Possible fix for projection hacks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3427 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -85,7 +85,7 @@ void Pos_ReadDirect()
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(T)DataRead<T>() * posScale;
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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@ -115,7 +115,7 @@ void LOADERDECL Pos_ReadDirect_Float2()
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// No need to use floating point here.
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((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0x3f800000; // 1.0f
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((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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@ -130,7 +130,7 @@ inline void Pos_ReadIndex_Byte(int Index)
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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@ -144,7 +144,7 @@ inline void Pos_ReadIndex_Short(int Index)
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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@ -158,7 +158,7 @@ inline void Pos_ReadIndex_Float(int Index)
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if (three)
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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@ -261,8 +261,10 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (Hack_hack1 ? -(Hack_value1 + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
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g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
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//g_fProjectionMatrix[10] = (Hack_hack1 ? -(Hack_value1 + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
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//g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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