RiivolutionParser: Remove usages of global system accessor
We can retrieve the encompassing system instance through the CPUThreadGuard instance instead.
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@ -15,6 +15,7 @@
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#include "Common/IOFile.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/FS/FileSystem.h"
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@ -534,7 +535,7 @@ static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
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if (!original.empty() && !MemoryMatchesAt(guard, offset, original))
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return;
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auto& system = Core::System::GetInstance();
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auto& system = guard.GetSystem();
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const u32 size = static_cast<u32>(value.size());
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for (u32 i = 0; i < size; ++i)
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PowerPC::MMU::HostTryWriteU8(guard, value[i], offset + i);
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@ -590,7 +591,7 @@ static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Pat
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if (value.empty())
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return;
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auto& system = Core::System::GetInstance();
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auto& system = guard.GetSystem();
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for (u32 i = 0; i < length; i += 4)
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{
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// first find the pattern
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@ -624,7 +625,7 @@ static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Pat
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void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches)
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{
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const auto& system = Core::System::GetInstance();
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const auto& system = guard.GetSystem();
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const auto& system_memory = system.GetMemory();
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for (const auto& patch : patches)
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