VertexManager: Correct variable naming scheme
Altered to indicate regular class members
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1392efa91d
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2bf05a544d
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@ -61,8 +61,8 @@ VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0];
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m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size();
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LocalIBuffer.resize(MAXIBUFFERSIZE);
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@ -78,7 +78,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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u32 vertexBufferSize = u32(s_pCurBufferPointer - s_pBaseBufferPointer);
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u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer);
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u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16);
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u32 totalBufferSize = vertexBufferSize + indexBufferSize;
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@ -103,7 +103,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map);
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u8* mappedData = reinterpret_cast<u8*>(map.pData);
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memcpy(mappedData + m_vertexDrawOffset, s_pBaseBufferPointer, vertexBufferSize);
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memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize);
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memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize);
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D3D::context->Unmap(m_buffers[m_currentBuffer], 0);
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@ -123,7 +123,7 @@ void VertexManager::Draw(u32 stride)
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u32 baseVertex = m_vertexDrawOffset / stride;
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u32 startIndex = m_indexDrawOffset / sizeof(u16);
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switch (current_primitive_type)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride)
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INCSTAT(stats.thisFrame.numDrawCalls);
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if (current_primitive_type != PRIMITIVE_TRIANGLES)
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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static_cast<Renderer*>(g_renderer.get())->RestoreCull();
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}
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@ -161,7 +161,7 @@ void VertexManager::vFlush(bool useDstAlpha)
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return;
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}
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if (!GeometryShaderCache::SetShader(current_primitive_type))
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if (!GeometryShaderCache::SetShader(m_current_primitive_type))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); });
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return;
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@ -188,7 +188,7 @@ void VertexManager::vFlush(bool useDstAlpha)
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void VertexManager::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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m_cur_buffer_pointer = m_base_buffer_pointer;
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IndexGenerator::Start(GetIndexBuffer());
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}
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@ -111,7 +111,7 @@ void VertexManager::Draw(u32 stride)
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D3D_PRIMITIVE_TOPOLOGY d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
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switch (current_primitive_type)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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d3d_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
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@ -138,7 +138,7 @@ void VertexManager::Draw(u32 stride)
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void VertexManager::vFlush(bool use_dst_alpha)
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{
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ShaderCache::LoadAndSetActiveShaders(use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
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current_primitive_type);
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m_current_primitive_type);
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if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
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BBox::Invalidate();
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@ -180,11 +180,11 @@ void VertexManager::vFlush(bool use_dst_alpha)
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void VertexManager::ResetBuffer(u32 stride)
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{
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if (s_cull_all)
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if (m_cull_all)
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{
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s_pCurBufferPointer = m_vertex_cpu_buffer.data();
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s_pBaseBufferPointer = m_vertex_cpu_buffer.data();
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s_pEndBufferPointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
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m_cur_buffer_pointer = m_vertex_cpu_buffer.data();
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m_base_buffer_pointer = m_vertex_cpu_buffer.data();
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m_end_buffer_pointer = m_vertex_cpu_buffer.data() + MAXVBUFFERSIZE;
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IndexGenerator::Start(reinterpret_cast<u16*>(m_index_cpu_buffer.data()));
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return;
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@ -198,9 +198,9 @@ void VertexManager::ResetBuffer(u32 stride)
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m_vertex_stream_buffer_reallocated = false;
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}
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s_pBaseBufferPointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
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s_pEndBufferPointer = s_pBaseBufferPointer + m_vertex_stream_buffer->GetSize();
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s_pCurBufferPointer =
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m_base_buffer_pointer = static_cast<u8*>(m_vertex_stream_buffer->GetBaseCPUAddress());
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m_end_buffer_pointer = m_base_buffer_pointer + m_vertex_stream_buffer->GetSize();
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m_cur_buffer_pointer =
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static_cast<u8*>(m_vertex_stream_buffer->GetCPUAddressOfCurrentAllocation());
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m_vertex_draw_offset = static_cast<u32>(m_vertex_stream_buffer->GetOffsetOfCurrentAllocation());
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@ -35,19 +35,19 @@ VertexManager::~VertexManager()
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void VertexManager::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer = m_local_v_buffer.data();
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s_pEndBufferPointer = s_pCurBufferPointer + m_local_v_buffer.size();
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m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
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m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
