Adam Moss
b1c9f56acd
Audio: Fix warning in DPL2 subwoofer change
2015-01-08 10:48:30 +00:00
skidau
25c6f6e6a1
Merge pull request #1782 from FL-dolphinemu/master
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Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Tillmann Karras
4d1face540
Fix indentation
2015-01-07 21:51:47 +01:00
Adam Moss
917f6683f4
Video: Remove more debug spew in XRANDR mode code
2015-01-07 20:23:09 +00:00
Adam Moss
5fab29df81
Video: Remove debug spew in XRANDR mode code
2015-01-07 20:22:29 +00:00
Adam Moss
ee1941769b
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-07 20:20:14 +00:00
Ryan Houdek
5a0133c478
[AArch64] Add a few more VFP register helpers.
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Renames Is128Bit to IsQuad to line up more with the other helpers.
2015-01-07 13:05:55 -06:00
Ryan Houdek
2b4f1aed40
[AArch64] Minor shifted register adjustment.
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If we have a shift amount that is the full length of the source register then we have an invalid instruction.
This can happen when dealing with a couple of PowerPC instructions.
This same adjustment is already in the ARMv7 emitter.
2015-01-07 13:03:51 -06:00
Ryan Houdek
0a23ca9461
[AArch64] Add MUL/MNEG instruction aliases to the emitter.
2015-01-07 13:03:01 -06:00
Ryan Houdek
d2eaba5cb7
[AArch64] Minor MOVI2R improvement.
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Use the ZR for both input arguments in the case the immediate is the maximum immediate value.
This allows it to be aliased to MVN when disassembling.
2015-01-07 13:00:39 -06:00
Ryan Houdek
8dba84dd7c
[AArch64] Fix 8 & 16 bit loadstore indexes.
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I wasn't bit shifting correctly for 8 and 16bit loadstores.
2015-01-07 12:58:37 -06:00
Ryan Houdek
f4f59ea71e
[AArch64] Fix ADDS/SUBS emitter functions.
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These weren't emitting the flag bit. So they were regular ADD and SUB emitters.
2015-01-07 12:56:45 -06:00
skidau
99ca789b97
Fixed the GC Steering Wheel and Dance Mat identification.
2015-01-07 23:40:41 +11:00
Adam Moss
2c892c7b68
OpenAL: Fix volume of sample conversion
2015-01-07 12:34:02 +00:00
Adam Moss
7580069dea
Audio: Fuller subwoofer processing for software 5.1 decode
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Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss
f324f3f68f
Audio: Fix subwoofer output in software 5.1 decoding
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The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Tillmann Karras
1efa9b8b72
x64Emitter: add MOVLPS/MOVHPS
2015-01-07 11:23:52 +01:00
Tillmann Karras
3daa6ab259
x64Emitter: fix MOVLPD/MOVHPD
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These instructions were using the wrong prefix which turned
MOVLPD(reg, mem) into MOVDDUP(reg, mem) and made the rest of them
invalid.
2015-01-07 11:23:52 +01:00
skidau
0d952534c7
Corrects the origin in the case where a GC Controller has been set in the controller properties, but a controller has not been plugged into the adapter.
2015-01-07 17:12:30 +11:00
skidau
ab87309917
Merge pull request #1838 from JosJuice/clearcoverinterrupt-timing
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DVDInterface: Use default delay for DVDLowClearCoverInterrupt
2015-01-07 12:41:21 +11:00
skidau
c0ff677674
Merge pull request #1763 from skidau/GC-Adapter-error-recovery
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Added an error recovery mechanism for the GC Adapter.
2015-01-07 12:40:14 +11:00
magumagu
f1420472c8
OSREPORT: Fix out-of-bounds string access.
