sigmabeta
1f07473f1f
Android: Show filenames for games with an empty title.
2015-06-08 19:23:04 -04:00
sigmabeta
f80f4bb542
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 18:07:26 -04:00
Ryan Houdek
21b1d143bc
Merge pull request #2566 from sigmabeta/android-tv-back
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Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek
59e2225f7d
Remove ARMv7 support.
2015-06-07 22:44:13 -05:00
Ryan Houdek
51b440fbcf
Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
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\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
9521bc1fc6
Merge pull request #2558 from sigmabeta/android-panic-alerts
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Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
sigmabeta
a97e9addf0
Android: Show the in-game menu when back button is pushed.
2015-06-07 23:11:34 -04:00
sigmabeta
8c843d98b6
Android: Add refresh library function.
2015-06-07 21:15:28 -04:00
sigmabeta
36d051d3f9
Android: Run AssetCopyService only once.
2015-06-07 20:42:30 -04:00
sigmabeta
3038368128
Android: Display Panic Alerts on-screen as an Android Toast message.
2015-06-07 20:13:52 -04:00
sigmabeta
e04778f9eb
Android: Allow compilation using Android NDK r10e.
2015-06-07 13:36:59 -04:00
sigmabeta
51cad1025c
Android TV: File Dolphin under "Games" on the TV Launcher
2015-06-05 16:26:49 -04:00
Eder Bastos
920a85b846
Android TV: Add TV banner + some metadata.
2015-06-03 19:42:15 -04:00
Eder Bastos
b14bea8544
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-03 16:48:38 -04:00
Eder Bastos
ed39876cb0
Android TV: Make file selector screen usable with d-pads
2015-06-01 16:42:54 -04:00
Ryan Houdek
d789d8d75f
[Android] Add support for panic alerts to the JNI.
2015-05-25 22:13:00 -05:00
Ryan Houdek
0c5f5c4519
Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
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[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Eder Bastos
4faff3cf62
Android: Decouple SurfaceView initialization and emulation start.
2015-05-24 19:40:11 -04:00
Eder Bastos
fe8d9e5a38
Android: Upgrade to newest Build-Tools version.
2015-05-22 17:14:28 -04:00
Eder Bastos
140826edd5
Android: Have build.gradle figure out what ABI and Toolchain to use.
2015-05-22 17:13:25 -04:00
Eder Bastos
286af8be50
Android: Implement new EmulationActivity.
2015-05-21 20:14:03 -04:00
Eder Bastos
3e5e352fee
Android: Implement an SQLite database-based game library.
2015-05-20 19:55:55 -04:00
Eder Bastos
4f6a5e0293
Android: Make floating action buttons use the correct accent color programmatically.
2015-05-20 19:46:48 -04:00
Eder Bastos
91c1c0b1b3
Android: Add SQLiteDatabase interface class.
2015-05-20 19:46:28 -04:00
Eder Bastos
5b0c047e0b
Android: Remove inheritance from Game model, and improve the relevance of its content
2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c
Android: Implement reading country value from game files.
2015-05-20 19:44:31 -04:00
Lioncash
12493c332c
Merge pull request #2420 from sigmabeta/android-native-gradle-build
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Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Eder Bastos
4cded65320
Android: No longer require specification of NDK or Git paths in build.gradle.
2015-05-19 09:05:35 -04:00
Eder Bastos
9c19d91e18
Android: Allow building of native libraries inside Android Studio / Gradle
2015-05-18 21:20:43 -04:00
Eder Bastos
ba591ea1ee
Android: Add Settings Activity to new UI.
2015-05-15 10:45:00 -04:00
Eder Bastos
bb7f8c6753
Move AssetCopyService to the services package.
2015-05-14 20:44:52 -04:00
Eder Bastos
4710c3e0eb
Android: Build separate APKs for each native platform.
2015-05-13 22:45:12 -04:00
Eder Bastos
c75378bb45
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:12:21 -04:00
Eder Bastos
0fa0e55e2c
Android: Fix a possible crash in the file browser if attempting to show a file with no extension.
2015-05-12 09:18:29 -04:00
Eder Bastos
06b7b20e5f
Android: Scale number of columns in game grid according to screen width.
2015-05-11 17:06:54 -04:00
Eder Bastos
f3aec526b1
Add an IntelliJ settings file describing the Dolphin project code style.
2015-05-11 11:16:56 -04:00
Ryan Houdek
a36dc19d9b
Add JNI interface for enabling writing block profile results.
2015-05-10 20:03:34 -05:00
Eder Bastos
abaf41baa7
Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path.
2015-05-10 17:28:45 -04:00
Eder Bastos
ca4bec3539
Don't show "Error" when a blank string is returned from a native method.
2015-05-10 10:46:46 -04:00
Eder Bastos
3f1465196c
Add touch feedback to GameGridActivity and AddDirectoryActivity.
2015-05-10 10:30:09 -04:00
Eder Bastos
24c6be9d0f
Add File Browser screen to new UI.
2015-05-09 12:36:17 -04:00
Eder Bastos
700225f8c8
Add floating action button to GameGridActivity.
2015-05-08 19:57:44 -04:00
Eder Bastos
a4395ecd75
Have Picasso load images into memory at the size they will be displayed.
2015-05-08 19:56:25 -04:00
Eder Bastos
b47835fc07
Implement first few screens of Android 5.0-based UI.
2015-05-07 22:27:42 -04:00
Eder Bastos
2fe4b9ce68
Remove the "nativeLibsToJar" gradle task.
2015-05-05 22:34:56 -04:00
Eder Bastos
c80225ea4d
Convert the Android source code to the directory structure of a Gradle-based Android Studio project.
2015-05-02 21:49:17 -04:00
Ryan Houdek
c2b2e03f73
[Android] Support arguments from Activity Monitor.
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Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.
adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/
This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
Ryan Houdek
db06f058e4
Move user directory detection location to UICommon.
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The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Ryan Houdek
29fc52cfa1
[Android] Stop eating button events we don't handle.
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We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.
Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek
a39eee28e9
Fix a typo in the Android cmake toolchain script.
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This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.
Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
Ryan Houdek
09e8adb199
[Android] Fix ignore format changes option.
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This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek
714e146b94
Update Android cmake.
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This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
Ryan Houdek
de070cfe8b
[Android] Change the default renderer to OpenGL.
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We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek
983c7f4f21
[Android] Select the AArch64 recompiler core by default if shown to support ARMv8.
2015-01-26 00:50:25 -06:00
Ryan Houdek
7ee1dc56e7
[Android] No longer carry a default configuration file.
2015-01-26 00:49:24 -06:00
Ryan Houdek
0557fb6a9e
[Android] Add internet permissions.
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These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Ryan Houdek
864969f300
[Android] Expose aspect ratio to the video settings.
2015-01-18 15:21:40 -06:00
Lioncash
ad254f1b16
Android: Fix a typo (Depthn -> Depth)
2014-12-28 20:34:54 -05:00
Lioncash
038b968698
Android: Use findViewById instead of getChildAt
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More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
Lioncash
4221999c6e
Android: Fix a warning regarding a string in the slider layout
2014-12-28 20:19:29 -05:00
Lioncash
fa0c3aa62d
Android: Remove unnecessary context variable in SliderPreference
2014-12-28 20:17:24 -05:00
Ryan Houdek
859e103ce6
[Android] Add support for sterescopy configuration.
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This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek
97d6afdde9
[Android] Add a few helper functions to EGLHelper.
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Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
Matthew Parlane
f4ab1443fa
Merge pull request #1725 from Sonicadvance1/update_gradle
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Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek
b47cf7e70e
Updates the gradle build file to the latest needed for Android Studio.
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This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Ryan Houdek
3b332f7270
[Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
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We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Lioncash
f9ba7a0fb2
Merge pull request #1625 from unknownbrackets/android-minor
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Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets
86ebe3916e
Android: Ignore some generated files.
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/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek
db9cd8e3d7
Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
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[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek
496f9d678a
[Android] Removes CPU architecture number from CPU helper.
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This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
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To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Lioncash
6d0faced59
Merge pull request #1580 from lioncash/android
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InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash
d4a8e51e71
AboutFragmentItem: Remove incorrect javadoc tag
2014-11-20 09:23:27 -05:00
Lioncash
feb038bec3
InputConfigFragment: Use a StringBuilder for string concatenation
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This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Stevoisiak
f1a26ff654
Various country flag improvements
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* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
Lioncash
b1c06fdd19
Merge pull request #1563 from lioncash/ui
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Android: Use a PagerTabStrip instead of the ActionBar.
2014-11-17 13:57:00 -05:00
Lioncash
b94dbca160
Host: Kill off GetRenderWindowSize
2014-11-17 13:44:49 -05:00
Lioncash
5396a48d70
Android: Use a PagerTabStrip instead of the ActionBar.
