RadWolfie
1485d9c82b
Add note about memory range option at launch should not occur at all.
2020-04-14 20:24:18 -05:00
RadWolfie
95d2406937
fix compile build to able call CxbxKrnlMain in cxbx.exe
...
Plus some fixes to able launch from cxbx.exe's emulation to verify the work is good or not.
2020-04-14 20:24:18 -05:00
ergo720
52f0d6f03b
Updated memory functions to work with the loader
2020-04-14 20:24:18 -05:00
PatrickvL
c4f9821c6a
Loader : Fix typos and avoid Microsoft compiler specific types
2020-04-14 20:24:17 -05:00
PatrickvL
affc999d70
Loader : Use CxbxMessageBox (a wrapper for Windows' MessageBox API) wherever possible, to avoid repeating the TEXT("Cxbx-Reloaded") caption everywhere, and a different argument-order allowing default argument values and thus more compact code.
2020-04-14 20:24:17 -05:00
patrickvl
f283dff3b6
Loader : Deduplicate code via new CreateSettings()
2020-04-14 20:24:17 -05:00
PatrickvL
254e666bfe
Loader : Shared implementation for termining guiProcessID (and "2nd GUI" mode?!)
2020-04-14 20:24:17 -05:00
patrickvl
170b971a8e
Loader : Deduplicate code via new CreateSettings()
2020-04-14 20:24:17 -05:00
patrickvl
890a5ffd2f
Loader : Merge LaunchEmulation() into CxbxKrnlMain()
2020-04-14 20:24:17 -05:00
patrickvl
37f5a751a1
Loader : Moved HandleFirstLaunch() and LaunchEmulation() towards shared source file (CxbxKrnl.cpp), and call it from our DLL's Emulate() function.
2020-04-14 20:24:17 -05:00
PatrickvL
daffa99825
Refactorings preparing actual emulation start for DLL (just need to move two functions to a shared file)
2020-04-14 20:24:17 -05:00
PatrickvL
cd62ac9cc1
Shared implementation of VerifyBaseAddr()
2020-04-14 20:24:17 -05:00
PatrickvL
3be54d4569
Rely on CxbxKrnl.h for CXBX_BASE_ADDR (avoiding a duplicate declaration)
2020-04-14 20:24:17 -05:00
PatrickvL
c537539c6e
Extracted VerifyWow64() function, so that the Cxbx and CxbxLoader projects share the same implementation.
...
For this, renamed LoaderTooling.cpp to AddressRanges.cpp, which better aligns with AddressRanges.h anyway.
2020-04-14 20:24:17 -05:00
PatrickvL
bf115fe7ab
Complete Emulation DLL project by adding all Cxbx source files (except GUI-related stuff). Entire solution builds again with this.
...
Next steps :
- Actually getting the emulation DLL to work
- Complete CxbxGUI project by adding all Cxbx GUI-related source files
2020-04-14 20:24:17 -05:00
PatrickvL
c42aff2307
Loader : Collect actually reserved ranges during range-verification (in the emulation DLL, not during reservation in the loader)
2020-04-14 20:24:17 -05:00
patrickvl
39a9bd451f
Log initialization failure in the loader
2020-04-14 20:24:17 -05:00
patrickvl
747ec875aa
Use EXIT_SUCCESS for forced termination, EXIT_FAILURE for all other exit-reasons.
2020-04-14 20:24:17 -05:00
patrickvl
41c2de8e5d
Pass along the selected system configuration flag to the emulation DLL and use it to verify the address ranges.
...
Note, that even though verification passes, a few blocks in optional ranges do fail. It's probably wise to build up a list of those, so that the memory managers can keep this into account.
