nakeee
96429cf752
DSPLLE Take 2 in getting rid of exception hack.
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This time zelda seems to work and mails seems to pass between CPU and SPU
Very similar to the ones from HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 13:07:38 +00:00
nakeee
df3abc6a2a
DSPLLE: small loop fix (ector pls take a look)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3679 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 10:17:52 +00:00
Shawn Hoffman
76b5bd49f8
buildfix for r3671
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3673 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 04:52:30 +00:00
LPFaint99
68a384f803
Path is now correctly X:\ on windows instead of X:\/
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Allows booting from drive root
Fixes issue 1035.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3672 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 04:24:52 +00:00
magumagu9
1b936a4f71
JIT for frsqrte; not really a large difference, but drops it off a
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profile I'm looking at.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 00:48:09 +00:00
magumagu9
c52e4d281e
Remove instructions which don't actually exist.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 00:09:12 +00:00
magumagu9
3034a9fcfc
Misc warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 23:14:06 +00:00
LPFaint99
fc604ba2d1
fix for r3667
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3667 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 22:51:21 +00:00
LPFaint99
4c86d218c1
Add Taiwan to the Country Codes, move all country code switches to one function, add unk country flag and taiwan country flag
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 22:34:51 +00:00
hrydgard
37332216ef
Cache pointer to dsp plugin. turns out the lookup is pretty expensive, looking at TD's oprofile run... this'll maybe give you a frame or two.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:47:55 +00:00
hrydgard
90a2096a24
Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
sl1nk3.s
936225eee4
Fix a nasty dualcore hang in EFB read (see r3658 comment...)
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Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 15:35:31 +00:00
XTra.KrazzY
06b65ea425
Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 12:22:32 +00:00
XTra.KrazzY
3ddbb094ab
1. Savestates should now be super-stable (but you have to save AND load)
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2. AccessEFB will probably not hang (tell me if it does)
3. Stopping should be a little bit faster
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 10:00:09 +00:00
Shawn Hoffman
7e8a2fc136
remove MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:26:23 +00:00
hrydgard
50ccffd0a6
OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variable in the shader.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 23:16:30 +00:00
hrydgard
c97dc8df52
remove audiocommon include from DSPCore
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 22:15:19 +00:00
nakeee
ac9510187c
LLE Recommit some clean up from previous commits
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3652 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 21:20:47 +00:00
hrydgard
20db80bf6d
MSDN says that wParam should be masked ... maybe will fix a user reported problem of the screensaver starting
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 21:17:36 +00:00
XTra.KrazzY
7a05aafe39
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
sl1nk3.s
ae2a5b8587
Fix PeekZ when not using native resolution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 01:49:28 +00:00
Shawn Hoffman
16bf555f7b
dsp lle: add default names for pdlabels[], so you don't get "(null)" with the disassembler
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:49:32 +00:00
Shawn Hoffman
599c9fd15c
revert r3521 - r3523
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:01 +00:00
nakeee
0905dbc833
in gcc enum is not a namespace
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:41:19 +00:00
Shawn Hoffman
2fc917dd79
don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:29:35 +00:00
Shawn Hoffman
1780f82dac
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
LPFaint99
39b9b887c1
DiscScrubber: only close the file if it was successfully opened, fixes crash if you try to compress a wii game set to readonly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 06:48:02 +00:00
LPFaint99
52e424485f
Do not BootGame if there are no items in the GameListCtrl, fix test to see if cancel was chosen from File > Open.
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Fixes issue 1046.
it does leak 10kB every time that GetSelectedISO is called, I am not too worried about this. The other ways of accomplishing this would be more complicated, for little gain. Feel free to revert everything except line 466 of FrameTools.cpp :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 04:55:53 +00:00
Shawn Hoffman
656ba06e40
MemoryWindow will now dump aram instead of ram - if you are viewing aram
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 21:11:39 +00:00
nakeee
e6d78bcf3c
DSPLLE some more exception clean up, still couldn't get zelda to work:(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 17:33:38 +00:00
nakeee
22aa9128ee
DSPLLE enabled int on reset
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 10:33:08 +00:00
nakeee
292b3f675f
DSPLLE got rid of exception in progress hack.
