dolphin/Source/Core/DolphinWX/Src/Frame.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
// the parent for the rendering window (when we render to the main window). In
// Windows the rendering window is created by giving CreateWindow()
// m_Panel->GetHandle() as parent window and creating a new child window to
// m_Panel. The new child window handle that is returned by CreateWindow() can
// be accessed from Core::GetWindowHandle().
#include "Common.h" // Common
#include "FileUtil.h"
#include "Timer.h"
#include "Setup.h"
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "ConsoleListener.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "HW/DVDInterface.h"
#include "HW/GCPad.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
#include "VolumeHandler.h"
#include <wx/datetime.h> // wxWidgets
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
// Windows functions. Setting the cursor with wxSetCursor() did not work in
// this instance. Probably because it's somehow reset from the WndProc() in
// the child window
#ifdef _WIN32
// Declare a blank icon and one that will be the normal cursor
HCURSOR hCursor = NULL, hCursorBlank = NULL;
// Create the default cursor
void CreateCursor()
{
hCursor = LoadCursor( NULL, IDC_ARROW );
}
void MSWSetCursor(bool Show)
{
if(Show)
SetCursor(hCursor);
else
{
SetCursor(hCursorBlank);
//wxSetCursor(wxCursor(wxNullCursor));
}
}
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
HWND MSWGetParent_(HWND Parent)
{
return GetParent(Parent);
}
#endif
// ---------------
// The CPanel class to receive MSWWindowProc messages from the video plugin.
extern CFrame* main_frame;
BEGIN_EVENT_TABLE(CPanel, wxPanel)
END_EVENT_TABLE()
CPanel::CPanel(
wxWindow *parent,
wxWindowID id
)
: wxPanel(parent, id)
{
}
#ifdef _WIN32
WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_USER:
switch(wParam)
{
// Pause
case WM_USER_PAUSE:
main_frame->DoPause();
break;
// Stop
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_CREATE:
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
else
MSWSetCursor(true);
break;
case WIIMOTE_DISCONNECT:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
if (main_frame->bNoWiimoteMsg)
main_frame->bNoWiimoteMsg = false;
else
{
int wiimote_idx = lParam;
int wiimote_num = wiimote_idx + 1;
//Auto reconnect if option is turned on.
//TODO: Make this only auto reconnect wiimotes that have the option activated.
SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
{
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
}
else
{
// The Wiimote has been disconnected, we offer reconnect here.
wxMessageDialog *dlg = new wxMessageDialog(
this,
wxString::Format(wxT("Wiimote %i has been disconnected by system.\n")
wxT("Maybe this game doesn't support multi-wiimote,\n")
wxT("or maybe it is due to idle time out or other reason.\n\n")
wxT("Do you want to reconnect immediately?"), wiimote_num),
wxT("Reconnect Wiimote Confirm"),
wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
wxDefaultPosition);
if (dlg->ShowModal() == wxID_YES)
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
dlg->Destroy();
}
}
}
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, long style)
: wxFrame(parent, id, title, pos, size, style)
{
}
#ifdef _WIN32
WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
// Drop down float
EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_INSTALL_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
EVT_CLOSE(CFrame::OnClose)
EVT_SIZE(CFrame::OnResize)
EVT_MOVE(CFrame::OnMove)
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, CFrame::OnTimer)
#endif
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
// Post events to child panels
EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
bool _UseDebugger,
bool _BatchMode,
bool ShowLogWindow,
long style)
: CRenderFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(NULL)
, bRenderToMain(false), bNoWiimoteMsg(false)
, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
, m_RenderFrame(NULL), m_RenderParent(NULL)
, m_LogWindow(NULL), UseDebugger(_UseDebugger)
, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bControlsCreated(false), m_bGameLoading(false), m_StopDlg(NULL)
#if wxUSE_TIMER
, m_timer(this)
#endif
{
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
bFloatWindow[i] = false;
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
// Give it a console early to show potential messages from this onward
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
m_LogWindow->Hide();
m_LogWindow->Disable();
// Start debugging mazimized
if (UseDebugger) this->Maximize(true);
// Debugger class
if (UseDebugger)
{
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
g_pCodeWindow->Hide();
LoadIniPerspectives();
}
// Create timer
#if wxUSE_TIMER
int TimesPerSecond = 10; // We don't need more than this
m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
#endif
// Create toolbar bitmaps
InitBitmaps();
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
SetIcon(IconTemp);
// Give it a status bar
m_pStatusBar = CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR);
if (!SConfig::GetInstance().m_InterfaceStatusbar)
m_pStatusBar->Hide();
// Give it a menu bar
CreateMenu();
// ---------------
// Main panel
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new CPanel(this, IDM_MPANEL);
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
m_Panel->SetSizer(sizerPanel);
// ---------------
// Manager
// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04
// Could just check for wxWidgets version if it becomes a problem.
