Merge pull request #4917 from leoetlino/config
New configuration namespace
This commit is contained in:
commit
0dde642b7d
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@ -1,6 +1,9 @@
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set(SRCS Analytics.cpp
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CDUtils.cpp
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ColorUtil.cpp
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Config/Config.cpp
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Config/Layer.cpp
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Config/Section.cpp
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ENetUtil.cpp
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FileSearch.cpp
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FileUtil.cpp
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@ -53,6 +53,10 @@
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<ClInclude Include="CommonFuncs.h" />
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<ClInclude Include="CommonPaths.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Config\Config.h" />
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<ClInclude Include="Config\Enums.h" />
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<ClInclude Include="Config\Layer.h" />
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<ClInclude Include="Config\Section.h" />
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<ClInclude Include="CPUDetect.h" />
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<ClInclude Include="DebugInterface.h" />
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<ClInclude Include="ENetUtil.h" />
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@ -149,6 +153,9 @@
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<ClCompile Include="Analytics.cpp" />
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<ClCompile Include="CDUtils.cpp" />
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<ClCompile Include="ColorUtil.cpp" />
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<ClCompile Include="Config\Config.cpp" />
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<ClCompile Include="Config\Layer.cpp" />
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<ClCompile Include="Config\Section.cpp" />
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<ClCompile Include="ENetUtil.cpp" />
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<ClCompile Include="FileSearch.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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@ -34,6 +34,10 @@
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<ClInclude Include="CommonFuncs.h" />
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<ClInclude Include="CommonPaths.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Config\Config.h" />
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<ClInclude Include="Config\Enums.h" />
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<ClInclude Include="Config\Layer.h" />
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<ClInclude Include="Config\Section.h" />
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<ClInclude Include="CPUDetect.h" />
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<ClInclude Include="DebugInterface.h" />
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<ClInclude Include="ENetUtil.h" />
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@ -232,6 +236,9 @@
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<ItemGroup>
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<ClCompile Include="CDUtils.cpp" />
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<ClCompile Include="ColorUtil.cpp" />
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<ClCompile Include="Config\Config.cpp" />
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<ClCompile Include="Config\Layer.cpp" />
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<ClCompile Include="Config\Section.cpp" />
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<ClCompile Include="ENetUtil.cpp" />
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<ClCompile Include="FileSearch.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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@ -0,0 +1,140 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <list>
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#include <map>
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#include "Common/Assert.h"
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#include "Common/Config/Config.h"
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namespace Config
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{
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static Layers s_layers;
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static std::list<ConfigChangedCallback> s_callbacks;
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void InvokeConfigChangedCallbacks();
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Section* GetOrCreateSection(System system, const std::string& section_name)
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{
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return s_layers[LayerType::Meta]->GetOrCreateSection(system, section_name);
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}
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Layers* GetLayers()
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{
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return &s_layers;
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}
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void AddLayer(std::unique_ptr<Layer> layer)
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{
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s_layers[layer->GetLayer()] = std::move(layer);
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InvokeConfigChangedCallbacks();
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}
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void AddLayer(std::unique_ptr<ConfigLayerLoader> loader)
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{
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AddLayer(std::make_unique<Layer>(std::move(loader)));
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}
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void AddLoadLayer(std::unique_ptr<Layer> layer)
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{
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layer->Load();
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AddLayer(std::move(layer));
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}
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void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader)
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{
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AddLoadLayer(std::make_unique<Layer>(std::move(loader)));
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}
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Layer* GetLayer(LayerType layer)
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{
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if (!LayerExists(layer))
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return nullptr;
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return s_layers[layer].get();
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}
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void RemoveLayer(LayerType layer)
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{
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s_layers.erase(layer);
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InvokeConfigChangedCallbacks();
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}
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bool LayerExists(LayerType layer)
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{
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return s_layers.find(layer) != s_layers.end();
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}
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void AddConfigChangedCallback(ConfigChangedCallback func)
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{
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s_callbacks.emplace_back(func);
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}
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void InvokeConfigChangedCallbacks()
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{
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for (const auto& callback : s_callbacks)
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callback();
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}
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// Explicit load and save of layers
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void Load()
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{
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for (auto& layer : s_layers)
