Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
Fix a bunch of debugger stepping issues.
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commit
ad1d45d4e2
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@ -149,8 +149,6 @@ void CCodeWindow::OnHostMessage(wxCommandEvent& event)
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case IDM_UPDATE_DISASM_DIALOG:
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Update();
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if (codeview)
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codeview->Center(PC);
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if (CPU::IsStepping())
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Parent->UpdateGUI();
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if (m_RegisterWindow)
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@ -160,7 +158,6 @@ void CCodeWindow::OnHostMessage(wxCommandEvent& event)
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break;
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case IDM_UPDATE_BREAKPOINTS:
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Update();
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if (m_BreakpointWindow)
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m_BreakpointWindow->NotifyUpdate();
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break;
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@ -296,13 +293,13 @@ void CCodeWindow::SingleStep()
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{
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if (CPU::IsStepping())
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{
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PowerPC::CoreMode old_mode = PowerPC::GetMode();
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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PowerPC::breakpoints.ClearAllTemporary();
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JitInterface::InvalidateICache(PC, 4, true);
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CPU::StepOpcode(&sync_event);
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wxThread::Sleep(20);
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// need a short wait here
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JumpToAddress(PC);
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Update();
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sync_event.WaitFor(std::chrono::milliseconds(20));
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PowerPC::SetMode(old_mode);
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// Will get a IDM_UPDATE_DISASM_DIALOG. Don't update the GUI here.
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}
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}
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@ -316,20 +313,23 @@ void CCodeWindow::StepOver()
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PowerPC::breakpoints.ClearAllTemporary();
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PowerPC::breakpoints.Add(PC + 4, true);
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CPU::EnableStepping(false);
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JumpToAddress(PC);
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Update();
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}
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else
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{
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SingleStep();
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}
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UpdateButtonStates();
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// Update all toolbars in the aui manager
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Parent->UpdateGUI();
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}
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}
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// Returns true on a blr or on a bclr that evaluates to true.
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static bool WillInstructionReturn(UGeckoInstruction inst)
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{
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bool counter = (inst.BO_2 >> 2 & 1) != 0 || (CTR != 0) != ((inst.BO_2 >> 1 & 1) != 0);
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bool condition = inst.BO_2 >> 4 != 0 || GetCRBit(inst.BI_2) == (inst.BO_2 >> 3 & 1);
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bool isBclr = inst.OPCD_7 == 0b010011 && (inst.hex >> 1 & 0b10000) != 0;
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return isBclr && counter && condition && !inst.LK_3;
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}
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void CCodeWindow::StepOut()
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{
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if (CPU::IsStepping())
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@ -337,13 +337,16 @@ void CCodeWindow::StepOut()
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CPU::PauseAndLock(true, false);
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PowerPC::breakpoints.ClearAllTemporary();
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// Keep stepping until the next blr or timeout after one second
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// Keep stepping until the next return instruction or timeout after one second
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u64 timeout = SystemTimers::GetTicksPerSecond();
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u64 steps = 0;
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PowerPC::CoreMode oldMode = PowerPC::GetMode();
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PowerPC::CoreMode old_mode = PowerPC::GetMode();
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
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while (inst.hex != 0x4e800020 && steps < timeout) // check for blr
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// Loop until either the current instruction is a return instruction with no Link flag
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// or a breakpoint is detected so it can step at the breakpoint.
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while (!(WillInstructionReturn(inst)) && steps < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PC))
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{
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if (inst.LK)
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{
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@ -362,15 +365,14 @@ void CCodeWindow::StepOut()
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}
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inst = PowerPC::HostRead_Instruction(PC);
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}
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PowerPC::SingleStep();
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PowerPC::SetMode(oldMode);
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// If the loop stopped because of a breakpoint, we do not want to step to
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// an instruction after it.
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if (!PowerPC::breakpoints.IsAddressBreakPoint(PC))
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PowerPC::SingleStep();
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PowerPC::SetMode(old_mode);
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CPU::PauseAndLock(false, false);
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JumpToAddress(PC);
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Update();
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Host_UpdateDisasmDialog();
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UpdateButtonStates();
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// Update all toolbars in the aui manager
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Parent->UpdateGUI();
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@ -698,7 +700,7 @@ void CCodeWindow::Update()
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if (!codeview)
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return;
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codeview->Refresh();
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codeview->Center(PC);
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UpdateCallstack();
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UpdateButtonStates();
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