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The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
2014-11-16 21:18:08 -05:00
Lioncash
7d8248e24f
Android: Remove unused imports in GameListItem
2014-11-15 01:45:13 -05:00
Lioncash
cc62cb8818
Android: Support RTL language translations
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If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-11-15 01:45:12 -05:00
Lioncash
4d6bc39e2f
AndroidManifest: Increment the minimum and target SDK values
2014-11-15 01:45:02 -05:00
Lioncash
5b1f734695
Android: Prevent instantiation of utility classes
2014-11-15 01:40:30 -05:00
Lioncash
4fe8bb1ca7
Android: Compress an if statement in FolderBrowser
2014-11-15 01:40:29 -05:00
Ryan Houdek
1c41acaddd
Merge pull request #1264 from Stevoisiak/GCM-to-ISO
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Gcm to iso
2014-11-02 11:29:41 -06:00
Stevoisiak
d937c072a5
Updated android GCM references to ISO
2014-11-02 12:22:36 -05:00
Ryan Houdek
5dbfadaeaa
Enables EFB copies by default on Android.
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I was mistaken and only changed one line previously which didn't enable them by default.
This changes the default configuration to enable EFB copies and EFB to texture.
2014-10-30 07:43:14 -05:00
Ryan Houdek
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
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If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Lioncash
053f5c1f17
Android: Use apply() instead of commit() for SharedPreference changes.
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apply() changes the in-memory instance of SharedPreferences and writes to the disk asynchronously, rather than synchronously, which commit() does. Since these are done on the UI thread, they should be asynchronous.
2014-10-08 23:12:25 -04:00
Sean Maas
17f0fdb18f
[Android] Return to game list instead of exiting app
2014-10-08 22:28:18 -04:00
Ryan Houdek
e18860830a
Show OpenGL or OpenGL ES on Android depending on what the device supports.
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Reduces confusion for the users
2014-09-19 09:21:16 -05:00
Ryan Houdek
707d21e36b
Fix a few minor bugs that appeared in the latest android cmake script
2014-09-07 23:18:43 -05:00
shuffle2
60a772c5e8
Merge pull request #901 from Sonicadvance1/64bit-android-cmake
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Update the android cmake toolchain file to support 64bit.
2014-09-03 00:09:03 -07:00
Ryan Houdek
fc92490031
Merge pull request #902 from Sonicadvance1/android-64bit-support
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Update shown CPU cores in the Android UI.
2014-08-28 18:20:35 -05:00
Ryan Houdek
5bf9472214
Update shown CPU cores in the Android UI.
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Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
Ryan Houdek
b197f44518
Update build.gradle to newer buildtools.
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Newer android studio versions now mandate at least build tools 20.0.0 and gradle 0.12+
So update the gradle file for this.
2014-08-28 17:21:48 -05:00
Ryan Houdek
0d63dd5e53
Update the android cmake toolchain file to support 64bit.
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This is available in a PR here: https://github.com/taka-no-me/android-cmake/pull/23
The maintainer of the android toolchain cmake file seems to be AWOL for now.
I have tested this file personally and it works, it just isn't merged in yet
2014-08-28 16:57:48 -05:00
Tony Wasserka
99dc069b9a
Merge pull request #597 from sigmabeta/android-studio-gitignore
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[Android] Add a bunch of gradle/AS related stuff to gitignore.
2014-08-04 12:06:29 +02:00
Ryan Houdek
3627bd21f1
Remove JitArmIL files from the project.
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Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
Eder Bastos
33f848c78c
Add a bunch of gradle/AS related stuff to gitignore.
2014-07-30 22:27:38 -04:00
Sean
304d9ccd58
[Android] Enable filtering onscreen buttons
2014-07-16 20:29:10 -04:00
Lioncash
30e4366d28
Merge pull request #580 from SeannyM/smaller-b
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[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
Sean
cd9a0b6f4d
[Android] Onscreen controls better resemble GC and user configurable scaling
2014-07-15 16:14:27 -04:00
Eder Bastos
36821cb117
Display file size in GiB instead of bytes.
2014-07-14 21:52:52 -04:00
Eder Bastos
0170050cad
Use the "No Banner" graphic as a Drawable resource, instead of as an asset.
2014-07-14 21:34:44 -04:00
Eder Bastos
94b1eeaf6f
Move first-execution copying of shaders / binaries to an IntentService.
2014-07-09 07:56:27 -04:00
Lioncash
5c7ed205a9
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-05 18:02:30 -04:00
Eder Bastos
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00
Eder Bastos
2c1008f0ae
Allow user to quit app with back button.
2014-06-23 08:24:39 -04:00
Lioncash
8e2015b9cb
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-21 19:47:11 -04:00
Eder Bastos
b940e69f3b
Fix banner scaling in game list.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Ryan Houdek
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
Sean
568f3248f3
Android: add multitouch support
2014-05-30 19:02:28 -04:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Eder Bastos
5416dd24d7
Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device.
2014-05-26 00:08:40 -04:00
Eder Bastos
8a288c7765
Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color.
2014-05-23 18:47:43 -04:00
Eder Bastos
570cda3e39
Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little
2014-05-15 19:39:47 -04:00
Eder Bastos
08bb79ccb3
Soften up some of the UI elements.
2014-05-15 18:06:23 -04:00
Sean Maas
1da3a43698
Add japanese strings
2014-05-11 00:35:59 -04:00
Ryan Houdek
878740b43d
Merge pull request #349 from Sonicadvance1/Android-Default-Config
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[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek
aa30f5a6cb
Change Android's default EFB configuration to texture instead of disabled.
2014-05-05 17:13:04 -05:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Sean Maas
5865ae2d6f
Add a comment about game list color
2014-04-27 20:03:30 -04:00
Sean
be7f39445f
Make the Android UI more like the desktop UI
2014-04-27 17:13:09 -04:00
Sean
eef51fdde6
Android: Fix Scaled EFB Copy setting
2014-04-25 16:11:28 -04:00
Ryan Houdek
e1bbda1e18
[Android] Fix a bunch of input bugs.
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Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.
Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.
Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.
Supersedes github PR #291 .
2014-04-24 08:51:44 -05:00
Sean
4edb0a3134
Add braces
2014-04-22 19:40:03 -04:00
Sean
c81ac090c9
Clarify code with comments
2014-04-22 18:34:16 -04:00
Sean
f489e30cd8
Release button after touch leaves boundaries
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Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean
72f3d69a78
Android: Allow finger movement while pressing button
2014-04-21 21:24:49 -04:00
Ryan Houdek
9849129b5d
Merge pull request #199 from lioncash/defined-densities
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Provide clearly defined densities of the controller icons.
2014-03-23 00:35:40 -05:00
Lioncash
a35e1d42d9
Provide clearly defined densities of the controller icons.
2014-03-23 01:23:39 -04:00
Ryan Houdek
b76351e2d3
Make configuring the onscreen controls less annoying.
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Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
2014-03-22 23:32:46 -05:00
Lioncash
13c780d6a7
Fix two untranslated Japanese strings.
2014-03-22 22:42:29 -04:00
Lioncash
7922428dd7
Fix a call to a parent class method in InputOverlay.
...
Should have been a call to draw, not onDraw. Behavior-wise, it's still the
same however.
2014-03-22 22:41:42 -04:00
Ryan Houdek
d85b8afe58
Pass our signing information to gradle by argument.
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Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek
adaf095229
Fix building the release APK with gradle.
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In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Lioncash
932e3c1db2
[Android] Tidy up the dialog buttons that don't do anything.
...
All we want to do with these is dismiss the dialog. The same can be done by simply passing null.
2014-03-09 23:02:08 -04:00
Pierre Bourdon
8863eb0671
Merge pull request #145 from lioncash/split-about-activity
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[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
2014-03-10 02:20:25 +01:00
Tillmann Karras
161b67076a
Update android.toolchain.cmake
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from https://raw.github.com/taka-no-me/android-cmake/master/android.toolchain.cmake
2014-03-09 15:24:33 +01:00
Lioncash
53ed0051c8
[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
...
It doesn't make sense conceptually to keep them within the AboutActivity, as they are entirely self-contained classes.
2014-03-08 19:37:32 -05:00
Lioncash
c5fb4ac96f
[Android] Remove unnecessary comment from VideoSettingsFragment.
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Misleading comment. We won't need to access index four for anything.
2014-03-08 19:08:26 -05:00
Ryan Houdek
1f750904af
Fix the OpenGL About tab.
...
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Ryan Houdek
cf6e0b6015
Make it possible to build Dolphin for Android in OS X and also less of a pain with gradle.
2014-02-22 21:01:58 -06:00
Ryan Houdek
3666178f85
Remove Cache DL option from Android UI
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This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
Ryan Houdek
ac2ebd264d
Merge pull request #5 from lioncash/android-info-fix
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[Android] Fix three limits in GLES2InfoFragment.java.
