Commit Graph

2723 Commits

Author SHA1 Message Date
Lioncash 99adc73383 IniFile: Make Section constructor explicit 2017-03-22 18:07:23 -04:00
MerryMage da434e1a1c ConstantPool: Externalize memory allocation 2017-03-21 20:16:12 +00:00
MerryMage 615fcc621d CodeBlock: Add support for multiple children 2017-03-21 20:16:12 +00:00
Anthony d2690568f9 Merge pull request #5110 from MerryMage/const-pool
Jit64: Implement a constant pool
2017-03-20 13:29:57 -07:00
MerryMage ff441efc26 EmuCodeBlock: Use ConstantPool 2017-03-20 20:21:42 +00:00
aldelaro5 8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Markus Wick 7b19475911 Merge pull request #4548 from stenzek/gcc-sse
Support SSSE3 texture decoders and CRC32 hashing on non-native builds (gcc)
2017-03-13 14:28:01 +01:00
Matthew Parlane b1bd231421 Merge pull request #5020 from leoetlino/es-safer-import
IOS/ES: Implement ES_AddTitleCancel (and slightly safer import process)
2017-03-12 16:14:17 +13:00
Léo Lam 9c31d6f5c5 IOS/ES: Handle personalised tickets properly
IOS unpersonalises device-specific ("personalised") tickets prior to
storing them on the NAND.
2017-03-11 21:14:26 +01:00
Léo Lam e656258949 IOS/ES: Write import files to /import first
This is slightly safer than writing contents to /title directly.
We still cannot rename everything in one go atomically, but this allows
implementing AddTitleCancel very easily.

Also, this ensures that when a title import fails, no incomplete files
will be left in the title directory, which can mess up the system menu.
2017-03-10 22:44:26 +01:00
Michael Maltese 418a7723c8 GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57 / 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).

[1]: https://github.com/dolphin-emu/dolphin/pull/4935
2017-03-10 12:54:46 -08:00
Markus Wick e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Anthony dc42f7fb28 Merge pull request #4991 from leoetlino/config-loaders
New config loaders
2017-03-09 16:56:14 +00:00
Florent Castelli b69d3f13cb common: Don't include intrin.h in a namespace
Fixes compilation with VS2017
2017-03-08 06:55:06 +01:00
Ryan Houdek ead8be9d19 Move IniFile section chunk handling to IniFile::Section 2017-03-05 15:47:23 +01:00
Léo Lam b7a1c6f504 Logging: Add CORE type 2017-03-05 15:47:23 +01:00
Mat M 7fa14169e9 Merge pull request #5007 from lioncash/swap
Common: Move byte swapping utilities into their own header
2017-03-05 09:45:29 -05:00
Lioncash 0e5a367ca3 SysConf: const-correctness 2017-03-04 19:19:42 -05:00
Lioncash 1ebd2cd7c3 SysConf: Get rid of pointer casts 2017-03-04 19:06:22 -05:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Lioncash ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Anthony 63c5230d9b Merge pull request #4959 from lioncash/ini
IniFile: Handle s64/u64 values
2017-02-27 10:02:53 -08:00
Matthew Parlane d666363ac4 Merge pull request #4966 from RisingFog/remove_traversal_server_debug_mode
Turn Off Debug Mode for Traversal Server
2017-02-27 16:18:13 +13:00
Matthew Parlane 48aeb5bf4b Merge pull request #4896 from leoetlino/esformats
Use ESFormats for tickets, TMDs and views
2017-02-27 16:15:05 +13:00
Anthony 7bcff99d89 Merge pull request #4963 from leoetlino/sysconf
SysConf: Use vectors instead of raw pointers
2017-02-26 16:09:17 -08:00
Anthony 0dde642b7d Merge pull request #4917 from leoetlino/config
New configuration namespace
2017-02-26 15:54:25 -08:00
Anthony 722ff4c020 Merge pull request #4915 from leoetlino/ini-changes
Expose some ways to manage an INI file
2017-02-26 15:48:53 -08:00
Léo Lam 5104caf6a6 Move AES code to Common/Crypto 2017-02-26 19:46:30 +01:00
Chris Burgener 4669b50e0b Turn Off Debug Mode for Traversal Server 2017-02-25 23:41:12 -05:00
Léo Lam a1e16c47db SysConf: Use vectors instead of raw pointers 2017-02-26 00:39:50 +01:00
Lioncash beec40f178 IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Jules Blok 94522d4cf3 OGL: Add support for glDepthRangedNV to handle oversized depth ranges. 2017-02-24 14:54:16 +01:00
Léo Lam 88a21dd2b9 Fix things mentioned during code review
Ref: https://github.com/dolphin-emu/dolphin/pull/4917
2017-02-23 18:15:12 +01:00
Léo Lam abe6f8766a Config: Add a few helper functions for repetitive tasks
Getting and setting configuration from the base config layer are common
and repetitive tasks. This commit adds some simpler to use functions to
make the new system easier to work with.

Config::Get and Config::Set are intended to make switching from
SConfig a bit less painful. They always operate on the main system.

Example usage:

    // before
    auto base_layer = Config::GetLayer(Config::LayerType::Base);
    auto core = base_layer->GetOrCreateSection(Config::System::Main, "Core");
    u8 language;
    core->Get("Language", &language, 0);
    SetData("IPL.LNG", language);

    // now
    auto base_layer = Config::GetLayer(Config::LayerType::Base);
    auto core = base_layer->GetOrCreateSection(Config::System::Main, "Core");
    SetData("IPL.LNG", core->Get<u8>("Language", 0));

    // or simply
    SetData("IPL.LNG", Config::Get<u8>("Core", "Language", 0));
2017-02-23 18:15:12 +01:00
Léo Lam 7bd34ac0b5 Config: Trigger callbacks on layer save
And remove an extraneous callback trigger in Config::Load.
2017-02-23 18:15:12 +01:00
Léo Lam 9c3265f1ef Config: Keep track of deleted keys
This allows deleted keys to be deleted from INIs properly.
2017-02-23 18:15:12 +01:00
Léo Lam b51c6023ba Config: Only save settings if they have been changed 2017-02-23 18:15:12 +01:00
Ryan Houdek 8360e358ee New configuration namespace 2017-02-23 18:15:11 +01:00
Lioncash 2f2aab963d SymbolDB: Simplify GetSymbolsFromHash
Given a std::map can't have duplicate keys, iterating over the map
explicitly isn't necessary, and find() can just be used instead.