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I didn't get any change in behaviour though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3621 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 10:10:30 +00:00
magumagu9
8f4e56c61c
Minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 05:41:04 +00:00
Shawn Hoffman
92e2f8b6ee
debuggerUICommon: don't spam solution dir
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dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
Nolan Check
dbe42dd755
Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 20:54:47 +00:00
hrydgard
b32b6a4575
EFB peek/poke: Add some debug code documenting how to get the pixel location.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:49:37 +00:00
Shawn Hoffman
86339310a5
forgot a file from last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 15:54:04 +00:00
Shawn Hoffman
4b60442332
build fix for jitil on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 14:54:26 +00:00
XTra.KrazzY
a0bd319f7f
GUI Minicommit: Menu item for screenshot
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3592 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 09:24:39 +00:00
Nolan Check
c2e0225aa3
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
magumagu9
188fa9b2cb
JitIL doesn't use JitRegCache; get rid of it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 01:21:55 +00:00
magumagu9
449f075fd6
Code cleanup: split IR.cpp into its two logical components.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 01:08:08 +00:00
Nolan Check
5717f1f15b
Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 00:52:54 +00:00
XTra.KrazzY
fd47eb7b44
Save States: 1. Added "Undo Load State" which... undoes load state :)
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2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 21:11:51 +00:00
Nolan Check
e341985003
Fix flickering in Real XFB mode. POFF for XFBBottomInfo appears to be connected to POFF for XFBTopInfo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:55:31 +00:00
magumagu9
7f27cfc9d2
Misc warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3583 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:53:26 +00:00
magumagu9
1bcef5be76
Misc warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:38:01 +00:00
magumagu9
b33e69b8de
Small warning fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3581 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:07:38 +00:00
hrydgard
3d9279a73f
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:04:07 +00:00
magumagu9
faa63713e2
Remove a bunch of unnecessary "inline" designators. This was actually
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breaking the build on my system; I'm surprised nobody else has run into
this issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 19:51:48 +00:00
XTra.KrazzY
24a63ce368
Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 19:47:02 +00:00
hrydgard
dfdfbd4a6a
Delete some obsolete junk, in zelda ucode and in gl plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
hrydgard
cc38e72dc3
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:18:52 +00:00
Shawn Hoffman
e4af896638
revert accidental change to OpenGL's Config.cpp
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fix jitil building
fix win32 debugfast building
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:47:14 +00:00
hrydgard
04105baf4e
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:23:40 +00:00
hrydgard
b406203794
build fixing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 15:52:15 +00:00
nakeee
900287be50
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:50:51 +00:00
hrydgard
6c52ab1c39
give the DSP breakpoints that can be toggled but don't work yet :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:30:34 +00:00
hrydgard
8e7fdbc150
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:15:31 +00:00
hrydgard
7c92dada85
added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
hrydgard
5c7fc8ed7b
DSP: build fixin', more movin', some comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:24:44 +00:00
hrydgard
895b02f410
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
XTra.KrazzY
7ea2bc5da9
Save States:
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1. Added a header, including the Game ID (old states are obsolete unless the gameid is appended to the beginning) so states from different games can't be cross-loaded
2. Added loading/saving from/to file
3. Added loading of last saved state (F11)
4. Added "Undo State": Load the backed up last overwritten state (if you press save instead of load) (F12)
5. State code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 01:11:35 +00:00
XTra.KrazzY
46b0fd3c96
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
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2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 22:36:44 +00:00
nakeee
a398096584
fixed copy paste error:)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 09:05:14 +00:00
nakeee
159feed662
DSP LLE: results of wide if testing please test :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:58:54 +00:00
Nolan Check
ade9479005
Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
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Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:57:53 +00:00
