Commit Graph

15766 Commits

Author SHA1 Message Date
EmptyChaos 83407263e5 HLE/GeckoCode: Add new HLE hook exit trampoline
Dolphin emulates GeckoCodes by fiddling with the CPU state when a
VI Interrupt occurs. The problem with this is that we don't know
where the PC is so it's non-deterministic and not necessarily
suitable for use with the codehandler.

There are two options: Patch the game like Gecko OS either directly
or using HLE::Patch, or use a trampoline so we can branch from any
PC even if it would otherwise not be valid. The problem with Gecko OS
patches is there are 10 of them and they have to be configured
manually (i.e. Game INIs to would need to have a [Core]GeckoHookType
property).

HLE_Misc::GeckoReturnTrampoline enables the Code Handler to be
entered from anywhere, the trampoline restores all the registers that
had to be secretly saved to the stack.
2016-10-03 16:27:42 +11:00
EmptyChaos 249d8a76e1 GeckoCode: Don't spam retry after the install fails
If the installation fails because codehandler.bin is missing or
unusable then Dolphin will try again every single frame even though
it's highly unlikely a disk file will have changed. Better to just
fail once then only try again when the active code set is changed.

Suppresses generating 60 log messages per second.
2016-10-03 16:27:42 +11:00
EmptyChaos 541a42a7e3 GeckoCode: Use named constants in ICache flush hack
Turns out one of the magic numbers was very magic. The gameid is
an ad-hoc comm protocol with HLE_Misc to control the number of times
the ICache is reset.
2016-10-03 16:27:18 +11:00
EmptyChaos 4fef9d8d64 GeckoCode: Don't truncate codes that won't fit
The code table builder cuts off the end of codes that won't fit
after already writing part of it. That seems quite unlikely to
work the way anyone would find useful since the codes can contain
actual PPC instructions.
2016-10-03 16:27:18 +11:00
EmptyChaos e91c0222b4 GeckoCode: Cleanup
The active codes vector cannot safely be used outside the mutex,
move the lock out into RunCodeHandler. s_code_handler_installed was
also racing against SetActiveCodes since it's being written both
inside and outside the lock.

General cleanup. Add s_ prefixes, use constexpr, remove C casts.
2016-10-03 16:27:18 +11:00
EmptyChaos cf8ac5c09c GeckoCode: Don't run PPC code in a CoreTiming callback
Executing PPC code inside an external events callback is a bad idea.
CoreTiming::Advance does not support recursion properly which will
cause timing glitches. The interpreter has a slice length hack that
counters this but without it this would cause a 20000 cycles time
skip. It isn't clear what this was supposed to accomplish that just
changing the current PC would not. Changing the PC works fine.
2016-10-03 16:26:30 +11:00
shuffle2 bd1218a3c4 Merge pull request #4250 from leoetlino/hle-patch-fix
HLE_OS: Minor fixes (function patching, output encoding)
2016-10-02 22:13:15 -07:00
shuffle2 8107a19ddc Merge pull request #4048 from EmptyChaos/wx-cheat-notice
WX: ISOProperties: Add notice when cheats are disabled (Issue 9690)
2016-10-02 22:06:26 -07:00
shuffle2 39f75d64d6 Merge pull request #4119 from mbc07/drop-4.0-ini-hack
Drop some INI hacks from 4.0-era
2016-10-02 21:23:50 -07:00
shuffle2 0082fa527b Merge pull request #4117 from JosJuice/wx-language-code
Save GUI language as string instead of wxLanguage enum
2016-10-02 21:23:36 -07:00
Lioncash 99afd9e9d5 NetPlaySetupFrame: Use an anonymous namespace instead of static
const at file scope links internally by default, so static wasn't necessary.
The namespace gets rid of the other statics
2016-10-03 00:20:33 -04:00
shuffle2 f71966866b Merge pull request #4230 from ligfx/build_vendored_libusb
Build vendored libusb with CMake if on Apple or not available system-wide
2016-10-02 21:17:01 -07:00
shuffle2 5a8abb4f93 Merge pull request #4127 from jloehr/FixDialogClosingButtons
Fix dialog closing buttons
2016-10-02 21:16:24 -07:00
Anthony 3ec6c9cbc0 Merge pull request #4273 from JosJuice/traversal-server-label
DolphinWX: Less duplication in code related to traversal server label
2016-10-02 23:13:55 -05:00
shuffle2 0e3f91d88b Merge pull request #4148 from RisingFog/frame_dump_fixes
Fix frame dump issues where frame dumping stops before next drawn frame
2016-10-02 21:10:35 -07:00
shuffle2 7f4106646e Merge pull request #4271 from ligfx/audiofix
OpenAL: Don't request samples if buffers are full
2016-10-02 21:00:10 -07:00
shuffle2 25f983cb21 Merge pull request #4176 from phire/fix_wii_input_display_string
Movie: Fix null pointer dereference.
2016-10-02 20:59:30 -07:00
shuffle2 07f672f81b Merge pull request #4187 from sepalani/debug_ascii_symbol
MemoryView: Symbols shown in ASCII view
2016-10-02 20:57:59 -07:00
shuffle2 a61c6c6e2f Merge pull request #4274 from lioncash/log
LogWindow: Minor changes
2016-10-02 20:43:31 -07:00
shuffle2 2c917da5cd Merge pull request #4254 from ligfx/check_errors_postprocessing
Check for errors when postprocessing macOS app bundle
2016-10-02 20:42:39 -07:00
Lioncash d8f72e9cda LogWindow: Use emplace instead of push for the message queue
Same thing.
2016-10-02 23:42:38 -04:00
shuffle2 456d869791 Merge pull request #4200 from EmptyChaos/jit64-dispatch-bug
Jit64: Fix Dispatcher ABI error
2016-10-02 20:41:39 -07:00
shuffle2 53cb04f07e Merge pull request #4260 from lioncash/debugger
RegisterView: Minor changes
2016-10-02 20:34:10 -07:00
shuffle2 17aef319e8 Merge pull request #4240 from lioncash/include
Software: Clean out unnecessary includes/fwd decls
2016-10-02 20:31:35 -07:00
shuffle2 5e8bc4aa1d Merge pull request #4244 from leoetlino/stm-shutdown
Shut down Wii software gracefully
2016-10-02 20:25:13 -07:00
shuffle2 8fcc3b04e0 Merge pull request #4227 from ligfx/clean_objc
Don't force compile everything as Objective-C++ on macOS
2016-10-02 19:42:04 -07:00
Lioncash a7b19e23b3 LogWindow: Convert #define macros into typed constants 2016-10-02 18:13:08 -04:00
Mat M ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
Mat M 10cccd9228 Merge pull request #4231 from ligfx/fix_sigabrt_when_quitting_from_dock
Move LogWindow/LogConfigWindow destructor logic -> OnClose
2016-10-02 16:33:18 -04:00
Mat M f292df2331 Merge pull request #4217 from EmptyChaos/toggle-memcheck
PPCDebugInterface: Let ToggleMemCheck create the first memcheck
2016-10-02 16:31:44 -04:00
Mat M ffcd69eaac Merge pull request #4272 from leoetlino/sysconf
SysConf: Add support for the LongLong type
2016-10-02 16:25:17 -04:00
JosJuice 6ff2bd3243 DolphinWX: Delete traversal settings when pressing Reset
Deleting instead of overwriting makes the INI cleaner.
Also, in case we change defaults in the future, users will
get the new default when using a new version even if
they have pressed the Reset button in an older version.
2016-10-02 17:04:03 +02:00
JosJuice 337f573484 DolphinWX: Less duplication for setting traversal server label 2016-10-02 16:43:43 +02:00
JosJuice abc39f6c6f DolphinWX: Use constants for default traversal server 2016-10-02 16:36:12 +02:00
JosJuice 7a165db94f DolphinWX: Less duplication between GetTraversalPort/Server
They now also return their results the regular way.
2016-10-02 16:33:59 +02:00
Léo Lam 25b93419d0 SysConf: Add support for the LongLong type
This should fix the "unknown entry type" panic alerts when an existing
SYSCONF from a real Wii NAND is used.
2016-10-02 11:52:57 +02:00
Michael Maltese 8fa79f3897 fix indendentation 2016-10-01 21:36:51 -07:00
Michael Maltese 567dffc1ee OpenAL: Don't request samples if buffers are full
Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
2016-10-01 21:36:46 -07:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam 453c4a4915 MainNoGUI: Shut down Wii software gracefully 2016-10-01 21:35:29 +02:00
Léo Lam 5d8d696185 Force disable WC24 standby mode
When standby mode is enabled, this causes games to ES_Launch the system
menu instead of directly asking IOS (the STM more precisely) to shut
down, which prevents graceful shutdown from working
(it'll appear to hang).

