Move Memchecks support out of debug only builds

It wouldn't impact performance until at least one memcheck is enabled.  Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals.  Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
This commit is contained in:
aldelaro5 2016-09-09 14:10:48 -04:00
parent 6e488e65e3
commit 09df343247
8 changed files with 33 additions and 60 deletions

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@ -137,12 +137,12 @@ void PPCDebugInterface::ClearAllMemChecks()
bool PPCDebugInterface::IsMemCheck(unsigned int address)
{
return (Memory::AreMemoryBreakpointsActivated() && PowerPC::memchecks.GetMemCheck(address));
return (PowerPC::memchecks.HasAny() && PowerPC::memchecks.GetMemCheck(address));
}
void PPCDebugInterface::ToggleMemCheck(unsigned int address)
{
if (Memory::AreMemoryBreakpointsActivated() && !PowerPC::memchecks.GetMemCheck(address))
if (PowerPC::memchecks.HasAny() && !PowerPC::memchecks.GetMemCheck(address))
{
// Add Memory Check
TMemCheck MemCheck;

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@ -88,9 +88,7 @@ void Run()
// If watchpoints are enabled, any instruction could be a breakpoint.
if (PowerPC::GetMode() != PowerPC::MODE_INTERPRETER)
{
#ifndef ENABLE_MEM_CHECK
if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
#endif
if (PowerPC::breakpoints.IsAddressBreakPoint(PC) || PowerPC::memchecks.HasAny())
{
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);

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@ -316,15 +316,6 @@ void Clear()
memset(m_pEXRAM, 0, EXRAM_SIZE);
}
bool AreMemoryBreakpointsActivated()
{
#ifdef ENABLE_MEM_CHECK
return true;
#else
return false;
#endif
}
static inline u8* GetPointerForRange(u32 address, size_t size)
{
// Make sure we don't have a range spanning 2 separate banks

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@ -11,11 +11,6 @@
#include "Common/CommonTypes.h"
#include "Core/PowerPC/PowerPC.h"
// Enable memory checks in the Debug/DebugFast builds, but NOT in release
#if defined(_DEBUG) || defined(DEBUGFAST)
#define ENABLE_MEM_CHECK
#endif
// Global declarations
class PointerWrap;
namespace MMIO
@ -72,7 +67,6 @@ void DoState(PointerWrap& p);
void UpdateLogicalMemory(const PowerPC::BatTable& dbat_table);
void Clear();
bool AreMemoryBreakpointsActivated();
// Routines to access physically addressed memory, designed for use by
// emulated hardware outside the CPU. Use "Device_" prefix.

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@ -412,31 +412,32 @@ u32 HostRead_Instruction(const u32 address)
static __forceinline void Memcheck(u32 address, u32 var, bool write, int size)
{
#ifdef ENABLE_MEM_CHECK
TMemCheck* mc = PowerPC::memchecks.GetMemCheck(address);
if (mc)
if (PowerPC::memchecks.HasAny())
{
if (CPU::IsStepping())
TMemCheck* mc = PowerPC::memchecks.GetMemCheck(address);
if (mc)
{
// Disable when stepping so that resume works.
return;
}
mc->numHits++;
bool pause = mc->Action(&PowerPC::debug_interface, var, address, write, size, PC);
if (pause)
{
CPU::Break();
// Fake a DSI so that all the code that tests for it in order to skip
// the rest of the instruction will apply. (This means that
// watchpoints will stop the emulator before the offending load/store,
// not after like GDB does, but that's better anyway. Just need to
// make sure resuming after that works.)
// It doesn't matter if ReadFromHardware triggers its own DSI because
// we'll take it after resuming.
PowerPC::ppcState.Exceptions |= EXCEPTION_DSI | EXCEPTION_FAKE_MEMCHECK_HIT;
if (CPU::IsStepping())
{
// Disable when stepping so that resume works.
return;
}
mc->numHits++;
bool pause = mc->Action(&PowerPC::debug_interface, var, address, write, size, PC);
if (pause)
{
CPU::Break();
// Fake a DSI so that all the code that tests for it in order to skip
// the rest of the instruction will apply. (This means that
// watchpoints will stop the emulator before the offending load/store,
// not after like GDB does, but that's better anyway. Just need to
// make sure resuming after that works.)
// It doesn't matter if ReadFromHardware triggers its own DSI because
// we'll take it after resuming.
PowerPC::ppcState.Exceptions |= EXCEPTION_DSI | EXCEPTION_FAKE_MEMCHECK_HIT;
}
}
}
#endif
}
u8 Read_U8(const u32 address)
@ -604,9 +605,8 @@ std::string HostGetString(u32 address, size_t size)
bool IsOptimizableRAMAddress(const u32 address)
{
#ifdef ENABLE_MEM_CHECK
return false;
#endif
if (PowerPC::memchecks.HasAny())
return false;
if (!UReg_MSR(MSR).DR)
return false;
@ -745,9 +745,8 @@ void ClearCacheLine(u32 address)
u32 IsOptimizableMMIOAccess(u32 address, u32 accessSize)
{
#ifdef ENABLE_MEM_CHECK
return 0;
#endif
if (PowerPC::memchecks.HasAny())
return 0;
if (!UReg_MSR(MSR).DR)
return 0;
@ -768,9 +767,8 @@ u32 IsOptimizableMMIOAccess(u32 address, u32 accessSize)
bool IsOptimizableGatherPipeWrite(u32 address)
{
#ifdef ENABLE_MEM_CHECK
return 0;
#endif
if (PowerPC::memchecks.HasAny())
return 0;
if (!UReg_MSR(MSR).DR)
return 0;

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@ -402,12 +402,10 @@ void CheckExceptions()
INFO_LOG(POWERPC, "EXCEPTION_FPU_UNAVAILABLE");
ppcState.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
}
#ifdef ENABLE_MEM_CHECK
else if (exceptions & EXCEPTION_FAKE_MEMCHECK_HIT)
{
ppcState.Exceptions &= ~EXCEPTION_DSI & ~EXCEPTION_FAKE_MEMCHECK_HIT;
}
#endif
else if (exceptions & EXCEPTION_DSI)
{
SRR0 = PC;

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@ -47,12 +47,8 @@ public:
AddTool(ID_ADDBP, "+BP", m_Bitmaps[Toolbar_Add_BP]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddBreakPoint, parent, ID_ADDBP);
// Add memory breakpoints if you can use them
if (Memory::AreMemoryBreakpointsActivated())
{
AddTool(ID_ADDMC, "+MC", m_Bitmaps[Toolbar_Add_MC]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddMemoryCheck, parent, ID_ADDMC);
}
AddTool(ID_ADDMC, "+MC", m_Bitmaps[Toolbar_Add_MC]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddMemoryCheck, parent, ID_ADDMC);
AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_Delete]);
Bind(wxEVT_TOOL, &CBreakPointWindow::Event_LoadAll, parent, ID_LOAD);

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@ -261,9 +261,7 @@ void CWatchView::OnMouseDownR(wxGridEvent& event)
if (row != 0 && row != (int)(PowerPC::watches.GetWatches().size() + 1) && (col == 1 || col == 2))
{
#ifdef ENABLE_MEM_CHECK
menu.Append(IDM_ADDMEMCHECK, _("Add memory &breakpoint"));
#endif
menu.Append(IDM_VIEWMEMORY, _("View &memory"));
}
PopupMenu(&menu);