Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
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Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
a6dfeed318
Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one
2023-12-18 02:00:25 +02:00
Filoppi
ff03189a60
Video: fix auto resolution scale calculations
2023-12-18 02:00:25 +02:00
Filoppi
fdd1934f12
Video: fix Auto Resolution Scale not updating when the window was resized.
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Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi
b3aa6ad93b
Video: implement custom aspect ratio support (already exposed to Qt).
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This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
f96bea95d8
Video: rename Presenter::SetWindowSize()
2023-12-18 00:28:15 +02:00
Filoppi
24004af814
Video: polish aspect ratio related code comments to make it clearer
2023-12-18 00:28:14 +02:00
Mai
de8bc32dc5
Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
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Add SYSCONF widescreen setting to dtm header
2023-12-17 15:19:02 -05:00
Mai
51a44aa5d2
Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
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JitArm64: Call rlwinmx implementation from rlwnmx with imm b
2023-12-17 15:18:00 -05:00
Mai
bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
Mai
559ea0593c
Merge pull request #12432 from JosJuice/jitarm64-logic-i2r-opt
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JitArm64: Add additional optimized cases to ANDI2R and friends
2023-12-17 14:45:55 -05:00
Mai
f0f0f97554
Merge pull request #12433 from mitaclaw/windows-arm-debug-fix
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Fix Windows ARM64 debug build errors
2023-12-17 14:43:55 -05:00
Mai
0125b5182f
Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
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VideoCommon: prepare graphics mods for custom shader material data
2023-12-17 14:42:34 -05:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
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VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
f589c04aa7
Merge pull request #12372 from iwubcode/texture_usage_flag
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VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
2023-12-17 14:40:39 -05:00
mitaclaw
ca443d7f89
Fix Windows ARM64 debug build errors
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Jit.cpp : Potentially uninitialized local pointer variable 'host_address_after_return' used in a DEBUG_ASSERT on line 470.
dolphin-emu.sln : A copy-paste error.
2023-12-17 11:31:28 -08:00
JosJuice
dc60bc5f1e
JitArm64: Improve codegen in ANDI2R and friends
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The codegen for the functions themselves, not for the emitted code.
This seems to save 32 bytes per function. We also get rid of the oddity
we had before where ANDI2R would do masking for 32-bit operations but
the other functions wouldn't.
2023-12-17 18:13:32 +01:00
JosJuice
a8e1e1ae48
JitArm64: Optimize additional cases of ANDI2R and friends
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Now we'll never need a scratch register for values that are all zeroes
or all ones.
2023-12-17 18:13:32 +01:00
JosJuice
6303416201
JitArm64: Optimize ANDI2R and friends to no-ops when possible
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This optimizes rlwnmx with mask == 0xFFFFFFFF.
2023-12-17 18:13:30 +01:00
JosJuice
26de2a7feb
JitArm64: Call rlwinmx implementation from rlwnmx with imm b
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This way we get some additional optimized cases for rlwnmx with imm b.
2023-12-17 17:00:41 +01:00
Mai
e6c85bf8f0
Merge pull request #12428 from JosJuice/jitarm64-rlwinmx-shift-only
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JitArm64: Add rlwinmx case for only shifting
2023-12-17 10:45:59 -05:00
Mai
519234949e
Merge pull request #12429 from JosJuice/jitarm64-mtsrin-64-bit
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JitArm64: Use 64-bit register for address in mtsrin
2023-12-17 10:45:36 -05:00
Tilka
18f9b966a0
Merge pull request #12358 from rsgnz/master
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VideoCommon: Fix "Post-processing shader not found" when (off) is selected.
2023-12-17 09:50:41 +00:00
Tilka
773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
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Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
JosJuice
f5951c9f45
JitArm64: Use 64-bit register for address in mtsrin
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Fixes a regression from d34d3bd513
that, depending on the host memory
layout, could cause either a host crash or a guest crash when running
F-Zero GX.
2023-12-16 20:27:58 +01:00
JosJuice
b5a95b7804
JitArm64: Add rlwinmx case for only shifting
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Small optimization.
2023-12-16 17:34:33 +01:00
Admiral H. Curtiss
190c4e8cda
Merge pull request #12427 from JosJuice/jitarm64-msr-updated-logical-imm
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JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
2023-12-16 17:22:23 +01:00
JosJuice
e0eb4ef5bc
JitArm64: Use enum class for LogicalImm size parameter
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This should prevent issues like the one fixed in the previous commit
from happening again.
2023-12-16 16:48:26 +01:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
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Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
JosJuice
064b23b25b
JitArm64: Fix MSRUpdated(ARM64Reg) with FEATURE_FLAG_PERFMON set
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The second parameter of the LogicalImm constructor is the size, not the
first.
2023-12-16 12:07:11 +01:00
Admiral H. Curtiss
4b459294b0
Merge pull request #12414 from LillyJadeKatrin/retroachievements-bugfix
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Retroachievements - Fixed Login Checks
2023-12-16 05:33:43 +01:00
Admiral H. Curtiss
1daaaf8c26
Merge pull request #12425 from Naim2000/no-install-wad
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Disable installing WADs and importing/exporting Wii saves while emulation is running
2023-12-16 05:09:26 +01:00
Naim2000
8f9102f5e5
Disable importing/exporting Wii saves while emulation is running
2023-12-15 19:48:06 -05:00
OatmealDome
c159e4fb7a
Merge pull request #12420 from OatmealDome/mtl-oob
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MTLStateTracker: Increase fragment buffer array size to 3
2023-12-15 17:12:31 -05:00
iwubcode
12dd15c8dd
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-12-15 11:06:02 -06:00
Naim2000
efd0c5b07e
Disable "Install WAD" while emulation is running
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The "(Un)install to/from the NAND" options in the context menu for WAD files has always been disabled, don't know what happened to this one
2023-12-15 10:14:44 -05:00
Tillmann Karras
c8c9928eb1
DolphinQt/Assembler: improve translatability
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Also, don't show error line numbers in the instruction patch dialog. The
input text field only accepts one line anyway.