Dolphin never supported WC24 standby mode anyway, so this shouldn't
cause any issues. (This should be reverted if and when WC24 standby is
implemented…)
2016-10-01 13:06:04 +02:00
Léo Lam 9b72b5f144 Shut down Wii software gracefully
This adds support for triggering the power event (in the STM), so that
stopping emulation first triggers a shutdown event, which notably gives
emulated software time to save game data (issue 8979) and clean up
SYSCONF (to disconnect Wiimotes and update their state in the SYSCONF).

On the first press, the stop button/hotkey/whatever will trigger a STM
power event. On a second try, we will forcefully stop emulation, just
like how it was working before.
2016-10-01 13:06:04 +02:00
Léo Lam ae723f5251 IPC_HLE/stm: Implement STM_UnregisterStateEvent 2016-10-01 13:06:04 +02:00
Léo Lam fcd08be34a IPC_HLE/stm: const correctness for ResetButton 2016-10-01 13:06:04 +02:00
Léo Lam 5fb17a9014 IPC_HLE/stm: Clean up naming
Switches to the new naming conventions.
2016-10-01 13:06:04 +02:00
Léo Lam faf202f0f6 IPC_HLE/stm: Separate header and implementation
There was as far as I know no reason to put everything in the header.

Separating the declaration from the implementation reduces build
times in case the implementation is updated without changing
any declaration.
2016-10-01 13:06:04 +02:00
Lioncash 361c7c9c09 VertexManagerBase: Make class constants constexpr 2016-10-01 03:37:17 -04:00
Lioncash e61eb34ae6 VertexManagerBase: Get rid of a u16 cast
Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Lioncash 9395b8efa9 Vulkan: Amend header includes
Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek a8194cff3c VideoNull: Set all fields in backend_info
A few of these were missing, which could cause the adapter list to remain
visible after switching to null, for example.
2016-10-01 02:40:03 +10:00
Stenzek 5f66cf5ed7 Vulkan: Only submit init/upload command buffer when it has commands
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek bac8c2d441 Vulkan: Work around indexed fragment output bug on AMD drivers 2016-10-01 02:40:02 +10:00
Stenzek f6cdc38c8b Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
Stenzek c290398320 Vulkan: Ensure fast path is used for non-RGBA formats when clearing 2016-10-01 02:40:02 +10:00
Stenzek f4944f006d Vulkan: Support frame dumping/screenshots 2016-10-01 02:40:02 +10:00
Stenzek 77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
Stenzek fdd954e7e7 Common: Add a Semaphore wrapper class 2016-10-01 01:09:12 +10:00
Stenzek 828aac7890 VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
Stenzek 6a99cbd9fc VideoCommon: Call Renderer::SurfaceChanged on render parent resize
This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek 5346078791 VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
Stenzek 09638e714e VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan 2016-10-01 01:09:12 +10:00
Stenzek a71381e80a VideoCommon: Add APIType entry for Vulkan 2016-10-01 01:09:11 +10:00
Stenzek 75e4e42e56 ShaderGen: Work around issue with glslang and dynamic vector subscripts
Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek 7f3a876aae ShaderGen: posmtx should be a 4-component unsigned byte
This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek d9c034e8cc ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Stenzek 9f541e490d OGL: Handle case where both constant alpha and logic op is enabled 2016-09-30 23:18:14 +10:00
Lioncash 91bbe56f59 SystemRegisters: Get rid of pointer casting 2016-09-30 08:28:07 -04:00
Markus Wick 025dce86d5 Merge pull request #4261 from lioncash/gamelist
GameListCtrl: Use unique_ptr for underlying GameListItems
2016-09-30 13:23:43 +02:00
Lioncash d8e4d5f035 GameListCtrl: eliminate redundant elses
These aren't necessary considering the above condition returns
2016-09-30 07:13:14 -04:00
Lioncash 6e0e4646bd GameListCtrl: use unique_ptr for underlying game list items 2016-09-30 07:13:09 -04:00
Lioncash 6b58ebfadc MMU: Remove useless casts 2016-09-30 06:48:13 -04:00
Markus Wick c33710a320 Merge pull request #4262 from lioncash/mmu
MMU: Get rid of type punning in FP read/write functions
2016-09-30 10:11:06 +02:00
Lioncash e8b5e38d98 MMU: Get rid of type punning in FP read/write functions
The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash 567d0204dd RegisterView: Get rid of explicit memsets in CRegTable's constructor
Also gets rid of an unnecessary fill.