Also, instead of manually calling push_back() for every entry to
be added, the range constructor of std::vector can be used instead to add
the whole range all at once.
2017-02-18 06:30:20 -05:00
Ryan Houdek 85c3e677da Expose some ways to manage an INI file.
This is required for our later INI file loaders and savers
2017-02-16 09:34:25 +01:00
Ryan Houdek a2f5c3dbe0 Add some missing INI files to FileUtil 2017-02-16 09:33:50 +01:00
Phil Christensen 2ed61b0ee1 C++ conformance fixes (MSVC /permissive-)
We (the Microsoft C++ team) use the dolphin project as part of our "Real world code" tests.
I noticed a few issues in windows specific code when building dolphin with the MSVC compiler
in its conformance mode (/permissive-).  For more information on /permissive- see our blog
https://blogs.msdn.microsoft.com/vcblog/2016/11/16/permissive-switch/.

These changes are to address 3 different types of issues:

1) Use of qualified names in member declarations

    struct A {
        void A::f() { } // error C4596: illegal qualified name in member declaration
                        // remove redundant 'A::' to fix
    };

2) Binding a non-const reference to a temporary

    struct S{};
  
    // If arg is in 'in' parameter, then it should be made const.
    void func(S& arg){}
  
    int main() {
      //error C2664: 'void func(S &)': cannot convert argument 1 from 'S' to 'S &'
      //note: A non-const reference may only be bound to an lvalue
      func( S() );
   
      //Work around this by creating a local, and using it to call the function
      S s;
      func( s );
    }

3) Add missing #include <intrin.h>

Because of the workaround you are using in the code you will need to include
this.  This is because of changes in the libraries and not /permissive-
2017-02-15 20:37:04 -08:00
degasus 6aa54a029e JitArm64: Optimize GPR register push/pop. 2017-02-11 00:59:12 +01:00
JosJuice 99492c22a6 Merge pull request #4839 from leoetlino/better-warnings
Be less annoying when usbdk is not installed
2017-02-08 14:00:12 +01:00
Matthew Parlane f838d16b0c Merge pull request #4546 from RisingFog/tas_wii_nand
Copy Wii save for current game for Netplay and TAS
2017-02-08 18:58:28 +13:00
Matthew Parlane dac6a66252 Merge pull request #4769 from lioncash/settingshandler
SettingsHandler: Minor cleanup
2017-02-08 18:15:37 +13:00
Léo Lam db7ee668ff Notify user that USB won't work if libusb init fails 2017-02-07 00:47:21 +01:00
Matthew Parlane d244597b42 Merge pull request #4408 from leoetlino/usb
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Michael Maltese acc8dae2b3 CMake: use configure_file to generate scmrev.h
The built-in `configure_file` command correctly handles the case where
none of the variables change and scmrev.h doesn't need to be rebuilt.
This saves a full re-link of Dolphin any time CMake is re-run.
2017-02-05 22:26:49 -08:00
Chris Burgener 5224771dac Copy Wii save for current game for Netplay and TAS 2017-02-05 13:17:05 -05:00
Léo Lam c9f4889437 IOS: Re-implement USB_HIDv4 (/dev/usb/hid)
This reimplements the USB HID v4 IOS device using the new common
USB code (to reuse more code and allow emulated HIDs to be added
more easily in the future).

The main difference is that HIDs now have to be whitelisted, like
every other USB device for OH0 and VEN.
2017-02-05 11:36:49 +01:00
Léo Lam c8a6dc6c23 Use a single libusb context
libusb on Windows is limited to only a single context. Trying to open
more than one can cause device enumerations to fail randomly.

libusb is thread-safe and we don't use the manual polling support (with
`poll()`) so this should be safe.
2017-02-05 11:36:48 +01:00
JosJuice bc2b9f4c3c Translate Swedish in example strings to English 2017-02-04 22:51:01 +01:00
degasus f31b25fe39 Jit64: Enable branch following. 2017-01-28 02:48:56 +01:00
Lioncash c748158182 SettingsHandler: Make GenerateSerialNumber static
This doesn't depend on class internals.
2017-01-27 10:29:57 -05:00
Lioncash 98291cd843 SettingsHandler: Add Open and Save member functions 2017-01-27 10:29:49 -05:00
Stenzek 0f978227f5 Common: Use function-level targeting for CRC32 (SSE4.2) 2017-01-24 20:04:55 +10:00
Stenzek 0f1b5a05ea Common: Support for function-specific instruction set target on x64 2017-01-24 20:04:55 +10:00
Florent Castelli a917d247ed DolphinWX: Remove HAVE_WX preprocessor define
I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Florent Castelli 0baf1c78c0 vs: Move defines out of Common.h to the build system 2017-01-24 03:55:46 +01:00
Florent Castelli a7bf9271b5 Fix missing includes 2017-01-24 03:31:51 +01:00
Florent Castelli c649bf104b cmake: Prevent HAVE_OPENAL and HAVE_PORTAUDIO to be redefined 2017-01-24 03:22:03 +01:00
Michael Maltese 713ec5ffd5 Add includes for building on Windows without PCH 2017-01-23 01:37:41 -08:00
Florent Castelli 2ff10ad021 cmake: Add missing Windows file to common 2017-01-21 00:35:55 +01:00
Florent Castelli 5540cda820 cmake: Don't build traversal_server on Windows, it requires posix platform 2017-01-21 00:35:55 +01:00
Léo Lam 954c41d6e9 IOS: Move out common USB structures
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.