2015-01-06 17:12:31 -08:00
Dolphin Bot
89b7f1057f
Merge pull request #1804 from FioraAeterna/fastermmu2_master
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MMU: various improvements, bugfixes, optimizations
2015-01-07 00:49:58 +01:00
Markus Wick
a2ec4d5f51
Merge pull request #1836 from FioraAeterna/catchillegalinst
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JIT: catch illegal instruction errors
2015-01-06 23:10:46 +01:00
JosJuice
5162ed4d5f
DVDInterface: Use default delay for DVDLowClearCoverInterrupt
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The old delay was probably a hack to make up for the incorrect
disc speeds. Using it with the new disc speeds made
Resident Evil Archives: Resident Evil Zero freeze when starting.
2015-01-06 21:25:17 +01:00
Markus Wick
f63361ad26
Merge pull request #1810 from Stevoisiak/FreelookDefaultHotkeyFix
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Changed default freelook hotkey to match description
2015-01-06 20:52:00 +01:00
Markus Wick
f080e0221e
Merge pull request #1758 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-01-06 20:42:50 +01:00
Adam Moss
306c8d14db
SDL Input: Support more types of force feedback for controllers through SDL.
2015-01-06 19:17:43 +00:00
Markus Wick
09a10622dd
Merge pull request #1621 from FioraAeterna/pscleanup
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JIT: cleanups/optimizations for ps loadstore
2015-01-06 20:12:50 +01:00
Fiora
8f7c799794
JIT: catch illegal instruction errors
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Still crash, but at least give a message informing the world that it happened.
2015-01-06 11:06:49 -08:00
Markus Wick
25fac0282c
Merge pull request #1764 from Armada651/safe-exclusive
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D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick
d8d4c94e07
Merge pull request #1819 from Tilka/cmake
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CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Fiora
e85f0ff179
MMU: fix problems with blocks that cross vmem page boundaries
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In rare cases, this can result in a violation of the JIT block cache constraint
that blocks must end in the same place. This can cause instability, lockups,
due to blocks not properly being invalidated properly.
l Please enter the commit message for your changes. Lines starting
2015-01-05 10:46:04 -08:00
Fiora
b058bbd223
JIT: move mfcr code to JitAsmCommon
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It's like 80+ instructions, so inlining it on every use of mfcr is probably
not the best for the icache.
2015-01-05 10:46:03 -08:00
Fiora
821db9798c
Memmap: clean up function argument names.
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To be more consistent overall.
2015-01-05 10:46:02 -08:00
Fiora
3d2492627f
Fastmem: increase the size of trampoline cache in MMU mode, check space
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Fastmem in MMU mode generates way more trampolines than normal, so we need
a bunch more space too, lest we run out of room.
2015-01-05 10:46:01 -08:00
Fiora
1ee83e332e
MMU: optimize PTE lookup code
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Pull out calculation of PTE1 instead of comparing the separate parts.
2015-01-05 10:46:01 -08:00
Fiora
16e756cb39
MMU: fix TLB behavior on setting C bit
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We shouldn't be updating the TLB when setting the C bit.
Bug reported by tueidj.
2015-01-05 10:45:59 -08:00
Fiora
8903df7300
MMU: simplify code to restore original data register after failed load
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Instead of passing the value around constantly, just store it in the regcache,
note where it is, and restore it on the exception path.
This saves a whole bunch of pushing and popping and gives a ~5% speed boost
in Rebel Strike. It's a bit ugly, but it simplifies a lot of code and is
faster, too.
2015-01-05 10:45:59 -08:00
Fiora
53b44ccb3a
x64ABI: enhance MOVTwo to take an offset
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This lets us merge displacements into MOVTwo in trampolines.
2015-01-05 10:45:58 -08:00
Fiora
2a8936312e
Fastmem: jump to trampolines instead of calling them
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Should be slightly faster, and also lets us skip the nops on the way back.
Remove the trampoline cache, since it isn't really useful anymore with this.
2015-01-05 10:45:54 -08:00
Fiora
9923d705df
JIT: simplify and optimize memcheck macros
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Instead of jumping over update code and similar, just jump directly to the
handler.