This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash 212cf4c791 RegisterView: Convert #define into a static constant in CRegTable 2016-09-30 01:28:53 -04:00
Lioncash d080b0e8a5 RegisterView: Move CRegTable implementation details into the cpp file 2016-09-30 01:28:47 -04:00
Lioncash 3ef6b51848 RegisterView: Move FormatSpecifier enum into CRegTable
Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony ad1d45d4e2 Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
Lioncash e1705ba6c5 PPCAnalyst: Get rid of two casts
HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00
aldelaro5 cd0116ccde Fix a bunch of debugger stepping issues.
Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again.  This was done by using the interpreter version of single step.  Also, remove some redundant update request.

Step over: fix some GUI lags.

Step out: Add consideration for conditional branching by checking the condition as the interpreter does.  Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions.  Also now stops if a bp is detected and finally, remove redundant GUI updates calls.

This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00
Lioncash ba628b3cab PPCAnalyst: Compress loop into std::any_of 2016-09-28 17:12:21 -04:00
Michael Maltese a403e37901 always build an implementation of GCAdapter (either libusb or android) 2016-09-28 13:32:13 -04:00
Michael Maltese 3864723e4d Check for errors when postprocessing macOS app bundle 2016-09-28 13:22:36 -04:00
EmptyChaos f9a88adddc PowerPC: Fix Dynamic BAT savestates 2016-09-28 14:26:26 +10:00
Scott Mansell ed95115c17 Merge pull request #4220 from aldelaro5/memcheck-interface-improvements
Redo the MemCheck add dialog
2016-09-28 13:46:25 +13:00
Markus Wick 3696c2b022 Merge pull request #4210 from degasus/arm
JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
JosJuice d44b2de01d DVDInterface: Try to enforce disc inside status on savestate load 2016-09-27 16:51:14 +02:00
JosJuice 75dd4d0aee DVDInterface: Make changing discs savestate-safe 2016-09-27 16:51:14 +02:00
Markus Wick cb759528e0 Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
Markus Wick 3de4dc2186 Merge pull request #4247 from lioncash/wad
WiiWad: Minor changes
2016-09-27 12:37:02 +02:00
Markus Wick f701724ee7 Merge pull request #4251 from lioncash/define
PPCAnalyst: Convert #define into a constant
2016-09-27 12:19:18 +02:00
Markus Wick 9525a9e048 Merge pull request #3490 from degasus/singlecore
Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00
Markus Wick 8afba30603 Merge pull request #3822 from degasus/warning
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
2016-09-27 10:31:48 +02:00
aldelaro5 5e8fc4ebd9 Add consideration for the break flag of memChecks
It was never used, even when the code tried to make sure it was initialised and passed correctly.  This is a supplementary fix for the memCheck dialog as this option will now work correctly.
2016-09-27 01:22:23 -04:00
aldelaro5 efb7b1ceca Redo the MemCheck add dialog
The old one wasn't very optimal because not only the user would likely want to enter an address instead of a range, but it also made entering just one address confusing (you had to have the same value on both start and end).  Also, you should only chose one option between read, write or both, there is no point to not have any.

This is why I made more clear how to add an address and it is the default option using radio buttons and I also made the action flags and the flags to be radio buttons.
2016-09-27 01:22:23 -04:00
Lioncash 082275d785 PPCAnalyst: Convert #define into a constant 2016-09-26 20:04:17 -04:00
Lioncash a947391556 PPCAnalyst: Make local constants constexpr 2016-09-26 19:51:48 -04:00
Léo Lam cb73bcc72e PPCSymbolDB: Drop useless const qualifier 2016-09-26 22:57:40 +02:00
Léo Lam e1cecbb233 HLE_OS: Convert debug messages from SJIS to UTF-8
It looks like the debug output is also output as SJIS (similar to
OSReport text), so we need to convert it to UTF-8 to prevent it from
all showing up as �.

This doesn't fix all display issues, but fixes all SJIS/UTF-8 related
ones.
2016-09-26 22:56:42 +02:00
Léo Lam 303325768b SymbolDB: Only match against the function name
This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).

