Merge pull request #2304 from linkmauve/xdg-basedir

UICommon: Respect XDG Base Directory Specification on POSIX systems
This commit is contained in:
Markus Wick 2015-11-12 12:31:24 +01:00
commit a498c684a2
4 changed files with 56 additions and 12 deletions

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@ -76,8 +76,6 @@ else()
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
add_definitions(-DDATA_DIR="${datadir}/")
endif()
set(userdir ".dolphin-emu" CACHE STRING "User directory")
add_definitions(-DUSER_DIR="${userdir}")
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location

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@ -24,11 +24,7 @@
#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define DOLPHIN_DATA_DIR USER_DIR
#else
#define DOLPHIN_DATA_DIR ".dolphin"
#endif
#define DOLPHIN_DATA_DIR "dolphin-emu"
#endif
// Shared data dirs (Sys and shared User for Linux)
@ -58,7 +54,7 @@
#define GAMESETTINGS_DIR "GameSettings"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define SHADERCACHE_DIR "ShaderCache"
#define SHADERCACHE_DIR "Shaders"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define LOAD_DIR "Load"
@ -77,6 +73,9 @@
#define ANAGLYPH_DIR "Anaglyph"
#define PIPES_DIR "Pipes"
// This one is only used to remove it if it was present
#define SHADERCACHE_LEGACY_DIR "ShaderCache"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG "Dolphin.ini"

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@ -786,7 +786,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
@ -809,6 +809,10 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
break;
case D_CONFIG_IDX:
@ -817,6 +821,10 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_CACHE_IDX:
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
break;
case D_GCUSER_IDX:
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
break;

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@ -137,11 +137,50 @@ void SetUserDirectory(const std::string& custom_path)
user_path += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
{
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
}
else
user_path = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
{
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
if (!home)
home = "";
std::string home_path = std::string(home) + DIR_SEP;
#if defined(__APPLE__) || defined(ANDROID)
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
#else
// We are on a non-Apple and non-Android POSIX system, let's respect XDG basedir.
// The only case we don't is when there is an existing ~/.dolphin-emu directory.
// See http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path = std::string(data_home && data_home[0] == '/' ?
data_home :
(home_path + ".local" DIR_SEP "share")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* config_home = getenv("XDG_CONFIG_HOME");
std::string config_path = std::string(config_home && config_home[0] == '/' ?
config_home :
(home_path + ".config")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* cache_home = getenv("XDG_CACHE_HOME");
std::string cache_path = std::string(cache_home && cache_home[0] == '/' ?
cache_home :
(home_path + ".cache")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
File::SetUserPath(D_USER_IDX, data_path);
File::SetUserPath(D_CONFIG_IDX, config_path);
File::SetUserPath(D_CACHE_IDX, cache_path);
return;
}
#endif
}
#endif
File::SetUserPath(D_USER_IDX, user_path);
}