Commit Graph

27867 Commits

Author SHA1 Message Date
Lioncash 91deb40a22 Common: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:51 -05:00
Lioncash aea76c7901 Core: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:48 -05:00
Lioncash abd2897377 VideoCommon: Amend formatting code to handle the upgrade to fmt
It seems that the newer version of fmt gets tripped up by bitfields
within structs. However, we can just specify the intended type where
necessary to get around this.
2020-02-04 14:55:20 -05:00
JosJuice f8355d0f82 VolumeVerifier: Don't return early when file is too small
Not sure why that was there.
2020-02-02 17:09:58 +01:00
JosJuice e449d23929 VolumeVerifier: Don't show an assert for files that are too small 2020-02-02 17:09:58 +01:00
Léo Lam 0491831483
Merge pull request #8592 from phcoder/devid
ButtonManager: Fix handling of empty device id.
2020-02-02 16:52:12 +01:00
Léo Lam 06d0b1ad48
Merge pull request #8594 from leoetlino/fs-createfullpath-fix
IOS/FS: Fix CreateFullPath to not create directories that already exist
2020-02-02 16:50:02 +01:00
Léo Lam 4c9b1f3e0b
Merge pull request #8599 from Pokechu22/di-interrupt-mask-ioctls
Fix DI interrupt mask ioctl names
2020-02-02 16:49:27 +01:00
Pokechu22 f527f382e8 Report use of DI interrupt mask commands as a game quirk 2020-02-02 00:44:12 -08:00
Jordan Woyak d6515eee41 WiimoteEmu: Fix default IMU accelerometer mappings. 2020-02-01 23:32:09 -06:00
Pokechu22 bb5e5fd8f2 Fix assignment of DI interrupt mask ioctls
0x85 is actually DVDLowMaskCoverInterrupt, while 0x89 is DVDLowUnmaskCoverInterrupt.  I'm also fairly sure that 0x87 is DVDLowUnmaskStatusInterrupts.
2020-02-01 16:56:48 -08:00
JosJuice 64953bb63a Android: More robust check for whether to sync channels
This changes channel syncing to happen when the operating system is
Android TV rather than when TvMainActivity is launched. (You can run
TvMainActivity on a phone by specifying a launch activity manually
in Android Studio, which I do sometimes for testing purposes. Without
this change, you get an exception when channel syncing runs.)
2020-02-01 22:07:29 +01:00
Connor McLaughlin 69ee15e5ef
Merge pull request #8478 from jordan-woyak/dsu-client-cleanup
ControllerInterface/DSUClient: Minor cleanup.
2020-02-01 11:29:29 +10:00
SirMangler ac34911f32 Added Toggle Freelook Hotkey 2020-01-31 20:45:08 +00:00
JosJuice 534547ee8b
Merge pull request #8595 from stenzek/android-10-vulkan-suboptimal
Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
2020-01-31 15:57:58 +01:00
Stenzek f83b2fc62d Android: Fix typo in Skip Presenting Duplicate Frames setting name 2020-01-31 22:14:51 +10:00
Stenzek 08cc73108a Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
Android 10 seems to expect a prerotated/transformed swap chain for optimal
presentation. For now, until we implement that, just ignore the hint.
2020-01-31 19:16:06 +10:00
Stenzek ead65b0d8c Vulkan: Log when a swap chain resize is occurring
This may help us debug performance problems in the future.
2020-01-31 19:11:43 +10:00
Léo Lam bbc8631357 IOS/FS: Fix CreateFullPath to not create directories that already exist
This fixes CreateFullPath to not create directories when it is known
that they already exist, instead of calling CreateDirectory anyway
and checking if the error is AlreadyExists. (That doesn't work
now that we have an accurate implementation of CreateDirectory
that performs permission checks before checking for existence.)

I'm not sure what I was thinking when I wrote that function.

Also adds some tests for CreateFullPath.
2020-01-30 18:07:03 +01:00
Léo Lam f1f293bd49 WiiRoot: Fix CopySysmenuFilesToFS directory creation
Fixes a regression from #8539.

CreateDirectory was the correct function to use for creating
directories since parent directories already exist and are
not owned by the system menu.
2020-01-30 13:53:39 +01:00
Vladimir Serbinenko 02c5d292fa ButtonManager: Fix handling of empty device id.
Device id is "" on ChromeOS when using gamepad
2020-01-29 02:47:18 +01:00
Léo Lam 57f4837e4d
Merge pull request #8589 from lioncash/translatable
DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
2020-01-27 23:20:03 +01:00
Lioncash 7eaa769527 DolphinQt/GCMemcardManager: Make use of QLatin1Char within GetErrorMessagesForErrorCode()
Same behavior, but eliminates the use of a program lifetime Qt string
literal.
2020-01-27 15:59:33 -05:00
Lioncash 585ae8aedf DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
This is a string that can potentially be seen by a user, so it should be
marked as translatable, like the other strings are.
2020-01-27 15:57:36 -05:00
Lioncash dca201d5f3 DolphinQt/GameConfigWidget: Remove unimplemented EditUserConfig() member function
This isn't implemented anywhere, so we can remove the member function
prototype.
2020-01-27 15:46:52 -05:00
Lioncash 2fd628d017 DolphinQt/GameConfigEdit: Remove unimplemented SetReadOnly() member function
This isn't implemented anywhere, so we can remove this prototype.
2020-01-27 15:44:52 -05:00
Lioncash c69cbceb59 DolphinQt/MainWindow: Surround prototype of OnSignal() with relevant ifdef
This is only used on Apple and Unix-like machines, so we can enclose the
prototype with an ifdef like the implementation is. This prevents
false-positives about an unimplemented function prototype.
2020-01-27 15:26:41 -05:00
Lioncash e8ee4e835e DolphinQt/NetPlayDialog: Remove unimplemented SetGame() prototype
This isn't implemented anywhere, so the prototype can be removed.
2020-01-27 15:25:04 -05:00
Tilka f36c735856
Merge pull request #8586 from Techjar/d2s-no-pext
Avoid using PDEP and PEXT on AMD Zen
2020-01-27 03:15:43 +00:00
Techjar 3a3dc28d54 VertexLoaderX64: Don't use PDEP on AMD Zen 2020-01-26 22:12:00 -05:00
Techjar a106c99826 Jit64: Don't use PEXT in DoubleToSingle on AMD Zen
This was causing severe slowdown in some games.
2020-01-26 22:10:46 -05:00
Techjar 185e49d2a9 x64CPUDetect: Add flag for slow PDEP/PEXT on AMD Zen
For some unknown reason PDEP and PEXT are ridiculously slow on AMD Zen
architecture.
2020-01-26 22:09:46 -05:00
Techjar 52b52631c2 x64CPUDetect: Add detection for AMD Zen architecture 2020-01-26 22:09:13 -05:00
Connor McLaughlin 47239ddaac
Merge pull request #8587 from lioncash/const-qual
DolphinQt/TASCheckBox: Mark GetValue() as const
2020-01-27 12:52:10 +10:00
Lioncash b493bdb912 DolphinQt/TASCheckBox: Mark GetValue() as const
This doesn't actually modify the checkbox's state, so this can be marked
as a const-qualified member function.
2020-01-26 21:41:31 -05:00
Tilka 5dfc9196ab
Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
Core/WiimoteReal: Wii remote connection pool and source change cleanup.
2020-01-25 23:04:50 +00:00
Tilka 9ac77dc91f
Merge pull request #8552 from jordan-woyak/extension-calibration-data
WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements.
2020-01-25 23:01:57 +00:00
Tilka 73aea8af6b
Merge pull request #8539 from leoetlino/fs-accuracy
IOS/FS: Reimplement many functions in a more accurate way
2020-01-25 23:00:10 +00:00
Tilka 2edcb29706
Merge pull request #8582 from jordan-woyak/osd-disabled-fix
VideoCommon/OSD: Process OSD messages even when they are disabled.
2020-01-25 21:11:37 +00:00
Tilka a632bc7324
Merge pull request #8579 from jordan-woyak/rvalue-cleanups
Common/Core: Minor rvalue reference related cleanups.
2020-01-25 21:09:22 +00:00
Tilka 14ebdf0e9d
Merge pull request #8585 from JosJuice/volumeverifier-read-error
VolumeVerifier: Report read errors to the user
2020-01-25 21:07:01 +00:00
Tilka b0e040431a
Merge pull request #8581 from jordan-woyak/ciface-ar-aware
InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio.
2020-01-25 20:28:01 +00:00
Tilka 9827aa7a37
Merge pull request #8577 from jordan-woyak/shared_mutex
Common/Analytics: Replace mutex with shared_mutex and minor cleanups.
2020-01-25 20:08:22 +00:00
Jordan Woyak 5e3472eba9 Common/Analytics: Replace mutex with shared_mutex and minor cleanups. 2020-01-25 14:04:00 -06:00
JosJuice de26fec0af VolumeVerifier: Report read errors to the user 2020-01-25 20:21:12 +01:00
Tilka 119ccc5e4f
Merge pull request #8556 from Sintendo/bestrest
x64Emitter: Avoid 8-bit displacement when possible
2020-01-25 19:10:47 +00:00
Tilka 709862b818
Merge pull request #8120 from MerryMage/cdts
Jit64: Make DoubleToSingle a common asm routine
2020-01-25 19:10:37 +00:00
Léo Lam c02e7de55a IOS/ES: Remove now unnecessary title sorting hack
ES now uses FS to access the filesystem and FS's ReadDirectory now
returns file lists that are correctly ordered.
2020-01-25 17:54:58 +01:00
Léo Lam 031c63eb8a UnitTests/FS: Improve deletion test
* Test recursive directory deletion
* Test "in use" check for both files and directories
2020-01-25 17:54:58 +01:00
Léo Lam af416c60b0 UnitTests/FS: Add ReadDirectory ordering test (issue 10234) 2020-01-25 17:54:58 +01:00
Léo Lam 8789a6ddb3 UnitTests/FS: Fix file rename tests
Files cannot be given a different file name, only moved across
directories.