2020-04-14 20:24:17 -05:00
PatrickvL
93c8514700
Loader : Initial drop of a separate *empty* GUI project (probably won't compile either)
2020-04-14 20:24:17 -05:00
PatrickvL
b2b0813db4
Loader : Added emulation DLL, working towards this stub compiling, moved loader project to subfolder
2020-04-14 20:24:17 -05:00
PatrickvL
9f19b26161
Loader : Log errors to console output. Also added a few comments
2020-04-14 20:24:16 -05:00
PatrickvL
4e1062905d
Loader : Correct the PageTable range to fit all possible entries
2020-04-14 20:24:16 -05:00
PatrickvL
e333152bd1
Loader : We won't emulate Alpha kits, and all other hardware revisions lack the physical hardware lines for USB1 ports, so this can go.
2020-04-14 20:24:16 -05:00
PatrickvL
032eee144f
Reduce clutter in Loader by splitting up functionality in task-specific source files
2020-04-14 20:24:16 -05:00
patrickvl
420d689d82
Cleaned up of the loader project, added environment checks and documented it somewhat.
2020-04-14 20:24:16 -05:00
patrickvl
2295a10e77
Configurable system configuration by matching command line flags against memory-range flags - a quite flexible solution if I may say ;)
2020-04-14 20:24:16 -05:00
patrickvl
0532fa7c58
Loader coding style
2020-04-14 20:24:16 -05:00
patrickvl
da10d3602f
Extended reserved memory ranges with DevKitMemory and SystemMemory (both partially fail)
2020-04-14 20:24:16 -05:00
patrickvl
34072e9fd9
Random stuff, taken from my old Loader branch
2020-04-14 20:24:16 -05:00
patrickvl
208ce0e35c
Added minimal CxbxLoader project
2020-04-14 20:24:16 -05:00
PatrickvL
ca6423b484
Reviving my more-than-a-year-old Loader branch, by copying over various things (nothing functional yet)
2020-04-14 20:24:16 -05:00
RadWolfie
739e1928a2
change filter log output to always output
2020-04-13 03:28:58 -05:00
=
63563763dd
vsh: reduce number of instructions required to handle bounds checking
2020-04-13 03:10:23 -05:00
=
8850b52d88
prevent missing polygons with AMD GPU
2020-04-13 03:10:23 -05:00
darkf
eb2bc2dbc8
Use proper constant for XMP_STATUS_RELEASE_CXBXR
2020-04-07 15:32:31 -07:00
darkf
743b3cbdbb
Remove unused extern "C" comments
2020-04-07 03:24:00 -07:00
darkf
bcbdd4c4e0
EmuFile: Fix string being passed as %s formatter
2020-04-07 02:44:40 -07:00
darkf
3a5552e899
EmuKrnlEx: Fix std::atomic usage
2020-04-07 02:44:40 -07:00
darkf
95f6966a43
PVOID casts where necessary
2020-04-07 02:44:39 -07:00
darkf
21733cc594
EmuKrnlLogging: Work around EXCEPTION_DISPOSITION macros in MinGW
2020-04-07 02:44:39 -07:00
darkf
1309f25c7b
Patches: Explicitly construct xbox_patch_t
2020-04-07 02:44:39 -07:00
darkf
4eff9b9dab
Get D3D stuff mostly compiling on Clang
2020-04-07 02:44:39 -07:00
darkf
c64cbfe482
EmuFS: Construct fs_instruction_t by name
2020-04-07 02:44:39 -07:00
darkf
daab20a944
Cast to proper type in case
2020-04-07 02:44:39 -07:00
darkf
a32bb946a0
Fix some ifdef conditions
2020-04-07 02:44:39 -07:00
darkf
c821ac0f02
XbPixelShader: Use empty local to avoid undefined behavior
2020-04-07 02:44:39 -07:00
darkf
e4371adf5e
SetThreadName only works on MSVC for now
2020-04-07 02:44:39 -07:00
darkf
b2a5f304bf
Use standard C++ enum forward declarations
2020-04-07 02:44:39 -07:00
darkf
a3a1849e6a