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layer.second->Load();
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}
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void Save()
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{
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for (auto& layer : s_layers)
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layer.second->Save();
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}
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void Init()
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{
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// This layer always has to exist
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s_layers[LayerType::Meta] = std::make_unique<RecursiveLayer>();
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}
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void Shutdown()
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{
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s_layers.clear();
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s_callbacks.clear();
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}
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static const std::map<System, std::string> system_to_name = {
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{System::Main, "Dolphin"}, {System::GCPad, "GCPad"}, {System::WiiPad, "Wiimote"},
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{System::GCKeyboard, "GCKeyboard"}, {System::GFX, "Graphics"}, {System::Logger, "Logger"},
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{System::Debugger, "Debugger"}, {System::UI, "UI"},
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};
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const std::string& GetSystemName(System system)
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{
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return system_to_name.at(system);
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}
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System GetSystemFromName(const std::string& name)
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{
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const auto system = std::find_if(system_to_name.begin(), system_to_name.end(),
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[&name](const auto& entry) { return entry.second == name; });
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if (system != system_to_name.end())
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return system->first;
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_assert_msg_(COMMON, false, "Programming error! Couldn't convert '%s' to system!", name.c_str());
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return System::Main;
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}
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const std::string& GetLayerName(LayerType layer)
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{
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static const std::map<LayerType, std::string> layer_to_name = {
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{LayerType::Base, "Base"},
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{LayerType::GlobalGame, "Global GameINI"},
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{LayerType::LocalGame, "Local GameINI"},
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{LayerType::Netplay, "Netplay"},
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{LayerType::Movie, "Movie"},
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{LayerType::CommandLine, "Command Line"},
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{LayerType::CurrentRun, "Current Run"},
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{LayerType::Meta, "Top"},
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};
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return layer_to_name.at(layer);
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}
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}
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@ -0,0 +1,63 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include "Common/Config/Enums.h"
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#include "Common/Config/Layer.h"
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#include "Common/Config/Section.h"
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namespace Config
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{
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using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
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using ConfigChangedCallback = std::function<void()>;
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// Common function used for getting configuration
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Section* GetOrCreateSection(System system, const std::string& section_name);
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// Layer management
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Layers* GetLayers();
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void AddLayer(std::unique_ptr<Layer> layer);
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void AddLayer(std::unique_ptr<ConfigLayerLoader> loader);
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void AddLoadLayer(std::unique_ptr<Layer> layer);
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void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader);
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Layer* GetLayer(LayerType layer);
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void RemoveLayer(LayerType layer);
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bool LayerExists(LayerType layer);
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void AddConfigChangedCallback(ConfigChangedCallback func);
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void InvokeConfigChangedCallbacks();
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// Explicit load and save of layers
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void Load();
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void Save();
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// Often used functions for getting or setting configuration on the base layer for the main system
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template <typename T>
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T Get(const std::string& section_name, const std::string& key, const T& default_value)
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{
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auto base_layer = GetLayer(Config::LayerType::Base);
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return base_layer->GetOrCreateSection(Config::System::Main, section_name)
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->Get(key, default_value);
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}
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template <typename T>
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void Set(const std::string& section_name, const std::string& key, const T& value)
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{
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auto base_layer = GetLayer(Config::LayerType::Base);
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base_layer->GetOrCreateSection(Config::System::Main, section_name)->Set(key, value);
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}
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void Init();
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void Shutdown();
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const std::string& GetSystemName(System system);
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System GetSystemFromName(const std::string& system);
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const std::string& GetLayerName(LayerType layer);
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}
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@ -0,0 +1,32 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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namespace Config
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{
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enum class LayerType
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{
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Base,
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GlobalGame,
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LocalGame,
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Movie,
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Netplay,
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CommandLine,
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CurrentRun,
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Meta,
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};
