VideoSoftware: Fix unsigned overflow bug in fog
Was causing fog errors on the left half of the screen. Only appeared to affect visual studio builds, GCC did the correct thing.
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@ -769,7 +769,8 @@ void Tev::Draw()
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// - scaling of the "k" coefficient isn't clear either.
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// First, calculate the offset from the viewport center (normalized to 0..1)
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float offset = (Position[0] - (bpmem.fogRange.Base.Center - 342)) / (float)xfmem.viewport.wd;
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float offset = (Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center) - 342)) /
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static_cast<float>(xfmem.viewport.wd);
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// Based on that, choose the index such that points which are far away from the z-axis use the
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// 10th "k" value and such that central points use the first value.
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