2014-01-29 04:46:01 -08:00
Lioncash
74d9d7923e
Fix three limits in GLES2InfoFragment.java.
2014-01-29 07:35:07 -05:00
Buildbot system user
7ed9f5e63e
Upgrade Android API.
2014-01-28 23:35:13 +00:00
Lioncash
b9e7749fe6
[Android] Implement CPU info retrieval within the about menu.
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ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
Lioncash
521aa631dc
[Android] Parse integer ranges in the GLES3 info tab.
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The info we retrieve will only ever have 2 elements given back to us.
2014-01-22 12:28:46 -05:00
Lioncash
36863bf7b8
[Android] Get rid of the version check class in VideoSettingsFragment.java. Not needed anymore since the introduction of the EGLHelper class. Also decouples some classes from the VideoSettingsFragment.java class (yay).
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- Minor other change is that the EGL helper fields in GLES3InfoFragment.java, GLES2InfoFragment.java, and GLInfoFragment.java are made final.
2014-01-22 11:56:25 -05:00
Lioncash
5c4d087e8f
[Android] Greatly clean up the previous commits. Now here is the long list of cleaned up things:
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- Spaces -> Tabs | Consistency
- Javadoc everything that was added and not documented.
- Remove duplicated code regarding the adapter that used to reside in DolphinInfoFragment.java. Now it resides in AboutActivity.java without a second duplication of it.
- Properly retrieve all of the contexts in the EGL initialization in EGLHelper.java.
- Remove the attribute EGL_RENDERABLE_TYPE from the pbuffersurface attributes in EGLHelper.java. With this present, the EGL context will always fail to reinitialize if destroyed and attempted to be recreated.
- Break the inner class Limit within GLES2InfoFragment.java, GLES3InfoFragment.java, and GLInfoFragment.java into its own single class. Greatly reduces code duplication.
- Introduce a Type enum into Limit.java (one of the wildly rare cases in Java where an enum is actually an OK solution). Removes duplicated constants from the Java files stated in the previous bullet note.
- Add a copyright comment to the top of EGLHelper.java. Forgot to do this initially, my bad.
- Add some missing override annotations to GLES2InfoFragment.java, GLES3InfoFragment.java, and GLInfoFragment.java.
- Use StringBuilders in the previously mentioned three Java files. This is better than using a String in this instance, as the String object won't have to be recreated multiple times (ala concatenation).
- Fix some constant accessors in the previously mentioned three Java files.
- Added the 'final' modifier to the above three classes and to Limit.java. These classes serve a single purpose only, and are not intended to be inherited.
2014-01-22 00:41:23 -05:00
Ryan Houdek
7e9b8d18a7
[android-about-menu-info] Add desktop OpenGL tab population.
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Since showing every single limit that desktop OGL supports is crazy, Let's just show the basic information, and extensions.
2014-01-21 17:55:00 -06:00
Ryan Houdek
d3ccf1c7b5
[android-about-menu-info] Have information populate the GLES2 and GLES3 tabs.
...
There is a /lot/ of information in these tabs, we may have to think about changing how the information looks
OpenGL isn't done yet since there are a million limits on desktop GL, may just show a few things and extensions there.
2014-01-21 17:45:39 -06:00
Lioncash
0dc437e94d
[Android] Finally check if regular OpenGL is possible on devices and display/hide it's fragment based upon this in AboutActivity.java.
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Also added another constructor to EGLHelper which can be used to quickly query for information.
2014-01-21 00:12:40 -05:00
Lioncash
f8abdbf91a
[Android] Initial introduction of the EGLHelper utility class. Should simplify all interop with the EGL/GL APIs. Not hooked up yet. However it is entirely functional.
2014-01-19 18:29:43 -05:00
Lioncash
45964e4b46
[Android] Initial implementation of the extended info menu.
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Most fragments are not implemented yet. This is just a working base framework for it.
2014-01-07 19:47:15 -05:00
Lioncash
e6497bca5a
[Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
2014-01-02 12:23:17 -05:00
Lioncash
5635c94a30
[Android] Simplify resizeDrawable in OverlayConfigButton.java.
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Also add a missing override to onRestart in DolphinEmulator.java.
2014-01-02 11:53:28 -05:00
Ryan Houdek
2ed24d5311
[Android] Fix the gradle build system to allow for building from terminal. It will now copy the library files correctly and sign the resulting apk.
2013-12-24 15:28:24 -06:00
Ryan Houdek
86b3719d14
[Android] Add a gradle build file for use with Android Studio 4.0
2013-12-23 12:26:55 -07:00
Ryan Houdek
6737904c83
[Android] Stop copying assets that don't need to be copied anymore.
2013-12-21 16:20:14 -06:00
Ryan Houdek
2e1aa64958
[Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound.
2013-12-12 21:24:39 -06:00
Ryan Houdek
50df037bb5
[Android] Fix gamepad input.
2013-12-12 14:42:25 -06:00
Ryan Houdek
2a0adc3972
[Android] Make our OpenGL ES 3 check in the UI less stupid.
2013-12-12 11:58:38 -06:00
Ryan Houdek
bc01785264
[Android] Fix an issue that occurs due to the warning dialog.
2013-11-30 19:48:08 -06:00
Ryan Houdek
65ce711a21
[Android] 0.13 release.
2013-11-30 14:28:48 -06:00
Ryan Houdek
020331383a
[Android] Fix alert when using crappy Qualcomm drivers.
2013-11-30 14:28:00 -06:00
Ryan Houdek
2ad686a2a2
[Android-overlay] Z-button support.
2013-11-29 21:50:42 -06:00
Ryan Houdek
b9f03444cd
[Android-overlay] Fix Java imports.
2013-11-29 21:32:27 -06:00
Ryan Houdek
7bdd8191db
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek
00a25cdaf5
[Android-overlay] Disable Wiimote configuration until it is wired up.
2013-11-29 21:12:36 -06:00
Lioncash
f6e89356c7
[Android] Simplify some things in the overlay. Also Javadoc the new static function.
2013-11-29 20:06:39 -05:00
Ryan Houdek
49eef423a8
[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-29 18:37:33 -06:00
Lioncash
7f85c3215b
[Android] Add Javadoc to InputOverlayDrawableJoystick.
2013-11-25 17:18:31 -05:00
Lioncash
76843b450b
[Android] Build the configuration window for the overlay programmatically. Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this.
2013-11-25 14:23:28 -05:00
Ryan Houdek
7ed8e6a29c
[Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3.
2013-11-24 22:45:48 -06:00
Ryan Houdek
ba18f38e70
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/res/values-ja/strings.xml
Source/Android/res/values/strings.xml
Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek
f292819ff5
[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
2013-11-24 15:49:23 -06:00
Ryan Houdek
f6f2b1fc60
[Android-overlay] Support multiple gamepads with touch screen controls.
2013-11-24 15:04:53 -06:00
Lioncash
42f8562e5c
[Android] Basic Wiimote binding settings now implemented.
2013-11-19 19:28:10 -05:00
Lioncash
7e544d8996
[Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers.
2013-11-19 16:14:40 -05:00
Lioncash
53ab104d5f
[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
...
Other changes:
- Broke out MotionAlertDialog into it's own separate class.
- Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
Ryan Houdek
ae11fba069
[Android] Make joysticks less dumb from a configuration standpoint.
2013-11-18 14:48:08 -06:00
Lioncash
ee32c8b4e9
[Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string)
2013-11-16 15:17:37 -05:00
Lioncash
11a156615f
[Android] Like the previous commit (but for the GameListFragment), don't constantly create a new adapter when filling the game list.
2013-11-16 05:30:58 -05:00
Lioncash
d98664b053
[Android] Simplify the FolderBrowserAdapter a little, as well as the Fill method within FolderBrowser.java. Previously the fill method would create an entire new adapter and assign it to the backing ListView. This is pretty unnecessary, so what it now does is, when the function is called, it clears out the adapter, then simply fills it in again with the new directory's contents. Simple, and doesn't require a reference to the actual ListView to be used.
2013-11-16 04:36:22 -05:00
Lioncash
c8ddc70c97
[Android] Simplify the AboutFragment view inflating. Considering the backing layout is a direct ListView, the original rootView can just be casted to a ListView, no need for an intermediate.
2013-11-16 04:09:30 -05:00
Lioncash
94f8c68a35
[Android] Use the ViewHolder design pattern for the FolderBrowserAdapter. In directories with a lot of files, this should be noticeably smoother in terms of scrolling. Also fixed the case where the subtitle text might disappear.
2013-11-16 03:56:58 -05:00
Lioncash
c90ce1aad1
[Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is.