I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Léo Lam ef5a855b8e Update log types names from IPC_HLE to IOS
For consistency with the other changes.

WII_IPC_DVD was changed to IOS_DI, as this describes what the log type
is used for in a more specific way.
2017-01-18 21:43:37 +01:00
Lioncash f1542c8e5a Common: Namespace Network.h/.cpp
Necessary to avoid namespace clashes with IOS HLE's namespace name.
2017-01-17 20:46:48 -05:00
Pierre Bourdon 28f0d8e8a7 Merge pull request #4658 from lioncash/bits
Common: Add bit utility header
2017-01-15 17:23:30 +01:00
Pierre Bourdon dd9e6760c4 Merge pull request #4659 from leoetlino/chunkfile-set
Fix ChunkFile for std::set
2017-01-14 20:11:00 +01:00
Léo Lam ea0335f7c1 Fix ChunkFile for std::set
Without this, attempts to savestate std::set will fail with an error
about dropping the const qualifier.

<Lioncash> leoetlino: I'll try to break it down: So, when you do a
 ranged-for on a container, it's essentially syntactic sugar over begin
 and end iterators. std::set is an associative container where the key
 type is the same as the value type, and so it's required that all
 iterator functions return constant iterators. If this wasn't a
 requirement, it would allow changing the ordering of elements from
 outside of the set's API (this is bad).
2017-01-14 19:00:19 +01:00
Lioncash 0a6f0dfb74 Common: Add bit utility header
This attempts to make some bit arithmetic more self-documenting and also
make it easier during review to identify potential off-by-one errors by
making it possible to just specify which bits are being extracted.

Functions both support the case where bits being extracted can vary and
fixed bit extraction. In the case the bits are fixed, compile-time asserts
are present to prevent accidental API usage at compile-time.

e.g. Instead of shifting and masking to get bits 10 to 15,
Common::ExtractBits<10, 15>(value) can just be done instead.
2017-01-14 11:16:02 -05:00
Pierre Bourdon 45d27f7fc7 CommonPaths: Add D_WFSROOT_IDX.
Defaults to $USERDIR/WFS. Used to store the contents normally stored on
WFS mass storage devices.
2017-01-14 17:06:40 +01:00
Lioncash 45415e1057 ColorUtil: Make decodeCI8image's pal parameter const 2017-01-13 17:07:26 -05:00
Matthew Parlane 5790f15be8 Merge pull request #4299 from sepalani/hle_symbols
SymbolDB: Multiple symbols detection allowed
2017-01-13 10:05:32 +13:00
Léo Lam 64101137cd Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00
Lioncash 6f08ef9a25 IOFile: Get rid of IOFile's ReleaseHandle function
Transfer of handles should be done via std::move.
2017-01-12 12:34:06 -05:00
Lioncash ea8fc594a5 Common: Move BreakPoints into Core
BreakPoints utilizes the jit global variable, so this was making Core and
Common cyclical dependencies on one another.
2017-01-10 05:24:44 -05:00
Lioncash 1dab2c8816 IOFile: Correct explicit operator bool semantics
The operator void* variant was m_good ? m_file : nullptr;
so this was leaving out the file handle check.
2017-01-08 22:52:44 -05:00
Lioncash 00baf193ac CodeBlock: Const correctness for IsInSpace 2017-01-08 18:40:09 -05:00
Matthew Parlane 7a5fe4b7ed Merge pull request #4624 from leoetlino/jit-warning-fixes
Add the g_ prefix to the jit global
2017-01-08 13:19:16 +13:00
Lioncash 9d8e8652fb CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace
Size is internally stored as a size_t, so having an int parameter
would cause implicit sign-conversion from a signed value to an
unsigned value to occur.
2017-01-07 19:05:06 -05:00
Léo Lam 8bef7259e3 Add the g_ prefix to the jit global
Jan 04 22:55:01 <leoetlino>   fwiw, it looks like there are new warnings in the RegCache code
Jan 04 22:55:04 <leoetlino>   Source/Core/Core/PowerPC/Jit64/FPURegCache.cpp:13:33: warning: declaration shadows a variable in the global namespace [-Wshadow]
Jan 04 22:56:19 <@Lioncash>   yeah, the jit global should have a g_ prefix.

This fixes shadowing warnings and adds the g_ prefix to a global.
2017-01-07 23:19:49 +01:00
JosJuice 5e2b2f059f Don't use generic byteswapping on Android
This seems to work fine nowadays.
2017-01-06 13:56:53 +01:00
BhaaL 23d99f2f2c specify custom brace style to fix unions
BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
2017-01-05 12:55:13 +01:00
Lioncash 045a8400e6 IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.

This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.

As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
2017-01-04 18:37:48 -05:00
Lioncash 9b8f5bce22 IOFile: Change 'operator void*' into 'explicit operator bool'
'operator void*' is basically a pre-C++11-ism that was used, as C++03
only had the notion of implicit type-conversion operators, but not explicit type
conversion operators (allowing implicit conversion of a file handle to
bool can go downhill pretty quickly).
2017-01-04 18:10:21 -05:00
Lioncash c541e1099e IOFile: Make class variables private
Internals shouldn't be directly exposed.
2017-01-04 17:48:46 -05:00
Lioncash c21dad9e83 IOFile: Get rid of unnecessary unimplemented copy constructor/assignment operator.
IOFile already inherits NonCopyable.
2017-01-04 17:47:40 -05:00
JosJuice 0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
Mat M 40e36ebd1e Merge pull request #4550 from linkmauve/no-readdir_r
Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
JosJuice e56bec9c87 Fix outdated comments in ScanDirectoryTree 2016-12-25 21:57:33 +01:00
Emmanuel Gil Peyrot 495dfdb16c Common: Replace deprecated readdir_r with readdir
Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00
Sepalani 8d812db9ad SymbolDB: Use set to map hash with symbols 2016-12-19 21:03:29 +00:00
Sepalani 7e974f1064 SymbolDB: GetSymbolsFromHash added 2016-12-19 21:03:28 +00:00
Sepalani d778b8a820 SymbolDB: GetSymbolsFromName added 2016-12-19 21:02:23 +00:00
Sepalani a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Markus Wick d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
Léo Lam 31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
degasus 21f3e97435 Jit64: Avoid pointer casts if possible. 2016-12-04 13:09:16 +01:00
JosJuice 3cfc49a613 Merge pull request #4472 from JosJuice/revert-absolute-path
IOS HLE: Replace broken path traversal prevention
2016-11-29 18:34:22 +01:00
Stenzek 7353cae707 GLInterface: Implement core and shared context creation for WGL 2016-11-29 20:04:32 +10:00
JosJuice c74c317ab5 IOS HLE: More robust escaping of NAND paths
Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).