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enum class System
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{
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Main,
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GCPad,
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WiiPad,
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GCKeyboard,
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GFX,
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Logger,
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Debugger,
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UI,
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};
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}
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@ -0,0 +1,148 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include <map>
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#include "Common/Config/Config.h"
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#include "Common/Config/Layer.h"
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#include "Common/Config/Section.h"
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namespace Config
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{
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ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
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{
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}
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ConfigLayerLoader::~ConfigLayerLoader() = default;
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LayerType ConfigLayerLoader::GetLayer() const
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{
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return m_layer;
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}
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Layer::Layer(LayerType type) : m_layer(type)
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{
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}
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Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
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: m_layer(loader->GetLayer()), m_loader(std::move(loader))
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{
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Load();
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}
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Layer::~Layer()
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{
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Save();
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}
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bool Layer::Exists(System system, const std::string& section_name, const std::string& key)
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{
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Section* section = GetSection(system, section_name);
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if (!section)
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return false;
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return section->Exists(key);
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}
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bool Layer::DeleteKey(System system, const std::string& section_name, const std::string& key)
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{
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Section* section = GetSection(system, section_name);
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if (!section)
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return false;
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return section->Delete(key);
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}
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Section* Layer::GetSection(System system, const std::string& section_name)
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{
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for (auto& section : m_sections[system])
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if (!strcasecmp(section.m_name.c_str(), section_name.c_str()))
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return §ion;
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return nullptr;
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}
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Section* Layer::GetOrCreateSection(System system, const std::string& section_name)
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{
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Section* section = GetSection(system, section_name);
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if (!section)
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{
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if (m_layer == LayerType::Meta)
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m_sections[system].emplace_back(RecursiveSection(m_layer, system, section_name));
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else
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m_sections[system].emplace_back(Section(m_layer, system, section_name));
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section = &m_sections[system].back();
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}
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return section;
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}
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void Layer::Load()
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{
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if (m_loader)
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m_loader->Load(this);
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ClearDirty();
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InvokeConfigChangedCallbacks();
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}
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void Layer::Save()
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{
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if (!m_loader || !IsDirty())
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return;
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m_loader->Save(this);
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ClearDirty();
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InvokeConfigChangedCallbacks();
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}
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LayerType Layer::GetLayer() const
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{
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return m_layer;
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}
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const LayerMap& Layer::GetLayerMap() const
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{
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return m_sections;
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}
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ConfigLayerLoader* Layer::GetLoader() const
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{
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return m_loader.get();
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}
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bool Layer::IsDirty() const
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{
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return std::any_of(m_sections.begin(), m_sections.end(), [](const auto& system) {
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return std::any_of(system.second.begin(), system.second.end(),
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[](const auto& section) { return section.IsDirty(); });
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});
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}
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void Layer::ClearDirty()
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{
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std::for_each(m_sections.begin(), m_sections.end(), [](auto& system) {
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std::for_each(system.second.begin(), system.second.end(),
|
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[](auto& section) { section.ClearDirty(); });
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});
|
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}
|
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|
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RecursiveLayer::RecursiveLayer() : Layer(LayerType::Meta)
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{
|
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}
|
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Section* RecursiveLayer::GetSection(System system, const std::string& section_name)
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{
|
