Merge pull request #12324 from Pokechu22/vertex-loader-dummy-tex-coords
VertexLoader: Fixes and cleanup related to skipped components
This commit is contained in:
commit
7dfea144b9
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@ -575,6 +575,102 @@ struct VAT
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return 0;
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}
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}
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void SetTexElements(size_t idx, TexComponentCount value)
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{
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switch (idx)
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{
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case 0:
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g0.Tex0CoordElements = value;
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return;
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case 1:
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g1.Tex1CoordElements = value;
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return;
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case 2:
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g1.Tex2CoordElements = value;
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return;
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case 3:
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g1.Tex3CoordElements = value;
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return;
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case 4:
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g1.Tex4CoordElements = value;
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return;
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case 5:
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g2.Tex5CoordElements = value;
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return;
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case 6:
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g2.Tex6CoordElements = value;
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return;
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case 7:
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g2.Tex7CoordElements = value;
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return;
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default:
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PanicAlertFmt("Invalid tex coord index {}", idx);
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}
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}
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void SetTexFormat(size_t idx, ComponentFormat value)
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{
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switch (idx)
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{
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case 0:
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g0.Tex0CoordFormat = value;
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return;
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case 1:
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g1.Tex1CoordFormat = value;
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return;
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case 2:
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g1.Tex2CoordFormat = value;
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return;
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case 3:
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g1.Tex3CoordFormat = value;
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return;
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case 4:
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g1.Tex4CoordFormat = value;
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return;
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case 5:
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g2.Tex5CoordFormat = value;
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return;
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case 6:
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g2.Tex6CoordFormat = value;
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return;
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case 7:
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g2.Tex7CoordFormat = value;
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return;
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default:
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PanicAlertFmt("Invalid tex coord index {}", idx);
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}
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}
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void SetTexFrac(size_t idx, u8 value)
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{
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switch (idx)
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{
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case 0:
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g0.Tex0Frac = value;
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return;
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case 1:
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g1.Tex1Frac = value;
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return;
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case 2:
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g1.Tex2Frac = value;
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return;
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case 3:
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g1.Tex3Frac = value;
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return;
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case 4:
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g2.Tex4Frac = value;
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return;
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case 5:
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g2.Tex5Frac = value;
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return;
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case 6:
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g2.Tex6Frac = value;
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return;
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case 7:
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g2.Tex7Frac = value;
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return;
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default:
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PanicAlertFmt("Invalid tex coord index {}", idx);
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}
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}
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};
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template <>
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struct fmt::formatter<VAT>
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@ -77,9 +77,6 @@ VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
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void VertexLoader::CompileVertexTranslator()
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{
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// Reset pipeline
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m_numPipelineStages = 0;
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// Position in pc vertex format.
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int nat_offset = 0;
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@ -149,9 +146,16 @@ void VertexLoader::CompileVertexTranslator()
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VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
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if (pFunc != nullptr)
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{
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WriteCall(pFunc);
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}
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else
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{
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ASSERT(m_VtxDesc.low.Color[i] == VertexComponentFormat::NotPresent);
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// Keep colIndex in sync if color 0 is absent but color 1 is present
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if (i == 0 && m_VtxDesc.low.Color[1] != VertexComponentFormat::NotPresent)
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WriteCall(VertexLoader_Color::GetDummyFunction());
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}
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if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
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{
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@ -213,12 +217,13 @@ void VertexLoader::CompileVertexTranslator()
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{
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// if there's more tex coords later, have to write a dummy call
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bool has_more = false;
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for (size_t j = 0; j < m_VtxDesc.high.TexCoord.Size(); ++j)
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for (size_t j = i + 1; j < m_VtxDesc.high.TexCoord.Size(); ++j)
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{
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if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
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{
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has_more = true;
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WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
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// Keep tcIndex in sync so that the correct array is used later
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WriteCall(VertexLoader_TextCoord::GetDummyFunction());
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break;
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}
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else if (m_VtxDesc.low.TexMatIdx[j])
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@ -245,7 +250,7 @@ void VertexLoader::CompileVertexTranslator()
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void VertexLoader::WriteCall(TPipelineFunction func)
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{
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m_PipelineStages[m_numPipelineStages++] = func;
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m_PipelineStages.push_back(func);
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}
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int VertexLoader::RunVertices(const u8* src, u8* dst, int count)
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@ -261,8 +266,8 @@ int VertexLoader::RunVertices(const u8* src, u8* dst, int count)
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m_tcIndex = 0;
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m_colIndex = 0;
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m_texmtxwrite = m_texmtxread = 0;
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for (int i = 0; i < m_numPipelineStages; i++)
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m_PipelineStages[i](this);
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for (TPipelineFunction& func : m_PipelineStages)
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func(this);
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PRIM_LOG("\n");
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}
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@ -9,6 +9,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/SmallVector.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class VertexLoader;
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@ -38,8 +39,11 @@ public:
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private:
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// Pipeline.
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TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
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int m_numPipelineStages;
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// 1 pos matrix + 8 texture matrices + 1 position + 1 normal or normal/binormal/tangent
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// + 2 colors + 8 texture coordinates or dummy texture coordinates + 8 texture matrices
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// merged into texture coordinates + 1 skip gives a maximum of 30
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// (Tested by VertexLoaderTest.LargeFloatVertexSpeed)
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Common::SmallVector<TPipelineFunction, 30> m_PipelineStages;
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void CompileVertexTranslator();
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@ -16,6 +16,11 @@
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namespace
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{
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void Color_Read_Dummy(VertexLoader* loader)
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{
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loader->m_colIndex++;
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}
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constexpr u32 alpha_mask = 0xFF000000;
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void SetCol(VertexLoader* loader, u32 val)
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@ -201,3 +206,8 @@ TPipelineFunction VertexLoader_Color::GetFunction(VertexComponentFormat type, Co
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}
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return s_table_read_color[type][format];
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}
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TPipelineFunction VertexLoader_Color::GetDummyFunction()
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{
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return Color_Read_Dummy;
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}
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@ -25,6 +25,9 @@ public:
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static TPipelineFunction GetFunction(VertexComponentFormat type, ColorFormat format);
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// It is important to synchronize colIndex, or else the wrong color array will be used
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static TPipelineFunction GetDummyFunction();
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private:
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template <typename T, auto last_member>
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using EnumMap = typename Common::EnumMap<T, last_member>;
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@ -22,7 +22,7 @@ public:
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static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format,
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TexComponentCount elements);
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// It is important to synchronize tcIndex.
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// It is important to synchronize tcIndex, or else the wrong texture coordinate array will be used
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static TPipelineFunction GetDummyFunction();
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private:
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@ -759,6 +759,284 @@ TEST_P(VertexLoaderNormalTest, NormalAll)
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}
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}
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class VertexLoaderSkippedColorsTest : public VertexLoaderTest,
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public ::testing::WithParamInterface<std::tuple<bool, bool>>
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{
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};
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INSTANTIATE_TEST_SUITE_P(AllCombinations, VertexLoaderSkippedColorsTest,
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::testing::Combine(::testing::Values(false, true),
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::testing::Values(false, true)));
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TEST_P(VertexLoaderSkippedColorsTest, SkippedColors)
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{
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bool enable_color_0, enable_color_1;
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std::tie(enable_color_0, enable_color_1) = GetParam();
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size_t input_size = 1;
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size_t output_size = 3 * sizeof(float);
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size_t color_0_offset = 0;
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size_t color_1_offset = 0;
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m_vtx_desc.low.Position = VertexComponentFormat::Index8;
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if (enable_color_0)
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{
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m_vtx_desc.low.Color0 = VertexComponentFormat::Index8;
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input_size++;
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color_0_offset = output_size;
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output_size += sizeof(u32);
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}
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if (enable_color_1)
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{
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m_vtx_desc.low.Color1 = VertexComponentFormat::Index8;
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input_size++;
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color_1_offset = output_size;
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output_size += sizeof(u32);
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}
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m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
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m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
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m_vtx_attr.g0.Color0Elements = ColorComponentCount::RGBA;
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m_vtx_attr.g0.Color0Comp = ColorFormat::RGBA8888;
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m_vtx_attr.g0.Color1Elements = ColorComponentCount::RGBA;
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m_vtx_attr.g0.Color1Comp = ColorFormat::RGBA8888;
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CreateAndCheckSizes(input_size, output_size);
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// Vertex 0
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Input<u8>(1);
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if (enable_color_0)
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Input<u8>(1);
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if (enable_color_1)
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Input<u8>(1);
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// Vertex 1
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Input<u8>(0);
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if (enable_color_0)
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Input<u8>(0);
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if (enable_color_1)
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Input<u8>(0);
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// Position array
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VertexLoaderManager::cached_arraybases[CPArray::Position] = m_src.GetPointer();
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g_main_cp_state.array_strides[CPArray::Position] =
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sizeof(float); // so 1, 2, 3 for index 0; 2, 3, 4 for index 1
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Input(1.f);
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Input(2.f);
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Input(3.f);
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Input(4.f);
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// Color array 0
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VertexLoaderManager::cached_arraybases[CPArray::Color0] = m_src.GetPointer();
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g_main_cp_state.array_strides[CPArray::Color0] = sizeof(u32);
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Input<u32>(0x00010203u);
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Input<u32>(0x04050607u);
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// Color array 1
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VertexLoaderManager::cached_arraybases[CPArray::Color1] = m_src.GetPointer();
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g_main_cp_state.array_strides[CPArray::Color1] = sizeof(u32);
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Input<u32>(0x08090a0bu);
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Input<u32>(0x0c0d0e0fu);
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ASSERT_EQ(m_loader->m_native_vtx_decl.colors[0].enable, enable_color_0);
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if (enable_color_0)
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ASSERT_EQ(m_loader->m_native_vtx_decl.colors[0].offset, color_0_offset);
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ASSERT_EQ(m_loader->m_native_vtx_decl.colors[1].enable, enable_color_1);
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if (enable_color_1)
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ASSERT_EQ(m_loader->m_native_vtx_decl.colors[1].offset, color_1_offset);
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RunVertices(2);
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// Vertex 0
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ExpectOut(2);
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ExpectOut(3);
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ExpectOut(4);
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if (enable_color_0)
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EXPECT_EQ((m_dst.Read<u32, true>()), 0x04050607u);
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if (enable_color_1)
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EXPECT_EQ((m_dst.Read<u32, true>()), 0x0c0d0e0fu);
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// Vertex 1
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ExpectOut(1);
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ExpectOut(2);
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ExpectOut(3);
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if (enable_color_0)
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EXPECT_EQ((m_dst.Read<u32, true>()), 0x00010203u);
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if (enable_color_1)
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EXPECT_EQ((m_dst.Read<u32, true>()), 0x08090a0bu);
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}
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class VertexLoaderSkippedTexCoordsTest : public VertexLoaderTest,
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public ::testing::WithParamInterface<u32>
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{
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public:
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static constexpr u32 NUM_COMPONENTS_TO_TEST = 3;
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static constexpr u32 NUM_PARAMETERS_PER_COMPONENT = 3;
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static constexpr u32 NUM_COMBINATIONS =
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1 << (NUM_COMPONENTS_TO_TEST * NUM_PARAMETERS_PER_COMPONENT);
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};
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INSTANTIATE_TEST_SUITE_P(AllCombinations, VertexLoaderSkippedTexCoordsTest,
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::testing::Range(0u, VertexLoaderSkippedTexCoordsTest::NUM_COMBINATIONS));
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TEST_P(VertexLoaderSkippedTexCoordsTest, SkippedTextures)
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{
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std::array<bool, NUM_COMPONENTS_TO_TEST> enable_tex, enable_matrix, use_st;
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const u32 param = GetParam();
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for (u32 component = 0; component < NUM_COMPONENTS_TO_TEST; component++)
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{
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const u32 bits = param >> (component * NUM_PARAMETERS_PER_COMPONENT);
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enable_tex[component] = (bits & 1);
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enable_matrix[component] = (bits & 2);
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use_st[component] = (bits & 4);
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}
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size_t input_size = 1;
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size_t output_size = 3 * sizeof(float);
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std::array<bool, NUM_COMPONENTS_TO_TEST> component_enabled{};
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std::array<size_t, NUM_COMPONENTS_TO_TEST> component_offset{};
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m_vtx_desc.low.Position = VertexComponentFormat::Index8;
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m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
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m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
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for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
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{
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if (enable_matrix[i] || enable_tex[i])
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{
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component_enabled[i] = true;
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component_offset[i] = output_size;