Add a test for that behaviour and fix the existing
RenameWithExistingTargetFile test.
2020-01-25 17:54:58 +01:00
Léo Lam d4ba0acb3a UnitTests/FS: Add path validity and splitting tests 2020-01-25 17:54:57 +01:00
Léo Lam 484cfb9328 UnitTests/FS: Add metadata tests 2020-01-25 17:53:39 +01:00
Léo Lam 142b7e048b IOS/FS: Actually implement SetMetadata 2020-01-25 17:53:35 +01:00
Léo Lam e4dd582d1d IOS/FS: Implement GetMetadata properly and remove GID hack
Now that all FS functions that create new inodes are properly
implemented, we can make GetMetadata actually return correct file
metadata rather than giving fixed information. The hack for the DQX
installer can also be removed now since our ES and FS keep track of
caller UID/GIDs now.
2020-01-25 17:53:34 +01:00
Léo Lam 396429d582 IOS/FS: Implement ReadDirectory properly and remove sorting hack
With the CreateFile/CreateDirectory fix and this commit, we can
finally return correct results in ReadDirectory and the sorting
hack -- whose purpose was to prevent certain versions of the
System Menu from crashing -- can be removed too.
2020-01-25 17:53:19 +01:00
Léo Lam a40f297d1d IOS/FS: Implement Rename properly 2020-01-25 17:53:18 +01:00
Léo Lam 53ceb6c693 IOS/FS: Implement Delete properly 2020-01-25 17:53:05 +01:00
Léo Lam 8517528f8c IOS/FS: Implement CreateFile and CreateDir properly 2020-01-25 17:52:45 +01:00
Léo Lam 8f74d02659 Core: Fix a few misuses of FS::CreateDirectory
CreateDirectory does not create missing parent directories. If that
behaviour is desired, CreateFullPath should be used instead.

(These small misuses went unnoticed since the previous implementation
of CreateDirectory automatically created parent directories.)
2020-01-25 17:52:07 +01:00
Léo Lam 36676d2628 IOS/FS: Implement Format properly 2020-01-25 17:52:03 +01:00
Léo Lam a83d9e5600 IOS/FS: Make sure FS root directory exists
Previously, the FS root directory would get created as a side
effect of calling CreateDirectory during boot (since the
implementation was sloppy and used File::CreateFullDir).

Since CreateDirectory no longer does that, it is necessary to ensure
that the FS root directory does exist by creating it explicitly.
2020-01-25 17:51:52 +01:00
Léo Lam 0543598574 IOS/FS: Move /tmp clearing back to the IPC interface
Prevents /tmp from being cleared unnecessarily; clearing /tmp is
normally only done once every time IOS is reloaded.
2020-01-25 17:51:43 +01:00
Léo Lam f743f100b1 IOS/FS: Add base FST functions
Some official titles rely on implementation details of Nintendo's
FS sysmodule and will not work properly if those are changed.
Notably, some games and older versions of the System Menu appear
to be relying on the order of files returned by FS::ReadDirectory
and will either fail to find their save data (for Bolt) or
outright crash (for the System Menu).

Some titles also actually expect filesystem metadata to be correct.
One title that has been confirmed to do this is DQX, which generates
paths based on the GID of files within its own title directory.

While it is easy to make workarounds for these issues -- and in fact
we already do have some for the sysmenu and DQX, having hacks
is obviously nonideal and adding yet another hack would be required
to fix Bolt -- one that would be even uglier.

Furthermore, while it is currently unknown whether any official
title cares about permissions, the lack of FS metadata means that
we are unable to implement them if that turns out to be desirable
or necessary.

By adding a FST, we can implement things correctly and solve all
those problems without hacks.

Apart from DQX, the sysmenu and Bolt, this changeset also fixes
the Photo Channel complaining about corrupted system files
on the initial launch.

This first commit adds the basic structures and functions that
are necessary to load, save, query and update our version of the FST.

For simplicity, a binary format that is inspired from Nintendo's FST
structure was chosen for serialization. It is not expected to ever
receive an update.

PS: an update on the NAND image backend:

A long time ago I had planned to add another FS backend which would
be using a NAND image/blob as the storage. While I have already
written an implementation that has been tested, solves all the
aforementioned issues and more, produces images that are fully
compatible with IOS's FS driver, I feel like NAND images raise too
many issues: savestate sizes, code complexity and maintenance cost.

Since many fixes and additions that are part of that implementation
(e.g. FS timings, utility structures, FST) have already been merged
or will be submitted as part of this changeset, I will likely not
submit the branch.
2020-01-25 17:51:37 +01:00
Léo Lam d185bc6f09 IOS/FS: Move path validity check functions
They will be used in more places than just HostBackend/FS.cpp.

