Merge pull request #8499 from JosJuice/volumeverifier-super-paper-mario
VolumeVerifier: Detect broken Super Paper Mario
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commit
f20c1c2f8d
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@ -8,6 +8,7 @@
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#include <cinttypes>
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#include <future>
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#include <limits>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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@ -972,6 +973,39 @@ void VolumeVerifier::CheckMisc()
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"The CRC32 of this file might match the CRC32 of a good dump even "
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"though the files are not identical."));
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}
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if (StringBeginsWith(game_id_unencrypted, "R8P"))
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CheckSuperPaperMario();
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}
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}
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void VolumeVerifier::CheckSuperPaperMario()
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{
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// When Super Paper Mario (any region/revision) reads setup/aa1_01.dat when starting a new game,
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// it also reads a few extra bytes so that the read length is divisible by 0x20. If these extra
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// bytes are zeroes like in good dumps, the game works correctly, but otherwise it can freeze
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// (depending on the exact values of the extra bytes). https://bugs.dolphin-emu.org/issues/11900
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const DiscIO::Partition partition = m_volume.GetGamePartition();
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const FileSystem* fs = m_volume.GetFileSystem(partition);
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if (!fs)
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return;
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std::unique_ptr<FileInfo> file_info = fs->FindFileInfo("setup/aa1_01.dat");
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if (!file_info)
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return;
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const u64 offset = file_info->GetOffset() + file_info->GetSize();
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const u64 length = Common::AlignUp(offset, 0x20) - offset;
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std::vector<u8> data(length);
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if (!m_volume.Read(offset, length, data.data(), partition))
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return;
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if (std::any_of(data.cbegin(), data.cend(), [](u8 x) { return x != 0; }))
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{
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AddProblem(Severity::High,
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Common::GetStringT("Some padding data that should be zero is not zero. "
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"This can make the game freeze at certain points."));
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}
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}
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@ -158,6 +158,7 @@ private:
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u64 GetBiggestReferencedOffset() const;
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u64 GetBiggestReferencedOffset(const FileInfo& file_info) const;
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void CheckMisc();
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void CheckSuperPaperMario();
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void SetUpHashing();
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void WaitForAsyncOperations() const;
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bool ReadChunkAndWaitForAsyncOperations(u64 bytes_to_read);
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