Use GNU alignment attributes in XbConvert
2020-04-07 02:44:39 -07:00
darkf
1148f81c67
Define XINPUT_DLL for MinGW
2020-04-07 02:44:39 -07:00
darkf
b8be2efa97
Include missing headers
2020-04-07 02:44:39 -07:00
darkf
1091bee10e
InputDeviceManager::FindDevice uses const string&
2020-04-07 02:44:39 -07:00
darkf
fed6245e48
Fix erroneous macro definitions
2020-04-07 02:44:38 -07:00
darkf
3e505f1b5e
Define DIK_PREVTRACK for MinGW
2020-04-07 02:44:38 -07:00
darkf
6959d023b4
Debug callbacks don't need WINAPI
2020-04-07 02:44:38 -07:00
darkf
132142d5ae
Use const string references for profile methods
2020-04-07 02:44:38 -07:00
darkf
d20537fe5b
Remove extern "C" linkage in Emu*, otherwise we get namespace collisions
2020-04-07 02:44:38 -07:00
ergo720
4e01eb2f80
Display warning message when activating the all cores hack
2020-04-02 17:18:07 +02:00
RadWolfie
661774a8b7
another fixup for FlushEx and worker thread
2020-03-28 02:35:59 -05:00
RadWolfie
959bb22dfc
add debug message for buffer/stream release functions
2020-03-28 01:50:46 -05:00
PatrickvL
1bc861ac52
Merge pull request #1852 from LukeUsher/clear_sw_interrupt_flag
...
kernel: Clear IRR register on software interrupt processing
2020-03-24 15:19:08 +01:00
Luke Usher
637e562080
kernel: Clear IRR register on software interrupt processing
...
Fixes a hang that can occur due to an infinite loop of interrupts under
certian conditions.
2020-03-24 14:05:53 +00:00
RadWolfie
bf59cec93b
add info level to log_generate_active_filter_output function
2020-03-21 23:06:44 -05:00
RadWolfie
aca3c17440
replace printf and forward EmuLogEx with INIT str to EmuLogInit
2020-03-21 23:06:44 -05:00
RadWolfie
765f292069
add EmuLogOutput as generic and EmuLogInit as always output
2020-03-21 17:04:23 -05:00
RadWolfie
da9e727330
fix missing calls to DSStream_Packet_Process
2020-03-13 23:49:49 -05:00
RadWolfie
178ec004c8
another flush async fix
2020-03-13 23:47:23 -05:00
RadWolfie
145e827d68
update SynchPlayback debug log more verbose
2020-03-13 13:33:38 -05:00
RadWolfie
0bf0e32df0
fix Discontinuity and GetStatus
2020-03-13 13:33:34 -05:00
RadWolfie
4a27006ce6
fix audio flush async worker
2020-03-13 13:33:25 -05:00
Luke Usher
951520ece1
Merge pull request #1835 from RadWolfie/fix-wfx-format-sanity
...
Fix Sanity and Organize wfxformat into Functions
2020-02-26 06:49:59 +00:00
RadWolfie
b2d5b5c7e8
fix sanity and organize wfxformat into functions
2020-02-20 23:12:54 -06:00
Anthony Miles
605c31af46
Remove GetViewportOffsetAndScale patches
2020-02-16 19:47:56 +13:00
Anthony Miles
f48b9478ac
D3DDevice_GetVertexShaderType
2020-02-16 19:46:29 +13:00
Anthony Miles
d056bbf308
Remove D3DDevice_GetVertexShaderSize patch
2020-02-16 19:41:48 +13:00
Anthony Miles
0c6a13e975
Create VSHCACHE logging code for the shader cache
2020-02-08 19:50:26 +13:00
Anthony Miles
553ff18dff
Reduce log spam. The vertex declaration is already logged
2020-02-08 19:50:26 +13:00
Anthony Miles
2506c9d395
Move shader setting logic into a method
2020-02-08 19:50:25 +13:00
Anthony Miles
c8de83922a
VertexShaderSource manages creation and caching of vertex shaders
...
Shaders are compiled asynchronously
2020-02-08 19:50:25 +13:00
Luke Usher
38b03b3fe3
Merge pull request #1821 from NZJenkins/vsh_split
...
