Movie: Fix null pointer derefrence.
Part of the acceleration data is packed in with the buttons. We always have button data when we have acceleration data.
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@ -772,15 +772,15 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data,
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display_str += " 2";
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if (buttons.home)
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display_str += " HOME";
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}
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if (accelData)
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{
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wm_accel* dt = (wm_accel*)accelData;
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display_str +=
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StringFromFormat(" ACC:%d,%d,%d", dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb,
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dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb << 1,
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dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb << 1);
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// A few bits of accelData are actually inside the coreData struct.
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if (accelData)
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{
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wm_accel* dt = (wm_accel*)accelData;
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display_str += StringFromFormat(" ACC:%d,%d,%d", dt->x << 2 | buttons.acc_x_lsb,
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dt->y << 2 | buttons.acc_y_lsb << 1,
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dt->z << 2 | buttons.acc_z_lsb << 1);
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}
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}
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if (irData)
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