2023-12-15 00:37:42 +00:00
Admiral H. Curtiss
370474a7cb
Merge pull request #12422 from lioncash/global
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WiiNetConfig: Eliminate usages of the global system accessor
2023-12-14 23:27:10 +01:00
Tilka
f777a584c1
Merge pull request #12423 from lioncash/mios
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IOS/MIOS: Eliminate global system accessors
2023-12-14 22:19:11 +00:00
Lioncash
27806d8d7b
WiiNetConfig: Eliminate usages of the global system accessor
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We can pass in the existing memory manager instance into the functions
instead of using the global accessor to access it.
2023-12-14 16:46:52 -05:00
Lioncash
1573b50bb3
HW/CPU: Remove remaining global system accessors
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We can just pass in the m_system member instead.
2023-12-14 16:14:59 -05:00
Lioncash
5e9763c0fa
IOS/MIOS: Eliminate global system accessors
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We can pass the system instance through the EmulationKernel instance.
2023-12-14 16:05:59 -05:00
JosJuice
84ac561e46
Merge pull request #12421 from lioncash/fwd
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WC24PatchEngine: Move IniFile header dependency into the cpp file
2023-12-14 21:21:59 +01:00
JosJuice
e34bfe0f72
Merge pull request #12419 from lioncash/conf
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SysConf: std::move fs pointer in constructor
2023-12-14 20:47:27 +01:00
Lioncash
88431cfbca
WC24PatchEngine: Make GetNetworkPatch() take a std::string_view
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Makes it consistent with GetNetworkPatchByPayload()
2023-12-14 14:24:49 -05:00
Lioncash
fa70a8fd01
WC24PatchEngine: Make a few functions internally linked
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These are only used within this translation unit, so we can remove the
IniFile dependency from the header.
2023-12-14 14:23:41 -05:00
OatmealDome
438c48912b
MTLStateTracker: Increase fragment buffer array size to 3
2023-12-14 14:17:07 -05:00
Lioncash
14abdab314
SysConf: std::move fs pointer in constructor
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Just gets rid of a trivial atomic reference count increment and
decrement. Not a super heavyweight thing, but it is essentially "free"
to get rid of.
2023-12-14 14:01:17 -05:00
JosJuice
38752c91af
Merge pull request #12418 from lioncash/fifo
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DolphinQt/Host: Convert inclusion of Fifo.cpp to Fifo.h
2023-12-14 19:56:32 +01:00
Lioncash
a20b4b5669
DolphinQt/Host: Convert inclusion of Fifo.cpp to Fifo.h
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Quite a bizarre include.
Also resolves an indirect include (lol), since this TU was
including the system header that way.
2023-12-14 05:24:51 -05:00
Lioncash
6bbdf36a7b
GameListModel: Remove fallthrough in data()
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A harmless case of it, but this can still cause warnings.
2023-12-14 04:25:40 -05:00
JosJuice
fe014dac06
Merge pull request #12369 from t895/coil-cache
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Android: Allow Coil image cache to use more memory
2023-12-13 21:11:59 +01:00
Tilka
cdf4193e67
Merge pull request #12410 from lioncash/ignored
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Common/Crypto: Resolve -Wignored-attributes warnings
2023-12-13 18:39:22 +00:00
Lioncash
dbc792a3ec
Common/Crypto/SHA1: Resolve -Wignored-attributes warnings
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See commit 417d1310d22b11d5d724625721b5fec09eda099a for an explanation
on why we do this.
2023-12-13 13:04:53 -05:00
Lioncash
bced5fac18
Common/Crypto/AES: Resolve -Wignored-attributes warnings
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The alias for __m128i is typically something like:
typedef long long __m128i __attribute__((__vector_size__(16), __may_alias__));
and the part that ends up not getting preserved is the __may_alias__
attribute specifier.
So, in order to preserve that, we can just use a wrapper struct, so the
data type itself isn't being passed through the template.
2023-12-13 13:02:51 -05:00
Tilka
b5d8498346
Merge pull request #12415 from lioncash/buffer
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GBAWidget: Use std::span with SetVideoBuffer()
2023-12-13 15:57:40 +00:00
Tilka
df922afdbb
Merge pull request #12412 from lioncash/maybe
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DSPInterpreter: Mark IsProperlySignExtended() as [[maybe_unused]]
2023-12-13 15:52:32 +00:00
Tilka
52a144745d
Merge pull request #12408 from lioncash/enums
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General: Resolve -Wswitch warnings
2023-12-13 15:48:12 +00:00
Lioncash
dfb2783c25
GBAWidget: Add missing override specifiers
2023-12-13 10:12:18 -05:00
Lioncash
67a06d17b1
GBAWidget: Use std::span with SetVideoBuffer()
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Previously we were always taking the buffer by value, even if it wasn't
being stored anywhere and only read from.
We can use a std::span for the same thing.
2023-12-13 10:11:52 -05:00
LillyJadeKatrin
aa3e1e2324
Retroachievements - Fixed Login Checks
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Two fixes: verify that there's an API token before attempting to automatically log in, and don't attempt to hash a game and load it unless achievements are enabled and the player is logged in. This prevents multiple API requests that we already know will fail, one of which will display an unnecessary error message to the player.
2023-12-13 09:00:25 -05:00
vyuuui
feb831a781
Added assembler files to windows build
2023-12-13 05:33:04 -08:00
vyuuui
00e94d3630
Added tests
2023-12-13 05:32:47 -08:00
vyuuui
38c15df464
Parser and Assembler implementations
2023-12-13 05:32:20 -08:00
Lioncash
ecd7fa4380
DSPInterpreter: Mark IsProperlySignExtended() as [[maybe_unused]]
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This function is used in debug asserts, so in release builds this will
go unused and otherwise generate a warning
2023-12-12 21:02:15 -05:00
Lioncash
e06480a8ab
Software/SWGfx: Default destructor in cpp file
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Fixes a build failure with clang 17.
The destructor needs to be in the cpp file, since we have a forward
declared std::unique_ptr type as part of the class. So technically the
default inline destructor could invoke without seeing the full data type
definition.