Also fix the check and make it accurate while we're at it.
2020-01-25 17:47:42 +01:00
Connor McLaughlin e3a7922e12
Merge pull request #8336 from Ebola16/PS
Add Dolphin version and current video backend to shader compilation logs
2020-01-25 11:52:14 +10:00
Jordan Woyak c08671c4ce VideoCommon/OSD: Process OSD messages even when they are disabled. 2020-01-24 11:00:58 -06:00
Jordan Woyak b92f6480a0 InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
Ryan Meredith e5f6d9320f Add Dolphin version and current video backend to shader compilation logs 2020-01-24 03:29:38 -05:00
Jordan Woyak 732032cdb2 Common/Core: Minor rvalue reference related cleanups. 2020-01-23 22:58:23 -06:00
Connor McLaughlin 42c03c4dad
Merge pull request #8576 from lioncash/texture-cvt-shader-fmt
VideoCommon/TextureConversionShader: Convert over to using ShaderCode
2020-01-24 11:53:51 +10:00
Connor McLaughlin a0b7c1beae
Merge pull request #8366 from Techjar/high-dpi-auto-adjust
Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size
2020-01-24 11:31:09 +10:00
Lioncash 687f1f0330 VideoCommon/TextureConversionShader: Make use of fmt where applicable
Now that we've converted the shader generation over to ShaderCode, we
can now make use of the fmt-capable WriteFmt function.
2020-01-23 14:19:40 -05:00
Lioncash aa77dff3a2 VideoCommon/TextureConversionShader: Convert over to using ShaderCode
Migrates the shader generator off the use of a global array, eliminating
the use of some global state. This also allows us to move the shader
generation over to using fmt in a subsequent change.
2020-01-23 14:19:36 -05:00
Pierre Bourdon ea9b96370d
Merge pull request #8573 from JosJuice/ciso-size
DiscIO: Fix CISOFileReader::GetDataSize()
2020-01-22 19:20:36 +01:00
JosJuice 956c63ef9b DiscIO: Fix CISOFileReader::GetDataSize()
Fixes being unable to run CISO games after the merge of PR 8558.
2020-01-22 18:57:50 +01:00
JMC47 f0669f5aa6
Merge pull request #8570 from Techjar/always-sync-sram
Core/NetPlayServer: Sync SRAM on every game start
2020-01-21 20:55:52 -05:00
Connor McLaughlin a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
JMC47 f61d77a5e2
Merge pull request #8568 from jordan-woyak/imu-accel-ordering
InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency.
2020-01-19 16:05:53 -05:00
Techjar de27dcebf6 Core/NetPlayServer: Sync SRAM on every game start
This solves the issue of booting games locally while connected to
NetPlay causing desync.
2020-01-19 03:57:41 -05:00
Jordan Woyak a61dff67da InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency. 2020-01-18 13:56:11 -06:00
tinyredpanda 8b1051abb9 Update Qt5_DIR path for ARM64 in CMake project 2020-01-18 11:28:42 +00:00
Léo Lam 89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
Pokechu22 0a6a53e301 Always display the horizontal scroll bar when log word wrap is off
Otherwise, a line that's too wide for the log widget will cause the horizontal scroll bar to appear, which reduces the vertical height, and causes the most recent line to be off screen.  Since that line is off screen, the log widget no longer scrolls as new lines appear, unless it's manually scrolled to the very bottom again.
2020-01-15 13:59:09 -08:00
Tilka 1cc7ef356b
Merge pull request #8558 from JosJuice/volume-oob
DiscIO: Add out of bounds checks for blob reading
2020-01-15 13:48:00 +00:00
Pierre Bourdon 1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
Léo Lam dac881477d
Merge pull request #8540 from leoetlino/unused-dspspy-stubs
DSPSpy: Remove unused stubs
2020-01-15 00:35:14 +01:00
Léo Lam d2efad58af
Merge pull request #8562 from jordan-woyak/sens-slider
Core/DolphinQt: Fix IR Sensitivity slider.
2020-01-15 00:29:24 +01:00
Jordan Woyak b416389248 Core/DolphinQt: Fix IR Sensitivity slider. 2020-01-14 17:08:21 -06:00
JosJuice 297b790e4f DiscIO: Add out of bounds checks for blob reading 2020-01-14 18:59:31 +01:00
JosJuice 21c152f51f Fix Error #001 (alternative solution)
This is an alternative to PR 8557 and PR 8558. The way this PR solves
the problem is essentially the same as what we had before PR 8394
(except the code we had back then only worked because it was broken).
2020-01-14 16:47:14 +01:00
Pokechu22 ddba80133a Fix launching DTK games with MIOS 2020-01-13 20:07:59 -08:00
Pokechu22 d67c4f34d1 Fix crash when launching gamecube games with MIOS (from the Wii menu) 2020-01-13 19:48:19 -08:00
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Jordan Woyak f5d9b78a3c DolphinQt: Properly hide Wii remote extension motion tabs when no extension is selected. 2020-01-13 18:34:04 -06:00
Connor McLaughlin efc1ee8e6a
Merge pull request #8537 from degasus/fastmem
Core/HW -> PowerPC/JIT: Fastmem arena construction
2020-01-14 09:38:15 +10:00
Jordan Woyak 6106f780a7 ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input. 2020-01-13 17:35:33 -06:00
JMC47 eacbff76dd
Merge pull request #8474 from jordan-woyak/dsu-battery
ControllerInterface: Exposse DSU client battery level as an input.
2020-01-13 18:30:53 -05:00
Jordan Woyak e2d5c92c76 ControllerInterface: Remove and re-add device when combining nodes. 2020-01-13 16:50:58 -06:00
Jordan Woyak aabe8d2ccd ControllerInterface: Don't consider the empty string a valid unique ID. 2020-01-13 16:50:58 -06:00
Jordan Woyak ac907ef977 ControllerInterface: Combine evdev devices with the same unique ID.
This works around Linux drivers for DS4 (Playstation 4) controllers splitting the device into three separate event nodes which makes configuration difficult.
To prevent collisions of input names in combined devices more descriptive names are now used when possible.
2020-01-13 16:50:56 -06:00
Jordan Woyak 2b9fa0597a ControllerInterface: Minor DSU client device cleanups. 2020-01-13 16:32:02 -06:00
JosJuice da59f97278
Merge pull request #8549 from leoetlino/clang-format-9
Require clang-format 9 and reformat source code
2020-01-13 23:30:26 +01:00
Jordan Woyak f0534cabc6 ControllerInterface: Exposse DSU client battery level as an input. 2020-01-13 16:29:24 -06:00
JMC47 48fd27cdab
Merge pull request #8451 from rlnilsen/motion-input-nunchuk
Add motion input support to nunchuk
2020-01-13 17:08:03 -05:00
JosJuice 966e1b31ba
Merge pull request #8394 from Pokechu22/misc-di-gpio
Various DI improvements
2020-01-13 17:17:24 +01:00
Connor McLaughlin ae6d3be449
Merge pull request #8530 from s-daveb/master
MacOS: Fixes configuration hang; bump MacOS SDK.
2020-01-13 20:21:08 +10:00
Sintendo bdcdd763fe x64Emitter: Remove unused macros
No users, and one them seems to do the same as stddef.h's offsetof()
already used elsewhere.
2020-01-13 08:43:42 +01:00
Sintendo f82c38e156 X64Emitter: Remove obsolete TODO
TODO was already taken care of in PR #941.
2020-01-13 08:43:42 +01:00
Sintendo bdfc472751 x64Emitter: Refactor OpArg::WriteRest
Shorter, displacement is now handled in one location.
2020-01-13 08:43:42 +01:00
Sintendo cde3a3b448 x64Emitter: Avoid 8-bit displacement when possible
Due to the way the ModRM encoding works on x86, memory addressing
combinations involving RBP or R13 need an additional byte for an 8-bit
displacement of zero.

However, this was also applied in cases where it is unnecessary,
effectively wasting a byte.

- MatR with RSP or R12

8B 44 24 00          mov         eax,dword ptr [rsp]
8B 04 24             mov         eax,dword ptr [rsp]

- MRegSum with base != RBP or R13

46 8D 7C 37 00       lea         r15d,[rdi+r14]
46 8D 3C 37          lea         r15d,[rdi+r14]

- MComplex without offset

8B 4C CA 00          mov         ecx,dword ptr [rdx+rcx*8]
8B 0C CA             mov         ecx,dword ptr [rdx+rcx*8]
2020-01-13 08:43:42 +01:00
Sintendo d5cb858165 x64Emitter: Unit test memory addressing modes
Test the behavior of OpArg::WriteRest by using MOV with the various
addressing modes (MatR, MRegSum, etc.) in the source operand.

Both the instruction and the instruction length are validated.
2020-01-13 08:43:30 +01:00
Jordan Woyak d9bd714143 WiimoteEmu: Nunchuk and Classic Controller calibration accuracy improvements. 2020-01-12 09:48:37 -06:00
Stenzek d8b2be9d06 DolphinQt: Support compiling on ARM64 2020-01-12 15:23:42 +10:00
Jordan Woyak 0aacf3a627 WiimoteEmu: Make the "Total Yaw" setting work again. 2020-01-09 13:11:13 -06:00
Léo Lam 4cc2d97294 Require clang-format 9 and reformat source code
This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.

This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
Scott Mansell a8c33f4ef6
Fix trailing whitespace 2020-01-07 12:52:05 +13:00
Scott Mansell 21528c3e72
Document the evdev "interesting" heuristic
Was checking over this old code, and saw a comment calling me out for a lack of documentation.