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IndexGenerator::Start(&m_local_i_buffer[0]);
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}
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void VertexManager::vFlush(bool use_dst_alpha)
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{
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VertexShaderCache::s_instance->SetShader(
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use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
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use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
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GeometryShaderCache::s_instance->SetShader(
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use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
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use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
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PixelShaderCache::s_instance->SetShader(
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use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
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use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, m_current_primitive_type);
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}
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} // namespace
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@ -75,19 +75,19 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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void VertexManager::ResetBuffer(u32 stride)
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{
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if (s_cull_all)
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if (m_cull_all)
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{
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// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
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s_pCurBufferPointer = s_pBaseBufferPointer = m_cpu_v_buffer.data();
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s_pEndBufferPointer = s_pBaseBufferPointer + m_cpu_v_buffer.size();
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m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_v_buffer.data();
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m_end_buffer_pointer = m_base_buffer_pointer + m_cpu_v_buffer.size();
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IndexGenerator::Start((u16*)m_cpu_i_buffer.data());
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}
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else
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{
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auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
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s_pCurBufferPointer = s_pBaseBufferPointer = buffer.first;
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s_pEndBufferPointer = buffer.first + MAXVBUFFERSIZE;
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m_cur_buffer_pointer = m_base_buffer_pointer = buffer.first;
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m_end_buffer_pointer = buffer.first + MAXVBUFFERSIZE;
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s_baseVertex = buffer.second / stride;
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buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
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@ -102,7 +102,7 @@ void VertexManager::Draw(u32 stride)
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u32 max_index = IndexGenerator::GetNumVerts();
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GLenum primitive_mode = 0;
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switch (current_primitive_type)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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primitive_mode = GL_POINTS;
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@ -131,7 +131,7 @@ void VertexManager::Draw(u32 stride)
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INCSTAT(stats.thisFrame.numDrawCalls);
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if (current_primitive_type != PRIMITIVE_TRIANGLES)
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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static_cast<Renderer*>(g_renderer.get())->SetGenerationMode();
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}
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@ -155,11 +155,11 @@ void VertexManager::vFlush(bool useDstAlpha)
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// the same pass as regular rendering.
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if (useDstAlpha && dualSourcePossible)
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{
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ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, current_primitive_type);
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ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, m_current_primitive_type);
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}
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else
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{
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ProgramShaderCache::SetShader(DSTALPHA_NONE, current_primitive_type);
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ProgramShaderCache::SetShader(DSTALPHA_NONE, m_current_primitive_type);
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}
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// upload global constants
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@ -173,7 +173,7 @@ void VertexManager::vFlush(bool useDstAlpha)
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// run through vertex groups again to set alpha
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if (useDstAlpha && !dualSourcePossible)
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{
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ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, current_primitive_type);
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ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, m_current_primitive_type);
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// only update alpha
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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@ -54,8 +54,8 @@ SWVertexLoader::~SWVertexLoader()
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void SWVertexLoader::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer.data();
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s_pEndBufferPointer = s_pCurBufferPointer + LocalVBuffer.size();
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m_cur_buffer_pointer = m_base_buffer_pointer = LocalVBuffer.data();
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m_end_buffer_pointer = m_cur_buffer_pointer + LocalVBuffer.size();
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IndexGenerator::Start(GetIndexBuffer());
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}
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@ -64,7 +64,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
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DebugUtil::OnObjectBegin();
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u8 primitiveType = 0;
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switch (current_primitive_type)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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primitiveType = GX_DRAW_POINTS;
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@ -81,7 +81,7 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
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}
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m_cull_all = cullall;
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// need to alloc new buffer
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if (m_is_flushed)
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{
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