LinesPrower
81d671dc1a
Aligned VideoInterface events with scanline updates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-24 09:46:09 +00:00
hrydgard
103bc58c83
win build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3540 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 22:01:59 +00:00
Sonicadvance1
0552f59e20
Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 20:27:05 +00:00
nakeee
d3bf69a154
Commit framelimiter patch from issue 1025
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3537 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 12:02:58 +00:00
LinesPrower
c14548c8db
Fixed JIT IL crashing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:36:25 +00:00
nakeee
6b2855de5e
revert last 2 commits
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:31:30 +00:00
omegadox
5bcf69cbd6
Forgot to add the source files...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:44:20 +00:00
omegadox
6de0cd1e4b
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:40:28 +00:00
omegadox
cfe3f77ccf
Some commenting and added some unknown cases to BPStructs, see: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 01:46:58 +00:00
hrydgard
c306374577
DSP: update docs for lrs/srs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 13:39:48 +00:00
hrydgard
f6ebaae792
dsp: disable the newfangled ext stuff until it can be verified and used. fix typo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 13:11:47 +00:00
hrydgard
37375c7115
Implement the newly discovered DSP opcodes that I named LSRN and ASRN. Also (attempt to) implement reading ARAM through 0xFFD3, like the zelda ucode does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:09:17 +00:00
hrydgard
e5b75aef09
unbreak dsptool/dspspy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 11:12:48 +00:00
nakeee
59487bddcf
Some LLE memory access
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:56:39 +00:00
Sonicadvance1
e91ab24bce
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard
aecaf271f1
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
hrydgard
80217a6ed7
DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE sound yet but at least no crazy errors :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 06:56:44 +00:00
hrydgard
b7e5fb6ef2
submitting just because I want to move these files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 20:21:35 +00:00
Nolan Check
91ec07a049
Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a whole MILLISECOND when we only have about 17 milliseconds to complete a frame.
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This fixes slowdown in Wind Waker's Deku Tree room in dual-core mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3513 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 13:07:55 +00:00
John Peterson
c66c54814c
MusicMod: Fixed the build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
nakeee
891ff575b0
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-19 16:07:09 +00:00
nakeee
07af37d11a
opsss..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 21:15:49 +00:00
nakeee
d91389fea2
dspcodeutil now name is always dsp_code as needed by main_spy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 20:47:02 +00:00
death2droid
5d590d5934
Chance m_InterfaceFramelimit to m_Framelimit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 11:23:37 +00:00
Shawn Hoffman
b6bdc29935
fix booting with a disc inserted
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make disc changing a scheduled affair
fix some breakage from removal of mappedfile
cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 08:22:02 +00:00
Sonicadvance1
51c51c0fda
Just helps BBA in Linux a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 01:15:48 +00:00
nakeee
37ceb042e1
DSPCodeUtil some code fixing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 23:36:04 +00:00
nakeee
a536460067
Fixed buffer overflow in CodesToHeader, now dsptool -m creates files correctly as far as I could test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 22:16:48 +00:00
nakeee
697ce7b1ab
createtest fixes and compile fixes for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
ff83f9eb71
sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:18:56 +00:00
hrydgard
28122e0a9b
Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any difference in the few games i tried.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:08:49 +00:00
hrydgard
51cbdea782
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard
9d9ce4274b
WII IPC HLE: error logging instead of panicalerts for unknown DVD operations.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:03:30 +00:00
Shawn Hoffman
a852b6228d
add some regs to PixelEngine.cpp: not sure, but probably no behavioral differences.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 07:08:57 +00:00
XTra.KrazzY
2baca7ca3d
Added installing of WADs via context menu
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 06:37:34 +00:00
itsnotmailmail
232217c1cd
Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
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note: If you previously manually installed WADS by creating a *file* called "CONTENT", trying to reinstall that WAD automatically will fail unless you delete the file.
