Remove pre-generated SYSCONF

Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
This commit is contained in:
Léo Lam 2017-01-06 21:59:02 +01:00
parent d346d4ced1
commit 64101137cd
14 changed files with 111 additions and 82 deletions

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@ -20,46 +20,7 @@
namespace Common
{
static std::string s_temp_wii_root;
void InitializeWiiRoot(bool use_dummy)
{
ShutdownWiiRoot();
if (use_dummy)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(WII_IPC_FILEIO, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(WII_IPC_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
static bool s_registered;
if (!s_registered)
{
s_registered = true;
atexit(ShutdownWiiRoot);
}
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
static std::string RootUserPath(FromWhichRoot from)
std::string RootUserPath(FromWhichRoot from)
{
int idx = from == FROM_CONFIGURED_ROOT ? D_WIIROOT_IDX : D_SESSION_WIIROOT_IDX;
return File::GetUserPath(idx);

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@ -15,15 +15,13 @@ static const std::string TITLEID_SYSMENU_STRING = "0000000100000002";
namespace Common
{
void InitializeWiiRoot(bool use_temporary);
void ShutdownWiiRoot();
enum FromWhichRoot
{
FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
};
std::string RootUserPath(FromWhichRoot from);
std::string GetTicketFileName(u64 _titleID, FromWhichRoot from);
std::string GetTMDFileName(u64 _titleID, FromWhichRoot from);
std::string GetTitleDataPath(u64 _titleID, FromWhichRoot from);

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@ -17,9 +17,9 @@
#include "Core/Movie.h"
SysConf::SysConf()
SysConf::SysConf(const Common::FromWhichRoot root_type)
{
UpdateLocation();
UpdateLocation(root_type);
}
SysConf::~SysConf()
@ -50,6 +50,7 @@ bool SysConf::LoadFromFile(const std::string& filename)
{
File::CreateFullPath(filename);
GenerateSysConf();
ApplySettingsFromMovie();
return true;
}
@ -61,12 +62,10 @@ bool SysConf::LoadFromFile(const std::string& filename)
SYSCONF_SIZE, size))
{
GenerateSysConf();
ApplySettingsFromMovie();
return true;
}
else
{
return false;
}
return false;
}
File::IOFile f(filename, "rb");
@ -76,13 +75,7 @@ bool SysConf::LoadFromFile(const std::string& filename)
{
m_Filename = filename;
m_IsValid = true;
// Apply Wii settings from normal SYSCONF on Movie recording/playback
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
{
SetData("IPL.LNG", Movie::GetLanguage());
SetData("IPL.E60", Movie::IsPAL60());
SetData("IPL.PGS", Movie::IsProgressive());
}
ApplySettingsFromMovie();
return true;
}
}
@ -90,6 +83,17 @@ bool SysConf::LoadFromFile(const std::string& filename)
return false;
}
// Apply Wii settings from normal SYSCONF on Movie recording/playback
void SysConf::ApplySettingsFromMovie()
{
if (!Movie::IsMovieActive())
return;
SetData("IPL.LNG", Movie::GetLanguage());
SetData("IPL.E60", Movie::IsPAL60());
SetData("IPL.PGS", Movie::IsProgressive());
}
bool SysConf::LoadFromFileInternal(File::IOFile&& file)
{
// Fill in infos
@ -420,7 +424,7 @@ bool SysConf::Save()
return SaveToFile(m_Filename);
}
void SysConf::UpdateLocation()
void SysConf::UpdateLocation(const Common::FromWhichRoot root_type)
{
// if the old Wii User dir had a sysconf file save any settings that have been changed to it
if (m_IsValid)
@ -429,11 +433,8 @@ void SysConf::UpdateLocation()
// Clear the old filename and set the default filename to the new user path
// So that it can be generated if the file does not exist in the new location
m_Filename.clear();
// Note: We don't use the dummy Wii root here (if in use) because this is
// all tied up with the configuration code. In the future this should
// probably just be synced with the other settings.
m_FilenameDefault =
File::GetUserPath(D_WIIROOT_IDX) + DIR_SEP WII_SYSCONF_DIR DIR_SEP WII_SYSCONF;
// In the future the SYSCONF should probably just be synced with the other settings.
m_FilenameDefault = Common::RootUserPath(root_type) + DIR_SEP WII_SYSCONF_DIR DIR_SEP WII_SYSCONF;
Reload();
}

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@ -13,6 +13,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
namespace File
{
@ -79,7 +80,7 @@ struct SSysConfEntry
class SysConf
{
public:
SysConf();
SysConf(Common::FromWhichRoot root_type);
~SysConf();
bool IsValid() { return m_IsValid; }
@ -176,13 +177,13 @@ public:
bool SaveToFile(const std::string& filename);
bool LoadFromFile(const std::string& filename);
bool Reload();
// This function is used when the NAND root is changed
void UpdateLocation();
void UpdateLocation(Common::FromWhichRoot root_type);
private:
bool LoadFromFileInternal(File::IOFile&& file);
void GenerateSysConf();
void Clear();
void ApplySettingsFromMovie();
std::string m_Filename;
std::string m_FilenameDefault;