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// Always queries backwards recursively, so it doesn't matter if it exists or not on this layer
|
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return GetOrCreateSection(system, section_name);
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}
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Section* RecursiveLayer::GetOrCreateSection(System system, const std::string& section_name)
|
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{
|
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Section* section = Layer::GetSection(system, section_name);
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if (!section)
|
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{
|
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m_sections[system].emplace_back(RecursiveSection(m_layer, system, section_name));
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section = &m_sections[system].back();
|
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}
|
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return section;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Config/Enums.h"
|
||||
#include "Common/Config/Section.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
using LayerMap = std::map<System, std::vector<Section>>;
|
||||
|
||||
class ConfigLayerLoader
|
||||
{
|
||||
public:
|
||||
explicit ConfigLayerLoader(LayerType layer);
|
||||
virtual ~ConfigLayerLoader();
|
||||
virtual void Load(Layer* config_layer) = 0;
|
||||
virtual void Save(Layer* config_layer) = 0;
|
||||
|
||||
LayerType GetLayer() const;
|
||||
|
||||
private:
|
||||
const LayerType m_layer;
|
||||
};
|
||||
|
||||
class Layer
|
||||
{
|
||||
public:
|
||||
explicit Layer(LayerType layer);
|
||||
explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
virtual ~Layer();
|
||||
|
||||
// Convenience functions
|
||||
bool Exists(System system, const std::string& section_name, const std::string& key);
|
||||
bool DeleteKey(System system, const std::string& section_name, const std::string& key);
|
||||
template <typename T>
|
||||
bool GetIfExists(System system, const std::string& section_name, const std::string& key, T* value)
|
||||
{
|
||||
if (Exists(system, section_name, key))
|
||||
return GetOrCreateSection(system, section_name)->Get(key, value);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual Section* GetSection(System system, const std::string& section_name);
|
||||
virtual Section* GetOrCreateSection(System system, const std::string& section_name);
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
LayerType GetLayer() const;
|
||||
const LayerMap& GetLayerMap() const;
|
||||
// Stay away from this routine as much as possible
|
||||
ConfigLayerLoader* GetLoader() const;
|
||||
|
||||
protected:
|
||||
bool IsDirty() const;
|
||||
void ClearDirty();
|
||||
|
||||
LayerMap m_sections;
|
||||
const LayerType m_layer;
|
||||
std::unique_ptr<ConfigLayerLoader> m_loader;
|
||||
};
|
||||
|
||||
class RecursiveLayer final : public Layer
|
||||
{
|
||||
public:
|
||||
RecursiveLayer();
|
||||
Section* GetSection(System system, const std::string& section_name) override;
|
||||
Section* GetOrCreateSection(System system, const std::string& section_name) override;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,286 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/Config/Layer.h"
|
||||
#include "Common/Config/Section.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
const std::string& Section::NULL_STRING = "";
|
||||
|
||||
Section::Section(LayerType layer, System system, const std::string& name)
|
||||
: m_layer(layer), m_system(system), m_name(name)
|
||||
{
|
||||
}
|
||||
|
||||
bool Section::Exists(const std::string& key) const
|
||||
{
|
||||
return m_values.find(key) != m_values.end();
|
||||
}
|
||||
|
||||
bool Section::Delete(const std::string& key)
|
||||
{
|
||||
auto it = m_values.find(key);
|
||||
if (it == m_values.end())
|
||||
return false;
|
||||
|
||||
m_values.erase(it);
|
||||
|
||||
m_deleted_keys.push_back(key);
|
||||
m_dirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, const std::string& value)
|
||||
{
|
||||
auto it = m_values.find(key);
|
||||
if (it != m_values.end() && it->second != value)
|
||||
{
|
||||
it->second = value;
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (it == m_values.end())
|
||||
{
|
||||
m_values[key] = value;
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, u32 newValue)
|
||||
{
|
||||
Section::Set(key, StringFromFormat("0x%08x", newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, float newValue)
|
||||
{
|
||||
Section::Set(key, StringFromFormat("%#.9g", newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, double newValue)
|
||||
{
|
||||
Section::Set(key, StringFromFormat("%#.17g", newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, int newValue)
|
||||
{
|
||||
Section::Set(key, StringFromInt(newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, bool newValue)
|
||||
{
|
||||
Section::Set(key, StringFromBool(newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, const std::string& newValue,
|
||||
const std::string& defaultValue)
|
||||
{
|
||||
if (newValue != defaultValue)
|
||||
Set(key, newValue);
|
||||
else
|
||||
Delete(key);
|
||||
}
|
||||
|
||||
void Section::SetLines(const std::vector<std::string>& lines)
|
||||
{
|
||||
m_lines = lines;
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value) const
|
||||
{
|
||||
const auto& it = m_values.find(key);
|
||||
if (it != m_values.end())
|
||||
{
|
||||
*value = it->second;
|
||||
return true;
|
||||
}
|
||||
else if (&default_value != &NULL_STRING)
|
||||
{
|
||||
*value = default_value;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, int* value, int defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, u32* value, u32 defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, bool* value, bool defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, float* value, float defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, double* value, double defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return a list of all lines in a section
|
||||
bool Section::GetLines(std::vector<std::string>* lines, const bool remove_comments) const
|
||||
{
|
||||
lines->clear();
|
||||
|
||||
for (std::string line : m_lines)
|
||||
{
|
||||
line = StripSpaces(line);
|
||||
|
||||
if (remove_comments)
|
||||
{
|
||||
size_t commentPos = line.find('#');
|
||||
if (commentPos == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (commentPos != std::string::npos)
|
||||
{
|
||||
line = StripSpaces(line.substr(0, commentPos));
|
||||
}
|
||||
}
|
||||
|
||||
lines->push_back(line);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Section::HasLines() const
|
||||
{
|
||||
return !m_lines.empty();
|
||||
}
|
||||
|
||||
const std::string& Section::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
const SectionValueMap& Section::GetValues() const
|
||||
{
|
||||
return m_values;
|
||||
}
|
||||
|
||||
const std::vector<std::string>& Section::GetDeletedKeys() const
|
||||
{
|
||||
return m_deleted_keys;
|
||||
}
|
||||
|
||||
bool Section::IsDirty() const
|
||||
{
|
||||
return m_dirty;
|
||||
}
|
||||
void Section::ClearDirty()
|
||||
{
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
RecursiveSection::RecursiveSection(LayerType layer, System system, const std::string& name)
|
||||
: Section(layer, system, name)
|
||||
{
|
||||
}
|
||||
|
||||
bool RecursiveSection::Exists(const std::string& key) const
|
||||
{
|
||||
auto layers_it = Config::GetLayers()->find(LayerType::Meta);
|
||||
do
|
||||
{
|
||||
const Section* layer_section = layers_it->second->GetSection(m_system, m_name);
|
||||
if (layer_section && layer_section->Exists(key))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
} while (--layers_it != Config::GetLayers()->end());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RecursiveSection::Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value) const
|
||||
{
|
||||
static constexpr std::array<LayerType, 7> search_order = {{
|
||||
// Skip the meta layer
|
||||
LayerType::CurrentRun, LayerType::CommandLine, LayerType::Movie, LayerType::Netplay,
|
||||
LayerType::LocalGame, LayerType::GlobalGame, LayerType::Base,
|
||||
}};
|
||||
|
||||
for (auto layer_id : search_order)
|
||||
{
|
||||
auto layers_it = Config::GetLayers()->find(layer_id);
|
||||
if (layers_it == Config::GetLayers()->end())
|
||||
continue;
|
||||
|
||||
const Section* layer_section = layers_it->second->GetSection(m_system, m_name);
|
||||
if (layer_section && layer_section->Exists(key))
|
||||
{
|
||||
return layer_section->Get(key, value, default_value);
|
||||
}
|
||||
}
|
||||
|
||||
return Section::Get(key, value, default_value);
|
||||
}
|
||||
|
||||
void RecursiveSection::Set(const std::string& key, const std::string& value)
|
||||
{
|
||||
// The RecursiveSection can't set since it is used to recursively get values from the layer
|
||||
// map.
