Merge pull request #12405 from lioncash/shadow2
General: Resolve lingering -Wshadow warnings
This commit is contained in:
commit
53a51a6f1b
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@ -215,8 +215,8 @@ namespace
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class HLEPrintArgsVAList final : public HLEPrintArgs
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{
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public:
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HLEPrintArgsVAList(const Core::CPUThreadGuard& guard, HLE::SystemVABI::VAList* va_list)
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: m_guard(guard), m_va_list(va_list)
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HLEPrintArgsVAList(const Core::CPUThreadGuard& guard, HLE::SystemVABI::VAList* list)
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: m_guard(guard), m_va_list(list)
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{
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}
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@ -305,15 +305,15 @@ std::string GetStringVA(HLEPrintArgs* args, std::string_view string)
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if (string[i] == '*')
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{
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++i;
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const s32 result = Common::BitCast<s32>(args->GetU32());
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if (result >= 0)
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return static_cast<u32>(result);
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const s32 result_tmp = Common::BitCast<s32>(args->GetU32());
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if (result_tmp >= 0)
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return static_cast<u32>(result_tmp);
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if (left_justified_flag_ptr)
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{
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// field width; this results in positive field width and left_justified flag set
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*left_justified_flag_ptr = true;
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return static_cast<u32>(-static_cast<s64>(result));
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return static_cast<u32>(-static_cast<s64>(result_tmp));
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}
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// precision; this is ignored
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@ -329,10 +329,10 @@ std::string GetStringVA(HLEPrintArgs* args, std::string_view string)
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++start;
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if (start == i)
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return 0;
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u32 result = 0;
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u32 result_tmp = 0;
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const std::string tmp(string, start, i - start);
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if (TryParse(tmp, &result, 10))
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return result;
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if (TryParse(tmp, &result_tmp, 10))
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return result_tmp;
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}
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return std::nullopt;
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@ -116,8 +116,8 @@ void Reload()
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std::optional<std::string> GetNetworkPatch(const std::string& source, IsKD is_kd)
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{
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const auto patch =
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std::find_if(s_patches.begin(), s_patches.end(), [&source, &is_kd](NetworkPatch& patch) {
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return patch.source == source && patch.is_kd == is_kd && patch.enabled;
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std::find_if(s_patches.begin(), s_patches.end(), [&source, &is_kd](const NetworkPatch& p) {
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return p.source == source && p.is_kd == is_kd && p.enabled;
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});
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if (patch == s_patches.end())
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return std::nullopt;
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@ -31,8 +31,8 @@ ConfigFloatSlider::ConfigFloatSlider(float minimum, float maximum,
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setFont(bf);
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const QSignalBlocker blocker(this);
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const int current_value = std::round((Config::Get(m_setting) - m_minimum) / m_step);
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setValue(current_value);
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const int value = std::round((Config::Get(m_setting) - m_minimum) / m_step);
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setValue(value);
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});
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}
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@ -214,43 +214,44 @@ void GenerateCustomLightingHeaderDetails(ShaderCode* out, u32 enablelighting, u3
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out->Write("\tint light_count;\n");
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}
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static void GenerateLighting(ShaderCode* out, const LightingUidData& uid_data, int index,
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int litchan_index, u32 channel_index, u32 custom_light_index,
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bool alpha)
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{
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const auto attnfunc =
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static_cast<AttenuationFunc>((uid_data.attnfunc >> (2 * litchan_index)) & 0x3);
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const std::string_view light_type = alpha ? "alpha" : "color";
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const std::string name = fmt::format("lights_chan{}_{}", channel_index, light_type);
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out->Write("\t{{\n");
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out->Write("\t\tcustom_data.{}[{}].direction = " LIGHT_DIR ".xyz;\n", name, custom_light_index,
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LIGHT_DIR_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].position = " LIGHT_POS ".xyz;\n", name, custom_light_index,
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LIGHT_POS_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].cosatt = " LIGHT_COSATT ";\n", name, custom_light_index,
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LIGHT_COSATT_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].distatt = " LIGHT_DISTATT ";\n", name, custom_light_index,
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LIGHT_DISTATT_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].attenuation_type = {};\n", name, custom_light_index,
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static_cast<u32>(attnfunc));
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if (alpha)
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{
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out->Write("\t\tcustom_data.{}[{}].color = float3(" LIGHT_COL
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") / float3(255.0, 255.0, 255.0);\n",
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name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
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}
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else
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{
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out->Write("\t\tcustom_data.{}[{}].color = " LIGHT_COL " / float3(255.0, 255.0, 255.0);\n",
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name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
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}
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out->Write("\t}}\n");
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}
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void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData& uid_data,
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std::string_view in_color_name)
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{
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auto generate_lighting = [](ShaderCode* out, const LightingUidData& uid_data, int index,
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int litchan_index, u32 channel_index, u32 custom_light_index,
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bool alpha) {
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const auto attnfunc =
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static_cast<AttenuationFunc>((uid_data.attnfunc >> (2 * litchan_index)) & 0x3);
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const std::string_view light_type = alpha ? "alpha" : "color";
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const std::string name = fmt::format("lights_chan{}_{}", channel_index, light_type);
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out->Write("\t{{\n");
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out->Write("\t\tcustom_data.{}[{}].direction = " LIGHT_DIR ".xyz;\n", name, custom_light_index,
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LIGHT_DIR_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].position = " LIGHT_POS ".xyz;\n", name, custom_light_index,
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LIGHT_POS_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].cosatt = " LIGHT_COSATT ";\n", name, custom_light_index,
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LIGHT_COSATT_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].distatt = " LIGHT_DISTATT ";\n", name, custom_light_index,
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LIGHT_DISTATT_PARAMS(index));
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out->Write("\t\tcustom_data.{}[{}].attenuation_type = {};\n", name, custom_light_index,
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static_cast<u32>(attnfunc));
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if (alpha)
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{
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out->Write("\t\tcustom_data.{}[{}].color = float3(" LIGHT_COL
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") / float3(255.0, 255.0, 255.0);\n",
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name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
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}
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else
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{
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out->Write("\t\tcustom_data.{}[{}].color = " LIGHT_COL " / float3(255.0, 255.0, 255.0);\n",
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name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
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}
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out->Write("\t}}\n");
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};
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for (u32 i = 0; i < 8; i++)
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{
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for (u32 channel_index = 0; channel_index < NUM_XF_COLOR_CHANNELS; channel_index++)
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@ -330,7 +331,7 @@ void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData
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{
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if ((uid_data.light_mask & (1 << (i + 8 * j))) != 0)
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{
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generate_lighting(out, uid_data, i, j, j, light_count, false);
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GenerateLighting(out, uid_data, i, j, j, light_count, false);
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light_count++;
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}
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}
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@ -344,7 +345,7 @@ void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData
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{
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if ((uid_data.light_mask & (1 << (i + 8 * (j + 2)))) != 0)
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{
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generate_lighting(out, uid_data, i, j + 2, j, light_count, true);
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GenerateLighting(out, uid_data, i, j + 2, j, light_count, true);
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light_count++;
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}
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}
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