Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a whole MILLISECOND when we only have about 17 milliseconds to complete a frame.

This fixes slowdown in Wind Waker's Deku Tree room in dual-core mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3513 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check 2009-06-20 13:07:55 +00:00
parent a68abea970
commit 91ec07a049
1 changed files with 0 additions and 3 deletions

View File

@ -139,9 +139,6 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
video_initialize.pPeekMessages();
#endif
if (_fifo.CPReadWriteDistance == 0)
Common::SleepCurrentThread(1);
// Draw XFB if CP/GPfifo isn't used
if (g_XFBUpdateRequested)
{