[Android] Externalize the device compatibility warning strings.
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@ -26,6 +26,10 @@
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<string name="settings">設定</string>
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<string name="about">について</string>
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<!-- Game List Activity - Device Compatibility AlertDialog -->
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<string name="device_compat_warning">デバイスの互換性の警告</string>
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<string name="device_compat_warning_msg">この電話は、NEON拡張をサポートしていません。 おそらくDolphinを実行することはできません。\nあなたはとにかくそれを実行してみますか?</string>
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<!-- Game List Fragment -->
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<string name="file_clicked">クリックされたファイル: %1$s</string>
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@ -26,6 +26,10 @@
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<string name="settings">Settings</string>
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<string name="about">About</string>
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<!-- Game List Activity - Device Compatibility AlertDialog -->
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<string name="device_compat_warning">Device Compatibility Warning</string>
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<string name="device_compat_warning_msg">Your phone doesn\'t support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway?</string>
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<!-- Game List Fragment -->
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<string name="file_clicked">File clicked: %1$s</string>
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@ -107,7 +107,7 @@ public final class NativeLibrary
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/**
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* Returns if the phone supports NEON or not
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*
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* @return if it supports NEON
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* @return true if it supports NEON, false otherwise.
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*/
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public static native boolean SupportsNEON();
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@ -112,8 +112,8 @@ public final class GameListActivity extends Activity
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if (Build.CPU_ABI.contains("arm") && !NativeLibrary.SupportsNEON())
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{
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AlertDialog.Builder builder = new AlertDialog.Builder(this);
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builder.setTitle("ALERT!");
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builder.setMessage("Your phone doesn't support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway?");
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builder.setTitle(R.string.device_compat_warning);
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builder.setMessage(R.string.device_compat_warning_msg);
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builder.setPositiveButton(R.string.yes, new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int which) {
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// Do Nothing. Just create the Yes button
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