Software: Clean out unnecessary includes/fwd decls
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@ -36,7 +36,9 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "VideoBackends/Software/Clipper.h"
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#include "Common/ChunkFile.h"
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#include "Common/Assert.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/Rasterizer.h"
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@ -11,8 +11,6 @@
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/TextureSampler.h"
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@ -4,8 +4,6 @@
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#pragma once
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#include "Common/CommonTypes.h"
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namespace EfbCopy
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{
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// Copy the EFB to RAM as a texture format or XFB
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@ -4,7 +4,7 @@
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#pragma once
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/Vec3.h"
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struct Vec4
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@ -4,7 +4,7 @@
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#pragma once
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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struct OutputVertexData;
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@ -5,7 +5,6 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "VideoBackends/Software/EfbInterface.h"
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@ -2,17 +2,17 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include <limits>
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#include "Common/ChunkFile.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/Tev.h"
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#include "VideoBackends/Software/TransformUnit.h"
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@ -11,7 +11,6 @@
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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class SWVertexLoader : public VertexManagerBase
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@ -19,7 +19,6 @@
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -3,7 +3,9 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/SetupUnit.h"
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#include "Common/ChunkFile.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoCommon/OpcodeDecoding.h"
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@ -2,12 +2,13 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/TextureSampler.h"
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#include <algorithm>
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#include <cmath>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/TextureSampler.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/SamplerCommon.h"
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@ -2,14 +2,19 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/TransformUnit.h"
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#include <algorithm>
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#include <cmath>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoBackends/Software/Vec3.h"
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#include "VideoCommon/BPMemory.h"
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@ -7,8 +7,6 @@
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#include <cmath>
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#include <cstdlib>
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#include "Common/ChunkFile.h"
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class Vec3
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{
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public:
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@ -7,11 +7,6 @@
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#include <string>
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#include "VideoCommon/VideoBackendBase.h"
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namespace MMIO
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{
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class Mapping;
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}
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namespace SW
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{
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class VideoSoftware : public VideoBackendBase
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