Move D3D9-specific vertex shader code out of XbVertexShader
2020-02-07 09:01:09 +00:00
Luke Usher
339473e63b
Merge pull request #1827 from NZJenkins/fix_hlsl_vreg_init
...
Fix argument order in HLSL lerp call
2020-02-07 08:56:45 +00:00
Anthony Miles
fd68ee4d1f
- Fix argument order in HLSL lerp call
...
- Renaming for clarity
2020-02-07 19:50:59 +13:00
Anthony Miles
484f46db59
- drop some parameters from EmuCompileShader
...
- when the shader is empty, expect success with no compiled shader output
2020-02-04 20:51:32 +13:00
Anthony Miles
9cea5bfe9a
Move D3D9-specific vertex shader code out of XbVertexShader
2020-02-04 20:51:32 +13:00
RadWolfie
c6d9eac9f4
disable XAudioCreateAdpcmFormat patch
2020-02-02 11:21:01 -06:00
RadWolfie
9780a63644
minor fixes for DirectSound plugin
2020-02-02 11:21:01 -06:00
RadWolfie
187c53eaf9
add LOGRENDER_MEMBER_ARRAY_TYPE feature to logging file
2020-01-27 22:20:15 -06:00
RadWolfie
a513cea260
fix audio log crash from titles below 4039 build
2020-01-27 22:14:30 -06:00
RadWolfie
51ffcb5015
add WAVEFORMATEXTENSIBLE struct to logging file
2020-01-27 22:14:04 -06:00
RadWolfie
1197152b5a
fix audio stream flush functions
2020-01-24 17:23:08 -06:00
RadWolfie
a31f5f7e34
fix Gauntlet Dark Legacy intro videos by sleep longer
2020-01-22 12:20:06 -06:00
RadWolfie
6aae3548e6
improve stream's packets process
2020-01-22 12:20:06 -06:00
RadWolfie
8fb60f6806
put dsstream's packet functions into its own file
2020-01-22 12:13:13 -06:00
RadWolfie
54421832e5
fix audio stream's packet larger than host buffer size
2020-01-22 12:13:13 -06:00
Luke Usher
f2ae91785c
psh: skip FixOverusedRegisters on all LRP instructions
2020-01-16 22:24:20 +00:00
Luke Usher
b64fcff530
Fix hang in WWE Raw 2 after previous PR
2020-01-16 20:57:23 +00:00
Luke Usher
3b06181c0c
Merge pull request #1811 from PatrickvL/avoid_lrp_error
...
Prevent error X5765 on pixel shader LPR opcode
2020-01-16 09:15:05 +00:00
RadWolfie
a375faba51
fix audio frequency by set only given frequency value instead of from host function
2020-01-11 02:04:39 -06:00
RadWolfie
7199f44cbb
extend HLE DSOUND relative log modules
2020-01-08 18:30:26 -06:00
RadWolfie
a57156fe4e
split classes into their own files
2020-01-08 18:30:26 -06:00
RadWolfie
044d53c74f
HOTFIX: add static in XADPCM.h file
2020-01-08 18:30:26 -06:00
RadWolfie
b581073f07
remove duplicate log reports
2020-01-08 18:30:26 -06:00
Luke Usher
e937bc13d9
Fix a crash when converting certain, large vertex shaders
...
This allows DOA3 to play again after it was broken by the HLSL work.
The cause of the crash was a Stack Overflow when compiling the shader,
caused by allocating a large object on the stack.
Instead, this commit allocates the XboxVertexShaderDecoder on the heap
instead, which thanks to the unique_ptr smart pointer, automatically
gets freed when it goes out of scope.
2020-01-01 22:29:28 +00:00
PatrickvL
cb4d27728c
This moves construction of lookup strings outside call-locations towards a central LookupTrampolines() function, reducing the overhead of calling a trampoline down to a minimum.
2019-12-31 12:04:06 +01:00
patrickvl
36569f0d2e
This prevents "error X5765: Dest register for LRP cannot be the same as first or third source register" in WWE RAW2.