|
||||
// It is only a part of the meta layer, and the meta layer isn't allowed to set any values.
|
||||
_assert_msg_(COMMON, false, "Don't try to set values here!");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// XXX: Purely for case insensitive compare
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Config/Enums.h"
|
||||
#include "Common/IniFile.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
class ConfigLayerLoader;
|
||||
|
||||
using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
|
||||
|
||||
class Section
|
||||
{
|
||||
friend Layer;
|
||||
friend ConfigLayerLoader;
|
||||
|
||||
public:
|
||||
Section(LayerType layer, System system, const std::string& name);
|
||||
|
||||
virtual bool Exists(const std::string& key) const;
|
||||
bool Delete(const std::string& key);
|
||||
|
||||
// Setters
|
||||
virtual void Set(const std::string& key, const std::string& value);
|
||||
|
||||
void Set(const std::string& key, u32 newValue);
|
||||
void Set(const std::string& key, float newValue);
|
||||
void Set(const std::string& key, double newValue);
|
||||
void Set(const std::string& key, int newValue);
|
||||
void Set(const std::string& key, bool newValue);
|
||||
|
||||
// Setters with default values
|
||||
void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
|
||||
template <typename T>
|
||||
void Set(const std::string& key, T newValue, const T defaultValue)
|
||||
{
|
||||
if (newValue != defaultValue)
|
||||
Set(key, newValue);
|
||||
else
|
||||
Delete(key);
|
||||
}
|
||||
|
||||
// Getters
|
||||
virtual bool Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value = NULL_STRING) const;
|
||||
|
||||
bool Get(const std::string& key, int* value, int defaultValue = 0) const;
|
||||
bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
|
||||
bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
|
||||
bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
|
||||
bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
|
||||
|
||||
template <typename T>
|
||||
T Get(const std::string& key, const T& default_value) const
|
||||
{
|
||||
T value;
|
||||
Get(key, value, default_value);
|
||||
return value;
|
||||
}
|
||||
|
||||
// Section chunk
|
||||
void SetLines(const std::vector<std::string>& lines);
|
||||
// XXX: Add to recursive layer
|
||||
virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
|
||||
virtual bool HasLines() const;
|
||||
const std::string& GetName() const;
|
||||
const SectionValueMap& GetValues() const;
|
||||
const std::vector<std::string>& GetDeletedKeys() const;
|
||||
bool IsDirty() const;
|
||||
void ClearDirty();
|
||||
|
||||
protected:
|
||||
bool m_dirty = false;
|
||||
|
||||
LayerType m_layer;
|
||||
System m_system;
|
||||
const std::string m_name;
|
||||
static const std::string& NULL_STRING;
|
||||
|
||||
SectionValueMap m_values;
|
||||
std::vector<std::string> m_deleted_keys;
|
||||
|
||||
std::vector<std::string> m_lines;
|
||||
};
|
||||
|
||||
// Only to be used with the meta-layer
|
||||
class RecursiveSection final : public Section
|
||||
{
|
||||
public:
|
||||
RecursiveSection(LayerType layer, System system, const std::string& name);
|
||||
|
||||
bool Exists(const std::string& key) const override;
|
||||
|
||||
bool Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value = NULL_STRING) const override;
|
||||
|
||||
void Set(const std::string& key, const std::string& value) override;
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue