Merge pull request #12324 from Pokechu22/vertex-loader-dummy-tex-coords

VertexLoader: Fixes and cleanup related to skipped components
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Tilka 2023-12-04 13:06:19 +00:00 committed by GitHub
commit 7dfea144b9
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7 changed files with 407 additions and 11 deletions

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@ -575,6 +575,102 @@ struct VAT
return 0;
}
}
void SetTexElements(size_t idx, TexComponentCount value)
{
switch (idx)
{
case 0:
g0.Tex0CoordElements = value;
return;
case 1:
g1.Tex1CoordElements = value;
return;
case 2:
g1.Tex2CoordElements = value;
return;
case 3:
g1.Tex3CoordElements = value;
return;
case 4:
g1.Tex4CoordElements = value;
return;
case 5:
g2.Tex5CoordElements = value;
return;
case 6:
g2.Tex6CoordElements = value;
return;
case 7:
g2.Tex7CoordElements = value;
return;
default:
PanicAlertFmt("Invalid tex coord index {}", idx);
}
}
void SetTexFormat(size_t idx, ComponentFormat value)
{
switch (idx)
{
case 0:
g0.Tex0CoordFormat = value;
return;
case 1:
g1.Tex1CoordFormat = value;
return;
case 2:
g1.Tex2CoordFormat = value;
return;
case 3:
g1.Tex3CoordFormat = value;
return;
case 4:
g1.Tex4CoordFormat = value;
return;
case 5:
g2.Tex5CoordFormat = value;
return;
case 6:
g2.Tex6CoordFormat = value;
return;
case 7:
g2.Tex7CoordFormat = value;
return;
default:
PanicAlertFmt("Invalid tex coord index {}", idx);
}
}
void SetTexFrac(size_t idx, u8 value)
{
switch (idx)
{
case 0:
g0.Tex0Frac = value;
return;
case 1:
g1.Tex1Frac = value;
return;
case 2:
g1.Tex2Frac = value;
return;
case 3:
g1.Tex3Frac = value;
return;
case 4:
g2.Tex4Frac = value;
return;
case 5:
g2.Tex5Frac = value;
return;
case 6:
g2.Tex6Frac = value;
return;
case 7:
g2.Tex7Frac = value;
return;
default:
PanicAlertFmt("Invalid tex coord index {}", idx);
}
}
};
template <>
struct fmt::formatter<VAT>

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@ -77,9 +77,6 @@ VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
void VertexLoader::CompileVertexTranslator()
{
// Reset pipeline
m_numPipelineStages = 0;
// Position in pc vertex format.
int nat_offset = 0;
@ -149,9 +146,16 @@ void VertexLoader::CompileVertexTranslator()
VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
if (pFunc != nullptr)
{
WriteCall(pFunc);
}
else
{
ASSERT(m_VtxDesc.low.Color[i] == VertexComponentFormat::NotPresent);
// Keep colIndex in sync if color 0 is absent but color 1 is present
if (i == 0 && m_VtxDesc.low.Color[1] != VertexComponentFormat::NotPresent)
WriteCall(VertexLoader_Color::GetDummyFunction());
}
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
@ -213,12 +217,13 @@ void VertexLoader::CompileVertexTranslator()
{
// if there's more tex coords later, have to write a dummy call
bool has_more = false;
for (size_t j = 0; j < m_VtxDesc.high.TexCoord.Size(); ++j)
for (size_t j = i + 1; j < m_VtxDesc.high.TexCoord.Size(); ++j)
{
if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
{
has_more = true;
WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
// Keep tcIndex in sync so that the correct array is used later
WriteCall(VertexLoader_TextCoord::GetDummyFunction());
break;
}
else if (m_VtxDesc.low.TexMatIdx[j])
@ -245,7 +250,7 @@ void VertexLoader::CompileVertexTranslator()
void VertexLoader::WriteCall(TPipelineFunction func)
{
m_PipelineStages[m_numPipelineStages++] = func;
m_PipelineStages.push_back(func);
}
int VertexLoader::RunVertices(const u8* src, u8* dst, int count)
@ -261,8 +266,8 @@ int VertexLoader::RunVertices(const u8* src, u8* dst, int count)
m_tcIndex = 0;
m_colIndex = 0;
m_texmtxwrite = m_texmtxread = 0;
for (int i = 0; i < m_numPipelineStages; i++)
m_PipelineStages[i](this);
for (TPipelineFunction& func : m_PipelineStages)
func(this);
PRIM_LOG("\n");
}

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@ -9,6 +9,7 @@
#include <string>
#include "Common/CommonTypes.h"
#include "Common/SmallVector.h"
#include "VideoCommon/VertexLoaderBase.h"
class VertexLoader;
@ -38,8 +39,11 @@ public:
private:
// Pipeline.
TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
int m_numPipelineStages;
// 1 pos matrix + 8 texture matrices + 1 position + 1 normal or normal/binormal/tangent
// + 2 colors + 8 texture coordinates or dummy texture coordinates + 8 texture matrices
// merged into texture coordinates + 1 skip gives a maximum of 30
// (Tested by VertexLoaderTest.LargeFloatVertexSpeed)
Common::SmallVector<TPipelineFunction, 30> m_PipelineStages;
void CompileVertexTranslator();

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@ -16,6 +16,11 @@
namespace
{
void Color_Read_Dummy(VertexLoader* loader)
{
loader->m_colIndex++;
}
constexpr u32 alpha_mask = 0xFF000000;
void SetCol(VertexLoader* loader, u32 val)
@ -201,3 +206,8 @@ TPipelineFunction VertexLoader_Color::GetFunction(VertexComponentFormat type, Co
}
return s_table_read_color[type][format];
}
TPipelineFunction VertexLoader_Color::GetDummyFunction()
{
return Color_Read_Dummy;
}

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@ -25,6 +25,9 @@ public:
static TPipelineFunction GetFunction(VertexComponentFormat type, ColorFormat format);
// It is important to synchronize colIndex, or else the wrong color array will be used
static TPipelineFunction GetDummyFunction();
private:
template <typename T, auto last_member>
using EnumMap = typename Common::EnumMap<T, last_member>;

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@ -22,7 +22,7 @@ public:
static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format,
TexComponentCount elements);
// It is important to synchronize tcIndex.
// It is important to synchronize tcIndex, or else the wrong texture coordinate array will be used
static TPipelineFunction GetDummyFunction();
private:

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@ -759,6 +759,284 @@ TEST_P(VertexLoaderNormalTest, NormalAll)
}
}
class VertexLoaderSkippedColorsTest : public VertexLoaderTest,
public ::testing::WithParamInterface<std::tuple<bool, bool>>
{
};
INSTANTIATE_TEST_SUITE_P(AllCombinations, VertexLoaderSkippedColorsTest,
::testing::Combine(::testing::Values(false, true),
::testing::Values(false, true)));
TEST_P(VertexLoaderSkippedColorsTest, SkippedColors)
{
bool enable_color_0, enable_color_1;
std::tie(enable_color_0, enable_color_1) = GetParam();
size_t input_size = 1;
size_t output_size = 3 * sizeof(float);
size_t color_0_offset = 0;
size_t color_1_offset = 0;
m_vtx_desc.low.Position = VertexComponentFormat::Index8;
if (enable_color_0)
{
m_vtx_desc.low.Color0 = VertexComponentFormat::Index8;
input_size++;
color_0_offset = output_size;
output_size += sizeof(u32);
}
if (enable_color_1)
{
m_vtx_desc.low.Color1 = VertexComponentFormat::Index8;
input_size++;
color_1_offset = output_size;
output_size += sizeof(u32);
}
m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
m_vtx_attr.g0.Color0Elements = ColorComponentCount::RGBA;
m_vtx_attr.g0.Color0Comp = ColorFormat::RGBA8888;
m_vtx_attr.g0.Color1Elements = ColorComponentCount::RGBA;
m_vtx_attr.g0.Color1Comp = ColorFormat::RGBA8888;
CreateAndCheckSizes(input_size, output_size);
// Vertex 0
Input<u8>(1);
if (enable_color_0)
Input<u8>(1);
if (enable_color_1)
Input<u8>(1);
// Vertex 1
Input<u8>(0);
if (enable_color_0)
Input<u8>(0);
if (enable_color_1)
Input<u8>(0);
// Position array
VertexLoaderManager::cached_arraybases[CPArray::Position] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::Position] =
sizeof(float); // so 1, 2, 3 for index 0; 2, 3, 4 for index 1
Input(1.f);
Input(2.f);
Input(3.f);
Input(4.f);
// Color array 0
VertexLoaderManager::cached_arraybases[CPArray::Color0] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::Color0] = sizeof(u32);
Input<u32>(0x00010203u);
Input<u32>(0x04050607u);
// Color array 1
VertexLoaderManager::cached_arraybases[CPArray::Color1] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::Color1] = sizeof(u32);
Input<u32>(0x08090a0bu);
Input<u32>(0x0c0d0e0fu);
ASSERT_EQ(m_loader->m_native_vtx_decl.colors[0].enable, enable_color_0);
if (enable_color_0)
ASSERT_EQ(m_loader->m_native_vtx_decl.colors[0].offset, color_0_offset);
ASSERT_EQ(m_loader->m_native_vtx_decl.colors[1].enable, enable_color_1);
if (enable_color_1)
ASSERT_EQ(m_loader->m_native_vtx_decl.colors[1].offset, color_1_offset);
RunVertices(2);
// Vertex 0
ExpectOut(2);
ExpectOut(3);
ExpectOut(4);
if (enable_color_0)
EXPECT_EQ((m_dst.Read<u32, true>()), 0x04050607u);
if (enable_color_1)
EXPECT_EQ((m_dst.Read<u32, true>()), 0x0c0d0e0fu);
// Vertex 1
ExpectOut(1);
ExpectOut(2);
ExpectOut(3);
if (enable_color_0)
EXPECT_EQ((m_dst.Read<u32, true>()), 0x00010203u);
if (enable_color_1)
EXPECT_EQ((m_dst.Read<u32, true>()), 0x08090a0bu);
}
class VertexLoaderSkippedTexCoordsTest : public VertexLoaderTest,
public ::testing::WithParamInterface<u32>
{
public:
static constexpr u32 NUM_COMPONENTS_TO_TEST = 3;
static constexpr u32 NUM_PARAMETERS_PER_COMPONENT = 3;
static constexpr u32 NUM_COMBINATIONS =
1 << (NUM_COMPONENTS_TO_TEST * NUM_PARAMETERS_PER_COMPONENT);
};
INSTANTIATE_TEST_SUITE_P(AllCombinations, VertexLoaderSkippedTexCoordsTest,
::testing::Range(0u, VertexLoaderSkippedTexCoordsTest::NUM_COMBINATIONS));
TEST_P(VertexLoaderSkippedTexCoordsTest, SkippedTextures)
{
std::array<bool, NUM_COMPONENTS_TO_TEST> enable_tex, enable_matrix, use_st;
const u32 param = GetParam();
for (u32 component = 0; component < NUM_COMPONENTS_TO_TEST; component++)
{
const u32 bits = param >> (component * NUM_PARAMETERS_PER_COMPONENT);
enable_tex[component] = (bits & 1);
enable_matrix[component] = (bits & 2);
use_st[component] = (bits & 4);
}
size_t input_size = 1;
size_t output_size = 3 * sizeof(float);
std::array<bool, NUM_COMPONENTS_TO_TEST> component_enabled{};
std::array<size_t, NUM_COMPONENTS_TO_TEST> component_offset{};
m_vtx_desc.low.Position = VertexComponentFormat::Index8;
m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_matrix[i] || enable_tex[i])
{
component_enabled[i] = true;
component_offset[i] = output_size;
if (enable_matrix[i])
{
output_size += 3 * sizeof(float);
}
else
{
if (use_st[i])
{
output_size += 2 * sizeof(float);
}
else
{
output_size += sizeof(float);
}
}
}
if (enable_matrix[i])
{
m_vtx_desc.low.TexMatIdx[i] = enable_matrix[i];
input_size++;
}
if (enable_tex[i])
{
m_vtx_desc.high.TexCoord[i] = VertexComponentFormat::Index8;
input_size++;
}
m_vtx_attr.SetTexElements(i, use_st[i] ? TexComponentCount::ST : TexComponentCount::S);
m_vtx_attr.SetTexFormat(i, ComponentFormat::Float);
m_vtx_attr.SetTexFrac(i, 0);
}
CreateAndCheckSizes(input_size, output_size);
// Vertex 0
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_matrix[i])
Input<u8>(u8(20 + i));
}
Input<u8>(1); // Position
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_tex[i])
Input<u8>(1);
}
// Vertex 1
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_matrix[i])
Input<u8>(u8(10 + i));
}
Input<u8>(0); // Position
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
if (enable_tex[i])
Input<u8>(0);
}
// Position array
VertexLoaderManager::cached_arraybases[CPArray::Position] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::Position] =
sizeof(float); // so 1, 2, 3 for index 0; 2, 3, 4 for index 1
Input(1.f);
Input(2.f);
Input(3.f);
Input(4.f);
// Texture coord arrays
for (u8 i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
VertexLoaderManager::cached_arraybases[CPArray::TexCoord0 + i] = m_src.GetPointer();
g_main_cp_state.array_strides[CPArray::TexCoord0 + i] = 2 * sizeof(float);
Input<float>(i * 100 + 11);
Input<float>(i * 100 + 12);
Input<float>(i * 100 + 21);
Input<float>(i * 100 + 22);
}
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].enable, component_enabled[i]);
if (component_enabled[i])
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[i].offset, component_offset[i]);
}
RunVertices(2);
// Vertex 0
ExpectOut(2);
ExpectOut(3);
ExpectOut(4);
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
size_t num_read = 0;
if (enable_tex[i])
{
ExpectOut(i * 100 + 21);
num_read++;
if (use_st[i])
{
ExpectOut(i * 100 + 22);
num_read++;
}
}
if (enable_matrix[i])
{
// With a matrix there are always 3 components; otherwise-unused components should be 0
while (num_read++ < 2)
ExpectOut(0);
ExpectOut(20 + i);
}
}
// Vertex 1
ExpectOut(1);
ExpectOut(2);
ExpectOut(3);
for (size_t i = 0; i < NUM_COMPONENTS_TO_TEST; i++)
{
size_t num_read = 0;
if (enable_tex[i])
{
ExpectOut(i * 100 + 11);
num_read++;
if (use_st[i])
{
ExpectOut(i * 100 + 12);
num_read++;
}
}
if (enable_matrix[i])
{
// With a matrix there are always 3 components; otherwise-unused components should be 0
while (num_read++ < 2)
ExpectOut(0);
ExpectOut(10 + i);
}
}
}
// For gtest, which doesn't know about our fmt::formatters by default
static void PrintTo(const VertexComponentFormat& t, std::ostream* os)
{