Merge pull request #4243 from leoetlino/signal-headless
MainNoGUI: Shut down cleanly on SIGINT/SIGTERM
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commit
e7aad130e9
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@ -6,12 +6,14 @@
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#include <cstdio>
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#include <cstring>
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#include <getopt.h>
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#include <signal.h>
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#include <string>
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#include <thread>
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#include <unistd.h>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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@ -31,7 +33,16 @@
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static bool rendererHasFocus = true;
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static bool rendererIsFullscreen = false;
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static bool running = true;
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static Common::Flag s_running{true};
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static void signal_handler(int)
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{
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const char message[] = "A signal was received. A second signal will force Dolphin to stop.\n";
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if (write(STDERR_FILENO, message, sizeof(message)) < 0)
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{
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}
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s_running.Clear();
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}
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class Platform
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{
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@ -40,7 +51,7 @@ public:
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virtual void SetTitle(const std::string& title) {}
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virtual void MainLoop()
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{
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while (running)
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while (s_running.IsSet())
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{
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Core::HostDispatchJobs();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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@ -64,7 +75,7 @@ void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP)
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{
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running = false;
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s_running.Clear();
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updateMainFrameEvent.Set();
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}
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}
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@ -209,7 +220,7 @@ class PlatformX11 : public Platform
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}
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// The actual loop
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while (running)
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while (s_running.IsSet())
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{
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XEvent event;
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KeySym key;
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@ -275,7 +286,7 @@ class PlatformX11 : public Platform
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break;
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case ClientMessage:
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if ((unsigned long)event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
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running = false;
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s_running.Clear();
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break;
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}
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}
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@ -366,6 +377,14 @@ int main(int argc, char* argv[])
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platform->Init();
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// Shut down cleanly on SIGINT and SIGTERM
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struct sigaction sa;
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sa.sa_handler = signal_handler;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGTERM, &sa, nullptr);
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DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
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if (!BootManager::BootCore(argv[optind]))
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@ -374,13 +393,13 @@ int main(int argc, char* argv[])
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return 1;
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}
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while (!Core::IsRunning() && running)
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while (!Core::IsRunning() && s_running.IsSet())
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{
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Core::HostDispatchJobs();
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updateMainFrameEvent.Wait();
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}
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if (running)
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if (s_running.IsSet())
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platform->MainLoop();
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Core::Stop();
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