Movie: Fix null pointer derefrence.

Part of the acceleration data is packed in with the buttons. We
always have button data when we have acceleration data.
This commit is contained in:
Scott Mansell 2016-09-03 14:08:10 +12:00
parent da82389347
commit a32bb8f1b9
1 changed files with 8 additions and 8 deletions

View File

@ -772,15 +772,15 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data,
display_str += " 2";
if (buttons.home)
display_str += " HOME";
}
if (accelData)
{
wm_accel* dt = (wm_accel*)accelData;
display_str +=
StringFromFormat(" ACC:%d,%d,%d", dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb,
dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb << 1,
dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb << 1);
// A few bits of accelData are actually inside the coreData struct.
if (accelData)
{
wm_accel* dt = (wm_accel*)accelData;
display_str += StringFromFormat(" ACC:%d,%d,%d", dt->x << 2 | buttons.acc_x_lsb,
dt->y << 2 | buttons.acc_y_lsb << 1,
dt->z << 2 | buttons.acc_z_lsb << 1);
}
}
if (irData)