2013-11-16 03:31:02 -05:00
Lioncash
21a196f9af
[Android] Eliminate the need to hold a reference to the shown Fragment within GameListActivity. Now we only care about the numeric ID of the one being shown.
2013-11-16 03:09:07 -05:00
Lioncash
777b5a109b
[Android] Fix the handling of orientation changes for the Fragments related to the game list. Now screen orientation changes don't kick you back to the root view.
2013-11-16 01:48:17 -05:00
Lioncash
23c84c220f
[Android] Add ability to take screenshots into the emulation menu.
2013-11-15 22:21:50 -05:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00
Ryan Houdek
0720026dab
[Android] Disable the workaround for Qualcomm devices with driver >= 53 for the rotated framebuffer since it is fixed now.
2013-11-15 16:56:21 -06:00
Lioncash
483a28f34a
[Android] Simplify the AboutFragmentAdapter a little bit.
...
- Removes an unnecessary variable.
- Shortens the LayoutInflater usage.
- Gets rid of an unnecessary override of onAttach.
2013-11-15 17:19:09 -05:00
Lioncash
8c7d1afd5f
[Android] Externalize the device compatibility warning strings.
2013-11-15 17:05:56 -05:00
Lioncash
4bb22aa0ab
[Android] Indicate whether or not the device supports NEON within the About fragment.
2013-11-15 16:48:36 -05:00
Lioncash
d3731d0827
[Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
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Directly referencing convertView is fine.
2013-11-15 16:32:52 -05:00
Ryan Houdek
0e415467c4
[Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
2013-11-15 14:17:47 -06:00
Lioncash
07765aa6f0
[Android] Documentation and some cleanup.
2013-11-15 12:26:17 -05:00
Ryan Houdek
1e90a838f2
Make sure to add our resources for the joystick.
2013-11-14 15:20:44 -06:00
Ryan Houdek
feedee5c23
[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
2013-11-14 15:18:33 -06:00
Lioncash
9d3d568ae4
[Android] Bump the targetSdkVersion in the AndroidManifest XML file to 19 (KitKat). Nothing we do would require compatibility behaviors to be enabled to maintain forward compatibility.
2013-11-14 11:01:44 -05:00
Lioncash
f15a0c17d0
[Android] Get rid of some unnecessary onAttach overrides in AboutFragment, VideoSettingsFragment, and FolderBrowser. These can just be replaced with calls to getActivity().
2013-11-14 10:45:45 -05:00
Ryan Houdek
2a23bdde6f
Merge branch 'master' into android-new-control-input-overlay
...
Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Ryan Houdek
0f061e4e7c
[Android] Do /not/ give users the benefit of the doubt that the device supports OpenGL ES 3 when we can't grab an OpenGL context. The only devices that fail to do so is PowerVR5 and we can't run with them anyway.
2013-10-31 07:30:18 -05:00
Ryan Houdek
58d42f43e3
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
Lioncash
3c7613fc83
[Android] More cleanup. We don't need the preference to enable/disable the overlay in the video preferences anymore.
2013-10-28 16:36:26 -04:00
Lioncash
4e999fe0ee
[Android] General cleanup.
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We no longer need the buttons in Assets, considering they are now resources (ie. drawables).
Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment.
Also add a TODO detailing what needs to be refactored when axis support is finally added.
2013-10-27 22:15:49 -04:00
Lioncash
d1834b3058
[Android] Overlay now works during emulation.
2013-10-27 22:08:41 -04:00
Ryan Houdek
c24dfe559b
[Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers
2013-10-26 05:36:20 -05:00
Lioncash
c3e4aa1f35
[Android] Add the copyright header to some Java source files that were lacking them.
2013-10-26 01:06:00 -04:00
Lioncash
c78d5a9751
[Android] Improve an if statement check in InputConfigFragment.java. Also clarify it.
2013-10-26 00:59:53 -04:00
Lioncash
8d71a83ae5
[Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
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Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
Lioncash
77eb9ce725
[Android] Add the capability to dynamically enable and disable the input overlay during emulation.
2013-10-25 23:10:17 -04:00
Lioncash
d9be95ed9e
[Android] Fix alignment issues with the overlay config settings.
2013-10-25 21:29:06 -04:00
Lioncash
7c6caa388a
[Android] Prevent automatic alignments within the overlay configuration settings. Let the user do this on their own.
2013-10-25 21:14:11 -04:00
Lioncash
c1ed54832c
[Android] Maintain the chosen button layout when returning to the input overlay configuration menu.
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- Also make the overlay configuration screen fullscreen for the app.
- Also force the overlay activity to be landscape, since this is the only orientation the EmulationActivity supports.
2013-10-25 21:05:42 -04:00
Lioncash
c8cf71c913
[Android] The emulation overlay now sets the button positions based upon the locations chosen in the input overlay configuration settings. Documented the hell out of how the initialization of the Drawables works inside InputOverlay.java.
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Also made the use of InputOverlayItem.java obsolete. So this is now removed.
2013-10-25 20:34:38 -04:00
Lioncash
88c797a9c0
[Android] Slight cleanup for previous commit. Mostly UI adjustments.
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Makes the buttons appear uniformly on the overlay config activity.
2013-10-25 17:39:23 -04:00
Lioncash
9f36081a8f
[Android] Implement a very basic version of the input overlay configuration screen.
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Still a bit of a mess, but this will get cleaned up during finalizations.
2013-10-25 16:52:46 -04:00
Lioncash
1267877e80
[Android] Documentation typo cleanups from the last commit.
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Also cleaned up the Javadoc for the constructor of MotionAlertDialog.
2013-10-24 15:10:25 -04:00
Lioncash
079147ca07
[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
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This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
Ryan Houdek
187827624f
[Android] 0.12 release.
2013-10-21 12:09:15 -05:00
Lioncash
2015cd0928
[Android] Implement OnSharedPreferenceChangeListener within PrefsActivity.java. This allows us to immediately save to the ini config when a preference in the front-end is changed, rather than waiting for the settings window to close. This also allows us to remove handling for preferences from CPUSettingsFragment.java and VideoSettingsFragment.java.
2013-10-13 22:20:34 -04:00
lioncash
615bac7ebc
[Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
...
Also fixed up the Javadoc for the OnGameListZeroListener.
2013-10-10 17:08:46 -04:00
Lioncash
511de71736
[Android] Actually show the currently selected CPU core and video backend within the settings screen.
2013-10-10 11:57:18 -04:00
Lioncash
8b6ff7a358
Revert "{Android] Eliminate need for even using a byte array when copying assets over."
...
Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.
This reverts commit 0dd32986b8
.
2013-10-10 00:11:33 -04:00
Ryan Houdek
715d5ae8a7
Merge branch 'JitArmIL'
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This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek
ba9f2d52e1
Add the JITIL Arm recompiler to the Android settings.
2013-10-09 23:08:12 +00:00
Lioncash
0dd32986b8
{Android] Eliminate need for even using a byte array when copying assets over.
2013-10-09 12:35:12 -04:00
Lioncash
a317391e3d
[Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni().
2013-10-08 19:08:06 -04:00
Lioncash
efac4bc608
[Android] Rephrase a comment in VideoSettingsFragment.java.
2013-10-08 18:45:10 -04:00
Lioncash
fb4cc76b11
[Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation.
2013-10-07 19:50:50 -04:00
Ryan Houdek
a40daac5b1
[Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option.
2013-10-06 21:32:05 -05:00
Lioncash
cf1b634c33
[Android] Remove unnecessary attributes from the ViewPager layout XML file.
2013-10-06 20:04:53 -04:00
Lioncash
5bee29c7c2
[Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well.
2013-10-06 10:45:05 -04:00
Ryan Houdek
6bdcde9dd6
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
...
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
Lioncash
da46da17dc
[Android] Make sure to change the title accordingly when coming back from the folder browser.
2013-10-02 22:55:16 -04:00
Lioncash
8dfc752780
[Android] Simplify LayoutInflater retrieval within GameListAdapter, FolderBrowserAdapter, and SideMenuAdapter.
...
Also added Javadoc to SideMenuAdapter. Gave the context variables a full spelling as well.
2013-10-02 22:42:43 -04:00
Lioncash
4e08a6cc8d
[Android] Simplify a string retrieval in FolderBrowserAdapter.
...
Also remove an unnecessary import from EmulationActivity.java. This should have been removed in the previous commit.
2013-10-02 22:31:17 -04:00
Lioncash
c517b7fe7e
[Android] Simplify call for getting the WindowManager instance within EmulationActivity.
2013-10-02 21:59:09 -04:00
Lioncash
b1268bfcd2
[Android] General documentation cleanup and additions. Adjusts the documentation to conform to the multitude of changes that have been made over time.
...
Very minor code changes were made as well (of which were mostly for formatting). Such as adding override annotations to methods from the Comparable interface, so that they are clearly marked as such.
2013-10-02 15:28:02 -04:00
Lioncash
cd6a863eec
[Android] Make the GameListFragment extend a ListFragment instead of a Fragment. This allows us to simplify behavior a little by eliminating the need for an AdapterView. Now we just override "onListClick" and achieve the same result.
2013-10-01 21:43:27 -04:00
lioncash
16fb0b04d8
[Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string.
2013-10-01 10:32:05 -04:00
lioncash
80a4cbdbb4
[Android] Add xxhdpi versions of the file icon and the folder icon used in the folder browser.
2013-10-01 10:05:17 -04:00
lioncash
ca177539b6
[Android] Add correct density-sized images of the navigation drawer icon. Now all icons are density-specific.
2013-10-01 09:53:47 -04:00
lioncash
c3c1afcc09
[Android] Explicitly specify the allowBackup attribute in the manifest.
...
It's considered good practice to specify it, so why not?
Basically it allows the application to be backed up or restored via ADB.
2013-10-01 09:31:02 -04:00
lioncash
cb9ff3d9f8
[Android] Remove an unnecessary method override from GameListActivity.java. We don't actually do anything different from the default behavior of this method, so we don't need to explicitly define it.
...
This method is intended to be used for modifying the contents of a menu before displaying it. We don't really have a need for this, since it doesn't need to be modified.
2013-10-01 09:18:17 -04:00
Lioncash
1c4c00d171
[Android] Return true upon displaying the exit confirmations dialog in EmulationActivity.java. Now multiple games can be launched like normal. Previously it was returning false.
2013-09-27 18:17:29 -04:00
Lioncash
69d2ecff52
Simplify SwitchPage() within GameListActivity.java. We no longer need the first switch statement, since case 0 will be hit when SwitchPage(0) is called from the folder browser. This means we can also get rid of recreateFragment(), since the only time this needs to be called is within the onCreate() function. When SwitchPage(0) is called, SwitchPage will perform basically the same actions as recreateFragment() would; thus the reason it can be removed.
2013-09-27 17:16:59 -04:00
Lioncash
689aca2788
[Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed.
2013-09-26 23:40:39 -04:00
Lioncash
f6a8733660
[Android] Tiny inline documentation cleanup.
2013-09-26 23:32:41 -04:00
Lioncash
8aba748735
[Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that.
2013-09-26 23:06:10 -04:00
Lioncash
d903983564
[Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
2013-09-23 07:14:51 -04:00
Ryan Houdek
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
Ryan Houdek
bab91494d5
Merge branch 'master' into android-core-control
2013-09-23 00:47:57 -05:00
Ryan Houdek
1da6469c62
[Android] Use new 4.0 icon.
2013-09-23 00:25:34 -05:00
Lioncash
af7ed820f5
[Android] Add a JP version of the string for FSAA. Also correct the English string too.
2013-09-22 19:16:32 -04:00
Ryan Houdek
bdae5d1027
[Android] Fix typo, FSAA stands for full scene antialiasing.
2013-09-22 11:59:10 -05:00
Ryan Houdek
6340ad68be
Merge branch 'GLES3-FSAA'
2013-09-22 10:00:51 -05:00
Ryan Houdek
81effb8099
[Android] Add in FSAA option.
2013-09-22 09:25:38 -05:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
Lioncash
49fff7979b
[Android] Make the FolderBrowser extend a ListFragment instead of a regular fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
2013-09-18 22:17:23 -04:00
Ryan Houdek
24a44ecfb8
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18 02:37:10 -05:00
Lioncash
db7f8697ba
[Android] Use a simpler "startActivity()" call in DolphinEmulator.java. Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle.
2013-09-18 01:57:01 -04:00
Lioncash
988544389a
[Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now.
2013-09-16 22:04:59 -04:00
Lioncash
b4883e2ada
[Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
...
Also made the list non-clickable, since it isn't supposed to be interacted with.
2013-09-16 21:04:58 -04:00
Lioncash
449cd3b267
[Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor.
2013-09-15 22:11:17 -04:00
Lioncash
5a0f0b908e
[Android] Fix the name of the parameters in some unused interface methods.
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There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Ryan Houdek
751fae4965
[Android] Make sure the default config file has fastmem disabled.
2013-09-13 21:17:40 -05:00
Lioncash
7a15159c34
[Android] Explicitly set the defaults for the CPU settings.
2013-09-13 00:29:59 -04:00
Lioncash
0490d7d59c
[Android] JP strings for the Fastmem option.
2013-09-13 00:24:06 -04:00
Ryan Houdek
ba05db7828
[Android] Add a fastmem option to the cpu options, default disabled.
2013-09-12 23:08:00 -05:00
lioncash
84db868187
[Android] Android uppercases the name of the tabs in the settings by default. So we don't have to call ".toUpperCase" in the string returns in getPageTitle().
2013-09-10 11:21:13 -04:00
lioncash
8ceb72612a
[Android] Kick the targetSdkVersion in the AndroidManifest XML file to 18. Since this app basically works on 4.x.x, we don't need to make compatibility modes kick in for anything above 4.0.0.
...
Also very minor cleanup to the XML.
2013-09-10 09:29:05 -04:00
lioncash
ce5f80b151
[Android] Give the exceptions in compareTo implementations in GameListItem and FolderBrowserItem some messages. If the exceptions ever actually get thrown, at least you're given a reason as to why the exception was thrown now. Also changed the exception type to NullPointerException. IllegalArgumentException is intended to be used for validating the parameters in constructors/methods.
2013-09-10 08:32:11 -04:00
Lioncash
a3ef35a1bf
[Android] Fix a bug where the video backend would not load correctly.
2013-09-09 22:38:09 -04:00
Lioncash
f382a53500
[Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically.
...
Keeps things nice and sorted.
2013-09-08 17:52:26 -04:00
Lioncash
c306dafe44
[Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to the config.
2013-09-08 16:45:37 -04:00
Lioncash
f753b9ae97
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu.
2013-09-07 19:19:28 -04:00
Lioncash
cc054b9da3
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it.
2013-09-07 18:51:15 -04:00
Lioncash
86d10ec19e
[Android] Fix the input binding string.
...
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
Lioncash
10eb9f09b4
[Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
...
Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
Lioncash
b94a462fca
[Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it.
2013-09-04 07:43:56 -04:00
Lioncash
38304a7e42
[Android] Simplify the JP settings labels.
2013-09-04 07:36:28 -04:00
Lioncash
48cda9d26f
[Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative.
2013-09-04 07:32:28 -04:00
Lioncash
a83d4e7226
[Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot"
2013-09-04 07:19:02 -04:00
Lioncash
a7c2b27a6a
[Android] Remove unused strings from the resource XML files.
2013-09-04 07:09:29 -04:00
Lioncash
bdc04f9119
[Android] Change the exception logging in NativeLibrary to be an error instead of a warning.
...
Technically not having the required library should be regarded as an error, since the app won't even load without it.
Also changed the logging tag in FolderBrowser.
2013-09-04 06:46:11 -04:00
Lioncash
70cfe96492
[Android] Fix an accidental call to the wrong method in the superclass of EmulationActivity. Should have been returning "super.onMenuItemSelected(itemId, item)" instead of "super.onOptionsItemSelected(item)".
2013-09-03 17:25:45 -04:00
Lioncash
4f72671d32
[Android] Change the documentation of the FolderBrowser class. We don't show invalid items anymore.
2013-09-03 07:05:02 -04:00
Lioncash
e198e201e4
[Android] Fix the video settings from crashing the app. Was broke in the commit "Removal of my terrible idea"
...
https://code.google.com/p/dolphin-emu/source/detail?r=2897619ddbd3e3aae8427fc503647c65e770d466
Didn't comment out the line for that preference in the XML. This is disabled for now until the UI overlay for the buttons are implemented directly into the Java front-end.
2013-09-02 11:00:22 -04:00
Ryan Houdek
2897619ddb
Removal of my terrible idea.
2013-09-02 05:31:48 -05:00
Lioncash
d41eb76378
[Android] Fix the last commit. On-screen control drawing wouldn't re-enable upon flipping video backends.
2013-09-01 20:36:47 -04:00
Lioncash
acf3bd8697
[Android] On-screen controls work for Software Renderer, but not the OpenGL ES 3 video backend yet. Enabled it for Software Rendering and disabled it for Open GL ES 3.
2013-09-01 20:31:45 -04:00
Lioncash
d84312c799
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-core-control
2013-09-01 15:24:29 -04:00
Lioncash
c092c65d4a
[Android] Disable most video preferences if Software Rendering is chosen. Since the software renderer and other renderers have little in common, it doesn't make sense to keep many of the video preferences enabled.
2013-09-01 15:20:15 -04:00
Lioncash
440ae412b0
[Android] Add the option to show the on-screen FPS counter.
