GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57
/ 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).
[1]: https://github.com/dolphin-emu/dolphin/pull/4935
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@ -2072,7 +2072,7 @@ static void InitExtensionList()
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std::string gl300exts[] = {
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"GL_ARB_map_buffer_range", "GL_ARB_color_buffer_float", "GL_ARB_texture_float",
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"GL_ARB_half_float_pixel", "GL_ARB_framebuffer_object", "GL_ARB_texture_float",
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"GL_ARB_vertex_array_object", "GL_NV_depth_buffer_float",
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"GL_ARB_vertex_array_object", "GL_ARB_depth_buffer_float",
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//"GL_EXT_texture_integer",
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//"GL_EXT_gpu_shader4",
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//"GL_APPLE_flush_buffer_range",
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