FPS counter.
2013-09-01 03:07:16 -04:00
Ryan Houdek
b03ff7a86b
[Android] Fix the game thread never leaving.
2013-09-01 01:10:40 -05:00
comex
a6f6695ecd
Work around MSVC bug, and make it less likely to happen again. Ew.
...
MSVC insisted on using a copy assignment where a move was intended and
ought to be used. This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
comex
5209abeb03
Better error reporting for ES / NANDContentLoader.
2013-08-31 23:49:29 -04:00
Jasper St. Pierre
3e049a130b
NetPlay: bump proto
...
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00
Matthew Parlane
ffe710b4e8
Recvfrom tidy and store laste error.
2013-09-01 15:15:55 +12:00
Matthew Parlane
1c106abf13
Fix sendto.
...
This fixes Opera, sorry [SS]
2013-09-01 14:30:07 +12:00
Matthew Parlane
b11f14c6f7
Fix setsockopt.
2013-09-01 14:03:03 +12:00
Jasper St. Pierre
22f57cf07a
NetPlay: Don't bother with the host's controller settings
...
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
comex
b187a38433
Fix inability to boot NAND contents caused by 04c41c1d38
.
...
Might be nice to refactor this code to decrease duplication, but for now
just a fix.
2013-08-31 15:06:00 -04:00
Pierre Bourdon
751c2e69f6
Add a link to our documentations guides in Dolphin
2013-08-31 10:31:43 +02:00
Matthew Parlane
676d78ec41
Fixes accept.
...
Tested with network demo from devKitPPC :)
2013-08-31 18:47:19 +12:00
comex
11cffddbf7
Fix a trivial bug in b6728c1405
.
2013-08-31 01:54:57 -04:00
comex
04c41c1d38
Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
...
(Intertwined enough that's it's easier to do in one patch.)
(1) /dev/es did not support state save, which could cause crashes and
incorrect behavior after loading.
(2) NANDContentLoader tried to read all of a title's contents into
memory when it was first opened. Two issues:
- If any contents were missing, it bailed out. However, with DLC,
only some of the contents may be downloaded, as determined by the
permission bits in the ticket. Instead, return an appropriate error
when a content is accessed that doesn't exist on the filesystem
(don't bother checking the permission bits though).
- Everything was loaded into memory - even if it consisted of 3 GB of
songs, which caused Dolphin to lag out for quite a while (and would
fail on 32-bit). Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex
4d6d4a97e4
Make NonCopyable use rvalue references.
...
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode. It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Matthew Parlane
c497d62836
Fix sysmenu test connection bug on Windows.
2013-08-31 16:44:53 +12:00
Lioncash
7ce3d846d5
Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit.
2013-08-31 00:39:19 -04:00
LPFaint99
199c4e0d78
Merge branch 'wiiSaveExportFixes'
...
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged
NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew
adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Ryan Houdek
df7b4da13b
[ARM] Fastmem is back. Still disabled for Android.
2013-08-31 02:33:12 +00:00
Ryan Houdek
8b0a0daf10
Revert "[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly."
...
This reverts commit f485d96b0b
.
2013-08-31 02:33:11 +00:00
Lioncash
93b0f46d34
Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces.
2013-08-30 18:29:03 -04:00
comex
b6728c1405
Avoid unnecessary bundle copies on OS X:
...
- Make "copy data into bundle" depend on the files actually being
changed, rather than being run on every build.
- postprocess_bundle depends on system files and checking the Dolphin
binary and all that, and would be iffy to try to avoid rerunning;
but it's only needed to produce a redistributable bundle, so add
SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Lioncash
51c814f34e
[Android] Removed the unnecessary MainActivity generics declaration in the DolphinEmulator class. It's unused (and likely won't be used).
2013-08-30 15:47:04 -04:00
Lioncash
c633c2bb13
[Android] Some various cleanups. Also make some class variables final.
...
Localize some variables as well, and clean up an import.
2013-08-30 15:31:25 -04:00
Pierre Bourdon
6428137ca4
Set XAudio2 as the default audio backend
2013-08-30 19:12:46 +02:00
Ryan Houdek
710ac04084
[ARM] Fix the VMOV encoding to encode the destination VFP register correctly.
2013-08-30 05:13:43 -05:00
Ryan Houdek
2c1337eb5f
[ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg.