This fixes a regression introduced by #4160, which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus 732e0ff03a VertexLoaderArm64: Mark register allocation as static const. 2016-09-26 22:19:07 +02:00
degasus 7c9bba2213 Arm64Emitter: Fix std::array initializer. 2016-09-26 22:17:25 +02:00
degasus 11bfc7fe77 JitArm64: Move memcheck check into fallback code.
So now each implemented slowmem instruction should check for DSI on each own.
2016-09-26 22:17:25 +02:00
degasus 39c08694a0 JitArm64: Optimize addic.
If simm < 0, it's faster to call MOVI2R(-simm) as only the lower bits are set.
2016-09-26 22:17:25 +02:00
degasus 1f94abea18 JitArm64: Optimize logic immediate instructions.
Try to use also the immediate instruction on ARM.
2016-09-26 22:17:25 +02:00
Markus Wick e7aad130e9 Merge pull request #4243 from leoetlino/signal-headless
MainNoGUI: Shut down cleanly on SIGINT/SIGTERM
2016-09-26 13:23:39 +02:00
Léo Lam 3cbf3bae97 MainNoGUI: Shut down cleanly on shutdown signal
This is the same as PR #3991, but for MainNoGUI.

nogui/headless will shut down cleanly on SIGINT and SIGTERM, just like
it would when closing the render window.

The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-09-26 11:11:20 +02:00
Lioncash 61b977c914 WiiWad: Make WiiWAD constructor explicit 2016-09-25 18:04:11 -04:00
Lioncash 7de0d51345 WiiWad: Move static implementation details to cpp file
These functions don't actually depend on any state from the class
instance, so they don't really belong in the header, and are just
an implementation detail.
2016-09-25 18:04:04 -04:00
Michael Maltese d1475dfb9c Move LogWindow/LogConfigWindow destructor logic -> OnClose
Fixes the issue on macOS where quitting Dolphin from the Dock causes a
crash report (https://bugs.dolphin-emu.org/issues/9794). I'm not
exactly sure why this works, but it feels right and it turns out to fix
the problem.
2016-09-25 17:06:46 -04:00
Léo Lam 349b27199b IPC_HLE/es: In-class initialise member variables 2016-09-25 22:36:26 +02:00
Léo Lam bf0ab79439 ConfigManager: In-class initialise member variables 2016-09-25 22:36:26 +02:00
Léo Lam e716a738dc SysConf: In-class initialise member variables 2016-09-25 19:22:11 +02:00
Léo Lam a9ad83cec0 Frame: In-class initialise member variables 2016-09-25 19:22:10 +02:00
aldelaro5 08f28b5351 Enable the log level LINFO in every builds
It didn't really made sense to disable 2 logs levels in releases builds while the level LDEBUG should really be where logs that would impact performance be.  Info should be logs that report potentially usefull information and debug should report info that would only be usefull in debug context as they are called very often.  To make this work, a lot of info log would have to be made debug log.

It also avoid inaccurate logs level done due to not using debug builds.  While searching through the code, I saw a ton of logs that should have been info log, likely done to avoid using a debug build (which shouldn't happen considering the level debug exists anyway).

The whole idea is to have more meaningful logs in release builds while maintaining minimal performance loss from choosing the highest level.  This could potentially help to diagnose issues or to know more about what the emulator is actually doing.

The next commit aims to sort the log levels for this purpose.
2016-09-25 01:41:12 -04:00
Léo Lam 5d00915d37 MemoryUtil: Fix formatting
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 22:41:53 +02:00
Léo Lam c59b7050d9 MemoryUtil: Fix formatting
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
2016-09-24 21:09:31 +02:00
Léo Lam 149654df5a Add a recenter control for Wiimote IR relative input
This adds a recenter control binding which allows recentering the
cursor when relative input is enabled.

(EnableSettingControl is renamed to avoid confusions.)
2016-09-24 15:57:47 +02:00
Léo Lam 1ad19f9371 InputConfigDiag: Update GUI when config is reloaded
This makes the GUI show the settings that are loaded when the config
gets reloaded, instead of showing potentially outdated settings that
are not applied.
2016-09-24 15:57:47 +02:00
Léo Lam 2472db4355 Disable IR/deadzone when relative input is disabled
This changes InputConfigDiag to disable the Dead Zone field in the IR
group when relative input is disabled.
2016-09-24 15:57:46 +02:00
Léo Lam 5cf07fdfbf Add relative input for the Wiimote IR
This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.

Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.

Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
2016-09-24 15:57:46 +02:00
Lioncash c9ef042b2d Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
Lioncash ab28ef5cff FramebufferManager: Add missing header guard 2016-09-23 13:55:51 -04:00
Lioncash 330944eef8 DebugUtils: const correctness 2016-09-22 21:05:17 -04:00
Lioncash 5ac161c132 TextureEncoder: const correctness 2016-09-22 21:01:56 -04:00
Lioncash eb574e7bac NativeVertexFormat: const correctness 2016-09-22 21:01:55 -04:00
Lioncash 5f1e444c28 Clipper: const correctness 2016-09-22 21:01:49 -04:00
Lioncash d79d5d49f4 Rasterizer: const correctness 2016-09-22 20:39:28 -04:00
Markus Wick 2d0e857cb3 Merge pull request #4225 from lioncash/soft
SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 16:05:32 +02:00
Lioncash a8c8dd0c53 SWVertexLoader: Value initialize SetupUnit instance 2016-09-22 09:58:44 -04:00
Markus Wick 5890565575 Merge pull request #4233 from lioncash/efb
EfbInterface: Change out parameters on getters to return by value
2016-09-22 10:49:33 +02:00
Lioncash 33288c4569 EfbInterface: Change out parameters on getters to return by value 2016-09-21 20:56:44 -04:00
Lioncash fc41e982e9 SWOGLWindow: Utilize the move constructor in PrintText
The previous code would always do a copy
2016-09-21 13:11:34 -04:00
Lioncash 99baa3268f SWOGLWindow: const correctness for ShowImage 2016-09-21 12:54:22 -04:00
Markus Wick 26bb012178 Merge pull request #4226 from lioncash/fs
Filesystem: Return strings from GetFileName without the const qualifier
2016-09-19 22:11:54 +02:00
Mat M 04e6aaf419 Merge pull request #4138 from JosJuice/40-limit-out-of-di
Move code into Movie::SignalDiscChange
2016-09-18 22:54:48 -04:00
Mat M 9e1cfbee0e Merge pull request #4160 from sepalani/symbolmap
Map: Prevents symbols from being stripped
2016-09-18 22:52:12 -04:00
Mat M e47defc419 Merge pull request #4196 from clinchergt/typoooo
Keep tag consistent on traversal settings reset
2016-09-18 22:44:10 -04:00
Michael Maltese cd19c9fa22 Don't force compile everything as Objective-C++ on macOS 2016-09-18 17:33:51 -07:00
Lioncash 144c23dead Filesystem: Return strings from GetFileName without the const qualifier
This is mostly pointless and can inhibit move construction
2016-09-18 12:56:25 -04:00
Mat M 331b112816 Merge pull request #4214 from lioncash/nandcontent
NANDContentLoader: Minor changes
2016-09-17 16:44:25 -04:00
degasus 258f48572d VertexLoaderJit: Fix out-of-bounds access for zfreeze.
This fixes a GCC6.1 warning.
2016-09-17 16:47:12 +02:00
degasus 735da0ed69 Fifo: Use SyncGPU timings for single core. 2016-09-17 16:25:13 +02:00
JosJuice 22b5d89bf1 Merge pull request #4056 from Pringo/master
Update Menu Ellipses Usage
2016-09-16 20:28:51 +02:00
Anthony 533ee4ccbe Merge pull request #3275 from JosJuice/wiimote-message
DolphinWX: Don't translate OSD messages
2016-09-16 12:39:11 -05:00
EmptyChaos 39edc1d91e PPCDebugInterface: Fix ToggleMemcheck
ToggleMemCheck fails to create a memcheck if one doesn't already
exist.
2016-09-15 13:08:48 +10:00
Lioncash 5aeedcd27c NANDContentLoader: Remove unnecessary trailing semicolons 2016-09-14 20:12:25 -04:00
Lioncash b43a26b90c NANDContentLoader: Remove virtual specifier from CNANDContentLoader destructor
This class is marked final, so there's no need to declare it as virtual.
2016-09-14 19:45:52 -04:00
Lioncash 3196bf5392 NANDContentLoader: Specify constructors as explicit where applicable
Prevents implicit conversion.
2016-09-14 19:44:44 -04:00
Lioncash 89c65be703 NANDContentLoader: Delay vector construction until needed in Get()
No need to construct the vector right off the bat.
2016-09-14 19:41:41 -04:00
Lioncash b1ffa74043 NANDContentLoader: Make CNANDContentData's Get function return by non-const value
const specifiers like this are practically pointless and can inhibit move construction.
2016-09-14 19:15:31 -04:00
Scott Mansell 4c004b6dc9 Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
Add the configuration of how a memory check is added via the memory window
2016-09-15 10:46:07 +12:00
Scott Mansell 514ce3c6ed Merge pull request #4201 from EmptyChaos/interpreter-coretiming
Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
2016-09-15 09:57:00 +12:00
Sepalani 78d50c9a31 PPCSymbolDB: Rename unknown variable 2016-09-14 20:00:15 +02:00
Mat M 564d04cdd3 Merge pull request #4212 from EmptyChaos/nand-leak
DiscIO: Fix NAND Memory Leak
2016-09-14 11:30:02 -04:00
Sepalani 13048afd08 MemoryView: Symbols shown in ASCII view 2016-09-14 15:28:13 +02:00
Scott Mansell ea7e734496 Merge pull request #4186 from aldelaro5/registerView-update-fix
Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
Scott Mansell 4e595ca25f Merge pull request #4208 from aldelaro5/more-debugger-font-fix
Fix the debugger font not appearing on the captions of panes (DSP)
2016-09-14 18:09:28 +12:00
Scott Mansell d5c25a8990 Merge pull request #4207 from aldelaro5/debugger-floating-window-fix
Debugger: Fix some floating window issues
2016-09-14 18:08:23 +12:00
EmptyChaos eccec3c6d3 DiscIO: Fix NAND Memory Leak
CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
EmptyChaos 070fe7f499 Jit64: Fix Dispatcher ABI (downcount) violation
The dispatcher requires that the flags contain the downcount state.
2016-09-14 15:46:54 +10:00
EmptyChaos 55a7f576aa JitArm64: Fix CoreTiming contract
Call Advance at the start of each timing slice instead of the end.

Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos f5bfce657c CachedInterpreter: Fix CoreTiming contract
Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos 1bcd129683 Interpreter: Fix CoreTiming contract
The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash 00ddbee786 SymbolDB: Change Symbol's 'analyzed' member into a boolean
It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash 0ac77b0288 SymbolDB: Use an enum class for representing symbol type 2016-09-13 21:21:03 -04:00
Lioncash d8d127df25 SymbolDB: In-class initialize Symbol class variables 2016-09-13 20:47:00 -04:00
Mat M add5de2d08 Merge pull request #4178 from aldelaro5/registerView-formated-display
Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
Markus Wick bdcee1c585 Merge pull request #4205 from degasus/arm
JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
Scott Mansell 65c1df34f4 Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
Fix the memChecks breaking a second time after hitting one and unpausing
2016-09-12 14:51:47 +12:00
aldelaro5 f689b1e6b5 Switch the CPU state to CPU_STEPPING before single stepping after unpausing
This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier.  The state is put back to CPU_RUNNING after.
2016-09-11 22:46:12 -04:00
aldelaro5 6b6cce823b Fix the debugger font not appearing on the captions of panes (DSP)
Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5 6029c946f5 Manually select the coresponding tab before floating a panel
Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
2016-09-11 18:52:48 -04:00
aldelaro5 b3d49c7335 Add missing IDs for the Watch window
Fix the code window not floating when asked to do so via the popout menu.
2016-09-11 12:51:50 -04:00
aldelaro5 72f1d99634 Implement the configuration of how a breakpoint is added in the memory window
There might be a better way to highlight the options when adding the memory check, but for now, this works and the breakpoint list reports the right settings anyway.
2016-09-11 11:29:20 -04:00
aldelaro5 da55d2a381 Add options read, write and log when toggling a breakpoint
These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much.  These options only matters when adding one.
2016-09-10 22:38:57 -04:00
Markus Wick cbdda17507 Merge pull request #4124 from mimimi085181/wiimote-netplay-check-reporting-mode
Wiimote netplay: Check the reporting mode instead of the size
2016-09-10 23:28:57 +02:00
Markus Wick a15b3fda6e Merge pull request #4203 from aldelaro5/free-memChecks-debug-builds
Move Memchecks support out of debug only builds
2016-09-10 23:24:24 +02:00
degasus a0dcebba37 JitArm64: replace MOVI2R with MOVP2R when possible.
This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus 789e776a47 JitArm64: Fix block linking.
Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus be763949bc JitArm64: Drop 32bit alignment restriction of the memarea.
ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
Bernhard Urban 976da3707a arm64: add comment about data cache flushing 2016-09-10 08:05:16 +02:00
Bernhard Urban fff8221b63 arm64: fixes around icache flushing 2016-09-10 02:31:07 +02:00
aldelaro5 09df343247 Move Memchecks support out of debug only builds
It wouldn't impact performance until at least one memcheck is enabled.  Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals.  Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick 6e488e65e3 Merge pull request #4013 from leoetlino/wx-assert-fix
Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Lioncash 5b3c74a31a OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
Mat M 1eacb8fd59 Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony 145ebd34e2 Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5 ea2effcc7d Add formatting options for viewing registers
All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.

- GPR: signed integer, unsigned integer, float
- FPR: double

Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
EmptyChaos 2e14920e16 CoreTiming: Guarantee FIFO processing of timed events
The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
Jules Blok da43f9a156 PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JDV d486fdfdb7 Keep tag consistent on traversal settings reset 2016-09-07 10:50:53 -06:00
JosJuice d0a323cce7 Merge pull request #4192 from TylerAldrich/typo_fix
Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Léo Lam e8cb4119b8 Drop Dolphin-specific patch to wxWindows
This removes a Dolphin-specific patch to the wxWidgets3 code
for the following reasons:

* Calling wxWindowGTK::DoSetSize on a top-level window can end up
  calling wxTopLevelWindowGTK::DoMoveWindow, which triggers an assert
  because it is not supposed to be called for a top-level wxWindow.

* We should not be patching the wxWidgets code because that means the
  toolbars will still be broken if someone builds without using the
  WX that is in our Externals.

Instead, we now use a derived class for wxAuiToolBar and override
DoSetSize() to remove the problematic behaviour to get the same effect
(fixing toolbars) but without changing Externals code and without
causing asserts and other issues.
2016-09-07 15:15:09 +02:00
Léo Lam 4e402379e3 IPC_HLE: Fix warnings about missing override 2016-09-07 15:09:45 +02:00
Tyler Aldrich 08c72abf0f fix minor typo, 0x20 != 20 bytes 2016-09-07 08:01:00 -04:00
Scott Mansell fe41dff228 Fix the master build. 2016-09-07 20:10:03 +12:00
Scott Mansell d951f9e765 Merge pull request #3771 from phire/pr3771
Remove instant ARAM DMA hack (Fixes Sarge's War)
2016-09-07 19:09:39 +12:00
Scott Mansell 42e91dd815 Merge pull request #4189 from phire/efb_linear_downsampling
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 17:44:16 +12:00
Chris Burgener 69eed56256 Fix recursive code 2016-09-06 22:45:50 -04:00
Scott Mansell 62d7a698da Merge pull request #4145 from tenthmile/WiiOrientationModifier
Emulated Wiimote Orientation Modifier
2016-09-07 14:20:02 +12:00
Scott Mansell 7311cd8b6e Merge pull request #4137 from aldelaro5/memCheck-crash-fix
Fix a crash when adding the first memory check while the game is running
2016-09-07 14:19:19 +12:00
Chris Burgener 23b2601133 Fix advanced config panel staying disabled after TAS recording 2016-09-06 22:12:13 -04:00
Scott Mansell f5e870bbe5 Merge pull request #4135 from RisingFog/remove_wii_limits_rtc
Fix issues with Custom RTC when set past the year 2038
2016-09-07 14:05:58 +12:00
Scott Mansell 366a38a917 Merge pull request #4142 from mbc07/IPC_HLE_usb_ven
[IPC HLE] Implement /dev/usb/ven with very basic functionality
2016-09-07 13:51:55 +12:00
Scott Mansell dbface94ea And remove the feature from the Arm64 jit too. 2016-09-07 12:53:14 +12:00
Scott Mansell c354dfcd2f Remove instant ARAM DMA mode.
Now that our timings are much more accurate it doesn't look like we
need it anymore. And the instant ARAM DMA mode + scheduling fixes
ctually breaks ATV: Quad Power Racing 2 (causing all sorts of werid
bugs).
2016-09-07 12:53:14 +12:00
Scott Mansell f5c70a4b27 EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
Markus Wick 18030ebfb4 Merge pull request #4179 from magcius/xinput2-default
Remove the old Xlib backend
2016-09-06 10:26:26 +02:00
degasus a4d72ac6e3 MMU: Add small BAT comment. 2016-09-06 08:43:31 +02:00
degasus ce5dac11a2 Boot: Update BAT lookup table on booting ELF. 2016-09-06 08:43:31 +02:00
degasus 6493ea1eb9 MMU: Coding style fixes. 2016-09-06 08:43:31 +02:00
degasus ae1421b606 JitArm64: Rebase failure. 2016-09-06 08:43:31 +02:00
degasus 2925a5b219 Jit64: Simplify dcbz. 2016-09-06 08:43:31 +02:00
degasus ef0dcfe558 MMU: Small fixes. 2016-09-06 08:43:31 +02:00
magumagu d557310371 Support for dynamic BAT modification (dynamic-bat).
Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.