2023-12-12 20:33:43 -05:00
iwubcode
b1d9e13d75
VideoCommon: prepare graphics mods for custom shader material data
2023-12-12 17:56:26 -06:00
Tilka
7b57a4a37d
Merge pull request #12407 from lioncash/unused2
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CPUThreadConfigCallback: Mark static ID as [[maybe_unused]]
2023-12-12 23:38:47 +00:00
Mai
ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
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VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
Lioncash
91f691296c
IOS/Crypto/Sha: Handle ShaCommandUnknown in IOCtlV
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Resolves a -Wswitch warning.
2023-12-12 17:42:36 -05:00
Tillmann Karras
5b4b8dba61
VideoCommon: add message to XF load assert
2023-12-12 22:35:02 +00:00
Lioncash
c14b3539c9
CPUThreadConfigCallback: Mark static ID as [[maybe_unused]]
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This isn't used, but is likely kept around so the one-timed execution of
a magic static is taken advantage of.
2023-12-12 17:30:37 -05:00
Tilka
53a51a6f1b
Merge pull request #12405 from lioncash/shadow2
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General: Resolve lingering -Wshadow warnings
2023-12-12 22:20:23 +00:00
Tilka
8c99198251
Merge pull request #12404 from lioncash/guard
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CheatSearchWidget: Make use of CPUThreadGuard parameter in UpdateTableRows()
2023-12-12 22:18:26 +00:00
Lioncash
e883bbc57a
ConfigFloatSlider: Resolve -Wshadow warning
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Fairly straightforward variable shadowing.
2023-12-12 17:07:37 -05:00
Lioncash
79c84c98ed
WC24PatchEngine: Resolve -Wshadow warning
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While not captured, we're definitely shadowing the result variable
outside the lambda.
2023-12-12 17:03:42 -05:00
Lioncash
81d5370141
HLE_OS: Resolve -Wshadow warnings
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We get a warning about shadowing the va_list type and just
run-of-the-mill variable shadowing, which we can easily fix.
2023-12-12 17:01:32 -05:00
Lioncash
a812a1f938
LightingShaderGen: Resolve -Wshadow warnings
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Given how the lambda doesn't capture anything, we can move this to a
internally linked function, which prevents any name shadowing.
2023-12-12 16:55:06 -05:00
Tilka
6184ec655e
Merge pull request #12403 from lioncash/uninit
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PPCDebugInterface: Silence trivial -Wmaybe-uninitialized warning
2023-12-12 21:49:01 +00:00
Tilka
995eb779fa
Merge pull request #12402 from lioncash/shadow
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AchievementManager: Resolve -Wshadow warnings
2023-12-12 21:42:21 +00:00
Lioncash
915e43dfba
CheatSearchWidget: Make use of CPUThreadGuard parameter in UpdateTableRows
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Previously, the parameter wasn't being used, because it was being
shadowed by another CPUThreadGuard at its only would-be usage point.
2023-12-12 16:41:00 -05:00
Tilka
b4bfc4feba
Merge pull request #12401 from AdmiralCurtiss/feature-flag-fix
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JitCommon: Fix feature_flags truncation in index calculation.
2023-12-12 20:56:04 +00:00
Tilka
8cbb2c2e44
Merge pull request #12399 from lioncash/erasing
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General: Make use of std::erase_if/std::erase where applicable
2023-12-12 20:54:52 +00:00
Tilka
99959944eb
Merge pull request #12376 from lioncash/span2
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VFFUtil: Use std::span with WriteToVFF
2023-12-12 20:50:17 +00:00
Tilka
4d98c237c7
Merge pull request #12371 from lioncash/span
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VideoCommon: Use std::span for BoundingBox::Write()
2023-12-12 20:47:08 +00:00
Lioncash
b0b1308160
PPCDebugInterface: Silence trivial -Wmaybe-uninitialized warning
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We can just initialize register_index, even if it gets overwritten later
on via Common::FromChars.
2023-12-12 15:42:28 -05:00
Tilka
7588f5e2da
Merge pull request #12395 from lioncash/test
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VertexLoaderTest: Resolve -Wdangling-else warnings
2023-12-12 20:40:49 +00:00
Lioncash
18032f19a5
AchievementManager: Resolve -Wshadow warnings
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Renames some variables to avoid shadowing warnings on gcc.
Also gets rid of a FilereaderState struct, since one is already defined
in the declaration of the AchievementManager class.
2023-12-12 15:37:20 -05:00
Admiral H. Curtiss
c1957ac169
JitCommon: Fix feature_flags truncation in index calculation.
2023-12-12 21:16:29 +01:00
Tilka
c92e402454
Merge pull request #12398 from lioncash/parse
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RiivolutionParser: Make use of std::span where applicable
2023-12-12 20:07:44 +00:00
Tilka
198a53e7df
Merge pull request #12397 from lioncash/asset
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CustomAssetLibrary: Remove unused GetAssetSize() function
2023-12-12 20:02:44 +00:00
Lioncash
ded2d55438
ExpressionParser: Avoid some miscellaneous copies
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Just some trivial copies that can be eliminated or turned into moves.
2023-12-12 14:03:41 -05:00
Lioncash
a5bbeb721a
ExpressionParser: Mark constructors explicit where applicable
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Makes for consistency with the surrounding code.
2023-12-12 14:00:27 -05:00
Lioncash
ea71a76ea9
ExpressionParser: Pass control qualifiers by const reference
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These aren't necessarily cheap to copy, since a control qualifier will
have around 3 std::strings inside of it, so passing by value can churn
allocations a little bit.