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
if (g_pCodeWindow)
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show());
}
else
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide());
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Logging")).Hide());
}
// Setup perspectives
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false);
AuiFullscreen = m_Mgr->SavePerspective();
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true);
}
else
{
IniFile ini; int winpos;
ini.Load(File::GetUserPath(F_LOGGERCONFIG_IDX));
ini.Get("LogWindow", "pos", &winpos, wxAUI_DOCK_RIGHT);
m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center();
m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(true).Layer(0)
.FloatingSize(wxSize(600, 350)).CloseButton(false).Direction(winpos);
AuiFullscreen = m_Mgr->SavePerspective();
}
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
// Create list of available plugins for the configuration window
CPluginManager::GetInstance().ScanForPlugins();
// Setup perspectives
if (g_pCodeWindow)
{
// Load perspective
LoadIniPerspectives();
DoLoadPerspective();
}
else
{
SetSimplePaneSize();
if (SConfig::GetInstance().m_InterfaceLogWindow)
ToggleLogWindow(true);
if (SConfig::GetInstance().m_InterfaceConsole)
ToggleConsole(true);
}
// Show window
Show();
// Commit
m_Mgr->Update();
// Create cursors
#ifdef _WIN32
CreateCursor();
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()));
#endif
// -------------------------
// Connect event handlers
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
wxAuiManagerEventHandler(CFrame::OnManagerResize),
(wxObject*)0, this);
// ----------
// Update controls
m_bControlsCreated = true;
UpdateGUI();
// If we are rerecording create the status bar now instead of later when a game starts
#ifdef RERECORDING
ModifyStatusBar();
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
//Core::WriteStatus();
#endif
}
// Destructor
CFrame::~CFrame()
{
m_bControlsCreated = false;
drives.clear();
/* The statbar sample has this so I add this to, but I guess timer will be deleted after
this anyway */
#if wxUSE_TIMER
if (m_timer.IsRunning()) m_timer.Stop();
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete m_XRRConfig;
#endif
ClosePages();
delete m_Mgr;
}
bool CFrame::RendererIsFullscreen()
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
return m_RenderFrame->IsFullScreen();
}
return false;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
}
event.Skip();
}
void CFrame::OnClose(wxCloseEvent& event)
{
//Stop Dolphin from saving the minimized Xpos and Ypos
if(main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
event.Skip();
// Save GUI settings
if (g_pCodeWindow) SaveIniPerspectives();
// Close the log window now so that its settings are saved
if (!g_pCodeWindow)
m_LogWindow->Close();
// Uninit
m_Mgr->UnInit();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
UpdateGUI();
}
}
// Post events
// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame::PostEvent(wxCommandEvent& event)
{
if (g_pCodeWindow &&
event.GetId() >= IDM_INTERPRETER &&
event.GetId() <= IDM_ADDRBOX)
{
event.StopPropagation();
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
event.Skip();
}
void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
}
}
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam & 0xFFF0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
#if wxUSE_TIMER
void CFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
{
// Process events. Primarily to update the statusbar text.
if (wxGetApp().Pending())
wxGetApp().ProcessPendingEvents();
}
#endif
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATEGUI:
UpdateGUI();
break;
case IDM_UPDATESTATUSBAR:
if (m_pStatusBar != NULL)
{
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
case IDM_UPDATETITLE:
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && m_RenderFrame)
m_RenderFrame->SetTitle(event.GetString());
break;
case WM_USER_CREATE:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_STOP:
DoStop();
break;
#endif
}
}
void CFrame::OnSizeRequest(int& x, int& y, int& width, int& height)
{
wxMutexGuiEnter();
m_RenderParent->GetSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
wxMutexGuiLeave();
}
bool CFrame::RendererHasFocus()
{
if (m_RenderParent == NULL)
return false;
#ifdef _WIN32
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
return true;
#else
if (wxWindow::FindFocus() == NULL)
return false;
// Why these different cases?
if (m_RenderParent == wxWindow::FindFocus() ||
m_RenderParent == wxWindow::FindFocus()->GetParent() ||
m_RenderParent->GetParent() == wxWindow::FindFocus()->GetParent())
return true;
#endif
return false;
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_GameListCtrl->GetGameNames().size() &&
!((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal &&
SConfig::GetInstance().m_ListFrance &&
SConfig::GetInstance().m_ListItaly &&
SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListUnknown)))
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
SConfig::GetInstance().m_ListUnknown= true;
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
m_GameListCtrl->Update();
}
else
// Game started by double click
BootGame(std::string(""));
}
bool IsHotkey(wxKeyEvent &event, int Id)
{
return (event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
// state save and state load hotkeys
else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State_Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State_Save(slot_number);
else
event.Skip();
}
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State_LoadLastSaved();
else if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State_UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
else
event.Skip();
}
// screenshot hotkeys
else if (event.GetKeyCode() == WXK_F9 && event.GetModifiers() == wxMOD_NONE)
Core::ScreenShot();
else
event.Skip();
// Actually perform the wiimote connection or disconnection
if (WiimoteId >= 0)
{
bNoWiimoteMsg = GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
GetMenuBar()->Check(IDM_CONNECT_WIIMOTE1 + WiimoteId, !bNoWiimoteMsg);
GetUsbPointer()->AccessWiiMote(WiimoteId | 0x100)->Activate(!bNoWiimoteMsg);
wxString msg(wxString::Format(wxT("Wiimote %i %s"), WiimoteId + 1,
bNoWiimoteMsg ? wxT("Disconnected") : wxT("Connected")));
Core::DisplayMessage(msg.ToAscii(), 3000);
}
// Send the OSD hotkeys to the video plugin
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
{
#ifdef _WIN32
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
#endif
}
#ifdef _WIN32
// Send the freelook hotkeys to the video plugin
if ((event.GetKeyCode() == '0', '9', 'W', 'S', 'A', 'D', 'R')
&& event.GetModifiers() == wxMOD_SHIFT)
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#endif
// Send the keyboard status to the Input plugins
CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 1); // 1 = Down
}
else
event.Skip();
}
void CFrame::OnKeyUp(wxKeyEvent& event)
{
event.Skip();
if(Core::GetState() != Core::CORE_UNINITIALIZED) {
CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 0); // 0 = Up
}
}
void CFrame::DoFullscreen(bool bF)
{
ToggleDisplayMode(bF);
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
}
else
m_RenderFrame->Raise();
}