Merge pull request #8513 from lioncash/bounding-box

VideoCommon/BoundingBox: Make interface for querying bounding box data
This commit is contained in:
Anthony 2019-12-07 18:40:02 -08:00 committed by GitHub
commit fdb78b64e1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 95 additions and 41 deletions

View File

@ -128,12 +128,12 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
u16 SWRenderer::BBoxRead(int index)
{
return BoundingBox::coords[index];
return BoundingBox::GetCoordinate(static_cast<BoundingBox::Coordinate>(index));
}
void SWRenderer::BBoxWrite(int index, u16 value)
{
BoundingBox::coords[index] = value;
BoundingBox::SetCoordinate(static_cast<BoundingBox::Coordinate>(index), value);
}
void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,

View File

@ -841,15 +841,8 @@ void Tev::Draw()
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT);
}
// branchless bounding box update
BoundingBox::coords[BoundingBox::LEFT] =
std::min((u16)Position[0], BoundingBox::coords[BoundingBox::LEFT]);
BoundingBox::coords[BoundingBox::RIGHT] =
std::max((u16)Position[0], BoundingBox::coords[BoundingBox::RIGHT]);
BoundingBox::coords[BoundingBox::TOP] =
std::min((u16)Position[1], BoundingBox::coords[BoundingBox::TOP]);
BoundingBox::coords[BoundingBox::BOTTOM] =
std::max((u16)Position[1], BoundingBox::coords[BoundingBox::BOTTOM]);
BoundingBox::Update(static_cast<u16>(Position[0]), static_cast<u16>(Position[0]),
static_cast<u16>(Position[1]), static_cast<u16>(Position[1]));
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)

View File

@ -278,9 +278,7 @@ static void BPWritten(const BPCmd& bp)
// We should be able to get away with deactivating the current bbox tracking
// here. Not sure if there's a better spot to put this.
// the number of lines copied is determined by the y scale * source efb height
BoundingBox::active = false;
PixelShaderManager::SetBoundingBoxActive(false);
BoundingBox::Disable();
float yScale;
if (PE_copy.scale_invert)
@ -448,9 +446,8 @@ static void BPWritten(const BPCmd& bp)
case BPMEM_CLEARBBOX1:
case BPMEM_CLEARBBOX2:
{
u8 offset = bp.address & 2;
BoundingBox::active = true;
PixelShaderManager::SetBoundingBoxActive(true);
const u8 offset = bp.address & 2;
BoundingBox::Enable();
if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
{

View File

@ -3,20 +3,74 @@
// Refer to the license.txt file included.
#include "VideoCommon/BoundingBox.h"
#include <algorithm>
#include <array>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/PixelShaderManager.h"
namespace BoundingBox
{
// External vars
bool active = false;
u16 coords[4] = {0x80, 0xA0, 0x80, 0xA0};
namespace
{
// Whether or not bounding box is enabled.
bool s_is_active = false;
// Current bounding box coordinates.
std::array<u16, 4> s_coordinates{
0x80,
0xA0,
0x80,
0xA0,
};
} // Anonymous namespace
void Enable()
{
s_is_active = true;
PixelShaderManager::SetBoundingBoxActive(s_is_active);
}
void Disable()
{
s_is_active = false;
PixelShaderManager::SetBoundingBoxActive(s_is_active);
}
bool IsEnabled()
{
return s_is_active;
}
u16 GetCoordinate(Coordinate coordinate)
{
return s_coordinates[static_cast<u32>(coordinate)];
}
void SetCoordinate(Coordinate coordinate, u16 value)
{
s_coordinates[static_cast<u32>(coordinate)] = value;
}
void Update(u16 left, u16 right, u16 top, u16 bottom)
{
const u16 new_left = std::min(left, GetCoordinate(Coordinate::Left));
const u16 new_right = std::max(right, GetCoordinate(Coordinate::Right));
const u16 new_top = std::min(top, GetCoordinate(Coordinate::Top));
const u16 new_bottom = std::max(bottom, GetCoordinate(Coordinate::Bottom));
SetCoordinate(Coordinate::Left, new_left);
SetCoordinate(Coordinate::Right, new_right);
SetCoordinate(Coordinate::Top, new_top);
SetCoordinate(Coordinate::Bottom, new_bottom);
}
// Save state
void DoState(PointerWrap& p)
{
p.Do(active);
p.Do(coords);
p.Do(s_is_active);
p.DoArray(s_coordinates);
}
} // namespace BoundingBox

View File

@ -11,21 +11,33 @@ class PointerWrap;
// Bounding Box manager
namespace BoundingBox
{
// Determines if bounding box is active
extern bool active;
// Bounding box current coordinates
extern u16 coords[4];
enum
// Indicates a coordinate of the bounding box.
enum class Coordinate
{
LEFT = 0,
RIGHT = 1,
TOP = 2,
BOTTOM = 3
Left, // The X coordinate of the left side of the bounding box.
Right, // The X coordinate of the right side of the bounding box.
Top, // The Y coordinate of the top of the bounding box.
Bottom, // The Y coordinate of the bottom of the bounding box.
};
// Enables bounding box.
void Enable();
// Disables bounding box.
void Disable();
// Determines if bounding box is enabled.
bool IsEnabled();
// Gets a particular coordinate for the bounding box.
u16 GetCoordinate(Coordinate coordinate);
// Sets a particular coordinate for the bounding box.
void SetCoordinate(Coordinate coordinate, u16 value);
// Updates all bounding box coordinates.
void Update(u16 left, u16 right, u16 top, u16 bottom);
// Save state
void DoState(PointerWrap& p);
}; // end of namespace BoundingBox
} // namespace BoundingBox

View File

@ -19,7 +19,6 @@
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
namespace PixelEngine
@ -233,8 +232,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
for (int i = 0; i < 4; ++i)
{
mmio->Register(base | (PE_BBOX_LEFT + 2 * i), MMIO::ComplexRead<u16>([i](u32) {
BoundingBox::active = false;
PixelShaderManager::SetBoundingBoxActive(false);
BoundingBox::Disable();
return g_video_backend->Video_GetBoundingBox(i);
}),
MMIO::InvalidWrite<u16>());

View File

@ -179,7 +179,7 @@ PixelShaderUid GetPixelShaderUid()
uid_data->genMode_numindstages = bpmem.genMode.numindstages;
uid_data->genMode_numtevstages = bpmem.genMode.numtevstages;
uid_data->genMode_numtexgens = bpmem.genMode.numtexgens;
uid_data->bounding_box = g_ActiveConfig.bBBoxEnable && BoundingBox::active;
uid_data->bounding_box = g_ActiveConfig.bBBoxEnable && BoundingBox::IsEnabled();
uid_data->rgba6_format =
bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor;
uid_data->dither = bpmem.blendmode.dither && uid_data->rgba6_format;

View File

@ -253,7 +253,7 @@ void VertexManagerBase::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 nu
void VertexManagerBase::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
{
// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
if (::BoundingBox::active && g_ActiveConfig.bBBoxEnable &&
if (BoundingBox::IsEnabled() && g_ActiveConfig.bBBoxEnable &&
g_ActiveConfig.backend_info.bSupportsBBox)
{
g_renderer->BBoxFlush();