Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a whole MILLISECOND when we only have about 17 milliseconds to complete a frame.
This fixes slowdown in Wind Waker's Deku Tree room in dual-core mode. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3513 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -139,9 +139,6 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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video_initialize.pPeekMessages();
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#endif
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if (_fifo.CPReadWriteDistance == 0)
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Common::SleepCurrentThread(1);
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// Draw XFB if CP/GPfifo isn't used
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if (g_XFBUpdateRequested)
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{
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