...
A little background information :
When compiling pixel shaders, to facilitate later optimizations, FixOverusedRegisters() inserts MOV opcodes reading from constant, vertex color or texture registers, and writing to a free R register slot.
In this case, this transformed :
````
lrp r0, c0,r2,c1
````
into
````
mov r0, c0
lrp r0, r0,r2,c1
````
Not only introduces this a completely useless additional MOV (to R0, which is overwritten by the next LRP opcode), but it also results in LRP reading from R0, which is the same register it's writing to, which seems to be forbidden.
This fix prevents that from happening, by not-inserting a MOV when this situation would arise.
It's possible there exist more such scenario's, but let's tackle them when they are reported.
As for the other change in this commit : Instead of repeating a nearly identical while-loop three times, this loop is now wrapped in a for-loop, that handles all three versions (for PARAM_C, PARAM_V and PARAM_T type registers).
2019-12-26 14:56:28 +01:00
RadWolfie
8fd6253ad1
Merge pull request #1809 from PatrickvL/d3d-visibility-test_pvl
...
Implement BeginVisibilityTest, EndVisibilityTest and GetVisibilityTestResult
2019-12-25 12:13:24 -06:00
patrickvl
a21cb8f0fd
Clearer LOG_TEST_CASE message
2019-12-25 17:11:37 +01:00
PatrickvL
e79a4e4131
Merge pull request #1808 from RadWolfie/sync-xbsymboldatabase
...
Update to Latest XbSymbolDatabase API Change
2019-12-25 16:37:11 +01:00
RadWolfie
5a5c3b67a5
update to latest XbSymbolDatabase API change
2019-12-25 09:08:41 -06:00
PatrickvL
0d43bc19aa
Continue with Voxel9's work, and extend it with support for multiple indexed occlusion queries
2019-12-25 16:02:23 +01:00
Voxel9
fd2a0506af
Add an explanation for the GetData while loop in GetVisibilityTestResult
2019-12-23 20:10:45 +00:00
Voxel9
1727b7e22b
Add D3D query nullptr check for GetVisibilityTestResult
2019-12-23 18:52:48 +00:00
Voxel9
566136c195
Add checks for EndVisibilityTest
2019-12-23 18:44:19 +00:00
Voxel9
d45101a7f5
Check whether CreateQuery succeeds before accessing output
2019-12-22 23:37:02 +00:00
Voxel9
81b1e87594
Move, assign and prefix global query variable appropriately
2019-12-22 22:30:54 +00:00
Voxel9
f1db14b053
Implement BeginVisibilityTest, EndVisibilityTest and GetVisibilityTestResult
2019-12-22 20:00:36 +00:00
patrickvl
f97a642bc9
Fixed XDK Fog sample over-saturation by literally saturating all COLOR-semantic outputs (oD0, oD1, oB0 and oB1)!
...
Also updated the ARL bias, applied the frexp intrinsic to our LOGP function and updated LIT according to 6e3a387c01/src/Shader/ShaderCore.cpp (L1168)
2019-12-22 16:15:35 +01:00
Luke Usher
f23c9adae1
Fix vertex state shader compilation in Spy vs Spy^
2019-12-19 19:34:46 +00:00
PatrickvL
56af31aede
Remove unneeded HostDeclarationSize
2019-12-19 18:16:36 +01:00
PatrickvL
270462d22c
Replaced Parameter.Active with ParamCount
2019-12-19 17:12:52 +01:00
patrickvl
f9410dace0
Added Register out-of-range LOG_TEST_CASE's
...
Named consistently CXBX specific vertex shader constants
2019-12-19 00:50:43 +01:00
patrickvl
1f83a28a01
Trigger test case popup (instead of just log) when vertex shader can't be compiled (which gives us valuable feedback for now).
...
Removed obsolete hostTemporaryRegisterCount variable
2019-12-18 22:56:28 +01:00
patrickvl
f3d8120c6f
Revert unrelated changes
...