2023-12-12 13:50:46 -05:00
Lioncash
9aea481e59
ExpressionParser: Make use of std::erase_if
2023-12-12 13:31:58 -05:00
Lioncash
196f8e5123
MappingCommon: Make use of std::erase_if
2023-12-12 13:31:18 -05:00
Lioncash
888a8692b4
SysConf: Make use of std::erase_if
2023-12-12 13:30:39 -05:00
Lioncash
01d15994fe
PatchEngine: Make use of std::erase
2023-12-12 13:30:08 -05:00
Lioncash
e69ac2d43e
Socket: Make use of std::erase_if
2023-12-12 13:29:33 -05:00
Lioncash
96eac73d11
NetKDRequest: Make use of std::erase
2023-12-12 13:27:54 -05:00
Lioncash
e7f7dde546
Formats: Make use of std::erase_if
2023-12-12 13:27:17 -05:00
Lioncash
df227aa03c
I2CBus: Make use of std::erase_if
2023-12-12 13:26:47 -05:00
Lioncash
ff0e7fbf08
GeckoCodeConfig: Make use of std::erase_if
2023-12-12 13:26:16 -05:00
Lioncash
84ae0c1c7e
ActionReplay: Make use of std::erase_if
2023-12-12 13:25:26 -05:00
Lioncash
50e4dc5dba
Watches: Make use of std::erase_if
2023-12-12 13:24:40 -05:00
Lioncash
b728e37086
RiivolutionParser: Remove usages of global system accessor
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We can retrieve the encompassing system instance through the
CPUThreadGuard instance instead.
2023-12-12 12:48:40 -05:00
Lioncash
c2e39e0d68
RiivolutionParser: Make use of std::span where applicable
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The main interface for these only take in patches and iterate over them
in a contiguous sequence, so we can reasonably generify the interface.
2023-12-12 12:38:43 -05:00
iwubcode
b69d336838
VideoCommon: update shader asset to provide a variant default value
2023-12-12 00:01:22 -06:00
Lioncash
4c7a4831cb
CustomAssetLibrary: Remove unused GetAssetSize() function
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There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Admiral H. Curtiss
2c6bf2d224
Merge pull request #12394 from lioncash/compare
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General: Resolve -Wsign-compare warnings
2023-12-12 03:43:12 +01:00
Lioncash
e011c3b383
Core/SyncIdentifier: Default operator==
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Lets us remove a bunch of code and a dependency on the <tuple> header.
2023-12-11 19:39:55 -05:00
Tilka
6699acf10c
Merge pull request #12386 from lioncash/setting
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Common/SettingsHandler: Minor convenience changes
2023-12-12 00:02:21 +00:00
Lioncash
4229d76ad6
VertexLoaderTest: Resolve -Wdangling-else warnings
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The ways the assertion macros expand end up generating -Wdangling-else
warnings. Trivial enough to fix by just bracing the if statements.
2023-12-11 18:45:25 -05:00
Admiral H. Curtiss
f04d834e8f
Merge pull request #12393 from lioncash/tls
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DolphinQT/Host: Remove unused TLS variable tls_is_host_thread
2023-12-12 00:29:21 +01:00
Lioncash
0e51c0f8fc
JitArm64_RegCache: Resolve -Wsign-compare warning
2023-12-11 18:15:50 -05:00
Lioncash
4c3a5eb1c5
JitArm64_SystemRegisters: Resolve -Wsign-compare warning
2023-12-11 18:11:34 -05:00
Lioncash
017b9a0af7
FloatUtilsTest: Resolve -Wsign-compare warning
2023-12-11 18:08:52 -05:00
Lioncash
4bef3b93b4
AndroidCommon: Resolve -Wsign-compare warning
2023-12-11 18:06:40 -05:00
Lioncash
f97316a1e6
TraversalClient: Resolve -Wsign-compare warning
2023-12-11 18:01:29 -05:00
Lioncash
49f44c1334
VertexManagerBase: Resolve -Wsign-compare warning
2023-12-11 18:00:34 -05:00
Admiral H. Curtiss
b48af86148
Merge pull request #12390 from lioncash/string
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GraphicsModListWidget: Add string specifier to By and Description fields
2023-12-11 23:47:53 +01:00
Admiral H. Curtiss
4f02f526b8
Merge pull request #12392 from lioncash/decl
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General: Resolve -Wmissing-declaration warnings
2023-12-11 23:39:23 +01:00
Admiral H. Curtiss
54301d709a
Merge pull request #12389 from lioncash/cheeve
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AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash
f490b990f5
DolphinQT/Host: Remove unimplemented prototypes
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Remnants of prior existing code.
2023-12-11 17:30:56 -05:00
Lioncash
d705c31d1a
DolphinQT/Host: Remove unused TLS variable tls_is_host_thread
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This is never accessed or read from.
2023-12-11 17:27:57 -05:00
Admiral H. Curtiss
16ba56a34b
Merge pull request #12388 from lioncash/compare
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GameFile: Default GameBanner operator==
2023-12-11 23:25:27 +01:00
Lioncash
e8b4796273
PostProcessing: Mark helper functions as static
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These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
2023-12-11 17:07:59 -05:00
Lioncash
abb5cc3a3a
ShaderAsset: Mark ParseShaderProperties() as static
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This had no function prototype, so this can be internally linked.
Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
Lioncash
b4b624b97b
WC24PatchEngine: Mark LoadPatches() as static
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Resolves a -Wmissing-declaration warning, since no prototype existed for
the function.
2023-12-11 17:02:15 -05:00
Lioncash
2b2ee61e79
CustomShaderCache: Resolve -Wreorder warnings
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Lays out the initializer lists to be in the same order that
initialization would occur in.
2023-12-11 16:59:03 -05:00
Lioncash
9472da788d
ConfigFloatSlider: Resolve -Wreorder warnings
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Orders the initializer list the way that the members would actually be
initialized in.
Resolves some -Wreorder warnings
2023-12-11 16:15:48 -05:00
Admiral H. Curtiss
dd0ac7d53c
Merge pull request #12387 from lioncash/cache
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GameFileCache: Pass std::function by reference rather than by value
2023-12-11 21:46:59 +01:00
Lioncash
5d1514418e
GraphicsModListWidget: Add string specifier to By and Description fields
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Translators should always know where text is going to be appended and
have the ability to move things around to fit the language better.
2023-12-11 15:43:41 -05:00
Lioncash
d90537cc18
AchievementManager: Return by reference from GetLock()
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This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash
3c7fa0738c
AchievementsWindow: Add missing override specifier
2023-12-11 13:47:59 -05:00
Lioncash
dbf28df64c
DolphinQT: Remove unnecessary includes from achievement files
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Reduces the amount of dependencies being pulled in on both local and
external headers.