Added some empty log files that some games require for DLC to be recognized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 02:50:54 +00:00
Sonicadvance1
c468d1e36a
Woops, forgot to switch back a line I changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 00:17:31 +00:00
sl1nk3.s
635a1a3a37
Trying to fix MK:Wii save corruption (see r3344) while not breaking everything using wb mode...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:10:37 +00:00
Sonicadvance1
5b9f26c660
Work being done. Had to change MAC address to my current one, Was being lazy to get MAC address from the device. One hack I was working with to get commercial games to work is removed, only one hack left. Socket Test responds to the DHCP packets every few tries, kind of a fail still. Haven't tested in Windows yet. If only commercial games worked, and socket test didn't fail still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 15:16:09 +00:00
Shawn Hoffman
09f1c98785
windows buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 02:26:17 +00:00
itsnotmailmail
d6c40f65ff
Emulate ES's GetStoredTmd and GetStoredTmdSize commands (patch from issue 1016)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 22:27:46 +00:00
hrydgard
4dba267775
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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Generic code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
omegadox
05a8c0115b
Just log the bcctrx error instead and a small comment about it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:22:08 +00:00
hrydgard
f2a26f550e
Revert much of the last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:07:09 +00:00
omegadox
a83a4fbc0a
bcctrx opcode will fall back to the interpreter, and a minor compile and warning fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 19:06:59 +00:00
nakeee
cac04c958b
More work on create test (almost working beside some annoying bug)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 16:48:34 +00:00
Sonicadvance1
ae463c4ac4
Forgot the waiting part so we don't have multiple threads reading from the net device. some other stuff. PSO when set to static addresses fails to send the correct DNS server IP in the packet, is always 0.0.0.0 for some reason.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 12:47:41 +00:00
nakeee
75045807a7
linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
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for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 06:39:26 +00:00
John Peterson
5c04af50a4
Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
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Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
Sonicadvance1
3295ec38eb
Have to create a thread in Linux to receive packets. Socket Test does DMA reads, but still fails to get IP address from DHCP. PSO doesn't ever call startRecv function to start up the socket reading, Which is why PSO doesn't receive sockets in Windows either. Will have to look in to this more
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3446 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:14:34 +00:00
Sonicadvance1
4b5ab642cd
Finally got my subversion working again. Fixed a swap issue that I recently found, still not sure why I'm not receiving the packets, even though Wireshark shows the OS is returning DHCP packets
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 20:54:26 +00:00
hrydgard
0bee242493
Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:30:33 +00:00
hrydgard
f67660cbfe
Remove the last use of MappedFile and kill the code. (less code is good!) (we've found that file mapping in the context of Dolphin only causes problems and give no speed gain - Dolphin gobbles address space ferociously on its own without mapping in huge disk images). Add some math util functions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 10:59:06 +00:00
hrydgard
a517d054e3
deactivate some debugging code I left in..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:50:06 +00:00
XTra.KrazzY
8a5c382dad
Linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3436 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:37:27 +00:00
Nolan Check
7812b2a231
Fix null-dereferencing error in EXI_DeviceMemoryCard.cpp;
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Make wx projects build for 64-bit JITIL configuration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 03:29:58 +00:00
hrydgard
31f7020b2d
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
nakeee
df7b29da32
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 20:55:25 +00:00
donkopunchstania
77c7161e7d
Add projection hack back. The previous commit helped, but did not fix all the problems. Projection hack values may need to be changed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3428 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 19:36:19 +00:00
donkopunchstania
fcd7fa997b
Possible fix for projection hacks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3427 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 17:44:14 +00:00
hrydgard
10442c8faa
PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 14:10:10 +00:00
XTra.KrazzY
92ef5e144a
Small cleanup. Pad configuration *should* work on my Linux machine now. I'll verify it tomorrow.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3422 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 11:59:58 +00:00
Shawn Hoffman
ff7f9020fe
dsp: renamed R09 to WR1 in some tests, removed unused code in DSPTables.cpp, added showing of origin file in dspspy (please fix if [runningUcode - 1] is wrong)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3417 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 04:55:58 +00:00
XTra.KrazzY
f8a221dea2
small thread fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 00:21:47 +00:00
XTra.KrazzY
2f0c872cd2
Flushing the memory card data to the hard-drive is now being done in a separate thread. Eliminates emulation delay/hang during memory card flush.
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I made this because for some reason my HD is probably failing and saving hangs the emulation for a couple of seconds (at least in SA2:B). Now everything runs smoothly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 00:01:51 +00:00
hrydgard
e8767497b5
JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 23:56:31 +00:00
hrydgard
087fe68d6d
apply itsnotmailmail's DLC fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 20:29:50 +00:00
sl1nk3.s
04db7f5260
I need glasses
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 16:07:07 +00:00
sl1nk3.s
d99deae17d
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
Shawn Hoffman
a1fd2defc4
add missing define of DEBUGFAST in win32 build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:15:01 +00:00
hyperiris
ff0ec2b3f8
a NEED DEBUG version of openal sound system, nakee, try to FIX it! :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 14:40:50 +00:00
death2droid
b8d3cae6e3
Dolphin now saves frame limiter setting.