This change can be logically divided into three parts.  The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.).  This does
nothing by itself, but it's necessary for the other parts.

The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.

The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration.  We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.

One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
aldelaro5 6f54c3207c Fix registerView updates issues when stepping over or stepping out
For step over, it was updating twice which actually made the red display on the register view (when a register changes since) malfunction.  Since it doesn't seem to be usefull to update before AND after the run, the one before the run was removed.

For step out, well, because there was no chances given for the thread to run as it is single stepping all the time, I only added a call to update after it was done.
2016-09-05 23:45:24 -04:00
EmptyChaos 014714d515 WII_IPC_HLE: Fix Reinit
Init cannot be called more than once because it registers the
CoreTiming callbacks, that trips the assertions and will cause
anyone with PanicAlerts disabled to crash.
2016-09-06 12:59:22 +10:00
Scott Mansell 5932ded806 Merge pull request #4183 from aldelaro5/if-simplification-slowmem
Simplify an if condition after PR #4078
2016-09-06 13:20:58 +12:00
aldelaro5 173bdc766d Simplify an if condition after PR #4078 2016-09-05 13:01:02 -04:00
Scott Mansell d29dae207a Merge pull request #4078 from comex/alwaysUseMemFuncs-for-write
Don't use the fast path when there are watchpoints enabled, for writes too
2016-09-06 04:55:17 +12:00
Scott Mansell 0119f1302f Merge pull request #4177 from phire/useless_cases
BPStructs: remove case statements which never match.
2016-09-06 00:56:09 +12:00
Scott Mansell a665743b70 BPStructs: remove case statments which never match.
Visual Studio's code analyzer complains about these.
2016-09-06 00:40:49 +12:00
Jasper St. Pierre 928d05ec47 InputCommon: Remove the Xlib backend
The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre 2b640a4f7d XInput2: Only do a round trip when the mouse has moved
This should cut down on round trips and blocking calls dramatically
during gameplay.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre 980ecfba7f IPC_HLE_net_ssl: Include mbedtls/platform.h
My version of mbedtls seems to require this -- otherwise, it doesn't compile.
2016-09-04 10:44:22 -07:00
Scott Mansell f5fa5a7d32 Merge pull request #4168 from EmptyChaos/coretiming-cleanup
Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
Mat M 0f359000c5 Merge pull request #4166 from lioncash/emitter-func
x64Emitter: Generify ABI_CallFunction variants
2016-09-03 07:26:34 -04:00
EmptyChaos 9d8f373016 VideoSoftware: Don't Init the PixelEngine twice
PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
EmptyChaos 3a85aa9817 EXI_DeviceMemoryCard: Use CoreTiming/DoState correctly
CoreTiming gets restored before ExpansionInterface so CoreTiming
events need to already be registered before the save state loading
begins. This means that the callbacks must be registered
unconditionally instead of on-demand.
2016-09-03 14:55:45 +10:00
EmptyChaos fb5537213a CoreTiming: Document initial startup behavior
Events don't update the downcount until after the first Advance(),
thus Advance() must be called once before scheduling works normally.
2016-09-03 14:55:45 +10:00
EmptyChaos 59465911d7 CoreTiming: Fix scheduling into the past
ForceExceptionCheck messes up the downcount and slice length if the
callback is scheduled into the past (g_slice_length becomes negative)
2016-09-03 14:55:44 +10:00
EmptyChaos aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
EmptyChaos f15e4fb35e WII_IPC: Fix reregistering CoreTiming callback multiple times.
Separate state reset from Init().
2016-09-03 14:55:43 +10:00
Scott Mansell a32bb8f1b9 Movie: Fix null pointer derefrence.
Part of the acceleration data is packed in with the buttons. We
always have button data when we have acceleration data.
2016-09-03 16:46:48 +12:00
EmptyChaos 17c34ae0b1 CoreTiming: Data structure cleanup
Replace adhoc linked list with a priority heap. Performance
characteristics are mostly the same, but is more cache friendly.

[Priority Queues have O(log n) push/pop compared to the linked
list's O(n) push/O(1) pop but the queue is not big enough for
that to matter, so linear is faster over linked. Very slight gains
when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
2016-09-03 12:46:14 +10:00
EmptyChaos b88b188819 CoreTiming: Cleanup naming conventions 2016-09-03 12:46:14 +10:00
Markus Wick da82389347 Merge pull request #4172 from phire/software_fog_error
VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
Scott Mansell 0e7424b359 VideoSoftware: Fix unsigned overflow bug in fog
Was causing fog errors on the left half of the screen.

Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok d072d6d336 Merge pull request #4170 from Armada651/float-abs
VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Jules Blok 9fb6f93ca1 PixelEngine: Add missing static specifier for `s_token_finish_mutex`. 2016-09-01 17:28:48 +02:00
Jules Blok 376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
Jules Blok 73b05b339b DVDInterface: Remove unused Triforce buffer. 2016-09-01 17:15:43 +02:00
Jules Blok 50984d85b0 Merge pull request #4164 from Armada651/sonic-clipping
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
EmptyChaos e0d4dc6fed VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash 13506d3c12 x64Emitter: Generify ABI_CallFunction variants
Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok 15a009706d Merge pull request #4143 from Pringo/capitalize
Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok 2ab9e5e610 Merge pull request #4165 from lioncash/global
Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash ec7114a658 OGL: Remove unnecessary renderer global references 2016-08-31 14:19:56 -04:00
Lioncash 168e145fae D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Lioncash 9e26ef4aa8 D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Preston Smith 94cbe0c12a Comments 2016-08-31 06:40:50 -05:00
Preston Smith e6ccd0729f Revert postMat movement 2016-08-31 02:14:51 -05:00
EmptyChaos 9842cef13f GameListCtrl: Reimplement Custom Paint to remove column lines.
This leaves system themes enabled and instead just repaints the
list view background to eliminate the column ruler lines.
2016-08-31 14:32:39 +10:00
EmptyChaos 50756d69c0 WX: Various fixes.
Dolphin no longer lowers itself below the top window when opening.
Dolphin no longer draws garbage lines all over the game list.