2013-09-01 03:07:16 -04:00
Lioncash
51c814f34e
[Android] Removed the unnecessary MainActivity generics declaration in the DolphinEmulator class. It's unused (and likely won't be used).
2013-08-30 15:47:04 -04:00
Lioncash
c633c2bb13
[Android] Some various cleanups. Also make some class variables final.
...
Localize some variables as well, and clean up an import.
2013-08-30 15:31:25 -04:00
Lioncash
fae0c860f6
[Android] Woops forgot a JP TL of a UI string.
2013-08-29 22:56:40 -04:00
Lioncash
cf96bfc2be
[Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
...
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29 22:52:09 -04:00
Lioncash
90918cdb84
[Android] Remove garbage loggers for when I was debugging why the overlay buttons wouldn't work.
2013-08-29 21:09:38 -04:00
Lioncash
dac9659c58
[Android] Preliminary save-state support. Have the UI set up. Crashes with SIGABRT however.
2013-08-29 21:07:17 -04:00
Lioncash
b5d5296250
[Android] Accidentally enabled screen rotation in the emulator window. Disabled it.
2013-08-29 19:09:56 -04:00
Ryan Houdek
96394da1c2
[Android] Let NativeLibrary handle initial folder structure creation.
2013-08-29 18:07:32 -05:00
Ryan Houdek
957c263367
[Android] Add save state native functions.
2013-08-29 17:47:50 -05:00
Ryan Houdek
1dcede4d56
[Android] Stop the play store from overwriting buildbot builds.
2013-08-29 22:28:23 +00:00
Lioncash
5a749cc7ca
[Android] The back button now toggles the visibility of the action bar in the emulation window. This can be used in the future to implement the overlay for save states and other things.
2013-08-29 18:26:45 -04:00
Lioncash
aeec249626
[Android] Decouple the emulation processes from the Main activity. Moved them into their own activity called EmulationActivity.
2013-08-29 17:21:17 -04:00
Lioncash
335839b27f
[Android] Move the instantiation of the NativeGLSurfaceView into a layout file. This will allow the addition of other components in the future, such as overlays, etc.
2013-08-29 13:13:44 -04:00
Lioncash
01764fef67
[Android] Forgot to make the AboutFragmentAdapter class 'final'
2013-08-29 12:45:40 -04:00
Lioncash
8fd2c32ba6
[Android] Decouple the About fragment from the FolderBrowserAdapter. Now it uses its own independent adapter (I have no idea why this wasn't done in the first place).
2013-08-29 12:40:35 -04:00
Lioncash
93ed4adb02
[Android] Use the same layout for the game list and the folder browser. Since the UI layouts are exactly the same.
2013-08-29 12:16:29 -04:00
Lioncash
64b83a18b2
[Android] Simplify the line divider for the folder browser and game list. Turns out someone disabled it in the list view initially. No more custom implementation now.
2013-08-29 12:06:31 -04:00
Lioncash
c5a886100c
[Android] Some minor formatting styling.
...
Remove unnecessary this statements.
2013-08-28 20:31:37 -04:00
Lioncash
ea671d639c
[Android] Simplify the onItemClick listener for the GameListAdapter in GameListFragment. There is no need to evaluate whether or not an item is a folder, since folders cannot be added in the first place. Probably some leftover code I forgot to remove.
2013-08-28 18:23:32 -04:00
lioncash
d4840565a9
[Android] Fix the position of a logcat logging statement. If, for whatever reason, the event parameter is null, then the previous placement would have caused an exception.
2013-08-28 08:21:09 -04:00
lioncash
8ca3ed13de
[Android] Clean up AboutFragment's onAttach method.
2013-08-28 08:15:00 -04:00
Matthew Parlane
2a68b65cda
Merge branch 'master' into wii-network
2013-08-28 00:57:37 +12:00
Lioncash
4a863c88b4
[Android] Simplify onAttach for CPUSettingsFragment and VideoSettingsFragment
2013-08-27 04:06:18 -04:00
Lioncash
76f20cca59
[Android] Remove the documentation of a parameter in GameListItem that was removed a while ago.
2013-08-27 04:01:20 -04:00
Ryan Houdek
d83dffe442
[Android] Add wad file support.
2013-08-26 12:19:47 -05:00
Lioncash
670b028492
[Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
...
Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
Lioncash
e12c66b6cf
[Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch.
2013-08-26 12:56:35 -04:00
Lioncash
ba274368f8
[Android] Make the dialog variable in InputConfigFragment a local variable in onPreferenceTreeClick. With the new input UI, this doesn't need to be accessible to other classes.
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Also change the documentation of the custom dialog class.
2013-08-26 11:58:51 -04:00
Lioncash
08153387c5
[Android] Greatly simplify the input handling for the button mapping settings. Now input handling is directly in the fragment.
2013-08-26 08:57:52 -04:00
Lioncash
07ea771012
[Android] Finish documenting the native functions in NativeLibrary.java.
2013-08-26 08:06:28 -04:00
Lioncash
db355b21d2
[Android] My bad, somehow the Java file in the previous commit got encoded with UTF8+BOM.
2013-08-25 23:57:53 -04:00
Lioncash
9dfb6dfd7f
[Android] Fixed a typo in the event callback system documentation.
2013-08-25 23:49:51 -04:00
Lioncash
786f09b1fa
[Android] Document the event callback system used in the Settings menu in large detail.
2013-08-25 23:47:51 -04:00
Matthew Parlane
15f8603d1f
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Lioncash
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00
Lioncash
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
Lioncash
709ab1feb5
[Android] Initial implementation of the new input UI.
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Testing may be further required. But it should work for the most part.
2013-08-25 03:10:32 -04:00
Lioncash
2017ab9323
Revert "[Android] First french translation.
"
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This reverts commit d2481aa477
.
2013-08-24 09:50:02 -04:00
Lioncash
31ea87d705
Revert "[Android] Added 2nd file for French translation.
"
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This breaks the Android UI. 'translatable="false"' is there for a reason."
This reverts commit 5d9700a303
.
2013-08-24 09:43:21 -04:00
pascal.jouy
5d9700a303
[Android] Added 2nd file for French translation.
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(Sorry, I didn't find how to upload 2 files at the same time in Google Code)
2013-08-24 13:37:42 +00:00
pascal.jouy
d2481aa477
[Android] First french translation.
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Can't try it as I don't have any Android device. Any feedback appreciated.
If misplaced, please fix it.
2013-08-24 13:36:18 +00:00
Lioncash
a90e82d2c0
[Android] Invalidate the options menu upon switching fragments. This hides the 'clear game list' option faster when switching fragment. Also fixes a rare bug where the option might not even redraw when returning to the game list.
2013-08-24 09:19:40 -04:00
Lioncash
528a733359
[Android] Don't create a new GCMPath entry in the Dolphin config if it another existing GCMPath entry already has the same directory path.
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Also, fix a 'bug' with the clear all items function. Make sure we set GCMPathes to 0, so that GCMPath entries start adding at GCMPath0 again.
This change also allows me to remove the duplicate checking code from GameListFragment, since the items in the game list are loaded based on the GCMEntries in the Dolphin config.
2013-08-24 09:12:17 -04:00
Lioncash
857ce47de2
[Android] Add the license header to Java files that were missing it.
2013-08-24 08:23:23 -04:00
Matthew Parlane
5548e77438
Merge branch 'master' into wii-network
2013-08-24 23:56:31 +12:00
Matthew Parlane
6907a32653
Fix android, part 3 of 3. >:)
2013-08-24 23:49:50 +12:00
Lioncash
66c50ebf19
[Android] Better description for the dual core option.
2013-08-24 07:37:28 -04:00
Lioncash
6df36ec687
[Android] Forgot to commit the menu layout XML when I implemented the option to clear the game list.
2013-08-23 16:17:02 -04:00
Lioncash
7f61c31f85
[Android] Fix some redundancy in the category names for the settings menu. In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead.
...
Also changed the description for dual-core
They now look like this: http://i.imgur.com/qieaKmL.png
2013-08-23 16:10:55 -04:00
Lioncash
1469342f83
[Android] Add an option to clear the game list.
2013-08-23 11:17:24 -04:00
Lioncash
c2aef25f4c
[Android] Since we don't show invalid filetypes in the file browser anymore, there's no need to check if a file is valid or not since they're all valid now.
2013-08-23 10:26:15 -04:00
Lioncash
70dab0d839
[Android] Document most of the native functions in NativeLibrary.java.
2013-08-23 10:15:36 -04:00
Lioncash
654b0dbfa8
[Android] Fix the removal of duplicate items from the gamelist.
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This should have initially been a nested loop since it now guarantees every item in the list is checked.
Also, removed some unused code and documented some things.