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Info Window now also gets the frame limiter setting :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 13:21:54 +00:00
XTra.KrazzY
c4632fe345
DSPSpy can now dump all microcodes in a press of a button (2 on the Wii). Please test this
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 10:46:22 +00:00
XTra.KrazzY
aeb7053230
DSPTool now accepts multiple files with the '-m' flag. See usage for more information.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-11 07:11:05 +00:00
hrydgard
759263351a
JITIL: Disable all load/store instructions in 64-bit mode. This actually makes a lot of games work - but slowly. Investigation needed. Reindent a bunch of code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3405 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 19:43:47 +00:00
death2droid
a9728b50b9
Fix for setting projection hacks in ISO Properties.
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And added a projection hack for Skies of Arcadia by downloadaja.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:26:42 +00:00
sl1nk3.s
ca7e4bd179
One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:15:41 +00:00
hrydgard
6f845b8bb0
Patch in Iulius' framelimiter, since it has advantages over "Other Audio" in many games (more speed).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:27:45 +00:00
XTra.KrazzY
0b082d303b
Tiny commit:
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1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
hrydgard
df91fc8648
Post-processing: Added options to graphics config dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
death2droid
d124ceaf92
Add some OpenGL projection hacks by downloadaja
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 14:24:20 +00:00
John Peterson
33a0f0838b
Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 05:26:39 +00:00
LPFaint99
bb412e5641
Update the behavior for GameListCtrl to reflect the possibility of all games being hidden
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 05:08:58 +00:00
death2droid
960bc97971
Just a small fix to sound in Wii games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 01:03:03 +00:00
XTra.KrazzY
2122da5cd2
DSPSpy: Added preliminary support for realtime multiple microcode processing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 21:15:01 +00:00
hrydgard
fd5a4ee71a
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:34:24 +00:00
sl1nk3.s
e384c91313
Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:07:45 +00:00
Shawn Hoffman
ad4ffaf0b6
fix wii menu booting: fix if you know a better way :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 12:58:09 +00:00
John Peterson
3b55c26367
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 10:16:08 +00:00
nakeee
538217d436
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 08:22:16 +00:00
John Peterson
6691469164
OpenGL: Added OSD menu from 3, 4, 5 keys
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:48:38 +00:00
sl1nk3.s
97691461ca
Fix savestate name for wad games, crashfix for some wad files without MakerID (thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:25:21 +00:00
LPFaint99
b701802fcf
don't save emustate or video hack if it is not set
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 01:23:10 +00:00
XTra.KrazzY
c779f95b87
-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
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Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler.
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.
As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.
Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:14:48 +00:00
sl1nk3.s
c9b5fbd9bd
Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
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remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 21:10:02 +00:00
LPFaint99
c6abb79e6e
Only scan for extensions that apply to the type of games set to show
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For me saves between 4-10seconds each refresh when only wads are shown
similar speed ups when only wii games are shown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 17:22:29 +00:00
hrydgard
bb06a53e28
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:06:40 +00:00
nakeee
d5eb6e089e
linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 07:16:29 +00:00
sl1nk3.s
8cb67f4729
Added wad files detection to the GameListCtrl, some changes to ISOProperties, needs a bit more work ?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 02:54:07 +00:00
sl1nk3.s
7eea69f5c2
Replaced current platform images by better looking ones, added wad platform
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 02:27:36 +00:00
XTra.KrazzY
8da4f8e565
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:26:48 +00:00
XTra.KrazzY
e99b687525
Wii IPC: Code housekeeping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:24:41 +00:00
XTra.KrazzY
3a4e51b67f
Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code.
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Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work), Wii System Menu generates more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:19:40 +00:00
Shawn Hoffman
695fe31b2c
...and the days of ceaseless build fixing begin anew
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 15:51:03 +00:00
XTra.KrazzY
f004fb17d4
Incomplete work on extracting banners from Wii images without savefiles. Please finish my work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 14:33:52 +00:00
LPFaint99
33a20fe564
updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 07:36:22 +00:00
LPFaint99
7e0568d7ba
disable loading this setting for now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3333 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 06:27:51 +00:00
LPFaint99
ff9128e129
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3332 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 06:22:36 +00:00
LinesPrower
2ff53b2198
Fix to R3312. I should be more careful next time...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3331 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-05 11:49:06 +00:00
nakeee
4e98655aa3
fix compile on linux
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fixed some warnings.