2023-12-11 13:40:55 -05:00
Lioncash
e55f9ed102
AchievementManager: Make GetInstance() return a reference
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The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
JosJuice
f87a4f0385
Merge pull request #12383 from iwubcode/android_new_sdk_for_cpp20
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Android: update NDK to 26.1.10909125 in order to pick up new compiler features
2023-12-11 19:16:32 +01:00
Lioncash
cdf8849e17
GameFile: Default GameBanner operator==
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Same behavior, but less code.
2023-12-11 11:36:35 -05:00
Lioncash
ff38362216
GameFileCache: Use std::span with Update()
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All we're really doing is iterating over a sequence of strings, so we
don't need to tie this specifically to std::vector.
2023-12-11 11:12:09 -05:00
Lioncash
2ca80adeb2
GameFileCache: Pass std::function by reference rather than by value
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std::function is internally allowed to allocate, and these functions
aren't being stored anywhere (only called), so we can freely get rid
of some minor overhead here by passing by reference.
This change also creates aliases for the functions, so that there isn't
a lot of visual noise when reading the function signatures.
2023-12-11 11:09:18 -05:00
Lioncash
88a973131c
Common/SettingsHandler: Use std::string_view more
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We don't need to enforce the use of std::string instances with
AddSetting(). We can accept views and only construct one string,
rather than three temporaries.
2023-12-11 07:54:43 -05:00
Lioncash
04b9f6c28d
Common/SettingsHandler: Use std::erase in Decrypt()
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Same behavior, way less verbose code.
2023-12-11 07:49:43 -05:00
Mai
d84ed054ee
Merge pull request #12374 from iwubcode/custom_texture_potential_crash_fix
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VideoCommon: prevent a potential custom texture crash
2023-12-11 07:42:48 -05:00
Admiral H. Curtiss
694b3b4ea1
HW/CEXIIPL: Fix loading files at nonzero offset in LoadFileToIPL().
2023-12-11 02:22:06 +01:00
Mai
c2b642d0b7
Merge pull request #12381 from AdmiralCurtiss/re-enable-achievement-nag
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AchievementManager: Only nag user about disabled achievements when they were actually enabled before.
2023-12-10 20:16:24 -05:00
Mai
bdd28f1f26
Merge pull request #12378 from JosJuice/jitarm64-a-early-discard
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JitArm64: Add additional condition for lmw/stmw a discard
2023-12-10 20:15:57 -05:00
iwubcode
b27cf432eb
Android: update NDK to 26.1.10909125 in order to pick up new compiler with more C++20 features
2023-12-10 19:14:29 -06:00
iwubcode
3658d3bffe
VideoCommon: add ability to serialize graphics mod to json object
2023-12-10 18:29:21 -06:00
iwubcode
ac862b04ab
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
2023-12-10 18:14:02 -06:00
Admiral H. Curtiss
70cd0040a3
AchievementManager: Only nag user about disabled achievements when they were actually enabled before.
2023-12-10 21:10:49 +01:00
JosJuice
c55f21729f
Add "large entry points map" setting
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To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00
JosJuice
0ec12f9e7e
JitArm64: Add additional condition for lmw/stmw a discard
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If a is one of the registers that will be loaded/stored, we must not
discard it early. Sorry for this fixup of a fixup...
2023-12-10 19:13:35 +01:00
Mai
db1620db42
Merge pull request #12377 from JosJuice/jitarm64-a-d-discard-guard
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JitArm64: Guard against discarding a in lmw/stmw
2023-12-10 12:19:41 -05:00
JosJuice
13a4f1b799
JitArm64: Guard against discarding a in lmw/stmw
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If a_is_addr_base_reg is true, discarding a before the end of the
instruction would result in the instruction being miscompiled.
2023-12-10 17:58:15 +01:00
OatmealDome
d272b0ef84
Merge pull request #12183 from t895/gradle-kotlin-dsl
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Android: Gradle updates
2023-12-10 11:17:56 -05:00
Lioncash
f4b1a199e8
VFFUtil: Use std::span with WriteToVFF
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Same behavior, but allows different containers to be used.
In one case it also gets rid of needing to construct a std::vector.
2023-12-10 10:17:39 -05:00
Mai
e2472e4f50
Merge pull request #12352 from JosJuice/jitarm64-flush-in-long-inst
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JitArm64: Flush in the middle of lmw/stmw/mfcr
2023-12-10 09:15:07 -05:00
Mai
f249e414ad
Merge pull request #12366 from AdmiralCurtiss/exi-ipl-fixes
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HW/CEXIIPL: Various fixes.
2023-12-10 09:12:18 -05:00
Admiral H. Curtiss
a0da6788a3
MMU: Use MSR.IR for instruction reads.
2023-12-10 14:18:25 +01:00
Admiral H. Curtiss
c12725c916
MMU: Assert that the given XCheckTLBFlag is valid for the operation.
2023-12-10 14:18:25 +01:00
Admiral H. Curtiss
0d6a0724fd
MMU: Always use data read for the PTE lookup in TranslatePageAddress.
2023-12-10 14:18:24 +01:00
Admiral H. Curtiss
5d2fc0147e
MMU: Mark IsOpcodeFlag() and IsNoExceptionFlag() as constexpr.
2023-12-10 14:18:24 +01:00
Admiral H. Curtiss
8194b53166
HW/CEXIIPL: Check for errors when reading font.
2023-12-10 14:17:38 +01:00
Admiral H. Curtiss
57e166dbef
HW/CEXIIPL: Consider that the loaded file may not actually contain a nullterminated string.
2023-12-10 14:17:37 +01:00
Admiral H. Curtiss
7d53916466
HW/CEXIIPL: Respect bounds in LoadFileToIPL().
2023-12-10 14:17:37 +01:00
Admiral H. Curtiss
f284bfca45
Merge pull request #12336 from AdmiralCurtiss/lazymemory-ringbuffer
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Common/MemArenaWin: Rewrite LazyMemoryRegion by repeatedly mapping the same block of memory for unwritten regions.
2023-12-10 13:00:09 +01:00
JosJuice
ab4f4c62ee
Android: Fix crash when trying to edit gate size setting
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The gate size is 79.37125 by default, and the step size is 0.5. Android
throws an exception if we try to show the slider with the value set to
something that isn't divisible by the step size. To avoid this problem,
round the value.
2023-12-10 10:49:16 +01:00
iwubcode
02756be381
VideoCommon: prevent a potential custom texture crash that can occur when a shared_ptr gets released while a pointer to its member data is still being used
2023-12-09 23:43:40 -06:00
Admiral H. Curtiss
ccedeb4936
Merge pull request #12373 from lioncash/present
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VideoCommon/Present: Remove use of g_presenter inside Presenter class
2023-12-10 03:55:30 +01:00
Lioncash
0df7908025
VideoCommon/Present: Remove use of g_presenter inside Presenter class
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There's no need to self reference a global of the class itself when we
can just call the function directly.
2023-12-09 20:15:32 -05:00
Lioncash
5f6c76af51
VideoCommon: Use std::span for BoundingBox::Write()
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Crosses off a lingering TODO.
Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
Charles Lombardo
93a5df3b92
android: Compile and target Android 14
2023-12-09 15:44:29 -05:00
Charles Lombardo
5d2e3de576
android Update dependencies
2023-12-09 15:44:29 -05:00
Charles Lombardo
c5d81c1006
android: Regenerate baseline profile module for AGP 8.2.0
2023-12-09 15:44:29 -05:00
Charles Lombardo
7d4db6603b
android: Update AGP to 8.2.0
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Also updates gradle to 8.2 as that is the minimum required version for AGP 8.2.0
2023-12-09 15:44:29 -05:00
Admiral H. Curtiss
3364d571cc
Common/MemArenaWin: Rewrite LazyMemoryRegion to manually map memory blocks into the large memory region as needed.
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Internal details: The large region is split into individual same-sized blocks of memory. On creation, we allocate a single block of memory that will always remain zero, and map that into the entire memory region. Then, the first time any of these blocks is written to, we swap the mapped zero block out with a newly allocated block of memory. On clear, we swap back to the zero block and deallocate the data blocks. That way we only actually allocate one zero block as well as a handful of real data blocks where the JitCache actually writes to.
2023-12-09 21:11:31 +01:00
Admiral H. Curtiss
eb235d6ee3
Common/MemArenaWin: Move the advanced Windows memory function address initialization into its own struct and function so it can be reused.
2023-12-09 20:58:07 +01:00
Charles Lombardo
001089dbf4
android: Convert gradle files to kotlin gradle dsl
2023-12-09 14:57:09 -05:00
Charles Lombardo
57b33e9142
android: Remove benchmark module
2023-12-09 14:57:09 -05:00
t895
42a4630245
Android: Allow Coil image cache to use more memory
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Allows the Coil memory cache to use up to 90% of the application's available memory. Previously this could cause problems with reloading images in very large libraries of games.
2023-12-09 14:55:58 -05:00
Admiral H. Curtiss
6197902dc3
IOS/KD/Mail: Add missing includes.
2023-12-09 17:07:03 +01:00
Mai
dd227fea5a
Merge pull request #12364 from JosJuice/android-emulation-settings-reload
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Android: Fix crash after process recreation
2023-12-08 21:24:05 -05:00
Mai
636b892b7c
Merge pull request #12360 from TryTwo/bugfix_wiimote_signal_spam
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WiimoteDevice. Bugfix. Remove signal spam while starting a game.
2023-12-08 21:07:51 -05:00
timetravelthree
3b8737d2d7
Fix out of bound write in EfbCopy::ClearEfb
2023-12-09 02:15:42 +01:00
JosJuice
a4eff2acc1
Android: Don't call Run before directory initialization
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Combined with the previous commits, this finally fixes the bug where
Dolphin had a chance of crashing if you returned to it after Android
killed the Dolphin process.
2023-12-08 19:36:11 +01:00
JosJuice
a31214b8c6
Android: Fix EmulationActivity's handling of process recreation
2023-12-08 19:31:12 +01:00
JosJuice
5aa80603d7
Android: Reload EmulationActivity settings on title change
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This way, we ensure that game INI settings are properly applied. I don't
think we actually expose the affected settings on a per-game basis in
the UI, but still.
2023-12-08 17:57:30 +01:00
JosJuice
11041e950d
Android: Combine reading cutout setting with updateOrientation
2023-12-08 17:56:29 +01:00
CasualPokePlayer
13bf75b1df
Add SYSCONF widescreen setting to dtm header
2023-12-08 01:27:57 -08:00
LillyJadeKatrin
e992225b88
Bugfix - small square in bottom right corner
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Fixed a bug in OSUI created by the challenge icons that caused a small rectangle to appear in the bottom right corner of the screen.
2023-12-08 00:33:29 -05:00
Mai
e0f4111561
Merge pull request #11663 from JosJuice/android-config-change-callback
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Android: Use config changed callback for tracking recursive scan setting
2023-12-07 16:48:02 -05:00
Mai
3a4cf579ff
Merge pull request #12247 from LillyJadeKatrin/retroachievements-challenges
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RetroAchievements - Challenge Icons
2023-12-07 16:46:43 -05:00
LillyJadeKatrin
caa729f84a
Display Active Challenges On Screen
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The active challenges, aka the primed achievements, are displayed on screen as a series of icons in the bottom right corner of the screen via OnScreenUI.
2023-12-07 16:02:15 -05:00
JosJuice
4203632c93
Android: Improve GameFileCacheManager comments
2023-12-07 21:09:17 +01:00
JosJuice
3e7a16f225
Android: Use config changed callback for tracking recursive scan setting
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This way the Settings class doesn't contain a hardcoded reference to
a specific setting. And Settings.loadSettings no longer calls
getBoolean, which is a step towards fixing the crash when recreating
EmulationActivity after process death.
2023-12-07 21:09:17 +01:00
JosJuice
d80f9d53fc
Android: Expose config changed callbacks
2023-12-07 21:09:17 +01:00
TryTwo
6bd9488e0a
WiimoteDevice. bugfix. Remove signal spam while starting a game.
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Emulation state changed signals also update the wiimote connection. The signal here is only needed for wiimote connects/disconnects.
Can fix erroneous debugger behavior during booting, as dolphin will sometimes incorrectly report the state as paused, which leads the debugger widgets to run when they shouldn't.
2023-12-07 12:15:57 -07:00
rsgnz
8c973188ef
Fix "Post-processing shader not found" when (off) is selected. (2nd version)
2023-12-07 11:26:31 +01:00
Mai
2ece642cf8
Merge pull request #12357 from AdmiralCurtiss/ipl-bounds
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Core/Boot: Check bounds in Load_BS2().
2023-12-06 19:57:26 -05:00
LillyJadeKatrin
8fbc5960e7
Handle Achievement Un/Primed Events
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When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
2023-12-06 08:21:06 -05:00
Admiral H. Curtiss
fff538e563
Core/Boot: Check bounds in Load_BS2().
2023-12-05 22:34:35 +01:00
LillyJadeKatrin
2bf6ebcb90
Added achievement hash to non-disc boot paths.
2023-12-05 16:17:18 -05:00
LillyJadeKatrin
ebf2ef1d82
Refactored hash process to check prior game ID
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If the new game ID is a different title than the previous game ID, the achievement manager is compromised.
2023-12-05 16:17:18 -05:00
LillyJadeKatrin
c8d8ca2ff7
Added Disabled flag to Achievement Manager
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The Disabled state sits between Game Closed and completely Shutdown - stronger than the former, as it refuses to let a game be opened again until AchievementManager is restored (which only happens upon a fresh core boot) but it isn't completely shut down and will still allow the player to be logged in and access the achievement settings and their (global) achievement header.
2023-12-05 16:17:17 -05:00
LillyJadeKatrin
148c2f3c0d
Refactored AchievementManager hash code to take a volume.
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This change splits LoadGameAsync into three methods: two HashGame methods to accept either a string filepath or a volume, and a common LoadGameSync that both HashGames call to actually process the code. In the process, some minor cleanup, and the hash resolution now takes place on the work queue asynchronously.
2023-12-05 16:17:11 -05:00
Mai
a65246ec3f
Merge pull request #11988 from JosJuice/jit-feature-flags
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Jit: Replace "msrBits" with "featureFlags" and use for performance monitor
2023-12-05 03:13:50 -05:00
Mai
2199dd26bb
Merge pull request #12345 from minhaferzz/startup-handler
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Android: Fix issue when launching a game when Dolphin is not open
2023-12-05 03:10:41 -05:00
Mai
6e6695c24b
Merge pull request #11904 from LillyJadeKatrin/retroachievements-hardcore-v2
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RetroAchievements - Hardcore Mode (V2)
2023-12-05 01:31:54 -05:00
Tilka
7dfea144b9
Merge pull request #12324 from Pokechu22/vertex-loader-dummy-tex-coords
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VertexLoader: Fixes and cleanup related to skipped components
2023-12-04 13:06:19 +00:00
iwubcode
e204b3c8ee
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
Pokechu22
1c62ebc9fb
Use ExtensionNumber in Movie.cpp
2023-12-03 11:36:54 -08:00
JosJuice
8368a397ee
JitArm64: Flush in the middle of lmw/stmw/mfcr
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Normally we only flush registers right at the end of each PPC
instruction. However, for PPC instructions that use a lot of registers
one at a time, it's beneficial to do this flushing work in the middle
of the instruction instead, reducing the risk of register starvation
and improving pipelining.
2023-12-03 18:42:42 +01:00
Mai
27be8c087e
Merge pull request #12295 from sepalani/arp-check
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BBA/HLE: Fix GC homebrew if_config not working
2023-12-03 11:26:00 -05:00
Mai
98eda4dc9f
Merge pull request #12351 from TryTwo/bugfix_data_symbols
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PPCSymbolDB. Bugfix. Fix .data symbols not loading
2023-12-03 11:17:44 -05:00
JosJuice
05864ceddd
PPCAnalyst: Clear crInUse on HLE
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This should have been done when rebasing 6cc4f593e5
after the merge of
3a00ff625e
. There are no correctness implications as far as I know,
only very minor performance implications.
2023-12-03 14:20:45 +01:00
TryTwo
92532c8d3a
PPCSymbolDB. Bugfix. Fix .data symbols not loading, unless they were aligned to 4 bytes.
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.data symbols point to memory values and can be any byte or length of bytes (such as a string).
2023-12-03 00:03:28 -07:00
Pokechu22
69cf8b3470
VertexLoader: Use Common::SmallVector
2023-12-02 15:54:52 -08:00
Pokechu22
4116344785
VertexLoader: Remove unnecessary calls to VertexLoader_TextCoord::GetDummyFunction
2023-12-02 15:54:52 -08:00
Pokechu22
36796abc08
VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't
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This worked correctly on the JIT vertex loaders, and for the equivalent case with texture coordinates. I'm not aware of any games this affects (but libogc does mention a semi-related scenario at 6bc0317c7d/gc/ogc/gx.h (L1855-L1857)
.)
2023-12-02 15:54:52 -08:00
Pokechu22
1ee6824324
VertexLoaderTest: Add test for skipped texture coordinates
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Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
2023-12-02 15:54:52 -08:00
Pokechu22
530590d162
VertexLoaderTest: Add test for skipped colors
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This test fails with the non-JIT vertex loader due to an issue fixed in a later commit in this PR. (Note that the non-JIT vertex loader is only used on machines where no JIT is available or if COMPARE_VERTEXLOADERS is enabled in VertexLoaderBase.cpp.)
2023-12-02 15:53:59 -08:00
Mai
4f3f208fe4
Merge pull request #12348 from JosJuice/jitarm64-imm-msr-fastmem
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JitArm64: Fix updating MEM_REG with imm MSR without fastmem
2023-12-02 17:53:28 -05:00
LillyJadeKatrin
2cb14edafa
Add Hardcore switch to Achievement Settings dialog
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This adds the actual switch to turn on Hardcore Mode to the settings tab of the Achievements dialog. It is accompanied by a large tooltip warning explaining what it does and when it can be enabled.