2013-08-30 09:38:11 +00:00
Pierre Bourdon
2ab7fc10da
Rollback "DSP on Thread" to only affect LLE.
...
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek
7cceace1ed
[ARM] Fix Savestates.
2013-08-30 06:43:18 +00:00
Ryan Houdek
8bb16d8e98
[Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now.
2013-08-29 22:29:33 -05:00
Lioncash
fae0c860f6
[Android] Woops forgot a JP TL of a UI string.
2013-08-29 22:56:40 -04:00
Lioncash
cf96bfc2be
[Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
...
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29 22:52:09 -04:00
Lioncash
0df64775ea
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-savestate-support
2013-08-29 21:57:53 -04:00
Ryan Houdek
10c18e75de
[ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers.
2013-08-30 01:11:32 +00:00
Lioncash
90918cdb84
[Android] Remove garbage loggers for when I was debugging why the overlay buttons wouldn't work.
2013-08-29 21:09:38 -04:00
Lioncash
dac9659c58
[Android] Preliminary save-state support. Have the UI set up. Crashes with SIGABRT however.
2013-08-29 21:07:17 -04:00
Lioncash
b5d5296250
[Android] Accidentally enabled screen rotation in the emulator window. Disabled it.
2013-08-29 19:09:56 -04:00
Ryan Houdek
96394da1c2
[Android] Let NativeLibrary handle initial folder structure creation.
2013-08-29 18:07:32 -05:00
Ryan Houdek
957c263367
[Android] Add save state native functions.
2013-08-29 17:47:50 -05:00
Ryan Houdek
1dcede4d56
[Android] Stop the play store from overwriting buildbot builds.
2013-08-29 22:28:23 +00:00
Lioncash
5a749cc7ca
[Android] The back button now toggles the visibility of the action bar in the emulation window. This can be used in the future to implement the overlay for save states and other things.
2013-08-29 18:26:45 -04:00
Lioncash
aeec249626
[Android] Decouple the emulation processes from the Main activity. Moved them into their own activity called EmulationActivity.
2013-08-29 17:21:17 -04:00
comex
2de2e774fe
Use pthread_setname_np.
...
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
degasus
e685d198bd
ogl: only free use fences
...
This fixes some opengl error when not all fences are created.
2013-08-29 21:03:48 +02:00
Lioncash
335839b27f
[Android] Move the instantiation of the NativeGLSurfaceView into a layout file. This will allow the addition of other components in the future, such as overlays, etc.
2013-08-29 13:13:44 -04:00
Lioncash
01764fef67
[Android] Forgot to make the AboutFragmentAdapter class 'final'
2013-08-29 12:45:40 -04:00
Lioncash
8fd2c32ba6
[Android] Decouple the About fragment from the FolderBrowserAdapter. Now it uses its own independent adapter (I have no idea why this wasn't done in the first place).
2013-08-29 12:40:35 -04:00
Lioncash
93ed4adb02
[Android] Use the same layout for the game list and the folder browser. Since the UI layouts are exactly the same.
2013-08-29 12:16:29 -04:00
Lioncash
64b83a18b2
[Android] Simplify the line divider for the folder browser and game list. Turns out someone disabled it in the list view initially. No more custom implementation now.
2013-08-29 12:06:31 -04:00
Ryan Houdek
8ae076e665
Merge branch 'iconv_static'
2013-08-29 05:54:02 -05:00
Ryan Houdek
18fd690533
Only use static iconv on Android.
2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5
Work around check_lib not finding iconv.
2013-08-29 05:40:16 -05:00
degasus
c9afd83439
ogl: fix vertex stream detection
...
sorry, copy & paste fail
2013-08-29 12:01:34 +02:00
Ryan Houdek
160d72a9ae
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
2013-08-29 04:43:31 -05:00
Lioncash
c5a886100c
[Android] Some minor formatting styling.
...
Remove unnecessary this statements.
2013-08-28 20:31:37 -04:00
Lioncash
ea671d639c
[Android] Simplify the onItemClick listener for the GameListAdapter in GameListFragment. There is no need to evaluate whether or not an item is a folder, since folders cannot be added in the first place. Probably some leftover code I forgot to remove.