(gcc seems not to like char variables as array subscript)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3330 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-05 07:36:55 +00:00
John Peterson
004dfffff0
MessageBox: Changed Host_SysMessage to a PanicAlert to be able to ignore 'GFX: Unknown Opcode' error messages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 22:23:30 +00:00
John Peterson
eca5537a1c
Interface: Updated UsePanicHandlers tooltip
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3328 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 21:29:07 +00:00
John Peterson
04adec5ae5
DTK Music: Test of code to fix the 1080 and Waver Race music
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3326 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 20:33:26 +00:00
Shawn Hoffman
4380898080
correct handling of pad modes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3325 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 18:40:04 +00:00
John Peterson
47c69e5f5a
GC Controller: Added analog mode 0 for Luigi's Mansion
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3324 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:52:32 +00:00
Marcus Wanners
4f057ecb0b
Compile fix :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:33:48 +00:00
Marcus Wanners
475b4afb1f
Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92 ).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:25:53 +00:00
LinesPrower
ef1ecbcd0f
Fixed profiled ReJIT. It's very experimental though. Makes a great performance boost, but is way too unsafe. However it seems to work fine on games I've tested. Can be enabled from ini-file (ProfiledReJIT = True in [Core]).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:00:37 +00:00
Shawn Hoffman
c3e977796f
Get rid of "Booting..." wxBusyInfo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 01:53:15 +00:00
sl1nk3.s
6525ca5c58
Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:32:59 +00:00
Shawn Hoffman
ba3ceeafb7
Fake IOSv9 r2.4 if no version is found (elf loading)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:02:49 +00:00
Shawn Hoffman
43c18bb552
OpenGL: save projection hack setting
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wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
sl1nk3.s
69055f8d42
Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 20:09:48 +00:00
Shawn Hoffman
16a9e33b85
fix a NetPlay crash in OnJoin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 19:49:07 +00:00
LinesPrower
074fe9c9ea
Implemented jit'ing of floating point compare operations in the IL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 13:14:03 +00:00
LinesPrower
3c953e485c
Some fixes to JIT IL's quantized stores
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 04:43:34 +00:00
Shawn Hoffman
c391e9659a
fix a dumb mistake with VideoInterface::Read8
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 20:23:06 +00:00
Shawn Hoffman
afd65b3de1
VI PreInit: use descriptive names/numbers instead of just writing values to regs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 15:13:15 +00:00
Shawn Hoffman
898bec5894
add Read8 to VI (Action Replay uses it). tune up some vi regs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 14:15:21 +00:00
Shawn Hoffman
7b43951b7e
bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 02:58:35 +00:00
LinesPrower
4c19fa7e5f
Implemented correct idle skipping in JIT IL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-31 09:22:29 +00:00
death2droid
71e895ddf7
Small clean up to InfoWindow and fix for Summarize_Drives()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-31 00:55:20 +00:00
death2droid
81354ea368
Some clean ups to make it easier to work with the InfoWindow
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-30 05:52:12 +00:00
death2droid
2159d5065d
Some changes to InfoWindow.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-30 05:21:51 +00:00
Sonicadvance1
ffa759f28a
Removal of a unneeded header
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3296 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 14:48:06 +00:00
Shawn Hoffman
8ff30a74a4
bba: automatically get TAP guid on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 06:42:18 +00:00
Sonicadvance1
b059284b55
Quick commit while I move over to windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 03:58:06 +00:00
Shawn Hoffman
8feeb22d09
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 02:58:02 +00:00
Shawn Hoffman
c412a0eac5
add placeholder to fix windows build and rename Tap->TAP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 02:57:09 +00:00
Sonicadvance1
9d97335721
Linux/OSX compile fix, tiny bit of work of BBA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 01:54:24 +00:00
sl1nk3.s
0259cc388e
Some updates to netplay, now using UDP to transmit pad data, it shouldn't be slow as molasses anymore, but may be unrealiable. Netplay now saves settings to ini, also fixed possible desync.
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+cookie update : Updated Dolphin's icon to be Win7 ready by making it 32x32, so it now shows fine when alt-tabbing :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-27 21:24:29 +00:00
death2droid
9fd0802b4f
A small clean up.