Use the correct platform macros so Dolphin can actually find the
translation catalogs on Unix.
2016-08-31 14:32:39 +10:00
EmptyChaos cf0b4c9387 ISOProperties: Add notification when Cheats are disabled.
If the user enables a cheat while cheats are globally disabled then
display a notice about it. Issue 9690.
2016-08-31 14:32:12 +10:00
EmptyChaos 00a4404045 CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00
Preston Smith 89b1d613cc Remove else in software renderer 2016-08-30 18:33:27 -05:00
Preston Smith e0a1ab9027 lint fix 2016-08-30 18:33:26 -05:00
Preston Smith 8f69de51ca inputform ABC1's q value is defaulting to 0
This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith 767f56d7c8 Software renderer fix 2016-08-30 18:33:24 -05:00
Preston Smith 5a6b876dbd Hardware renderer fix 2016-08-30 18:33:23 -05:00
Jules Blok 92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. 2016-08-30 16:45:49 +02:00
Sepalani 53b64435ae Map: Prevents symbols from being stripped 2016-08-30 17:59:49 +04:00
Scott Mansell efac0cf8fe Merge pull request #4156 from phire/interlaced_panic
VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell c4786ad70e Merge pull request #4151 from phire/fix_lswx
Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell 17e64b75a5 VideoInterface: Fix panic alert on interlaced fields.
For some reason this was only showing up in video software.

Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell fc2b0e0f45 Simplify lswx loop. 2016-08-29 22:57:37 +12:00
Scott Mansell fc969388f0 Merge pull request #4152 from aldelaro5/debugger-font-fix
Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
Tim Maile 3266bf052a Toggle and Switches for upward/sideway WiimoteEmu 2016-08-28 12:47:24 +02:00
aldelaro5 cd515911c0 Fix the user font not appearing on the captions of panes
Both those in the code window and the ones that appears when the user select edit perpective.  The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Scott Mansell 967c371d7a Zero case behaviour confirmed by hardware test
Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell ab3eedcc33 While I'm here, stswx should wrap too. 2016-08-27 14:15:43 +12:00
Scott Mansell 5b47635b3f Fix bug in interpreter's lswx. Was overwriting extra register.
When n was a multiple of 4, the old implementation would overwrite
the following register with 0.

This was causing Not64 to crash.

Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Chris Burgener df0f7657d0 Fix frame dump issues where frame dumping stops before next drawn frame 2016-08-24 13:00:25 -04:00
Jules Blok 35a270d2a8 TextureConversionShader: Don't use the float specifier in shader code. 2016-08-24 17:42:32 +02:00
Scott Mansell 0fbf72cbf1 Merge pull request #4140 from Armada651/ww-depth
D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok f7987017a0 PixelShaderManager: Use signed integers for the depth range parameters. 2016-08-23 15:54:05 +02:00
Jules Blok a8a9348913 OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
Scott Mansell 92f165d756 Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5 cc7aa73081 Invalidate the icache when inserting a nop or BLR
Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5 47d1b07abb Add a thread safe variant of invalidating the icache
This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok 65472260d8 D3D: Correctly invert the viewport depth range. 2016-08-23 09:57:11 +02:00
Markus Wick 52af0770c3 Merge pull request #4141 from lioncash/vtx
VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo 9446a2550b Fix Graphics Settings Capitalization 2016-08-22 21:25:54 -07:00
mbc07 8fa687eab4 Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch) 2016-08-23 00:23:19 -04:00
Lioncash 2bf05a544d VertexManager: Correct variable naming scheme
Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick 8d186a468f Merge pull request #4136 from Helios747/custom_textures_hotkey
[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick 8177eddd68 Merge pull request #4125 from leoetlino/fix-iterate-crash
InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick 09b955fbdd Merge pull request #4133 from lioncash/hle
HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick 10d20d47aa Merge pull request #4132 from lioncash/enum-fifo
Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick 3156e8590b Merge pull request #4122 from EmptyChaos/tas-sticky
TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash 1392efa91d VertexManagerBase: Get rid of static behavior 2016-08-21 23:30:38 -04:00
Chris Burgener a3eb9082fc Fix issues with Custom RTC when set past the year 2038 2016-08-21 13:33:01 -04:00
JosJuice 9f6000bb27 Move code into Movie::SignalDiscChange
DVDInterface shouldn't need to know anything about
the DTM format's 40-character limitation.

Also replacing "filename" in variable names with "path"
to make it clearer which variables contain the whole path
and which ones only contain the filename.
2016-08-21 12:51:14 +02:00
aldelaro5 a39e331aad Schedule an event to clear the jit cache when adding the first and last
memory check

Also fix an oddity in the case when the last memory check is deleted,
the jit cache was supposed to be cleared in that case, but it was out of
the for loop that finds the one to delete so it was never run.
Naturally, the same fix for the adding the first memory check was
applied.
2016-08-21 00:57:35 -04:00
aldelaro5 0480ca48fb Add a thread safe variant of clearing the jit cache 2016-08-21 00:57:34 -04:00
Anthony Serna 9e40fa2657 [Hotkey] Added custom textures toggle 2016-08-19 23:14:56 -05:00
Scott Mansell f1964f90d6 Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00