The switch is only enabled to be turned on when no game is running, so that games are started in hardcore mode and can only be loaded via the console's memory card, as in the original hardware. Hardcore may be turned off while a game is running, but cannot be turned back on until the game is disabled.
The toggle trigger for hardcore mode also automatically disables the settings that are not allowed during hardcore mode.
Finally, the original flag in AchievementSettingsWidget to set whether things are enabled in hardcore mode (primarily Leaderboards) is replaced with the actual Hardcore Mode setting.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
6f7e02e201
Disable TAS recording playback in hardcore mode
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Play Input Recording would potentially unlock achievements without any player input and needs to be disabled. If a recording is already playing, hardcore mode cannot be enabled.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
3aebbbb3e7
Disable cheats in hardcore mode
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RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin
0abfa94bc8
Disable Freelook in hardcore mode
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The player getting a better view of their surroundings than the game would normally allow could possibly give the player an advantage over the original hardware, so Freelook is disabled in hardcore mode. To do this, I disable the config flag for Freelook when it is accessed, to make sure that it is disabled whether it was enabled before or after hardcore mode was enabled.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
1a19a92943
Disable memory patches in hardcore mode
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Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
cb2fa9a1f2
Disable Debug Mode in hardcore mode
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Debug Mode gives players direct read and write access to memory, which could be used to completely manipulate RetroAchievements logic and therefore is not allowed in hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
c20258d782
Disable slowdown in hardcore mode
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Slowing down the emulator would artificially improve reaction times and is therefore disallowed in hardcore mode. Speeds faster than 1x are allowed, but any speed below 1x is scaled back up to 1x.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
45105822f3
Disable frame advance in hardcore mode
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Frame advancing is easily exploitable for slowing down a game and artificially improving reaction times and is not allowed in RetroAchievements hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin
2c40d6ba31
Disable loading state in hardcore mode
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While saving states is allowed (especially for the purpose of debugging), RetroAchievements does not allow loading saved states when hardcore mode is on.
2023-12-02 16:41:15 -05:00
LillyJadeKatrin
71f3039f96
Added Hardcore Warning Widget
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This widget will be used in several places to notify the player that a feature has been disabled because hardcore mode is on. It includes a button to open the Achievement Settings so that Hardcore Mode may be turned off. Also included is the framework required to open AchievementsWindow specifically on the Settings tab.
2023-12-02 16:41:15 -05:00
LillyJadeKatrin
138e68ef9f
Added Hardcore flag to Achievement Settings
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Hardcore Mode is a RetroAchievements feature for enabling as close to original hardware as possible, to keep a fair, challenging, and competitive playing field for achievements (which get tallied differently and emphasized more in hardcore) and leaderboards (where it is mandatory) at the cost of several common emulator features that provide advantages, such as state loading and slower emulation speeds.
This commit just adds the flag to the AchievementSettings, with more to come.
2023-12-02 16:41:15 -05:00
JosJuice
253afee315
JitArm64: Fix updating MEM_REG with imm MSR without fastmem
...
Dolphin would crash when running with a fastmem arena but without
fastmem. This regression was caused by merging 9192128c50
without
adapting it after the merge of 0606433404
.
2023-12-02 17:26:33 +01:00
Admiral H. Curtiss
85f4a460f9
Merge pull request #12184 from noahpistilli/kd-mail-send
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IOS/KD: Implement Send Mail
2023-12-02 17:15:56 +01:00
Admiral H. Curtiss
a753022aa7
Merge pull request #12344 from noahpistilli/kd-download-time-fix
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IOS/KD: Set download span if download task not found
2023-12-02 17:13:45 +01:00
Sketch
e07087e43c
IOS/KD: Set download span if download task not found
2023-12-01 23:15:27 -05:00
Minh Truong
4b91bf48f5
Finish parent activity after directory initializer completes
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Add frontIntent flag to control activity.finish()
Moved parent activity finish inside of performLaunchChecks
2023-12-01 15:12:10 -06:00
JosJuice
b1987d0187
JitArm64: Use ADDI2R for psq_lXX/psq_stXX immediate offsets
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This simplifies the source code, and slightly improves the emitted code
in some cases.
2023-12-01 21:31:11 +01:00
JosJuice
67791d227c
JitArm64: Add special zero case to ADDI2R
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This normally doesn't reduce the instruction count, but is nonetheless
useful on CPUs that can do 0-cycle moves.
2023-12-01 21:31:11 +01:00
JosJuice
25ffb0dbfc
JitArm64: Mask input to 32-bit ADDI2R
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In case the input was a s32 that got sign extended as part of conversion
to u64.
2023-12-01 21:26:37 +01:00
iwubcode
d57c1cbe6c
Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them
2023-12-01 14:23:56 -06:00
Sketch
b46fcf9032
IOS/KD: Implement Send Mail
2023-12-01 19:55:32 +01:00
Sketch
2c3d05423d
IOS/KD/VFF: Implement reading from VFF
2023-12-01 19:53:01 +01:00
Sketch
0d908a83e7
Common/HTTP: Implement Multiform
2023-12-01 19:52:21 +01:00
Mai
5f7e9d3bf1
Merge pull request #12320 from JosJuice/jitarm64-mmu-order
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PowerPC: Unify "FromJit" MMU functions
2023-11-30 18:34:32 -05:00
Mai
d85cb749c0
Merge pull request #11382 from skyfloogle/traversal-fix-2
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Traversal: Use low TTL for probe packet
2023-11-30 18:03:50 -05:00
Mai
d67f54b175
Merge pull request #12186 from TellowKrinkle/MultiTextureComputeMetal
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VideoBackends:Metal: Support multiple compute textures
2023-11-30 17:46:02 -05:00
JosJuice
94b31eb4f4
Jit: Replace MSR/MMCR access with feature_flags access
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This has the same effect in the end, but in my opinion, doing it this
way makes it more clear for the reader why we can read from ppcState at
JIT time, something that makes no sense for everything else in ppcState.
2023-11-30 22:40:36 +01:00