It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
Tilka 98f645daac
Merge pull request #8158 from Sintendo/jitopts
x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Tilka 6e18dfb600
Merge pull request #8133 from Sintendo/mov64imm32
x64Emitter: Emit shorter MOVs for 32-bit immediates
2020-01-06 13:12:56 +01:00
Sintendo 12fcbac2a3 Jit64: addx - Emit LEA for register + immediate
Prefer LEA over MOV + ADD when dealing with immediates.

Before:
44 8B EE             mov         r13d,esi
41 83 C5 20          add         r13d,20h

After:
44 8D 6E 20          lea         r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo 8e7b6f4178 Jit64: addx - Prefer ADD over LEA when possible
The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.

Before:
45 8D 6C 35 00       lea         r13d,[r13+rsi]

After:
44 03 EE             add         r13d,esi
2020-01-05 23:23:56 +01:00
Léo Lam c1f9bfce30 IOS/ES: Add SetUid exception for the Wii U Transfer Tool
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.

If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)

Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Jordan Woyak 956339df4e Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available. 2020-01-05 10:15:22 -06:00
Léo Lam f35f4f2bf0
Merge pull request #8541 from jordan-woyak/float-parse-fix
StringUtil: Make TryParse of floats handle comma and dot decimal separators.
2020-01-05 12:12:09 +01:00
Pokechu22 3b5d20e12c Bump state version 2020-01-04 11:43:33 -08:00
Pokechu22 51f8a3606e Return error code to game when using unimplemented commands 2020-01-04 11:43:32 -08:00
Pokechu22 af5f0b20bb Report use of various unimplemented DI commands as game quirks 2020-01-04 11:43:32 -08:00
Pokechu22 f1dc908883 Clarify emulated behavior for ReadBCA 2020-01-04 11:43:32 -08:00
Pokechu22 6c0399103f Handle partitions in /dev/di, not DVDInterface
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS.  This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
Pokechu22 71e8fb278f Return more errors from DTK 2020-01-04 11:43:31 -08:00
Pokechu22 55a88ba2ed Track drive state better, reporting errors if the state is wrong
Also, fix DVDLowStopMotor logging (which was based on the ioctl parameters)
2020-01-04 11:43:31 -08:00
Pokechu22 7d6b9bcb40 Check for error 001 out of bounds reads in DVDThread
All out of bounds reads should return the appropriate DI error, but it also
makes sense to have the error 001 read happen there.
2020-01-04 11:43:30 -08:00
Pokechu22 ef2fc5a49b Split /dev/di commands from DVDInterface
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap.  There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
2020-01-04 11:43:30 -08:00
Pokechu22 a8ae5fa21a Expose setting DVDInterface errors and split setting into two parts 2020-01-04 11:43:30 -08:00
Pokechu22 3110599559 Increase DIMAR by DILENGTH after a command 2020-01-04 11:43:30 -08:00
Pokechu22 d3aad1d6d5 DIMAR only ignores bits 0-4, not the upper bits
Based on a hardware test on a Wii.  The alignment code was originally added in 743641965a.
2020-01-04 11:43:29 -08:00
Pokechu22 c564d64104 Remove unused drive debug command constants
The corresponding code that used these was removed in 2009 with 93b83f8d65.  Now their only purpose is to generate warnings on osx.

Minimalistic documentation on these commands can be found at http://hitmen.c02.at/files/yagcd/yagcd/chap5.html#sec5.7.2 and https://web.archive.org/web/20070328200323/http://tmb.elitedvb.net/dvd-game/index.php/CMDFE.  Those constants only relate to the 0x11 subcommand, which is one of many.  Most can't be properly emulated unless we LLE the drive firmware (in which case, they don't need to be reimplemented).
2020-01-04 11:43:29 -08:00
Pokechu22 84f099cf62 Tidy and eliminate some of the DI register unions 2020-01-04 11:43:26 -08:00
Pokechu22 11bd132650 Implement RTC flag, which is counter-intuitively disc drive related 2020-01-04 11:43:26 -08:00
Pokechu22 77189e74cd Implement Broadway GPIOs
SLOT_LED and the AVE ones are not implemented yet, but the other Broadway ones are.
2020-01-04 11:43:26 -08:00
Pokechu22 a695b05b21 Add support for std::optional to PointerWrap 2020-01-04 11:43:26 -08:00
Jordan Woyak 0e8d4cb6ac StringUtil: Make TryParse of floats handle comma and dot decimal separators. 2020-01-04 07:19:15 -06:00
Léo Lam ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
Léo Lam 94c5460693
Merge pull request #8546 from jordan-woyak/default-num-mappings
HW: Add ticks to default mappings that are valid numeric literals.
2020-01-04 10:41:45 +01:00
Léo Lam 671defd8b9
Merge pull request #8543 from jordan-woyak/gcode-download-minor-fix
Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated.
2020-01-04 10:18:44 +01:00
Jordan Woyak 2a9a04a1ec HW: Add ticks to default mappings that are valid numeric literals. 2020-01-03 22:08:49 -06:00
Jordan Woyak b505004d61 Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated. 2020-01-03 20:14:10 -06:00
Jordan Woyak 723115b7b6 WiimoteEmu: Allow Recenter button to adjust the pitch. 2020-01-03 18:08:45 -06:00
Jordan Woyak 72c2be52ed WiimoteEmu: Clean up ComplementaryFilter math. 2020-01-03 16:16:26 -06:00
Jordan Woyak 120c6dc850 DolphinQt: Fix accelerometer indicator math. 2020-01-03 12:34:11 -06:00
Jordan Woyak 540a3ce665 DolphinQt: Use FromQuaternion for a more accurate gyro indicator. 2020-01-02 15:46:18 -06:00
Jordan Woyak 8ab3694f51 Common: Add Matrix33::FromQuaternion. 2020-01-02 15:16:37 -06:00
George Talusan b1a6cbc3b4 MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina 2020-01-01 23:06:19 -05:00
Léo Lam 8c3d8e0811 DSPSpy: Remove unused stubs
The whole thing was commented out, and nothing is actually using it
2019-12-30 13:33:43 +01:00
David Korth 11339d77c6 IsSettingSaveable.cpp: Significant code size reduction.
- Refactor the Config::System::Main check so we check system once,
  then we check for the section.

- Use an std::array<> instead of std::vector<>.

- Use an array of pointers instead of an array of ConfigLocation.
  The latter contains two std::string objects, whereas pointers
  are only 8 bytes (on 64-bit).

Code size comparison: (64-bit Linux, gcc-9.2.0, release build)

   text    data     bss     dec     hex filename
  16136       0      40   16176    3f30 IsSettingSaveable.cpp.o [before]
   3933     720       0    4653    122d IsSettingSaveable.cpp.o [after]
 -12203    +720     -40  -11523   -2d03 Difference
2019-12-29 23:45:02 -05:00
David Korth f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
David Korth 6e549bb668 InputConfig::LoadConfig(): Convert num[] to an array of std::string_view.
NOTE: The explicit std::string() conversions later are needed. Otherwise,
gcc-9.2.0 throws all sorts of errors because it can't find a matching
operator+() function.
2019-12-29 23:45:02 -05:00
David Korth a23b3d26f4 GLExtensions.cpp: Use arrays of `const char *const` instead of `std::string`.
The strings end up being copied, so we might as well initialize the
std::string in the unordered_map directly.
2019-12-29 23:45:02 -05:00
David Korth 05101b251c OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies.
Consolidate the NVIDIA Tegra and non-Tegra checks into one branch.
2019-12-29 23:45:02 -05:00
David Korth 1d7f128693 GetSysMenuVersionString(): Use a char instead of std::string for the region letter.
Append the region letter after determining the version number.
2019-12-29 23:45:02 -05:00
David Korth 9f3b9acad9 PowerPC.cpp: No need to explicitly initialize ppcState.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.

"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
2019-12-29 23:45:02 -05:00
David Korth afe2e7de0f VolumeVerifier.cpp: Verify that the string arrays are sorted before using std::binary_sort().
Debug builds only, since this is wrapped in assert().
2019-12-29 23:42:55 -05:00
David Korth d660aba20f VolumeVerifier.cpp: Use arrays of string_view objects instead of strings.
string_view is a thin wrapper around C strings, so it's more efficient
for constant strings than C++ strings.

The unordered_set<> also adds extra runtime overhead. For small arrays,
a simple linear search works. For larger arrays, std::binary_search()
works better than linear but without the unordered_set<> overhead.

ShouldBeDualLayer(): Removed a duplicate "SK8X52" entry.
2019-12-29 23:42:55 -05:00
degasus aad8aab698 Jit64: Disable the fast address check if fastmem is disabled.
This was a huge speedup with disabled fastmem, but it still requires the fastmem arena.
So let's disable it for now, even if this commit has a huge performance hit with disabled fastmem.
2019-12-28 13:41:57 +01:00
degasus d735943aa2 Jit64: Use safe memory helpers for psq_l* without fastmem.
RMEM won't help if there is no fastmem arena, so let's use our memory helpers.
2019-12-28 13:41:57 +01:00
degasus 74cb692591 Jit64: Only activate dcbz fastpath with fastmem.
The code is safe not to create memory errors, but it accesses the fastmem area.
2019-12-28 13:41:57 +01:00
degasus c6019f9814 PowerPC/Jit: Create fastmem arena on init. 2019-12-28 13:41:57 +01:00
degasus ccbadf6e72 Core: Refactor fastmem arena construction.
This shall be called by the Jit, not by the emulation start itself.
2019-12-28 13:41:57 +01:00
degasus 9d88180df7 MMU: Use the Memory helpers for physical memory.
physical_base is a fastmem helper. Its access is unsafe and might not be available without a Jit.
2019-12-28 12:57:51 +01:00
Stenzek d744c5a148 Compile fixes for Windows-on-ARM64 2019-12-28 19:20:41 +10:00
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek 5a65031611 Add a Win32 NoGUI platform and project 2019-12-28 08:56:27 +10:00
Anthony 0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon 0341288af2
Merge pull request #8525 from Techjar/axwii-ub
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice 0c12dbe860 DolphinQt: Properly save netplay session settings when changed 2019-12-23 23:14:13 +01:00
JosJuice 8e278b8053 Check presence of name and region in NetPlayServer 2019-12-23 23:14:13 +01:00
JosJuice 2fa4ef729f DolphinQt: Check presence of region in NetPlaySetupDialog 2019-12-23 23:14:13 +01:00
Pierre Bourdon 5c996dec89
DualShockUDPClient: downgrade spurious NOTICE_LOGs 2019-12-23 18:36:18 +01:00
Techjar eae959238e HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Techjar 79092cdda0 Common/BitUtils: Implement BitCast(To|From)Array 2019-12-22 14:48:47 -05:00
S David 21f42fafb7 MacOS: Fixes configuration hang; bump MacOS SDK.
Removed conditional use of std::mutex instead of std::shared_mutex on MacOS.

Because MacOS < 10.12 did not support std::shared_mutex, a previous commit
naïvely substituted std::mutex, which does not have the same behavior.

Reverses PR #8273, which substitues std::mutex for std::shared_mutex on
macOS, and results in several bugs that seem to only affect MacOS

- https://bugs.dolphin-emu.org/issues/11919
- https://bugs.dolphin-emu.org/issues/11842
- https://bugs.dolphin-emu.org/issues/11845

This change eliminates conditional code for MacOS in the core configuration
layer code and enables the use of modern language features that are more
secure and thread-safe.
2019-12-22 00:49:17 -05:00
Stenzek 6a0067fd26 FrameDump: Set first_frame if movie frame number <= 1
The frame number is incremented before the first frame is swapped out.

Fixes ffmpeg creating invalid video files on output if the emulator only
runs for a single frame, e.g. FifoCI.
2019-12-22 11:54:34 +10:00
Casey Carter 222bc6a443 Include <memory> for std::unique_ptr in DXContext.h 2019-12-19 14:25:12 -08:00
Connor McLaughlin 74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Connor McLaughlin 6f5d770bdd
Merge pull request #8524 from shuffle2/update-externals
Update externals
2019-12-19 20:41:49 +10:00
Shawn Hoffman d9c4bf499f remove x86 targets from sln 2019-12-19 00:43:48 -08:00
Shawn Hoffman e3a30fbdf2 update minilzo to 2.10 2019-12-18 22:20:11 -08:00
Léo Lam 3cf2857aac
Merge pull request #8520 from lioncash/analyst-tidy
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
2019-12-15 12:07:38 +01:00
Lioncash 7c12081693 PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
JosJuice 208c6a3011 Boot: Optionally allow preserving region settings in setting.txt
See the discussion in https://bugs.dolphin-emu.org/issues/11930.
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam ad5ad7c0c4
Merge pull request #8515 from Simonx22/gradle-353
Android: update to Gradle 3.5.3
2019-12-14 16:26:20 +01:00
Léo Lam 6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam 49fcc71565
Merge pull request #8506 from lioncash/cache
PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Connor McLaughlin a980a39807
Merge pull request #8518 from stenzek/more-wiimote-reset-crashes
Core: Reset Wiimotes/rumble/memwatcher on emu thread
2019-12-13 13:44:22 +10:00
spycrab 0cb3257d3f
Merge pull request #8435 from firodj/pr-fix-macos-qt-plugin-cocoa
DolphinQt: Fix qt.qpa.plugin on MacOS
2019-12-10 17:41:02 +01:00
Stenzek e5485ca499 Core: Reset wiimotes/rumble on emu thread instead of main thread
This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.

By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek c602cb2e2f Core: Reset memory watcher on same thread which allocates it 2019-12-09 20:06:14 +10:00
Stenzek e05bc33899 Vulkan: Call VertexManagerBase initialize 2019-12-09 19:16:15 +10:00
Stenzek 07c43b192f D3D12: Call VertexManagerBase initialize 2019-12-09 19:16:04 +10:00
Anthony a21fb96638
Merge pull request #8516 from JosJuice/scrub-unencrypted-again
Fix scrubbing unencrypted Wii disc images (for real this time)
2019-12-08 12:25:16 -08:00
JosJuice 711b36075c Fix scrubbing unencrypted Wii disc images (for real this time)
Unlike what my past self apparently thought, % is in fact not the
"round down" operator.

https://bugs.dolphin-emu.org/issues/11906
2019-12-08 19:41:40 +01:00
Anthony bac8c060b5
Merge pull request #8508 from lioncash/fmt-tex
VideoCommon/TextureConverterShaderGen: Convert over to fmt
2019-12-07 18:41:14 -08:00
Anthony 9ef50a1d4b
Merge pull request #8509 from lioncash/shader-str
VideoCommon/FramebufferShaderGen: Minor clean up
2019-12-07 18:40:56 -08:00
Anthony 19ea546a0a
Merge pull request #8511 from lioncash/if-constexpr
VideoCommon/OpcodeDecoding: Make use of if constexpr
2019-12-07 18:40:15 -08:00
Anthony fdb78b64e1
Merge pull request #8513 from lioncash/bounding-box
VideoCommon/BoundingBox: Make interface for querying bounding box data
2019-12-07 18:40:02 -08:00
Anthony b39756dbce
Merge pull request #8512 from lioncash/index
VideoCommon/IndexGenerator: Eliminate static state
2019-12-07 18:38:06 -08:00
Simonx22 345152b148 Android: update to Gradle 3.5.3 2019-12-06 12:13:53 -05:00
Lioncash 81edcca8db Common/Network: Use std::nullopt in StringToMacAddress
Prevents unnecessary zeroing out of std::optional's internal buffer in
some implementations.
2019-12-06 09:59:11 -05:00
Lioncash cbfacc41ba Common/Network: Remove unused header inclusions
Removes unused header dependencies.
2019-12-06 09:51:28 -05:00
Lioncash f06461d208 Common/Network: Make StringToMacAddress use a string_view
This function only ever reads the contents of the string in a non-owning
manner, so we can change the parameter over to being a string view.
2019-12-06 09:45:25 -05:00
Lioncash 2c9ec6cb8a VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()
Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
2019-12-05 11:57:58 -05:00
Lioncash 9bd533ebe4 VideoCommon/BoundingBox: Make interface for querying bounding box data
Rather than expose the bounding box members directly, we can instead
provide an interface for code to use. This makes it nicer to transition
from global data, as the interface function names are already in
place.
2019-12-05 11:48:42 -05:00
Lioncash 10f7674651 VideoCommon/IndexGenerator: Eliminate static state
Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.

This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.

Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
2019-12-05 10:49:32 -05:00
Lioncash 159947ab68 VideoCommon/IndexGenerator: Make use of if constexpr
We can use if constexpr with the template functions that pass in a
non-type template parameter, allowing the removal of branches that
aren't taken at compile time.

Compilers will generally do this by default, however, we now give a
gentle prodding to the compiler if this would otherwise not be the case.
2019-12-05 10:49:32 -05:00
Lioncash fb3fda775f VideoCommon/IndexGenerator: Move stateless functions into anonymous namespace
These don't rely on any of the static members within the IndexGenerator
class, so we can make all of these functions fully internal to the
translation unit.
2019-12-05 10:49:29 -05:00
Lioncash 69f2ca2230 VideoCommon/IndexGenerator: Make use of anonymous namespace
More things will be moved into this in subsequent changes. While we're
at it, we can also make use of std::array.
2019-12-05 09:36:41 -05:00
Lioncash 1f46a6a64b VideoCommon/OpcodeDecoding: Make use of if constexpr
We can make use of if constexpr in several scenarios here to allow
compilers to exise the relevant code paths out.

Technically a decent compiler would do this already, but now we can give
compilers a little more nudging here in the event that isn't the case.
2019-12-05 09:13:06 -05:00
Lioncash 99353c3baa VideoCommon/OpcodeDecoding: Remove unused headers
Nothing provided by these headers are used, so we can remove them.
2019-12-05 09:13:06 -05:00
Lioncash 6339a5ea8e VideoCommon/OpcodeDecoding: Resolve implicit signedness conversion
cmd2 is a u32, so any bitwise arithmetic on it with a type of the same
size or smaller will result in a u32 value. This is also implicitly
converted to an unsigned type in the if statement as well, given that
size_t * int -> size_t.

This is just more explicit about the operations occurring and also
likely silences a sign conversion warning.
2019-12-05 09:13:06 -05:00
Lioncash 4710b82f43 VideoCommon/OpcodeDecoding: Remove use of goto in Run()
With the use of a lambda and a change in switch fallthrough, we can
completely eliminate the use of goto within Run().
2019-12-05 09:13:06 -05:00
Lioncash f74503cce0 VideoCommon/OpcodeDecoding: Make use of anonymous namespace
Provides a region for all internal utilities.
2019-12-05 09:13:06 -05:00
Lioncash 6b4e340995 VideoCommon/OpcodeDecoding: Amend comment formatting
Amends a documentation comment that acquired some wonky formatting
during the introduction of clang-format a few years ago.
2019-12-05 09:13:06 -05:00
Lioncash b2a9c36501 VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace
Keeps the global localized with the code that it's primarily related to.

Now it's obvious from a glance what the global variable is affecting.
2019-12-05 09:13:03 -05:00
Lioncash d8063e9c54 VideoCommon/OpcodeDecoding: Normalize variable naming
Provides consistent naming of variables within the translation unit.

While we're at it, we can mark them const where applicable.
2019-12-05 08:05:29 -05:00
Lioncash f29730944f VideoCommon/FramebufferShaderGen: Make use of std::ostringstream internally
We only use these string streams to output into a final std::string
instance, we don't read into types with them. Because of this, we can
just make use of std::ostringstream, rather than the fully-fledged
std::stringstream.
2019-12-05 00:18:00 -05:00
Lioncash fff445cc10 VideoCommon/FramebufferShaderGen: Make use of std::string_view where applicable
Prevents the use of the null pointer as an input to any functions.
2019-12-05 00:15:37 -05:00
Lioncash 3405815f09 VideoCommon/FramebufferShaderGen: Remove unused Config struct
This isn't used anywhere within the codebase, so it can be removed
entirely.
2019-12-04 23:54:15 -05:00
Lioncash 3a8d17c140 VideoCommon/FramebufferShaderGen: Use an anonymous namespace where applicable
Places all internal helpers and types within an anonymous namespace.
2019-12-04 23:51:26 -05:00
Lioncash eefd6a10f5 VideoCommon/FramebufferShaderGen: Add missing initial source file comments
Makes the source files consistent with the rest of the VideoCommon code.
2019-12-04 23:48:59 -05:00
Lioncash f8c90f0484 VideoCommon/FramebufferShaderGen: Collapse stream insertions
No behavioral change. This is intended to make the transition to fmt
less noisy in subsequent changes by combining insertions of multiple
string literals into one where applicable.
2019-12-04 23:45:15 -05:00
rlnilsen 965781ea9d Motion Input: Add nunchuk support. 2019-12-04 23:21:26 +01:00
Lioncash 0f28f4049b VideoCommon/TextureConverterShaderGen: Convert over to fmt
Easily the most straightforward to convert over, given the lack of
significant formatting arguments.
2019-12-03 05:05:02 -05:00
Lioncash 8af6bfb8b0 VideoCommon/ShaderGenCommon: Add function for writing fmt-based strings
Begins the conversion of the shader generators over to using fmt
formatting specifiers.

This also has a benefit over the older StringFromFormat-based API in
that all formatted data is appended to the existing buffer rather than
creating a completely separate string and then appending it to the
internal string buffer.
2019-12-03 04:49:48 -05:00
Lioncash 474e210cd5 PPCCache: Make arrays constexpr where applicable
Two of these arrays were stored within the save state when the exact
same data is constructed all the time.

We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
Lioncash 1d5ce4708f PPCCache: Make use of std::array where applicable
Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
Connor McLaughlin 15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
Stenzek 52e2e32193 Core: Only reset wiimotes in Wii mode
This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
Stenzek 33c0abd1ab Disable warning C5054 on DolphinQt
They're all in the Qt headers, and quite noisy.
2019-11-30 13:42:52 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Anthony 4a0611df54
Merge pull request #8487 from lioncash/video-fmt
VideoCommon: Make use of fmt outside of shader generators
2019-11-28 15:03:23 -08:00
Anthony b5656df7e8
Merge pull request #8502 from lioncash/log
Common: Unify logging namespace with Common
2019-11-28 15:01:49 -08:00
OatmealDome ef32a10d69 InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
JosJuice d9c78d54da Android: Use square stick calibration
Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of
values when using touch controls correct. Also affects the range of
values for physical controllers in a way that may or may not be
desirable, depending on the controller model. (If there are
undesirable effects, they would be that the range of inputs is too
small, especially diagonally.) Such is our messy Android input system.
Should be an improvement on the whole for physical controllers, though.
2019-11-28 18:50:05 +01:00
JosJuice 7e64bdc85f Android: Clear preferences linked to WiimoteNew.ini when overwriting
Otherwise the preferences can end up in a state that is inconsistent
with WiimoteNew.ini.
2019-11-28 18:50:05 +01:00
Lioncash c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Lioncash e33c366502 GCMemcard: Remove byteswapping macros
We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00
Lioncash 1f1a02151e GCMemcard: Replace ByteSwap with std::swap
There's already a standard library function that does what this function
is doing.
2019-11-27 23:15:26 -05:00
Anthony c2c8a14966
Merge pull request #8348 from JosJuice/mmu-setting
Disable full MMU by default and add it to global config GUI
2019-11-27 16:04:40 -08:00
Anthony 9822a2d582
Merge pull request #8465 from CookiePLMonster/d3d-common-cleanup
D3DCommon: Cleanups and resource leak fix
2019-11-27 16:03:44 -08:00
Anthony 66ca83e6af
Merge pull request #8479 from nokturnusmf/master
Fixed #11874 (leading 0s ignored by debugger)
2019-11-27 15:57:54 -08:00
JosJuice 6e0130351e Android: Fix crash on enabling GC adapter
We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
Anthony 155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
Android: Native motion controls
2019-11-27 15:40:43 -08:00
Anthony 34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
Anthony 8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
Anthony e33acc07f9
Merge pull request #8332 from CookiePLMonster/dsp-lle-deadlock
DSPLLE: Put DSP thread in idle state when it's paused
2019-11-27 15:34:34 -08:00
Anthony 44f85bbc5e
Merge pull request #8496 from JosJuice/volumewii-check-decrypted-order
VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
2019-11-27 15:33:43 -08:00
Anthony f20c1c2f8d
Merge pull request #8499 from JosJuice/volumeverifier-super-paper-mario
VolumeVerifier: Detect broken Super Paper Mario
2019-11-27 15:31:05 -08:00
JosJuice 59633f5309 VolumeVerifier: Detect broken Super Paper Mario
https://bugs.dolphin-emu.org/issues/11900
2019-11-27 18:26:22 +01:00
JosJuice 9938585702 DolphinQt: Remove "Experimental" from "Export Wii Save"
It's pretty well tested at this point.
2019-11-27 17:23:58 +01:00
JosJuice cf8208ace9 Android: Add audio volume setting 2019-11-26 21:10:27 +01:00
JosJuice 23fc5f9e35 VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
Fixes using DirectoryBlob on extracted games that were unencrypted
prior to being extracted.

(One day I'll make DirectoryBlob actually support raw reads and then
the order of these two won't matter...)
2019-11-26 20:09:40 +01:00
JosJuice 70ee5234ba
Merge pull request #8188 from JosJuice/android-game-details
Android: Bring back and update the game details dialog
2019-11-25 11:31:37 +01:00
JosJuice 8339793918 Android: Fix displaying checkbox settings with no description
https://bugs.dolphin-emu.org/issues/11904
2019-11-25 00:14:40 +01:00
Scott Mansell ac77df9e90
Merge pull request #8490 from vadosnaprimer/dumping
2 minor dumping fixes
2019-11-25 10:38:44 +13:00
JosJuice 45ba745bc8
Merge pull request #8320 from CookiePLMonster/cpu-lock-yield-fix
Do not yield to UI from PauseAndLock
2019-11-24 20:12:04 +01:00
feos cb6a632c60 fix missing frame when you start another dump without closing dolphin 2019-11-24 18:02:38 +03:00
feos 15e6e7ddd2 figure out new segment on the fly right in FrameDump::Start() 2019-11-24 18:02:36 +03:00
Lioncash b28db1d4e6 UICommon: Make use of fmt where applicable
Continues the migration to using fmt.

Notably, this allows safely converting a map within USBUtils over to
containing string view instances, rather than std::string instances, as
fmt safely handles the formatting of string views.
2019-11-23 19:41:40 -05:00
Léo Lam ec895f544c
Merge pull request #8486 from lioncash/dualshock
InputCommon/DualShockUDPClient: Minor cleanup
2019-11-24 00:46:19 +01:00
Léo Lam 3a2d3aa9d2
Merge pull request #8488 from tinyredpanda/simplify-wstring-conversion
Simplify wstring to QString conversion
2019-11-24 00:17:32 +01:00
Lioncash 6fbbc2683e VideoCommon: Make use of fmt outside of shader generators
Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).

Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:

- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
  the shader generators.
2019-11-23 16:00:45 -05:00
JosJuice 9639dde114 Address review comments on old code 2019-11-23 17:48:44 +01:00
JosJuice 8e2b12e1ea GameDetailsDialog: Use labels instead of icons 2019-11-23 17:48:44 +01:00
JosJuice 2e13353201 GameDetailsDialog: Convert layout to ConstraintLayout
This also removes the FAB from GameDetailsDialog. It was
previously outside of the visible area and thus unusable.
2019-11-23 17:48:43 +01:00
JosJuice 4f1511043c GameDetailsDialog: Fix banner placeholder 2019-11-23 17:48:43 +01:00
JosJuice ec91674d07 GameDetailsDialog: Show game ID and revision 2019-11-23 17:48:43 +01:00
JosJuice 84e616337d GameDetailsDialog: Remove the screenshot ImageView
It takes up a lot of space on the screen, and the functionality for
saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23 17:48:43 +01:00
JosJuice 100e7e2b3d GameDetailsDialog: Hide description if empty
In particular, Wii games don't have descriptions.
2019-11-23 17:48:43 +01:00
JosJuice 100f032e2f GameDetailsDialog: Don't use CircleImageView for banners
Because trying to fit a 3:1 banner into a circle looks very awkward.

Also move the banner below the title/description now that it
takes up more space horizontally.
2019-11-23 17:48:42 +01:00
JosJuice fcb96a179d GameDetailsDialog: Actually load the banner 2019-11-23 17:48:42 +01:00
JosJuice c2952c466f Bring back game banner loading code deleted in 3f21975 2019-11-23 17:48:42 +01:00
JosJuice 5ed0cf8e0e Rename GameSettingsDialog to GamePropertiesDialog
Since it no longer only contains settings.
2019-11-23 17:48:42 +01:00
JosJuice 00c4dad784 Android: Bring back the game details dialog
It was made inaccessible in e19922c (I'm not sure why)
and then removed by 593b697.
2019-11-23 17:48:41 +01:00
JosJuice 870912722e Revert "Android: Remove dead code and related lib <circleimageview>"
This reverts commit 593b69728d.
2019-11-23 17:35:19 +01:00
JosJuice 4305a9ac57
Merge pull request #8482 from rafaeltoledo/rt/material-fix
Moves AlertDialogs imports to AndroidX and fix tabs background color
2019-11-23 16:56:39 +01:00
tinyredpanda fe9e7d5578 Prefer MessageBoxW to MessageBoxA 2019-11-23 13:56:05 +00:00
Rafael Toledo 8453277479 Moves `AlertDialog`s imports to AndroidX and fix tabs background color 2019-11-23 10:50:12 -03:00
tinyredpanda 5dbabef355 Simplify wstring to QString conversion 2019-11-23 13:23:46 +00:00
Lioncash 334e2768f5 InputCommon/DualShockUDPClient: Use an alias for the clock type
Makes code slightly less verbose without exposing the whole chrono
header to the current source file.
2019-11-22 17:06:10 -05:00
Lioncash db9e592765 InputCommon/DualShockUDPClient: Use deduction guides for lock_guard
With C++17, we can use template deduction guides provided by the
standard library. This allows the omission of the mutex type itself.
2019-11-22 17:06:10 -05:00
Lioncash 278d03f737 InputCommon/DualShockUDPClient: Make use of std::array where applicable
Provides the same semantics of a C array, but is much nicer to work
with.

Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
2019-11-22 17:06:07 -05:00
Silent 5be9505ab3
Signal DSP thread after unlocking DSP mutex 2019-11-22 23:00:42 +01:00
JosJuice a06da596e5
Merge pull request #8485 from lioncash/imu
InputCommon/IMU*: Remove unnecessary includes
2019-11-22 22:31:57 +01:00
JosJuice af37d09b0f
Merge pull request #8484 from lioncash/input-func
InputCommon/FunctionExpression: Minor cleanup
2019-11-22 22:31:31 +01:00
Silent e30ff7c327
DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock
DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event,
without putting it in this state when m_dsp_thread_mutex is locked it was possible to
create a deadlock between a DSP thread, emulation thread and Qt thread by accessing
Config menu immediately after booting up the game
2019-11-22 22:07:41 +01:00
Lioncash 67097b4574 InputCommon/DualShockUDPClient: Relocate settings to top of source file
This is a small namespace, so we can move it to the top of the file to
get it out of the way of everything else.
2019-11-22 15:56:29 -05:00
Lioncash 4488719a76 InputCommon/DualShockUDPClient: In-class initialize members where applicable
Deduplicates members within the constructor's initializer list.
2019-11-22 15:56:29 -05:00
Lioncash 544d6cbe52 InputCommon/DualShockUDPClient: Add missing header guard
Prevents potential inclusion issues from occurring.
2019-11-22 15:56:26 -05:00
Lioncash 91993b46d9 InputCommon/IMU*: Remove unnecessary includes
Trims out unnecessary includes to avoid unnecessary header dependencies.