2013-08-28 18:23:32 -04:00
lioncash
d4840565a9
[Android] Fix the position of a logcat logging statement. If, for whatever reason, the event parameter is null, then the previous placement would have caused an exception.
2013-08-28 08:21:09 -04:00
lioncash
8ca3ed13de
[Android] Clean up AboutFragment's onAttach method.
2013-08-28 08:15:00 -04:00
Matthew Parlane
e7bdcc34e1
Fix some enum alignments
2013-08-28 01:12:24 +12:00
Matthew Parlane
b34a5faee7
More cleaning.
2013-08-28 01:07:43 +12:00
Matthew Parlane
2a68b65cda
Merge branch 'master' into wii-network
2013-08-28 00:57:37 +12:00
Matthew Parlane
75c398118f
Fix headings and more.
2013-08-28 00:57:08 +12:00
Matthew Parlane
d493525050
Add socket cleanup.
...
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane
6748d5d087
Fix const.
2013-08-28 00:05:43 +12:00
Matthew Parlane
eebcea9174
Fixed accept.
...
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane
4644a3bd16
Fix for Just Dance 4
...
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus
40a1cb5dfe
ogl: warn on osd if not supported features are enabled
2013-08-27 13:24:23 +02:00
Lioncash
4a863c88b4
[Android] Simplify onAttach for CPUSettingsFragment and VideoSettingsFragment
2013-08-27 04:06:18 -04:00
Lioncash
76f20cca59
[Android] Remove the documentation of a parameter in GameListItem that was removed a while ago.
2013-08-27 04:01:20 -04:00
degasus
93f9f23576
ogl: reset api state for blitting
...
glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
degasus
15df7b3445
ogl driverdetails: add flag to disable hacked and pinned memory
...
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Ryan Houdek
d83dffe442
[Android] Add wad file support.
2013-08-26 12:19:47 -05:00
Lioncash
670b028492
[Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
...
Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
Lioncash
e12c66b6cf
[Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch.
2013-08-26 12:56:35 -04:00
Lioncash
ba274368f8
[Android] Make the dialog variable in InputConfigFragment a local variable in onPreferenceTreeClick. With the new input UI, this doesn't need to be accessible to other classes.
...
Also change the documentation of the custom dialog class.
2013-08-26 11:58:51 -04:00
Lioncash
e051935659
Merge branch 'android-new-input-ui'
2013-08-26 09:15:50 -04:00
Matthew Parlane
8006c878f8
Maybe libusb_exit fails when not initialized.
2013-08-27 00:58:20 +12:00
Lioncash
08153387c5
[Android] Greatly simplify the input handling for the button mapping settings. Now input handling is directly in the fragment.
2013-08-26 08:57:52 -04:00
Matthew Parlane
aa7319e043
Slightly better error handling for libusb_init not working.
2013-08-27 00:46:04 +12:00
Matthew Parlane
33761c0b65
More cleaning.
2013-08-27 00:22:44 +12:00
Lioncash
07ea771012
[Android] Finish documenting the native functions in NativeLibrary.java.
2013-08-26 08:06:28 -04:00
Matthew Parlane
69bb04f79f
Fixed inconsistent usage of sock and used fd instead.
2013-08-26 23:57:18 +12:00
Matthew Parlane
e8cde8464e
Code style fix and cleanup.
2013-08-26 23:24:41 +12:00
Matthew Parlane
5ecd86708b
Disable Wii Sockets for NetPlay and TAS
2013-08-26 23:24:01 +12:00
Lioncash
db355b21d2
[Android] My bad, somehow the Java file in the previous commit got encoded with UTF8+BOM.
2013-08-25 23:57:53 -04:00
Lioncash
9dfb6dfd7f
[Android] Fixed a typo in the event callback system documentation.
2013-08-25 23:49:51 -04:00
Lioncash
786f09b1fa
[Android] Document the event callback system used in the Settings menu in large detail.
2013-08-25 23:47:51 -04:00
Matthew Parlane
15f8603d1f
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon
0e8f9d8abc
Fix a crash in the Wiimote registration code
...
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.
Might introduce some slight change in the Wiimote activation logic.
Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Lioncash
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00
Lioncash
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
Lioncash
709ab1feb5
[Android] Initial implementation of the new input UI.
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Testing may be further required. But it should work for the most part.