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@ -16,6 +16,7 @@ set(SRCS ActionReplay.cpp
NetPlayServer.cpp
PatchEngine.cpp
State.cpp
WiiRoot.cpp
Boot/Boot_BS2Emu.cpp
Boot/Boot.cpp
Boot/Boot_DOL.cpp

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@ -12,6 +12,7 @@
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
@ -355,7 +356,7 @@ void SConfig::SaveSysconfSettings(IniFile& ini)
void SConfig::SaveSettingsToSysconf()
{
SysConf sysconf;
SysConf sysconf{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
sysconf.SetData<u8>("IPL.SSV", m_wii_screensaver);
sysconf.SetData<u8>("IPL.LNG", m_wii_language);
@ -687,7 +688,7 @@ void SConfig::LoadSysconfSettings(IniFile& ini)
void SConfig::LoadSettingsFromSysconf()
{
SysConf sysconf;
SysConf sysconf{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
m_wii_screensaver = sysconf.GetData<u8>("IPL.SSV");
m_wii_language = sysconf.GetData<u8>("IPL.LNG");

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@ -24,7 +24,6 @@
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MemoryUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
@ -65,6 +64,7 @@
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "Core/WiiRoot.h"
#ifdef USE_GDBSTUB
#include "Core/PowerPC/GDBStub.h"
@ -990,7 +990,7 @@ void UpdateWantDeterminism(bool initial)
// We need to clear the cache because some parts of the JIT depend on want_determinism, e.g. use
// of FMA.
JitInterface::ClearCache();
Common::InitializeWiiRoot(g_want_determinism);
Core::InitializeWiiRoot(g_want_determinism);
Core::PauseAndLock(false, was_unpaused);
}

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@ -263,6 +263,7 @@
<ClCompile Include="PowerPC\PPCTables.cpp" />
<ClCompile Include="PowerPC\Profiler.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="WiiRoot.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ActionReplay.h" />
@ -464,6 +465,7 @@
<ClInclude Include="PowerPC\PPCTables.h" />
<ClInclude Include="PowerPC\Profiler.h" />
<ClInclude Include="State.h" />
<ClInclude Include="WiiRoot.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -156,6 +156,7 @@
<ClCompile Include="NetPlayServer.cpp" />
<ClCompile Include="PatchEngine.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="WiiRoot.cpp" />
<ClCompile Include="ActionReplay.cpp">
<Filter>ActionReplay</Filter>
</ClCompile>
@ -794,6 +795,7 @@
<ClInclude Include="NetPlayServer.h" />
<ClInclude Include="PatchEngine.h" />
<ClInclude Include="State.h" />
<ClInclude Include="WiiRoot.h" />
<ClInclude Include="ActionReplay.h">
<Filter>ActionReplay</Filter>
</ClInclude>

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@ -4,7 +4,6 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -24,6 +23,7 @@
#include "Core/HW/WII_IPC.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/State.h"
#include "Core/WiiRoot.h"
#include "DiscIO/NANDContentLoader.h"
namespace HW
@ -50,7 +50,7 @@ void Init()
if (SConfig::GetInstance().bWii)
{
Common::InitializeWiiRoot(Core::g_want_determinism);
Core::InitializeWiiRoot(Core::g_want_determinism);
DiscIO::cUIDsys::AccessInstance().UpdateLocation();
DiscIO::CSharedContent::AccessInstance().UpdateLocation();
WII_IPCInterface::Init();
@ -64,7 +64,7 @@ void Shutdown()
{
WII_IPC_HLE_Interface::Shutdown(); // Depends on Memory
WII_IPCInterface::Shutdown();
Common::ShutdownWiiRoot();
Core::ShutdownWiiRoot();
}
SystemTimers::Shutdown();

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@ -12,6 +12,7 @@
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Core/Core.h"
@ -38,17 +39,10 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305_emu::CWII_IPC_HLE_Device_usb_oh1_57e_305_emu
u32 _DeviceID, const std::string& _rDeviceName)
: CWII_IPC_HLE_Device_usb_oh1_57e_305_base(_DeviceID, _rDeviceName)
{
SysConf sysconf;
if (Core::g_want_determinism)
{
// See SysConf::UpdateLocation for comment about the Future.
sysconf.LoadFromFile(File::GetUserPath(D_SESSION_WIIROOT_IDX) +
DIR_SEP WII_SYSCONF_DIR DIR_SEP WII_SYSCONF);
}
else
{
SysConf sysconf{Core::g_want_determinism ? Common::FromWhichRoot::FROM_SESSION_ROOT :
Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
if (!Core::g_want_determinism)
BackUpBTInfoSection(&sysconf);
}
// Activate only first Wii Remote by default

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@ -0,0 +1,57 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/SysConf.h"
#include "Core/WiiRoot.h"
namespace Core
{
static std::string s_temp_wii_root;
void InitializeWiiRoot(bool use_temporary)
{
ShutdownWiiRoot();
if (use_temporary)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(WII_IPC_FILEIO, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(WII_IPC_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
static bool s_registered;
if (!s_registered)
{
s_registered = true;
atexit(ShutdownWiiRoot);
}
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};
sysconf.Save();
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
}

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@ -0,0 +1,11 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
namespace Core
{
void InitializeWiiRoot(bool use_temporary);
void ShutdownWiiRoot();
}