Made RegVIsPresentInDeclaration a class XboxVertexDeclarationConverter protected data member.
2019-12-18 22:45:46 +01:00
patrickvl
d28b4836fd
Halve the selection of input attrbibute or constant, using lerp.
...
For this, made sure that the crossover value (as set in SetOverrideFlags) is either 0 or 1.
Also replaced the v0..v15 defines by actual variables. Instead, manually unrolled the initialization code via a concatenating define.
2019-12-18 21:45:44 +01:00
patrickvl
499297993c
Remove IsMAC and replace it in HLSL generation with it's underlying condition
2019-12-18 20:12:25 +01:00
PatrickvL
9634329033
Avoid regex_replace by cutting up HLSL template into two raw strings.
2019-12-18 20:12:25 +01:00
Anthony Miles
016f8361b5
Remove dummy shader fallback
2019-12-18 20:12:25 +01:00
Anthony Miles
13df253853
regex_replace first occurrence only
2019-12-18 20:12:25 +01:00
Anthony Miles
949aecd862
Set optimization level 0
2019-12-18 20:12:24 +01:00
PatrickvL
adc065b0bc
Revert "TMP mechassault hack"
...
This reverts commit d616e94c117d3e1f0e8ce35bfc97d9f845d3c5b7.
2019-12-18 20:12:24 +01:00
PatrickvL
325e663c9f
Further cleanup
2019-12-18 20:12:24 +01:00
PatrickvL
ac36e6a0d4
Avoid using uninitialized class members
2019-12-18 20:12:24 +01:00
PatrickvL
ebbb8e961f
Moved a few functions to a better suitable location, and marked a few class functions 'static'
2019-12-18 20:12:24 +01:00
PatrickvL
18a27a64de
Refactor vertex shader decoding types and functions into a class
2019-12-18 20:12:23 +01:00
patrickvl
eeced5f0a9
Removed one unnecessary intermediate vertex shader decoding layer
2019-12-18 20:12:23 +01:00
patrickvl
5fe0a16cc6
Renamed vertex shader hlsl file, and prepared it for future extensions to behave closer to specifications (nothing changed for now)
2019-12-18 20:12:23 +01:00
patrickvl
cc594ca8d7
Further simplifications in vertex shader decoding to intermediate instructions
2019-12-18 20:12:22 +01:00
Anthony Miles
9ee7bb451f
Fix logp z component
2019-12-18 20:12:22 +01:00
Anthony Miles
f9e5f51815
Fix dph src1.w double-add
2019-12-18 20:12:22 +01:00
Anthony Miles
1cebf018e2
Use int instead of uint for compatibility with optimizer level 0
2019-12-18 20:12:21 +01:00
Anthony Miles
f8b1e35482
fix pInstruction typo
2019-12-18 20:12:21 +01:00
Anthony Miles
ab1061634d
TMP mechassault hack
2019-12-18 20:12:21 +01:00
Anthony Miles
0aa0dce8fb
Hack to make sure pre-transformed and regular geometry go into the same coordinate space
2019-12-18 20:12:20 +01:00
PatrickvL
ec2032bf0d
Made sure that intermediate vertex shader instructions are never empty
...
Move A0_X indexing boolean from per-parameter to per-instruction, where it belongs.
2019-12-18 20:12:20 +01:00
PatrickvL
ff1412b3d9
Use an HLSL accessor function for reading constant registers, allowing Xbox-native negative indices and out-of-bounds handling. This makes the generated HLSL look closed to the original Xbox vertex shader assembly.
2019-12-18 20:12:20 +01:00
PatrickvL
d74e5947ee
Refactor vertex shader microcode conversion to intermediate isntructions, fixing pairing bugs like ignore MAC R1 writes
2019-12-18 20:12:20 +01:00
PatrickvL
50a51657b0
Force A0's X mask during decoding (in VshAddInstructionMAC_ARL) instead of HLSL conversion (in OutputHlsl)
...