This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
Fiora
6dc7cf29f3
JIT: implement crset special case
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Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
Fiora
0ff6ad5734
MMU: handle exception checks in fastmem
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Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
Fiora
190312e1a6
MMU: enable fastmem stores
2015-01-05 10:34:58 -08:00
Fiora
8e1c92f2e7
MMU: remove goto in MMU fast past check
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Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
Fiora
6f028257d7
MMU: remove code that looks totally wrong
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I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
Fiora
dde8b24d00
MMU: small simplification of TLB structure
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We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
Fiora
a0e5c76a1f
Memmapfunctions: more refactoring and optimizations
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Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
Fiora
c2ed29fe0d
MemmapFunctions: various MMU optimizations
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Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.
Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).
Clean up the Read/Write functions and make them more consistent.
Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
Fiora
ea23ce2726
MMU: fix rollback in DSIs on page-crossing stores
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I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
Markus Wick
acb583e607
Merge pull request #1815 from degasus/fix_det_dual_core
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VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau
519970c003
Added a callback option instead of using a thread to read the GC adapter.
2015-01-05 12:43:26 +11:00
skidau
8e9ff68352
Set the GC pad origin using the real hardware origin instead of the virtual hardware.
2015-01-05 12:27:36 +11:00
skidau
cd4e0399ec
Added an error recovery mechanism for the GC Adapter.
2015-01-05 12:27:36 +11:00
Tillmann Karras
fffd890be3
SI_GCAdapter: properly clean up libusb
2015-01-05 01:31:54 +01:00
Jules Blok
399b6248d1
D3D: Further improve exclusive fullscreen state checking.
2015-01-05 00:01:22 +01:00
Stevoisiak
2f47faf016
Changed default freelook hotkey to match description
2015-01-04 17:07:43 -05:00
Pierre Bourdon
1b4b836731
Merge pull request #1743 from Stevoisiak/variableNamingConsistency
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Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Rohit Nirmal
bad5aef5df
Fix building with PCH disabled.
2015-01-04 10:45:35 -06:00
Jules Blok
b7e056c74d
Host: Add Host_RendererIsFullscreen().
2015-01-04 17:09:56 +01:00
Jules Blok
3b9c070ee0
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-04 16:42:16 +01:00
skidau
b06a3fb144
Merge pull request #1809 from magumagu/simplify-isi
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JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon
4cbb690378
Merge pull request #1827 from FioraAeterna/fixcrdisasm
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GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora
8a6ea918b6
GekkoDisassembler: fix display of CRs in branch operations
2015-01-03 19:53:55 -08:00
Pierre Bourdon
142aa4a7fe
Merge pull request #1825 from Stevoisiak/RenameBuildDate
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Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak
0b8ab84554
Change Build Date to Apploader Date
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Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
Patrick A. Ferry
069a0864c0
Scale the offset to the IR scale
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The offset between fbStride and fbWidth will need to be scaled by IR
scale.
2015-01-03 22:05:22 +00:00
degasus
110d494070
VideoCommon: fix deterministic dual core
2015-01-03 21:50:51 +01:00
Fiora
33b03fab81
JIT: cleanups/optimizations for ps loadstore
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I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.
Also get rid of the use of a psTemp global that wasn't really needed.
Add some comments.
2015-01-03 10:30:13 -08:00
JosJuice
2560d89576
Fix "Lionux" typo
2015-01-03 15:42:28 +01:00
Tillmann Karras
6bcdb10eee
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
Patrick A. Ferry
eebd7da443
Fix stretching with Virtual XFB in D3D
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This change matches the behaviour of OpenGL.
This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.
See issue #6750 for details
2015-01-03 01:28:49 +00:00
Pierre Bourdon
c3d52e0476
Merge pull request #1789 from Tilka/memleak
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DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon
799d69c69d
Merge pull request #1816 from Armada651/master
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OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok
dddaa11595
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:36:43 +01:00
skidau
3738d27b24
Merge pull request #1776 from JosJuice/cleanrip-wii-discs
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Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau
598dc033f2
Merge pull request #1739 from JosJuice/wii-di-timing
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Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Scott Mansell
1b771deb56
Move worldpos into it's own varying.
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Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.
This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).
Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).
This commit has been moved outside of the zfreeze PR for fast merging.
2015-01-03 09:23:09 +13:00
Dolphin Bot
7dc6484fe7
Merge pull request #1805 from Armada651/dubois
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PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok
582a15deb3
PostProcessing: Mark all shaders constant.
2015-01-02 20:03:20 +01:00
Jules Blok
6855c098f7
ISOProperties: Add stereoscopy per-game settings.
2015-01-02 19:57:32 +01:00
Jules Blok
b816ee1f79
VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
2015-01-02 17:07:08 +01:00
Jules Blok
26a9afa0e7
Anaglyph: Use matrices instead of vectors.
2015-01-02 14:32:42 +01:00
magumagu
1e370550c4
JIT: simplify ISI handling.
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When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI. This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
Jules Blok
491de39325
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
2015-01-02 03:06:11 +01:00
Jules Blok
e3969f763e
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 03:02:28 +01:00
skidau
9c6795c7b7
Merge pull request #1778 from JMC47/ReadIdleFix
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Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick
ec4dfae333
Merge pull request #1747 from Armada651/intel-workaround
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OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek
479d1e56c3
Merge pull request #1783 from degasus/disablelogs
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OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon
6b88704fd6
Merge pull request #1794 from FioraAeterna/forceinline
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Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Fiora
92a0716f65
Memory: forceinline read/write hardware functions, TLB/page functions
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MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Stevoisiak
2e1d8d7ac0
Added identifier for country code 'B'
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Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick
f5cddd4020
Merge pull request #1790 from Armada651/master
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VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick
dd1e624fff
Merge pull request #1787 from Armada651/fix-3dvision
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VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau
5d55bceeb3
Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
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JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok
0860c02258
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-29 19:15:31 +01:00
Tillmann Karras
a00ae4ad79
DSPHLE: fix an unimportant memory leak
2014-12-29 18:39:24 +01:00
Jules Blok
b474c4229d
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-29 17:05:39 +01:00
Jules Blok
da058b3078
VideoConfig: Fix convergence parameter.
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Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Jules Blok
813b3808a7
VideoConfigDiag: Remove double space.
2014-12-29 11:20:14 +01:00
Jules Blok
29e05c5ff8
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
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Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
FL.dolphinemu
5de43536ba
Update pull request 1782. Reordered header and corrected text case.
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Feedback from Antidote and lioncash.
2014-12-29 11:00:03 +01:00
degasus
c6dd5044d6
VideoCommon: make hash independet from hires textures
2014-12-29 10:24:27 +01:00
degasus
f8184858da
VideoCommon: Merge code to generate texture names on dumping
2014-12-29 10:24:27 +01:00
degasus
51bfc4c52a
VideoCommon: rewrite custom textures
2014-12-29 10:24:21 +01:00
Ryan Houdek
a09d854636
Merge pull request #1760 from rohit-n/shadow
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DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
Jules Blok
3ed777b0f9
PixelShaderGen: Don't assign to input variables.
2014-12-28 23:37:05 +01:00
Jules Blok
8676891f77
VertexShaderGen: Don't read from output variables.
2014-12-28 23:28:00 +01:00
Jules Blok
3f763e6999
DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
2014-12-28 23:28:00 +01:00
Jules Blok
7eb353b3bd
VideoCommon: Don't pass structs between shaders, use the interface blocks instead.
2014-12-28 23:28:00 +01:00
Jules Blok
2c0bee5da9
DriverDetails: Update Intel bug description.
2014-12-28 23:28:00 +01:00
Markus Wick
c5a0b6bf50
Merge pull request #1432 from randomstuff/linux-perf
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Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
degasus
1ed41672f5
OGL: disable driver warnings fetch
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This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Markus Wick
0f87d9b669
Merge pull request #1781 from Armada651/xfb-fixes
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D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek
15f074dd21
Merge pull request #1766 from Armada651/enable-stereo
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Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
FL.dolphinemu
78f8bf7423
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2014-12-28 22:03:21 +01:00
Jules Blok
e1dc033113
Renderer: Cosmetics.
2014-12-28 18:35:23 +01:00
Jules Blok
89de7e0526
Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
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Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok
730a6e5f4b
D3D: Fix Virtual XFB viewport.