2013-08-23 09:50:00 -04:00
Lioncash
d9485cbf23
[Android] Only show valid files in the file browser.
2013-08-23 00:18:01 -04:00
Lioncash
41c25d0c90
[Android] General cleanup. Add more documentation.
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Remove some accidental changes that slipped through. Don't want to have input settings in the settings menu just yet.
2013-08-22 08:18:56 -04:00
Lioncash
951bbcd6ce
[Android] Change the .settings file to target Java 1.6 instead of 1.5.
2013-08-22 07:39:11 -04:00
Lioncash
779f02d9a5
[Android] Turns out the sidebar XML could also be simplified.
2013-08-22 07:02:30 -04:00
Lioncash
0c5f3953dd
[Android] Simplify the XML layout for the about menu. Remove unused strings.
2013-08-22 06:58:19 -04:00
Lioncash
c2bab4edd4
[Android] Remove fragments from the Android Manifest XML. These shouldn't be defined here (nor do they need to. They're fragments, not activities).
2013-08-22 03:53:39 -04:00
Lioncash
7c99b0650b
[Android] Format all Java files to be consistent.
2013-08-22 03:43:07 -04:00
Lioncash
f09cafb2be
[Android] Make the previous commit parlane approved in terms of boolean conditions.
2013-08-22 02:57:31 -04:00
Lioncash
988c168c2d
[Android] Fix a bug in FolderBrowser.java which was causing an incomplete directory structure to show.
2013-08-22 02:52:05 -04:00
Lioncash
85c78759c7
[Android] Make two class variables in InputConfigFragment private. If left the way they were, they could be accessed by other classes in its package, which is not intended.
2013-08-21 21:27:32 -04:00
Lioncash
97bfa6300d
Remove unused code from InputConfigFragment. This was for when the option to draw onscreen controls was in this menu instead of video preferences.
2013-08-21 21:10:23 -04:00
Lioncash
ca23318089
[Android] Fixed a bug where the config files might not load correctly upon launch. If the initial files existed, it wouldn't load the configs. This fixes that.
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If the files don't exist they will be copied (in the previous block) and everything will be fine.
2013-08-21 16:02:43 -04:00
Ryan Houdek
8b291b6b57
[Android] Allow users to be able to choose where they want the APK installed.
2013-08-21 14:35:31 -05:00
Ryan Houdek
fbd0fba13a
[Android] Fix preferences from crashing. OSD controls was supposed to be boolean.
2013-08-21 00:06:48 -05:00
Lioncash
53df78d372
[Android] Missed a string for the Japanese translation.
2013-08-20 20:48:43 -04:00
Lioncash
e52c2ac337
[Android] Migrate the "Draw Onscreen Controls" preference to the video settings.
2013-08-20 20:28:48 -04:00
Lioncash
9170c9b360
[Android] Remove unnecessary string messages from CPUSettingsFragment and VideoSettingsFragment.
2013-08-20 19:57:00 -04:00
Lioncash
00996c8d38
[Android] Implement a ViewPager for the settings. Also, move classes into appropriate packages to make things cleaner.
2013-08-20 19:39:00 -04:00
Ryan Houdek
0521b6aa69
[Android] Hopefully fix buildbot's ant build.
2013-08-20 15:41:11 -05:00
Lioncash
8de3250550
[Android] Load all of the new settings from the ini when the app is launched.
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- Also fix a typo in the ini saving method in UserPreferences. Accidentally spelt the ini name wrong.
- Also include the relocated XML preferences. I meant to push this with the previous commit.
2013-08-20 15:35:16 -04:00
Lioncash
3fdfd75832
[Android] Add most of the Dolphin video/gfx settings to the settings menu.
2013-08-20 14:33:30 -04:00
Lioncash
dd35156717
[Android] Forgot to document the new parameter used in SaveConfigToDolphinIni() in the last change. Fixed that.
2013-08-19 22:37:04 -04:00
Lioncash
9595457e1c
[Android] Turn SaveConfigToDolphinIni() into a static method. Now saving settings to the ini config just uses one call in PrefsFragment.onDestroy().
2013-08-19 22:34:27 -04:00
Lioncash
6dbfdce775
[Android] Remove the loading toast messages from the UI. These really don't need to be here since the things they were used for took very, very little time to load.
2013-08-19 22:09:43 -04:00
Lioncash
8dc0b38f00
[Android] Decouple Dolphin.ini config file saving from GameListActivity. It doesn't make sense to save the config AFTER control is returned from PrefsFragment to GameListActivity, since the main purpose of PrefsFragment is to handle the user settings. So, instead, we call SaveConfigToDolphinIni() in the PrefsFragment.onDestroy() method. This way, when the PrefsFragment object is being 'destroyed', it will write the settings to the ini.
2013-08-19 21:56:13 -04:00
Lioncash
a87b967cde
[Android] Simplify saving settings to the ini file. Since the setting names are known, there's no reason to loop through them.
...
This will likely be simplified further very soon.
2013-08-19 20:55:50 -04:00
Lioncash
77a5af3bcf
[Android] Change the settings menu a little more. Instead of the settings being a single view with settings from all components being displayed, I have broken it into sections. This future-proofs the settings menu in the sense that it won't get cluttered before people start asking "Hey, shouldn't this be broken into sections?".
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As of this commit, it is broken into CPU Settings and Video Settings.
I also simplified the code that is responsible for setting the valid CPU cores and video backends by simply making UI string arrays that get chosen, based on the platform the Android device is running on.
2013-08-19 19:10:13 -04:00
Lioncash
205ebbebbb
[Android] Catch a more specific exception type (UnsatisfiedLinkError) when trying to load the main native Dolphin 'library'.
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Also made the logging tag more specific.
It's generally bad to catch Exception because it's not very specific for the person reading the code. It doesn't say why that exception might have happened, it just indicates it's possible for an Exception to happen, which is quite general.
2013-08-18 18:30:13 -04:00
Lioncash
803b7ae991
[Android] Make the banners display a little larger. Now they don't look like tiny icons in the game list.
2013-08-17 22:51:35 -04:00
Ryan Houdek
ba76b016da
[Android] Fix Wii games.
2013-08-17 19:41:28 -05:00
Lioncash
07d729daa2
[Android] Prevent duplicate duplicate items from being in the game list at one time.
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Previously it was possible for a game with the same path and name to be in the list as another. This is annoying because duplicates ae (obviously) no different from the initial item.
This prevents duplicates from entering the list.
The way this works is:
1. We get the final list of items to add to the list.
2. Loop through it using two indices, which, for this explanation I'll call [item] and [itemAfter]
We compare path name at item with index [item] and the path name at item with index [itemAfter]
To phrase this numerically comparison works like so:
for (int i = 0; i < listSize; i++)
{
if (i+1 < listSize)
item[i].getPath().equals(item[i+1].getPath())
}
3. For each path comparison that is true, remove item at [indexNext].
2013-08-17 14:28:50 -04:00
Lioncash
a9d634086c
[Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners.
2013-08-17 13:25:40 -04:00
Lioncash
1f6c63f1d8
[Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to crash upon being executed.
2013-08-17 12:26:43 -04:00
Lioncash
88f79a14db
[Android] Simplify if statement conditions for the item click listener in FolderBrowser.java.
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Since FolderBrowserItems have an 'isDirectory()' method, that's all we need to care about now. There's no need to check subtitles to determine if an item is a directory anymore.
2013-08-17 11:03:02 -04:00
Lioncash
9149b30237
[Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()'
2013-08-17 10:55:13 -04:00
Lioncash
5047eeb263
[Android] FolderBrowserItem objects don't need to store a context.
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Removed the requirement to pass a context in the constructors.
Also cleaned out unnecessary imports.
2013-08-17 10:50:31 -04:00
Lioncash
82e9bed20e
[Android] Fix a bug where the name would display incorrectly in the game list.
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Completely missed the 'this.' on the variable. My bad.
2013-08-15 20:34:05 -04:00
Lioncash
072fac4a74
[Android] Remove a redundant LinearLayout in one of the layout files.
2013-08-14 20:49:26 -04:00
Lioncash
3e6f9d22db
[Android] Add a faint divider line between each folder browser item.
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See here for how it looks: http://i.imgur.com/CGX9NTt.png
2013-08-14 20:43:29 -04:00
Lioncash
9c27fedd6d
[Android] Remove the subtitles on all folders in the folder browser. No need to have the subtitle "Folder" when it's visibly indicated by the icon of a folder next to it.
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Now it looks like this: http://i.imgur.com/CbUSqgg.png
2013-08-14 19:49:39 -04:00
Lioncash
94397a44cc
[Android] General formatting clean-up.
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Made some class variables final, since they should convey that they cannot be changed after the first assignment.
Made the formatting consistent between files.
2013-08-14 15:03:07 -04:00
Lioncash
6f1612d99c
[Android] Fix the gamepad settings view inflation.