2013-08-25 03:10:32 -04:00
Rachel Bryk
18749bad68
Actually allow the dump and logs folders to be set outside of user/
2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc
Allow user folder to be set via command line.
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Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick
417bfb2630
Send pad buffer to clients when they join; fixes issue 6524.
2013-08-24 21:43:33 -04:00
Matthew Parlane
72e0423f8b
Fix debug builds. Sorry.
2013-08-25 13:39:30 +12:00
Matthew Parlane
74b61c7553
Dolphin depend on polarssl... :\
2013-08-25 13:27:20 +12:00
Pierre Bourdon
0dd98d62fc
Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts
2013-08-25 03:04:43 +02:00
Matthew Parlane
c4dec3fb3a
Remove debug verify cert code.
2013-08-25 13:02:34 +12:00
Pierre Bourdon
73be79f4e0
Fix trailing whitespaces in all files where some were added
2013-08-25 02:49:58 +02:00
Pierre Bourdon
987f4945b5
Fix indentation issues
2013-08-25 02:41:02 +02:00
degasus
1cbc8f8182
sync gpu: check disable flag before volatile
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This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Lioncash
2017ab9323
Revert "[Android] First french translation.
"
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This reverts commit d2481aa477
.
2013-08-24 09:50:02 -04:00
Lioncash
31ea87d705
Revert "[Android] Added 2nd file for French translation.
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This breaks the Android UI. 'translatable="false"' is there for a reason."
This reverts commit 5d9700a303
.
2013-08-24 09:43:21 -04:00
pascal.jouy
5d9700a303
[Android] Added 2nd file for French translation.
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(Sorry, I didn't find how to upload 2 files at the same time in Google Code)
2013-08-24 13:37:42 +00:00
pascal.jouy
d2481aa477
[Android] First french translation.
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Can't try it as I don't have any Android device. Any feedback appreciated.
If misplaced, please fix it.
2013-08-24 13:36:18 +00:00
Lioncash
a90e82d2c0
[Android] Invalidate the options menu upon switching fragments. This hides the 'clear game list' option faster when switching fragment. Also fixes a rare bug where the option might not even redraw when returning to the game list.
2013-08-24 09:19:40 -04:00
Lioncash
528a733359
[Android] Don't create a new GCMPath entry in the Dolphin config if it another existing GCMPath entry already has the same directory path.
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Also, fix a 'bug' with the clear all items function. Make sure we set GCMPathes to 0, so that GCMPath entries start adding at GCMPath0 again.
This change also allows me to remove the duplicate checking code from GameListFragment, since the items in the game list are loaded based on the GCMEntries in the Dolphin config.
2013-08-24 09:12:17 -04:00
Lioncash
857ce47de2
[Android] Add the license header to Java files that were missing it.
2013-08-24 08:23:23 -04:00
Matthew Parlane
5548e77438
Merge branch 'master' into wii-network
2013-08-24 23:56:31 +12:00
Matthew Parlane
6907a32653
Fix android, part 3 of 3. >:)
2013-08-24 23:49:50 +12:00
Matthew Parlane
d1057b2c6c
Fix android part 2 of X.
2013-08-24 23:41:25 +12:00
Lioncash
66c50ebf19
[Android] Better description for the dual core option.
2013-08-24 07:37:28 -04:00
Matthew Parlane
7de9bda35e
Fixes hid.
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Fix small bug in ssl when testing certain demos.
2013-08-24 23:16:58 +12:00
Rodolfo Bogado
dbcc677922
Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'
2013-08-23 22:43:03 -03:00
Rodolfo Bogado
40243a4fe7
Indentation Fix
2013-08-23 22:28:17 -03:00
Jasper St. Pierre
dfb34ddef4
NetPlayWindow: Make the spacing consistent on both sides
2013-08-23 20:40:34 -04:00
Pierre Bourdon
9303b57db1
Refactor VideoCommon/OnScreenDisplay.
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Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon
9deb63a312
Simplify a few OSD::AddMessage calls now that this function accepts std::string objects
2013-08-24 01:44:16 +02:00
Pierre Bourdon
367d6dfd65
Add an OSD message when taking screenshots in D3D9/D3D11
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Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Lioncash
6df36ec687
[Android] Forgot to commit the menu layout XML when I implemented the option to clear the game list.
2013-08-23 16:17:02 -04:00