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if (enable_matrix[i])
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{
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output_size += 3 * sizeof(float);
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}
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else
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{
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if (use_st[i])
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{
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output_size += 2 * sizeof(float);
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}
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else
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{
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output_size += sizeof(float);
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}
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}
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}
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if (enable_matrix[i])
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{
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m_vtx_desc.low.TexMatIdx[i] = enable_matrix[i];
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input_size++;
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}
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if (enable_tex[i])
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{
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m_vtx_desc.high.TexCoord[i] = VertexComponentFormat::Index8;
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input_size++;
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}
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m_vtx_attr.SetTexElements(i, use_st[i] ? TexComponentCount::ST : TexComponentCount::S);
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m_vtx_attr.SetTexFormat(i, ComponentFormat::Float);
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m_vtx_attr.SetTexFrac(i, 0);
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}
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CreateAndCheckSizes(input_size, output_size);
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// Vertex 0
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for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
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{
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if (enable_matrix[i])
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Input<u8>(u8(20 + i));
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}
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Input<u8>(1); // Position
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for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
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{
|
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if (enable_tex[i])
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Input<u8>(1);
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}
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// Vertex 1
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for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
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{
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if (enable_matrix[i])
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Input<u8>(u8(10 + i));
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}
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Input<u8>(0); // Position
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||||
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
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||||
{
|
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if (enable_tex[i])
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Input<u8>(0);
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}
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// Position array
|
||||
VertexLoaderManager::cached_arraybases[CPArray::Position] = m_src.GetPointer();
|
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g_main_cp_state.array_strides[CPArray::Position] =
|
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sizeof(float); // so 1, 2, 3 for index 0; 2, 3, 4 for index 1
|
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Input(1.f);
|
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Input(2.f);
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Input(3.f);
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Input(4.f);
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// Texture coord arrays
|
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for (u8 i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
|
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{
|
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VertexLoaderManager::cached_arraybases[CPArray::TexCoord0 + i] = m_src.GetPointer();
|
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g_main_cp_state.array_strides[CPArray::TexCoord0 + i] = 2 * sizeof(float);
|
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Input<float>(i * 100 + 11);
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Input<float>(i * 100 + 12);
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Input<float>(i * 100 + 21);
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||||
Input<float>(i * 100 + 22);
|
||||
}
|
||||
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for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
|
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{
|
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ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].enable, component_enabled[i]);
|
||||
if (component_enabled[i])
|
||||
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].offset, component_offset[i]);
|
||||
}
|
||||
|
||||
RunVertices(2);
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||||
|
||||
// Vertex 0
|
||||
ExpectOut(2);
|
||||
ExpectOut(3);
|
||||
ExpectOut(4);
|
||||
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
|
||||
{
|
||||
size_t num_read = 0;
|
||||
if (enable_tex[i])
|
||||
{
|
||||
ExpectOut(i * 100 + 21);
|
||||
num_read++;
|
||||
if (use_st[i])
|
||||
{
|
||||
ExpectOut(i * 100 + 22);
|
||||
num_read++;
|
||||
}
|
||||
}
|
||||
if (enable_matrix[i])
|
||||
{
|
||||
// With a matrix there are always 3 components; otherwise-unused components should be 0
|
||||
while (num_read++ < 2)
|
||||
ExpectOut(0);
|
||||
ExpectOut(20 + i);
|
||||
}
|
||||
}
|
||||
// Vertex 1
|
||||
ExpectOut(1);
|
||||
ExpectOut(2);
|
||||
ExpectOut(3);
|
||||
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
|
||||
{
|
||||
size_t num_read = 0;
|
||||
if (enable_tex[i])
|
||||
{
|
||||
ExpectOut(i * 100 + 11);
|
||||
num_read++;
|
||||
if (use_st[i])
|
||||
{
|
||||
ExpectOut(i * 100 + 12);
|
||||
num_read++;
|
||||
}
|
||||
}
|
||||
if (enable_matrix[i])
|
||||
{
|
||||
// With a matrix there are always 3 components; otherwise-unused components should be 0
|
||||
while (num_read++ < 2)
|
||||
ExpectOut(0);
|
||||
ExpectOut(10 + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For gtest, which doesn't know about our fmt::formatters by default
|
||||
static void PrintTo(const VertexComponentFormat& t, std::ostream* os)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue