Merge pull request #8499 from JosJuice/volumeverifier-super-paper-mario

VolumeVerifier: Detect broken Super Paper Mario
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Anthony 2019-11-27 15:31:05 -08:00 committed by GitHub
commit f20c1c2f8d
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2 changed files with 35 additions and 0 deletions

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@ -8,6 +8,7 @@
#include <cinttypes>
#include <future>
#include <limits>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
@ -972,6 +973,39 @@ void VolumeVerifier::CheckMisc()
"The CRC32 of this file might match the CRC32 of a good dump even "
"though the files are not identical."));
}
if (StringBeginsWith(game_id_unencrypted, "R8P"))
CheckSuperPaperMario();
}
}
void VolumeVerifier::CheckSuperPaperMario()
{
// When Super Paper Mario (any region/revision) reads setup/aa1_01.dat when starting a new game,
// it also reads a few extra bytes so that the read length is divisible by 0x20. If these extra
// bytes are zeroes like in good dumps, the game works correctly, but otherwise it can freeze
// (depending on the exact values of the extra bytes). https://bugs.dolphin-emu.org/issues/11900
const DiscIO::Partition partition = m_volume.GetGamePartition();
const FileSystem* fs = m_volume.GetFileSystem(partition);
if (!fs)
return;
std::unique_ptr<FileInfo> file_info = fs->FindFileInfo("setup/aa1_01.dat");
if (!file_info)
return;
const u64 offset = file_info->GetOffset() + file_info->GetSize();
const u64 length = Common::AlignUp(offset, 0x20) - offset;
std::vector<u8> data(length);
if (!m_volume.Read(offset, length, data.data(), partition))
return;
if (std::any_of(data.cbegin(), data.cend(), [](u8 x) { return x != 0; }))
{
AddProblem(Severity::High,
Common::GetStringT("Some padding data that should be zero is not zero. "
"This can make the game freeze at certain points."));
}
}

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@ -158,6 +158,7 @@ private:
u64 GetBiggestReferencedOffset() const;
u64 GetBiggestReferencedOffset(const FileInfo& file_info) const;
void CheckMisc();
void CheckSuperPaperMario();
void SetUpHashing();
void WaitForAsyncOperations() const;
bool ReadChunkAndWaitForAsyncOperations(u64 bytes_to_read);