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Just doing it while i remember :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-27 12:28:33 +00:00
death2droid
f752853009
Adds a new column to the game control list that shows what platform the game is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3288 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-27 06:41:01 +00:00
Sonicadvance1
d195dbbe8d
OS X compile fix, My BBA broke it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3287 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-26 21:07:29 +00:00
Sonicadvance1
005948e18e
Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 14:31:01 +00:00
Sonicadvance1
cf732972d9
Windows side compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 13:16:40 +00:00
Sonicadvance1
cd03e98d3c
More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3284 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 13:07:42 +00:00
Sonicadvance1
e72b77931c
Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 14:03:18 +00:00
Sonicadvance1
674f963779
Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 12:43:54 +00:00
Sonicadvance1
f5ee9ce852
Fix Windows compiling and some other slight things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 11:30:07 +00:00
Sonicadvance1
57ae06fe66
Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 11:05:30 +00:00
Shawn Hoffman
8ee7cfa6c6
addendum to r3265: update mask used in rfi in jitIL as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 07:15:42 +00:00
Shawn Hoffman
32691cfad7
DiscScrubber: fail gracefully on corrupt images
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 07:14:34 +00:00
Shawn Hoffman
6a8da15f51
DiscScrubber: fix VC partitions (ssbb)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 00:36:44 +00:00
Shawn Hoffman
bba8fd6481
small tweaks to discscrubber...32bit seems to make a fine scrub job, but fails to actually compress.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 21:15:35 +00:00
Shawn Hoffman
755d333f5a
DiscScrubber: 32bit crashfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:52:04 +00:00
Shawn Hoffman
b4a3dd8d2b
forgot SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:20:03 +00:00
Shawn Hoffman
d210fbac2c
Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
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Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00
Sonicadvance1
cfb94849f9
More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 02:44:49 +00:00
sl1nk3.s
fa86f37fc3
Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00
death2droid
19face94b1
Fixed up some comments got the names back to front :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:19:07 +00:00
death2droid
0882628fd3
Forgot some files from last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:08:00 +00:00
death2droid
c7fd6b6ce6
Some clean up's
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Put some of the things from IPC HLE into filters to try and clean it up a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:07:30 +00:00
death2droid
1def738932
A Linux patch for Japanese games names conversion by siliconjoe
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3258 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 01:45:10 +00:00
LPFaint99
22eff0846f
Remove the FixChecksums Buttons from MemcardManager
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This function is not necessary for gci gcs or sav import!!!
The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor.
Anyone who uses a hex editor should be able to figure out the rightclick menu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 08:17:06 +00:00
LPFaint99
fe5c9004e4
move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 03:42:44 +00:00
death2droid
254edc3813
Some more modification of texture dumping and loading.
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They now use gameID instead of game name for the folders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00
hrydgard
87d07f3d17
remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero hacking from long ago :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 17:27:06 +00:00
death2droid
b6cfaf5653
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
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For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:28:32 +00:00
Sonicadvance1
c684a77394
Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 10:50:49 +00:00
tmator
833154f3d8
osx fixes for nongui and ogl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
Shawn Hoffman
b40b551198
fix some weird logic in CoreParameter.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:50:23 +00:00
death2droid
80e2052372
Make some updated to hires texture loading ect.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
donkopunchstania
14a67bc8bc
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
sl1nk3.s
034e3c72a2
Fixed some crashes in netplay, so it actually works :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 18:53:59 +00:00
Sonicadvance1
9331b644a3
Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 09:24:13 +00:00
nakeee
6f9a49b930
Netplay compiles on linux, please test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3229 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 08:46:18 +00:00
death2droid
d0653aa53a
A attempt for a fix for the Zelda TP Bloom hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
Shawn Hoffman
613aa198df
build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p
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Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3226 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 05:28:05 +00:00
Shawn Hoffman
32fff6db74
fix windows debugfast build and warning fix in SDCardUtil.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 00:19:35 +00:00
omegadox
136dc16f94
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 23:37:26 +00:00
sl1nk3.s
158fcaf889
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:49:53 +00:00
sl1nk3.s
560c4111ae
x64 build fix here we go
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:27:42 +00:00