NetPlaySetupFrame: Use an anonymous namespace instead of static
const at file scope links internally by default, so static wasn't necessary. The namespace gets rid of the other statics
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@ -23,11 +23,13 @@
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/WxUtils.h"
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static const std::string DEFAULT_TRAVERSAL_SERVER = "stun.dolphin-emu.org";
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static const std::string DEFAULT_TRAVERSAL_PORT = "6262";
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namespace
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{
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const std::string DEFAULT_TRAVERSAL_SERVER = "stun.dolphin-emu.org";
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const std::string DEFAULT_TRAVERSAL_PORT = "6262";
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static std::string GetFromINI(IniFile::Section& section, const std::string& key,
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const std::string& default_value)
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std::string GetFromINI(IniFile::Section& section, const std::string& key,
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const std::string& default_value)
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{
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std::string result;
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section.Get(key, &result, default_value);
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@ -37,22 +39,23 @@ static std::string GetFromINI(IniFile::Section& section, const std::string& key,
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return result;
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}
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static std::string GetTraversalPort(IniFile::Section& section)
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std::string GetTraversalPort(IniFile::Section& section)
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{
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return GetFromINI(section, "TraversalPort", DEFAULT_TRAVERSAL_PORT);
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}
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static std::string GetTraversalServer(IniFile::Section& section)
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std::string GetTraversalServer(IniFile::Section& section)
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{
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return GetFromINI(section, "TraversalServer", DEFAULT_TRAVERSAL_SERVER);
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}
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static wxString GetTraversalLabelText(IniFile::Section& section)
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wxString GetTraversalLabelText(IniFile::Section& section)
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{
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std::string server = GetTraversalServer(section);
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std::string port = GetTraversalPort(section);
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return wxString::Format(_("Traversal Server: %s"), (server + ":" + port).c_str());
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}
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} // Anonymous namespace
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NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list)
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: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup")), m_game_list(game_list)
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