Merge pull request #4137 from aldelaro5/memCheck-crash-fix
Fix a crash when adding the first memory check while the game is running
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commit
7311cd8b6e
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@ -171,7 +171,7 @@ void MemChecks::Add(const TMemCheck& _rMemoryCheck)
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// If this is the first one, clear the JIT cache so it can switch to
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// watchpoint-compatible code.
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if (!had_any && jit)
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jit->ClearCache();
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jit->GetBlockCache()->SchedulateClearCacheThreadSafe();
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}
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void MemChecks::Remove(u32 _Address)
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@ -181,11 +181,11 @@ void MemChecks::Remove(u32 _Address)
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if (i->StartAddress == _Address)
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{
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m_MemChecks.erase(i);
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if (!HasAny() && jit)
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jit->GetBlockCache()->SchedulateClearCacheThreadSafe();
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return;
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}
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}
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if (!HasAny() && jit)
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jit->ClearCache();
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}
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TMemCheck* MemChecks::GetMemCheck(u32 address)
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@ -17,6 +17,7 @@
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#include "Common/JitRegister.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -27,6 +28,13 @@
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using namespace Gen;
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static int s_clear_jit_cache_thread_safe;
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static void ClearCacheThreadSafe(u64 userdata, s64 cyclesdata)
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{
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JitInterface::ClearCache();
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}
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bool JitBaseBlockCache::IsFull() const
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{
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return GetNumBlocks() >= MAX_NUM_BLOCKS - 1;
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@ -34,6 +42,7 @@ bool JitBaseBlockCache::IsFull() const
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void JitBaseBlockCache::Init()
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{
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s_clear_jit_cache_thread_safe = CoreTiming::RegisterEvent("clearJitCache", ClearCacheThreadSafe);
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JitRegister::Init(SConfig::GetInstance().m_perfDir);
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iCache.fill(0);
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@ -73,6 +82,11 @@ void JitBaseBlockCache::Clear()
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blocks[0].invalid = true;
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}
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void JitBaseBlockCache::SchedulateClearCacheThreadSafe()
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{
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CoreTiming::ScheduleEvent(0, s_clear_jit_cache_thread_safe);
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}
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void JitBaseBlockCache::Reset()
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{
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Shutdown();
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@ -159,6 +159,7 @@ public:
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void FinalizeBlock(int block_num, bool block_link, const u8* code_ptr);
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void Clear();
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void SchedulateClearCacheThreadSafe();
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void Init();
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void Shutdown();
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void Reset();
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