This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
2016-11-26 22:49:46 +01:00
JosJuice de355a8521 Revert "IOS HLE: Prevent accessing host file system"
This reverts commit 141f3bfb3a.
The implementation of getting absolute paths wasn't working
on non-Windows systems, which is a huge problem for IOS HLE.
2016-11-26 15:50:28 +01:00
JosJuice 141f3bfb3a IOS HLE: Prevent accessing host file system 2016-11-13 10:03:23 +01:00
Jules Blok 8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
shuffle2 ab9f539233 Merge pull request #4387 from aldelaro5/gpr1-and-gpr2-friendly-labels
Add precision about the names of r1, r2 and r13 for the register view
2016-11-03 02:29:40 -07:00
Markus Wick 9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
aldelaro5 2f5d00450a Add precision about the names of r1, r2 and r13 for the register view
In the code view, it would never say r1 or r2, but rather sp (stack pointer) and rtoc (register of the table of content) respectively.  In the register view, all it says is the register number.  This is an inconvenience considering it might not be obvious which register belongs to which of these terms.

Also make r13 named the "sda" for small data area with the same convention as above.
2016-11-02 01:13:00 -04:00
Emmanuel Gil Peyrot c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Markus Wick 2afa877119 Merge pull request #4376 from leoetlino/warning-fix
Warning fixes
2016-10-31 12:57:03 +01:00
degasus f1a67bb1a2 JitArm64: Implement divwx 2016-10-29 13:35:23 +02:00
degasus 8ad98d0046 ArmEmitter: Merge AddI2R helpers. 2016-10-27 19:19:06 +02:00
degasus 694e9b4132 JitArm64: ADDI2R optimizations 2. 2016-10-27 19:19:06 +02:00
degasus 1df694626d JitArm64: Optimize addi2r & subi2r. 2016-10-26 21:54:13 +02:00
degasus df250b84cc JitArm64: Avoid MOVI2R is possible.
Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
Léo Lam 1233697b2f Fix unused function warnings 2016-10-23 00:43:08 +02:00
shuffle2 43169d897f Merge pull request #4354 from sepalani/bp_rmtmp_it
BreakPoints: ClearAllTemporary uses valid iterators
2016-10-17 14:14:10 -07:00
Sepalani 771fa943dc BreakPoints: ClearAllTemporary uses valid iterators 2016-10-15 19:21:41 +01:00
Lioncash ee71d70738 DebugInterface: Make GetRawMemoryString return a std::string 2016-10-07 10:26:26 -04:00
Markus Wick ff1d70d708 Merge pull request #4308 from aldelaro5/memcheck-gui-relabel
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 21:29:14 +02:00
aldelaro5 549060c5b4 Label debugger memchecks as "Memory Breakpoints" in the GUI
This is done to remove confusions among potential debugger users and to also make it more accurately tell what this feature is actually doing.  Despite being true that it is using a memcheck (and it certianly checks that memory), the idea being to break on a memory access isn't really obvious especially considering that memchecks are also used in full MMU emulation to handle exceptions.  It also doesn't help that memchecks are now supported in every builds.

It also changes the corresponding log because this log would be wanted by the user which means it should be more obvious that it was caused by the "memory breakpoint".
2016-10-06 10:51:43 -04:00
shuffle2 f7e25483e6 Merge pull request #4293 from lioncash/pcast
CommonFuncs: Get rid of pointer casting
2016-10-04 19:10:34 -07:00
aldelaro5 6ee799ba7c Reduces the the filename of logs
Using cmake and GCC, logs would contain the full file path when logging making logs lines unnecessarily long.  This is solved by just removing anything before "/Source/Core/" (where / is whatever your OS uses to separated directory).
2016-10-04 16:34:26 -04:00
Lioncash d15d99ecc2 CommonFuncs: Get rid of pointer casting 2016-10-04 05:12:23 -04:00
Léo Lam 8912bb3ff4 Back up part of SYSCONF when switching to emulated BT
This fixes an issue where the Bluetooth info section could be fully
filled up by syncing 5 Wiimotes in passthrough mode then switching to
emulated Bluetooth; emulated Wiimotes were then unable to be used.

The "real" SYSCONF section is now backed up before being replaced with
a blank section that the emulated BT adapter can always fill with 5
Wiimotes without issues.

This backup is restored by the passthrough code, instead of during
the Bluetooth mode switch because this should be done regardless of the
user interface, and even without UI (if the config file is edited
manually).
2016-10-03 23:13:09 +02:00
shuffle2 f121fa07c2 Merge pull request #2868 from sepalani/dolphin_ssl
Dolphin new Dump SSL features
2016-10-03 06:16:49 -07:00
shuffle2 bd1218a3c4 Merge pull request #4250 from leoetlino/hle-patch-fix
HLE_OS: Minor fixes (function patching, output encoding)
2016-10-02 22:13:15 -07:00
shuffle2 5e8bc4aa1d Merge pull request #4244 from leoetlino/stm-shutdown
Shut down Wii software gracefully
2016-10-02 20:25:13 -07:00
shuffle2 8fcc3b04e0 Merge pull request #4227 from ligfx/clean_objc
Don't force compile everything as Objective-C++ on macOS
2016-10-02 19:42:04 -07:00
Mat M ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
Léo Lam 25b93419d0 SysConf: Add support for the LongLong type
This should fix the "unknown entry type" panic alerts when an existing
SYSCONF from a real Wii NAND is used.
2016-10-02 11:52:57 +02:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam 5d8d696185 Force disable WC24 standby mode
When standby mode is enabled, this causes games to ES_Launch the system
menu instead of directly asking IOS (the STM more precisely) to shut
down, which prevents graceful shutdown from working
(it'll appear to hang).

Dolphin never supported WC24 standby mode anyway, so this shouldn't
cause any issues. (This should be reverted if and when WC24 standby is
implemented…)
2016-10-01 13:06:04 +02:00
Stenzek fdd954e7e7 Common: Add a Semaphore wrapper class 2016-10-01 01:09:12 +10:00
Scott Mansell ed95115c17 Merge pull request #4220 from aldelaro5/memcheck-interface-improvements
Redo the MemCheck add dialog
2016-09-28 13:46:25 +13:00
aldelaro5 5e8fc4ebd9 Add consideration for the break flag of memChecks
It was never used, even when the code tried to make sure it was initialised and passed correctly.  This is a supplementary fix for the memCheck dialog as this option will now work correctly.
2016-09-27 01:22:23 -04:00
Léo Lam 303325768b SymbolDB: Only match against the function name
This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).

This fixes a regression introduced by #4160, which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus 7c9bba2213 Arm64Emitter: Fix std::array initializer. 2016-09-26 22:17:25 +02:00
Léo Lam e716a738dc SysConf: In-class initialise member variables 2016-09-25 19:22:11 +02:00
aldelaro5 08f28b5351 Enable the log level LINFO in every builds
It didn't really made sense to disable 2 logs levels in releases builds while the level LDEBUG should really be where logs that would impact performance be.  Info should be logs that report potentially usefull information and debug should report info that would only be usefull in debug context as they are called very often.  To make this work, a lot of info log would have to be made debug log.

It also avoid inaccurate logs level done due to not using debug builds.  While searching through the code, I saw a ton of logs that should have been info log, likely done to avoid using a debug build (which shouldn't happen considering the level debug exists anyway).

The whole idea is to have more meaningful logs in release builds while maintaining minimal performance loss from choosing the highest level.  This could potentially help to diagnose issues or to know more about what the emulator is actually doing.

The next commit aims to sort the log levels for this purpose.
2016-09-25 01:41:12 -04:00
Léo Lam 5d00915d37 MemoryUtil: Fix formatting
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 22:41:53 +02:00
Michael Maltese cd19c9fa22 Don't force compile everything as Objective-C++ on macOS 2016-09-18 17:33:51 -07:00
Scott Mansell 4c004b6dc9 Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
Add the configuration of how a memory check is added via the memory window
2016-09-15 10:46:07 +12:00
Lioncash 00ddbee786 SymbolDB: Change Symbol's 'analyzed' member into a boolean
It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash 0ac77b0288 SymbolDB: Use an enum class for representing symbol type 2016-09-13 21:21:03 -04:00
Lioncash d8d127df25 SymbolDB: In-class initialize Symbol class variables 2016-09-13 20:47:00 -04:00
aldelaro5 da55d2a381 Add options read, write and log when toggling a breakpoint
These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much.  These options only matters when adding one.
2016-09-10 22:38:57 -04:00
Bernhard Urban 976da3707a arm64: add comment about data cache flushing 2016-09-10 08:05:16 +02:00
Bernhard Urban fff8221b63 arm64: fixes around icache flushing 2016-09-10 02:31:07 +02:00
Scott Mansell 7311cd8b6e Merge pull request #4137 from aldelaro5/memCheck-crash-fix
Fix a crash when adding the first memory check while the game is running
2016-09-07 14:19:19 +12:00
magumagu d557310371 Support for dynamic BAT modification (dynamic-bat).
Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.

This change can be logically divided into three parts.  The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.).  This does
nothing by itself, but it's necessary for the other parts.

The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.

The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration.  We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.

One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
Scott Mansell f5fa5a7d32 Merge pull request #4168 from EmptyChaos/coretiming-cleanup
Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
EmptyChaos 17c34ae0b1 CoreTiming: Data structure cleanup
Replace adhoc linked list with a priority heap. Performance
characteristics are mostly the same, but is more cache friendly.

[Priority Queues have O(log n) push/pop compared to the linked
list's O(n) push/O(1) pop but the queue is not big enough for
that to matter, so linear is faster over linked. Very slight gains
when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
2016-09-03 12:46:14 +10:00
Lioncash 13506d3c12 x64Emitter: Generify ABI_CallFunction variants
Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
aldelaro5 a39e331aad Schedule an event to clear the jit cache when adding the first and last
memory check

Also fix an oddity in the case when the last memory check is deleted,
the jit cache was supposed to be cleared in that case, but it was out of
the for loop that finds the one to delete so it was never run.
Naturally, the same fix for the adding the first memory check was
applied.
2016-08-21 00:57:35 -04:00
JosJuice 31c530c7b3 Merge pull request #3386 from lioncash/memory
Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Markus Wick cb2b110d42 Merge pull request #4097 from lioncash/sysconf
SysConf: Minor simplifications to initial generating
2016-08-10 14:41:35 +02:00
Markus Wick b075d18d2e Merge pull request #4096 from lioncash/codeblock-init
CodeBlock: In-class initialize variables
2016-08-10 14:39:51 +02:00
Lioncash fbc0aaf796 MemoryUtil: Remove unimplemented/unused functions
GuardMemoryMake/GuardMemoryUnmake are unimplemented prototypes.
GetPageSize is an unused function.
2016-08-07 13:04:05 -04:00
Lioncash e01c143379 Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
Lioncash 08bc19bf51 SysConf: Use range-based for loops in sysconf generation
Same thing, nicer looking
2016-08-06 16:22:42 -04:00
Lioncash 58b871e05c SysConf: Simplify entry generation
Just use a vector and move it instead of manually pushing them one-by-one.
2016-08-06 16:10:48 -04:00
Lioncash 18210a65ce CodeBlock: In-class initialize variables 2016-08-06 13:20:38 -04:00
Dan Beste 25c77babeb Remove curl version check / include curl.h
This should help prevent breakage when the curl.h header is changed.

As far as I can tell this only increases the compile time by a hair, but prevents needing to create a PR every time curl.h gets updated. Alternatively I'm experimenting with CURL_STRICTER defined per a conversion with booto:

>booto | krakn: try having CURL_STRICTER defined for the build?

Credit goes to: flacs for the suggestion to include curl.h

Fix include
2016-08-04 22:39:45 -05:00
Léo Lam cbb77532c6 Tools: Fix lint by removing unneeded awk
git diff --name-only already took care of only returning the name, so
the awk is unneeded and makes it return only empty file names.

Facepalm, I know. Sorry for this oversight.

(Also fixes something that lint didn't catch because of this)
2016-08-02 22:00:41 +02:00
Martchus 0157b72bbc Fix typedef for CURL 2016-07-29 19:34:34 +02:00
Aestek 6a0fc4c438 Improve netplay setup dialog UX
* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
	* Simply log message to netplay window
	* Remove them when they are useless
* Show some netplay message in OSD
	* Chat messages
	* Pad buffer changes
	* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD

Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter

Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
Chris Burgener cac9516e39 Add Configurable RTC 2016-07-19 11:20:02 -04:00
Anthony Serna 1a81735527 Merge pull request #3859 from Aestek/feature/netplay-md5
Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Matthew Parlane a51c992e61 Merge pull request #4018 from bentley/openbsd-ifdefs
Openbsd ifdefs
2016-07-18 16:12:06 +12:00
Anthony J. Bentley 9a14cbb225 Undefine OpenBSD's system byteswap macros to pick up generic functions. 2016-07-17 20:18:50 -06:00
Matthew Parlane 4b9173ca62 Merge pull request #4017 from bentley/openbsd-libs
OpenBSD neither provides nor requires libdl and librt.
2016-07-18 12:42:14 +12:00
Anthony J. Bentley eb4cae78aa OpenBSD neither provides nor requires libdl and librt. 2016-07-17 18:06:38 -06:00
Anthony J. Bentley 5bab6210ef Use the standard stat()/fstat() interfaces, not nonstandard *64().
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.

glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.

Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
2016-07-17 04:30:00 -06:00
Anthony J. Bentley 64fb96e493 OpenBSD uses pthread_set_name_np() to set the name of a thread. 2016-07-17 04:09:46 -06:00
Anthony J. Bentley 5c90738638 OpenBSD doesn't support per-thread locales. 2016-07-17 04:08:44 -06:00
Anthony J. Bentley 242c770fe5 OpenBSD has a custom sysctl for physical memory. 2016-07-17 04:06:38 -06:00
Aestek 9c5b546e2e Add Wii sdcard to CommonPaths 2016-07-16 22:48:46 +02:00
Aestek 51c77e8eea Add md5 testing to netplay
Allows to test current game, an arbitrary game or the sdcard of all players
at once.
2016-07-16 22:48:46 +02:00
Pierre Bourdon 667e18a8a3 Merge pull request #3958 from jloehr/Fix-SCMRevGen-MSBuild(x64)
Fix SCMRevGen for 64-bit MSBuild
2016-07-13 19:51:24 +02:00
Julian Löhr 6f65293131 Fix SCMRevGen for 64-bit MSBuild
CScript must be run as 64-bit regardless of the MSBuild bitness. Otherwise it won't find 64-bit Git installations.
However the "Sysnative" redirector is not available for 64-bit processes. So a fix is needed when 64-bit MSBuild is run.
The "ProgramFiles(x86)" Macro is only set for 64-bit, otherwise it is empty. Therefore it can be used as condition to check whether the current MSBuild process is 32 or 64-bit.
2016-07-13 17:28:55 +02:00
Léo Lam 213373f5f9 StringUtil: Make TryParse parse floats as booleans
This is needed to keep compatibility with old configuration files which
didn't store booleans as booleans, but as floats/doubles.
2016-07-13 13:50:48 +02:00
Sepalani 529ca245d7 Added: more SSL features, plus SSL dump folder
Dump: rootca, peercert
2016-07-01 14:33:54 +04:00
hthh e57333ac5e Jit: Remove unsafe MOV optimization
This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon f8bf839e36 Merge pull request #3967 from JosJuice/remove-boomy
Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice ed42467e87 Fall back to default theme when the configured theme doesn't exist 2016-06-30 11:49:13 +02:00
Matt Mastracci 1e08ad0d97 Add MOV optimization and MOV_sum
Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Matt Mastracci b1296a7825 Refactor fastmem/trampoline code.
Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
comex 61813767c7 Get rid of #define PAGE_MASK and round_page, which conflict with OS X headers 2016-06-26 00:49:46 -04:00
Mat M 3d72fe3173 Merge pull request #3942 from comex/osx-build-fix
Fix in-tree build (cmake .) on OS X.
2016-06-26 00:35:00 -04:00
comex 659d079d5c Fix in-tree build (cmake .) on OS X.
OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h.  This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.

This is only used for scmrev.h.  Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.
2016-06-25 23:57:17 -04:00
Matthew Parlane 3a26167148 Merge pull request #3931 from dhustkoder/master
constexpr added to BitSet.h. conflicts solved
2016-06-26 14:42:46 +12:00
Matthew Parlane 5ba3e641ea Merge pull request #3933 from delroth/fixed-size-queue
FixedSizeQueue: modernize (std::array, std::move)
2016-06-26 10:31:07 +12:00
Pierre Bourdon 9081d029e3 FixedSizeQueue: modernize (std::array, std::move) 2016-06-25 17:39:54 +02:00
Rukai b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
dhust b707e199c2 constexpr added to BitSet.h. conflicts solved 2016-06-25 10:58:53 -03:00
Pierre Bourdon 5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Chris Burgener 09dbe2337c Merge pull request #3904 from dhustkoder/master
_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
dhust 19fed720ff _DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
fix clang ver check for 4.0 +

using clang macro __has_feature

__GLIBCXX__ check added

fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon b8496fc844 analytics: Disable ALPN only on Windows. 2016-06-19 12:54:40 +02:00
Pierre Bourdon 121f270367 Add an Analytics reporting system.
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.

UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon 49ce9b153d scmrev: Add "distributor" option.
Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon fe51de23f1 StringUtil: Add a HexDump function.
Generates a string like the following from a binary blob:

000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61  ...type..app-sta
000010: 72 74                                            rt
2016-06-18 16:37:09 +02:00
Karol Herbst c0e21871cd EGL: specify version first
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
sigmabeta c92f7ef173 Fix builds when using newest version of NDK 2016-05-25 14:23:35 -04:00
Mat M 08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
degasus c04cff57da GLExtensions: Fix OpenGL ES 3.2 handling. 2016-05-18 23:22:46 +02:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
degasus 2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane a78787ba75 Merge pull request #3730 from lioncash/noncopy
NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Scott Mansell b2f133d2ac make DeleteDirRecursively clean up correctly after failure.
Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Lioncash 4ae4b241ec ChunkFile: Handle bool in a stable way across platforms
bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.

This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.

This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
Lioncash 8d9221a71e MathUtilTest: Fix tests on MSVC - Document compiler bug
MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.

This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
2016-04-03 19:16:47 -04:00
Pierre Bourdon f0e25b8477 Merge pull request #3668 from RisingFog/wii_movie_sysconf
Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Lioncash 2ce6b449d1 NonCopyable: Remove private access specifier
This isn't necessary, as the member functions are deleted.
If someone tries to perform a copy, the compiler will now
indicate that the member functions/constructors are deleted,
rather than inaccessible.
2016-03-12 16:59:45 -05:00
Lioncash 5d74e02286 NonCopyable: Specify const in copy constructor/assignment signatures 2016-03-12 16:59:45 -05:00
degasus 9ed465f4ac JitArm64: Implement mulhwx 2016-03-04 22:51:46 +01:00
Mathew Maidment c2802f96a6 Merge pull request #3655 from jcowgill/spelling-fixes
Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
degasus 64f9941595 EGL: Also check for higher GL versions.
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Chris Burgener b1c8198cec Move SetData logic to within SysConf.cpp 2016-02-28 19:42:15 -05:00
Pierre Bourdon 1d07fee367 Merge pull request #3432 from stenzek/bba-tap-win
EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
James Cowgill db8dbae131 Fix some very minor spelling mistakes
Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
Pierre Bourdon d4b67be288 Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
hdcmeta 9f279f77fc Add missing include, this was previously masked by PCH usage 2016-02-15 09:48:22 -08:00
Ryan Houdek d4dfbbf214 Make sure to get the right function pointer for DSA+buffer_storage 2016-02-15 06:05:38 -06:00
Ryan Houdek 64cb57c5ee Disable a few OpenGL 4.5 functions that AMD fails to expose. 2016-02-15 06:05:09 -06:00
Ryan Houdek 2685ebaed1 Add support for GL 4.3 2016-02-14 20:35:38 -06:00
Ryan Houdek e253fafe42 Add support for GL 4.4 2016-02-14 20:16:33 -06:00
Ryan Houdek 87afa2c277 Add support for GL 4.5 2016-02-14 20:15:40 -06:00
Ryan Houdek 23787f709c Change GL 4.2 defines over to the proper naming convention. 2016-02-14 20:01:02 -06:00
Ryan Houdek 2f7e3ae58e CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
Ryan Houdek 018625e54f Rearrange GLInterface interface generation.
This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek 38cb6ba6dc Fix a bug in the Common CMakeLists file
We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek 19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Stenzek a870253cd6 Common: Use C++ random generator for generating MAC addresses 2016-01-31 23:52:47 +10:00
Ryan Houdek 31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
Ryan Houdek 5edc7705fe Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek c50efb17e5 Merge pull request #3546 from Sonicadvance1/egl_shared_context
Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek ea3a457091 Merge pull request #3573 from degasus/fifoplayer
Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek 184a7a3e0d Include the EGL defines we need for KHR_create_context ourselves.
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek 34d0e7835b Support the OpenGL core profile in EGL.
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek 921c7139c5 Implement support for GL 4.2 in GLExtensions 2016-01-27 13:58:34 -06:00
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus 231daa2da1 Thread: Limit thread name to 15 bytes on linux. 2016-01-27 07:23:17 +01:00
mathieui 4b06e92731 A few more asterisks, mostly casts 2016-01-21 22:20:22 +01:00
mathieui f15ffda5a7 Correct ampersands as well 2016-01-21 21:27:56 +01:00
mathieui 3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00
mathieui 78aa398e7c Common: asterisks go against the type name
not the variable name
2016-01-21 20:46:25 +01:00
shuffle2 799fce0b03 Merge pull request #3512 from jloehr/Fix-SCMRevGen
Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Julian Löhr bb5cb7e365 Run system native CScript
Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok 55cb6675cc IniFile: Initialize with default value if key does not exist. 2016-01-13 22:51:53 +01:00
Ryan Houdek 6448e5e5ee Add support to EGL to on the fly destroy the resulting surface 2016-01-10 12:28:05 -06:00
Ryan Houdek 8c37498230 Fix typo in GLExtensions
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Jules Blok 1e111421e9 VideoConfig: Don't give warnings for per-game stereoscopy parameters. 2016-01-06 22:21:12 +01:00
Ryan Houdek 0a42a0ab1b Merge pull request #3428 from Sonicadvance1/proper_glextensions
Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Mathew Maidment 0509292f86 Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Markus Wick d29b406292 Merge pull request #3433 from lioncash/gl
GLInterface: Minor changes
2016-01-04 13:49:40 +01:00
Lioncash 01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash f3c05d39b9 GLInterface: Make GLInterfaceMode an enum class 2016-01-02 14:26:43 -05:00
Lioncash df9c9ad706 GLInterfaceBase: In-class initialize protected members
Gives the class a well-defined initial state
2016-01-02 14:26:42 -05:00
Lioncash 11a7defdba WGL: Make class member private 2016-01-02 14:26:41 -05:00
Lioncash df2f6089be GLInterface: Add missing override specifiers 2016-01-02 14:26:36 -05:00
Ryan Houdek 37525f3fcf Make GLExtensions no longer require slghtly modified GL headers.
In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
Stenzek 617f9d9532 ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Ryan Houdek b4e9bbb551 Merge pull request #3336 from Sonicadvance1/improve_glextensions
[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
spxtr 2f50560602 Add support for sending game memory changes to outside processes 2015-12-29 17:59:16 -08:00
Ryan Houdek eb2d4935cd Including missing headers required for non-pch builds and other architectures 2015-12-22 18:20:48 -06:00
Ryan Houdek eaf21b3c80 Work around Google's trash NDK 2015-12-22 18:20:17 -06:00
Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Markus Wick e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
Ryan Houdek d9999bf30c Fix minor memory leak in WGL interface.
Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
Ryan Houdek b620b26f8f [GLExtensions] Improve the extension loader.
This removes some nonsense in the extension loader where under an ES context we would still pull all function pointers and just continue onward if we
fail to pull one.
Now function pointers are only pulled if the version of GL or ES actually supports that function.
2015-12-13 11:37:07 -06:00
Ryan Houdek 6d2fd8ae37 [GLExtensions] Support ORing of extensions when checking for support.
Makes my life easier.
2015-12-13 11:35:55 -06:00
Scott Mansell a759883ae5 Merge pull request #3126 from phire/remove-logging-lock
Refactor logging code to get rid of a mutex.
2015-12-03 13:32:07 +13:00
Markus Wick 3ed29cce0c Merge pull request #2733 from AdmiralCurtiss/string-from-float
IniFile: Fix floating point number locale issues.
2015-12-02 15:22:42 +01:00
Markus Wick ec6a48ff76 Merge pull request #2876 from CastellaFactory/master
[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
JosJuice 9b2fe62bc9 Move nobanner and fileplatform from Themes to Resources
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
Scott Mansell 83bda3be46 Merge pull request #1474 from phire/DSPHLE_cleanups
DSPHLE: Remove individual byteswaps and replace with generic function.
2015-11-24 13:33:59 +13:00
JosJuice 74ea765427 Mark more strings for translation 2015-11-20 11:33:47 +01:00
Ryan Houdek 5f1fcf4c8d Use __builtin_trap for our crash define instead of int3/exit 2015-11-19 00:49:42 -06:00
Markus Wick f172cda50f Merge pull request #3191 from lioncash/rekt
MathUtil: Minor changes to Rectangle
2015-11-18 10:40:54 +01:00
Scott Mansell d2b03e1aad Remove individual byteswaps and replace with generic function. 2015-11-17 19:37:18 +13:00
James Cowgill 386159c74e Remove uses of __DATE__ and __TIME__ 2015-11-14 00:52:41 +00:00
Markus Wick a498c684a2 Merge pull request #2304 from linkmauve/xdg-basedir
UICommon: Respect XDG Base Directory Specification on POSIX systems
2015-11-12 12:31:24 +01:00
Markus Wick 8924980b49 Merge pull request #3247 from lutris/master
Enable relocatable linux builds
2015-11-11 12:16:29 +01:00
Emmanuel Gil Peyrot b61da5db54 FileUtil: Move ShaderCache to the Cache directory. 2015-11-10 21:53:30 +00:00
Emmanuel Gil Peyrot e20b08491c UICommon: Respect XDG Base Directory Specification on POSIX systems. 2015-11-10 21:53:29 +00:00
Mathieu Comandon f2ae1a2545 Implement relocatable builds on Linux
- Change the path of the Sys folder to the executable's location
- Add LINUX_LOCAL_DEV flag to use relocatable version on Linux
- Add CMake definition for relocatable build
2015-11-10 12:49:04 -08:00
Scott Mansell 2d38a59044 NoGui: Return no to yes/no panic alerts.
Also, print to stderr instead of stdio.
2015-11-08 14:10:26 +13:00
Scott Mansell 973118511a Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
shuffle2 f26b3708e7 Merge pull request #3217 from dolphin-emu/shuffle2-patch-1
Add patch for ucrtbase 10.0.10240.16390 (Win8)
2015-11-05 15:37:19 -08:00
Tillmann Karras 32cdd31200 GLExtensions: remove duplicate typedefs 2015-11-03 17:50:41 +01:00
shuffle2 baf438fc9f Merge pull request #3213 from phire/bitfield
Bitfield: Add .natvis for easier debugging of BitFields in Visual Studio
2015-11-01 23:06:21 -08:00
Scott Mansell 0245b1219b Correct capitalization of 'Visual Studio' 2015-11-02 17:12:09 +13:00
shuffle2 bfffd997cd Update ucrtFreadWorkaround.cpp 2015-11-01 10:52:33 -08:00
Scott Mansell 2ccd5a5928 Bitfield: Add BSD license to match BitField.h
Also, fix typo.
2015-11-01 18:01:51 +13:00