This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
Lioncash 814fd165af InputCommon/FunctionExpression: Use Yoda conditions, we do not
The general convention in the codebase is to compare the non-constant
value/string with the constant value/string, not the other way around.
2019-11-22 15:36:18 -05:00
Lioncash 1f6077922b InputCommon/FunctionExpression: Remove unnecessary 'else' in MakeFunctionExpression()
Given all conditional bodies only contain a return, the use of else here
isn't necessary.

This has the benefit of consistently vertically aligning the names.
2019-11-22 15:36:18 -05:00
Lioncash 10fea99d80 InputCommon/FunctionExpression: Make MakeFunctionExpression() take a std::string_view
There's nothing within this function that requires a copy of the string
to be made, so we can make use of a non-owning view
2019-11-22 15:36:18 -05:00
Lioncash ddf8abf507 InputCommon/FunctionExpression: Remove unused LOOP_MAX_REPS constant
This isn't used anywhere in the translation unit, so we can remove it.
2019-11-22 15:36:18 -05:00
Lioncash 64bc6f53fd InputCommon/FunctionExpression: Remove cyclical include
This header was including itself, which is likely not intended.
2019-11-22 15:36:18 -05:00
Lioncash cb8fbe872e InputCommon/FunctionExpression: Collapse namespaces
Since we target C++17, we can collapse the namespaces into a single
declaration specifier.
2019-11-22 15:36:14 -05:00
Lioncash 6586ecc7a8 InputCommon/FunctionExpression: include <algorithm>
std::min/std::max are used within this translation unit, so it needs to
be included to prevent potential compilation failures.
2019-11-22 14:41:13 -05:00
Lioncash e8edc49bbe InputCommon: Make use of fmt where applicable
Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
Matthew Foulds 5b6e7aabcf Fixed 11874 (leading 0s ignored by debugger) 2019-11-22 19:16:34 +00:00
Mat M bc449fb98f
Merge pull request #8480 from JosJuice/volumeverifier-block-future
VolumeVerifier: Fix a copypaste error
2019-11-22 11:42:50 -05:00
Rafael Toledo 2d1f32efb4 Bumps compile API to 29 (Q) removes unecessary casts and deprecated
calls
2019-11-22 13:17:37 -03:00
JosJuice 4e713238d9 VolumeVerifier: Fix a copypaste error
This was completely wrong, but I guess it happened to work correctly
anyway due to timing reasons (MD5 is faster than SHA-1 + AES).
2019-11-22 13:39:04 +01:00
JosJuice 2d4a3f4597 Android: Add an option for disabling native motion controls 2019-11-20 23:21:06 +01:00
JosJuice a9cf8670e0
Merge pull request #8224 from Pokechu22/wiimote-eeprom
Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
2019-11-20 22:03:53 +01:00
JosJuice 9ef526c708
Merge pull request #8471 from Simonx22/AndroidX
Android: migrate to AndroidX
2019-11-20 21:36:28 +01:00
JosJuice c8b8a60033 Android: Let WiimoteEmu know whether we have accelerometer/gyroscope 2019-11-20 20:13:36 +01:00
JosJuice 4d838212e2 Android: Overhaul the orientation lock setting
When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:

- A portrait lock mode has been added in addition to the existing
  landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
  letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
2019-11-20 20:13:34 +01:00
JosJuice a548489aaf Android: Adjust accel/gyro data for screen orientation 2019-11-20 18:22:21 +01:00
JosJuice 4557901382 Android: Make "Horizontal Wii Remote" flip the motion controls
Before, it only flipped the d-pad (and arranged the overlay buttons
differently).
2019-11-20 18:22:21 +01:00
JosJuice 033eeda43b Android: Fix the whammy bar for emulated guitar controllers
Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
JosJuice b143df91be Android: Native motion controls 2019-11-20 18:22:20 +01:00
JosJuice d66050375c
Merge pull request #8347 from hosaka-corp/frame-advance-alignment
Align frame advance and movies to full field boundaries
2019-11-19 19:26:35 +01:00
Léo Lam dae01b1a3b
Merge pull request #8346 from DacoTaco/master
GCMemcardManager : icon drawing takes to much cpu time
2019-11-18 23:37:11 +01:00
meta 9c5c3c055e Align frame advance and movies to full field boundaries 2019-11-18 15:05:06 -06:00
Jordan Woyak 282470e312 DolphinQt: Fix accelerometer mapping indicator flipped X axis. 2019-11-17 16:41:06 -06:00
Pokechu22 4d4a095c76 Reset Wiimotes on force stop and when starting MIOS 2019-11-17 12:20:26 -08:00
Pokechu22 a23609562d Replace magic disconnect channel number with a constant 2019-11-17 12:20:25 -08:00
Pokechu22 5477409847 Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
Previously, only Mii data was written.  Additionally, the file containing mii data was shared for all Wiimotes, which made it a lot less useful.

Additionally, the file was read/written on each Wiimote read, even though the whole EEPROM was kept in memory.  This was bad for performance and not particularly necessary (it did enforce that the data was properly shared between all Wiimotes, but that's not something I want).
2019-11-17 12:20:19 -08:00
DacoTaco d6eb75b272 GCMemcardManager : Performance boost 2019-11-17 20:45:24 +01:00
Léo Lam 97f9f252cc
Merge pull request #8464 from jordan-woyak/wm-emu-errorcode
WiimoteEmu: Minor accuracy fixes.
2019-11-17 10:39:18 +01:00
Léo Lam bc1aa3640b
Merge pull request #8302 from AdmiralCurtiss/gcmemcard-comments
GCMemcard: Read comments, banners, and icons via logical data offsets instead of physical ones.
2019-11-17 10:34:06 +01:00
Admiral H. Curtiss 3b67d0d90a GCMemcard: Read icons according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 110d6c1da3 GCMemcard: Read banners according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 2f119bd206 GCMemcard: Move Icon and Banner constants to the GCMemcard header. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 58f21830bd GCMemcard: Read file comments according to logical data offsets instead of physical data offsets. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 770605bc80 GCMemcard: Add method to read an arbitrary block of bytes from a save file. 2019-11-17 01:42:26 +01:00
Silent 85c2841643
Make "Do you want to stop emulation?" application modal and disallow multiple instances at once
Fixes numerous issues with this dialog spawning multiple times
and putting Dolphin in a weird state.
2019-11-16 19:51:55 +01:00
Silent af92a88aa0
UI: Allow to specify modality of ready ModalMessageBoxes 2019-11-16 19:51:00 +01:00
Léo Lam b712cc106b
Merge pull request #7909 from LAGonauta/dplii-quality-slider
Add slider to change DPLII decoder quality
2019-11-16 18:13:58 +01:00
Léo Lam a77108236e
Merge pull request #8418 from lioncash/core-fmt
Core: Replace usages of StringFromFormat with fmt where applicable
2019-11-16 18:09:58 +01:00
degasus 3ebcc445de Core/Jits: Adds an option to disable the register cache.
This will help to disable all inter-instruction dependencies.
So android users can check if only a single instruction is broken without compiling dolphin on their own.
2019-11-16 13:05:54 +01:00
Simonx22 9d606a6ad0 migrate to AndroidX 2019-11-15 12:57:42 -05:00
JosJuice fe39e1e6d8
Merge pull request #8440 from rlnilsen/motion-input-tweaks
Motion Input enhancements
2019-11-15 14:08:45 +01:00
JosJuice 294fd8dd3a
Merge pull request #8463 from Simonx22/androidSupportVersion28
Android: update androidSupportVersion and compileSdkVersion to 28
2019-11-14 23:01:06 +01:00
JosJuice c1818c3e6c
Merge pull request #8461 from Simonx22/SdkVersion
Android: Update target Android SdkVersion to 28
2019-11-14 13:22:33 +01:00
JosJuice c23da15a22
Merge pull request #8470 from BreadFish64/patch-2
Fix typo in comment
2019-11-11 22:34:04 +01:00
Marshall Mohror 0334dde2cf
Fix typo in comment 2019-11-11 13:20:04 -06:00
Lioncash cfbabd4c41 SI_Device: Provide proper insertion/extraction operators for SIDevices enum
Allows the enumeration to be safely used with our type parsing
functions.
2019-11-11 07:33:01 -05:00