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Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Rohit Nirmal
fd0d19aa82
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 09:52:31 -06:00
Jules Blok
81d1b7f0c2
XFBEncoder: Cosmetics.
2014-12-28 16:30:48 +01:00
JosJuice
bb93336ecf
DiscIO: Replace "raw" functions with "decrypt" parameters
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This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora
354e255827
JIT: fix carry optimization on blocks that end early
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I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick
51b26f3397
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
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Breaking Gladius
2014-12-27 19:16:50 -05:00
Lioncash
9465a877f8
Merge pull request #1718 from lioncash/wxdoesitagain
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ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok
d7037ae492
PixelShaderCache: Don't use GetDimensions() for the sample count.
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This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice
72f8f243c7
Never decrypt data when using DI command 0xA8
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CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00
Ryan Houdek
1dbd8c0b96
Merge pull request #1745 from degasus/remove_gpu_sync
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VideoCommon: Make GPU syncing hack optional
2014-12-27 04:26:17 -06:00
Jules Blok
86120bfc97
GeometryShaderManager: Set viewport in SetConstants().
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Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Ryan Houdek
339383b8dd
Merge pull request #1756 from JosJuice/eslaunch-regression
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Fix 4.0-4724 ES_Launch and System Menu regressions
2014-12-26 08:02:39 -06:00
Pierre Bourdon
b3bae9eef7
Merge pull request #1473 from phire/cleanHLE
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Clean up debug string functions in OS_HLE.
2014-12-26 13:49:59 +01:00
Markus Wick
7764a5ed9d
Merge pull request #1733 from degasus/glx
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GLX: try to get an OpenGL 3.3 core context
2014-12-26 13:31:41 +01:00
Markus Wick
a86865d1c4
Merge pull request #1740 from Armada651/stereo-xfb
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Support stereoscopy with Virtual XFB
2014-12-26 13:25:33 +01:00
Lioncash
f71c4b5768
Merge pull request #1768 from JosJuice/filemonitor-regression
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Re-add FileMonitor support for Wii discs
2014-12-25 22:02:28 -05:00
Jules Blok
833513f384
XFBEncoder: Sample the first layer of the resolved EFB texture.
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Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader.
2014-12-25 12:09:35 +01:00
JosJuice
1618d31523
FileMonitor: Get rid of "GC" from names and comments
2014-12-25 11:12:04 +01:00
JosJuice
8624461315
Re-add FileMonitor support for Wii discs
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This in done in the same way as GC discs, unlike the previous implementation.
2014-12-25 11:01:18 +01:00
Jules Blok
af8ac328e5
Renderer: Use old method of calculating the source rectangle.
2014-12-25 02:37:22 +01:00
Jules Blok
46bb4fd364
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
Jules Blok
49137c7c2c
FramebufferManager: Return framebuffer target size in GetTargetSize().
2014-12-25 00:57:52 +01:00
Jules Blok
111b04388c
VideoConfigDiag: Don't enable the post-processing config button when there are no options.
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The handling of the Anaglyph override was incorrect.
2014-12-25 00:14:15 +01:00
Jules Blok
1bbb323e97
D3D: Remove obsolete Real XFB codepath.
2014-12-24 23:55:04 +01:00
Jules Blok
31a55384b3
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
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Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Jules Blok
1105dd7dcd
VideoConfigDiag: Enable stereoscopy options.
2014-12-24 23:29:42 +01:00
Jules Blok
c424aa1ac6
GeometryShaderManager: Boost convergence value.
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Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok
70b898e2c6
VideoConfig: Rename Separation to Depth and update descriptions.
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More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Augustin Cavalier
d857306190
DolphinQt: remove non-render-to-main and add fullscreen.
2014-12-24 14:28:46 -05:00
Jules Blok
9590ea0cf6
VideoConfig: Turn off stereoscopy when Real XFB is enabled.
2014-12-24 18:45:24 +01:00
Jules Blok
4a86234a79
D3D: Support stereoscopic XFB blit to screen.
2014-12-24 18:45:24 +01:00