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In some cases, it would fail to inflate correctly in the sense that it would only show the binding status and not the name of the actual control that was being binded.
2013-08-14 14:33:47 -04:00
Lioncash
39eeb37032
[Android] Correct the accessibility scope of a method and variable in InputConfigFragment.java.
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Also, join a variable's declaration and assignment in the onMotionEvent() function.
If no explicit accessibility term (private, protected, public, etc) is given, then the permission level is set to something called 'package-private' which means it is set to the scope of the whole package. So technically any class could have access to this method and variable, which is likely not what we want.
2013-08-14 07:33:17 -04:00
Lioncash
0142efbb2a
[Android] Add 'final' to all of the class declarations.
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This prevents inheritance of the classes (will throw a compiler error if you try and extend any of the classes).
This is mainly syntactical sugar and form. Nothing major.
2013-08-14 07:17:45 -04:00
Lioncash
3cc8f7747e
[Android] Main title text for the file browser items are bolded again. Must have removed it accidentally during the previous large refactor.
2013-08-13 14:32:46 -04:00
Lioncash
53bf55b1e9
[Android] Make the file browser look much more nice and user friendly to use.
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This is what it now looks like: http://i.imgur.com/KOZgA1i.png
As usual, if any bugs arise from this rather large change. Please report it so I can fix it.
2013-08-13 13:05:42 -04:00
Lioncash
8fbf11a0d9
[Android] Add translatable="false" to the names of the string arrays in prefvalues.xml.
2013-08-13 12:10:42 -04:00
Lioncash
a8fcd50cd7
[Android] Integer.toString isn't required in this string declaration. Concatenation handles this.
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For example: "string" + 1 will just be concatenated as "string1" implicitly.
2013-08-13 10:09:42 -04:00
Lioncash
debd5b42cf
[Android] Clean up function SupportsGLES3 in PrefsFragment.java a little bit.
2013-08-13 09:48:18 -04:00
Lioncash
2015484c24
[Android] Some tiny cleanups in DolphinEmulator.java
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- Join variable declaration and assignments in function onTouchEvent()
- Change a for-loop into a foreach loop in dispatchGenericMotionEvent(). Makes the loop body a single statement.
2013-08-13 09:23:11 -04:00
Lioncash
0916d0797c
Simplify asset copying code a little bit in DolphinEmulator.java
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Since the directories are already cached (with smaller variable names), use these instead so we can shorten the length of each line.
2013-08-13 09:13:46 -04:00
Lioncash
e3617a55a0
[Android] Clean up the function CopyAsset in DolphinEmulator.java.
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[streamtype].flush() is called when [streamtype].close() is called.
No need to null the references either after calling close(), the garbage collection will take care of it.
2013-08-13 08:58:50 -04:00
Lioncash
2d7244f6d5
[Android] Change the name of a variable in FolderBrowser.java to better reflect its purpose
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Compressed file formats are not valid, so it's best to rename this to invalidExts.
2013-08-13 08:50:21 -04:00
Lioncash
b823983199
[Android] Multi-language support (or at least the basic foundation of it).
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Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to.
Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive.
Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja
No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language.
By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation.
This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
2013-08-12 21:22:20 -04:00
Lioncash
3b272d81b4
[Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays.
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This way, we hold the [key|value] pairs together in one object and reduce overall code clutter.
2013-08-12 19:41:23 -04:00
Lioncash
00b034f991
[Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too.
2013-08-12 15:32:52 -04:00
Lioncash
68e12407a5
[Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java
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Indexes are handled internally within a List object.
2013-08-12 15:16:15 -04:00
Ryan Houdek
958590beaa
[Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this was failing.
2013-08-12 04:44:08 -05:00
Ryan Houdek
5d38a9c91e
[Android] Some minor cleanup.
2013-07-27 15:09:33 -05:00
Ryan Houdek
952aa714fd
[Android] Another check for OpenGL ES 3.
2013-07-26 21:07:17 -05:00
Ryan Houdek
4deea2bcae
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
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This reverts commit bc58e7f42f
.
2013-07-25 19:35:01 +00:00
Ryan Houdek
bc58e7f42f
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
2013-07-25 18:45:40 +00:00
lioncash
2e92e3814e
[Android] Tiny cleanup regarding method indentation in GameListAdapter.
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getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
Ryan Houdek
a1b9a4dc5e
[Android] Oops. Keep the screenOrientation setting to landscape.
2013-07-16 09:08:41 -05:00
Ryan Houdek
bd6218685f
[Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway.
2013-07-16 06:59:07 -05:00
Ryan Houdek
d1baa8edd9
[Android] Change input configuration to a fragment.
2013-07-16 06:30:50 -05:00
Ryan Houdek
ee26564c65
[Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users.
2013-07-16 05:43:45 -05:00
Ryan Houdek
023922cd5b
[Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list.
2013-07-16 05:32:14 -05:00
Ryan Houdek
fbd67325a6
[Android] If one wants to use Android Studio. They can import the folder themselves.
2013-07-16 03:47:45 -05:00
lioncash
c35916a3e5
Add .dff FIFO logs to the list of valid extensions in FolderBrowser.
2013-07-15 10:01:04 -04:00
lioncash
0ba2594339
Use HashSets in FolderBrowser as well, like the last commit for GameListFragment.
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Should have originally done this with the first refactor. My bad.
2013-07-15 09:58:54 -04:00
lioncash
13f30d1d1d
[Android] Simplify GameListFragment.Fill a little bit.
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Made the filtering check against a HashSet of specified supported extensions.
Not only does this get rid of the multitude of checks for extensions in the if-statement, but it also makes for less typing in the future if new file extensions/formats are used. Simply add the extension to support to the set, and you're done.
2013-07-15 09:35:45 -04:00
lioncash
4e8c3b2f12
[Android] Make FolderBrowser.Fill look slightly nicer. Improve readability a bit.
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- Added a basic function description.
- Modified the main parameter to be more informative of what should be passed. Helps people who read the codebase for the first time.
- Made a variable for storing the entry name so getName() isn't called a bunch of times.
- Added some comments to explain some parts.
- Rename the exception catch variable to ignored, since it currently isn't being used.
2013-07-15 09:16:20 -04:00
Ryan Houdek
c86480d082
[Android] Fix a null pointer exception.
2013-07-14 16:31:47 -05:00
Ryan Houdek
ea146627e6
[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it.
2013-07-13 18:42:04 -05:00
Ryan Houdek
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
Ryan Houdek
95d4dc92c1
[Android] Show the OpenGL ES 3 backend video option only on devices that support it.
2013-07-11 11:22:02 -05:00
Ryan Houdek
e1f641424d
[Android] Show JIT cores based on host arch.
2013-07-11 10:18:03 -05:00
Ryan Houdek
33ca010115
[Android] Derp Squad. Show compressed files in the browse folder dialog. Show in red text and if one clicks on it. Say we don't support compressed file formats.
2013-07-11 03:57:24 -05:00
Pierre Bourdon
22c80e1dc2
Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
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Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.
Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
Ryan Houdek
cdfd7905a0
[Android] Copy over DSP roms and font assets on build and first runs.
2013-07-05 19:18:33 -05:00
Ryan Houdek
c19858ca87
[Android] Instead of wiping shared preferences, set the default values so the settings are actually selected when going in to the settings menu.
2013-07-05 18:49:59 -05:00
Ryan Houdek
a610cdac8b
[Android] Fix Android 4.0 gamepad input.
2013-07-05 06:29:01 -05:00
Ryan Houdek
72257d5f69
[Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
2013-06-27 04:47:39 -05:00
Ryan Houdek
0037acbbaa
[Android] Actually copy Dolphin.ini correctly...
2013-06-26 05:32:56 -05:00
Ryan Houdek
06d721984d
[Android] Make the navigation drawer not so blindingly dark.
2013-06-26 04:58:34 -05:00
Ryan Houdek
fc0f347cea
[Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well.
2013-06-25 14:36:52 -05:00
Ryan Houdek
143d2eccb4
[Android] Open drawer if there isn't anything in the game list, instead of on first run.
2013-06-24 12:17:31 -05:00
Ryan Houdek
5f91998302
[Android] Add default Android config file
2013-06-24 01:42:35 -05:00
Ryan Houdek
852698ceef
[Android] On first run, open up the navigation drawer so people realize that there is a drawer.
2013-06-24 01:42:35 -05:00
Ryan Houdek
ae395639b0
[Android] Fix drawing on screen control setting being derpy at times.
2013-06-24 01:42:34 -05:00
Ryan Houdek
06b98225e7
[Android] 0.6 Release
2013-06-24 01:42:34 -05:00
Ryan Houdek
6bb7cc5fea
[Android] Add an about screen that shows build revision.
2013-06-22 22:54:36 -05:00