Also applied Unix EOL style (again)
2019-12-18 20:12:20 +01:00
Anthony Miles
619b276d81
Generate more accurate viewport values, so we can reverse transforms in the vertex shader more generally
2019-12-18 20:12:19 +01:00
Anthony Miles
5d2ef854fb
Remove popups about register usage, now that HLSL is used
2019-12-18 20:12:19 +01:00
Anthony Miles
b9db301791
Add LOG_TEST_CASE for writes to constants
2019-12-18 20:12:19 +01:00
Anthony Miles
136083d72a
SetVertexData4f support
2019-12-18 20:12:19 +01:00
patrickvl
ba5d25e2ed
Only disassemble HLSL under debug log level
...
Fix arl by forcing .x mask on a0 parameter
2019-12-18 20:12:19 +01:00
patrickvl
b330198fe6
Reorder vertex shader code
2019-12-18 20:12:19 +01:00
patrickvl
1365d2e7e1
Vertex shader HLSL : More commenting, reordering, renaming and fixing
2019-12-18 20:12:18 +01:00
patrickvl
cb95bbb46f
Make sure HLSL scalar outputs are replicated
2019-12-18 20:12:17 +01:00
patrickvl
a0de74ffd9
Make sure all HLSL parameters regardless their swizzle, are cast to float4 before the actual calculation commences
2019-12-18 20:12:17 +01:00
patrickvl
8ed16b9f5a
Reorder vertex shader decoding code
2019-12-18 20:12:15 +01:00
PatrickvL
07ceaf96d5
Avoid all implicit typecast warnings, by casting all HSLS calculations to a float4, and apply the output mask to that as well
2019-12-18 20:12:15 +01:00
PatrickvL
339af7b500
Pass mask as argument into the opcode defines.
...
Also fixed a few HLSL issues that crept in the previous commit
2019-12-18 20:12:15 +01:00
PatrickvL
5b2ff4e278
Simpler determination of used parameters per opcode
2019-12-18 20:12:14 +01:00
PatrickvL
127e51302e
Wrap (or replace) HLSL functions with defines, so that destination swizzles work as expected without too much syntax deviation.
...
Also adjusted a few hlshl functions to be more accurate
2019-12-18 20:12:14 +01:00
PatrickvL
46fbfad52d
Remove assembly version and replace regex with dedicated streaming
2019-12-18 20:12:14 +01:00
PatrickvL
c039562e7f
Reformat HLSL code
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Prefer HLSL functions over #defines
Avoid implicit conversion warnings in HLSL template code
Move scalar W selection towards HLSL helper function
Apply scalar component fixup after instead of before conversion to HLSL
2019-12-18 20:12:14 +01:00
Anthony Miles
200b7c493e
Use log2, exp2
2019-12-18 20:12:14 +01:00
Anthony Miles
bd55f17f0d
- Move ILU ops together
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- Some ops use the .w component by default. Ensure they will use w instead of x, if the default xyzw swizzle was used
2019-12-18 20:12:14 +01:00
Anthony Miles
59c8ee936f
Add line numbers to shader debug
2019-12-18 20:12:14 +01:00
Anthony Miles
05f1f90603
fixup texcoord comments
2019-12-18 20:12:13 +01:00
Anthony Miles
b61bfd32af
- Use MAC defines, remove functions
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- Fix truncation compiler warning in x_dp3
2019-12-18 20:12:12 +01:00
Anthony Miles
eaa7bbca41
At debug log level, log shader warnings even if the shader compiled
2019-12-18 20:12:12 +01:00
PatrickvL
a9d3b5cdde
Better hlsl consistency
2019-12-18 20:12:12 +01:00
PatrickvL
c1ba533455
Include the hlsl code as a raw string
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Make all Xbox VSh opcodes consistent (using an x_ function or macro)
Replace switch statements with table lookups, making the code much more compact
2019-12-18 20:12:11 +01:00
Anthony Miles
e372a80a8d
Workaround bad masks on single component outputs
2019-12-18 20:12:09 +01:00
Anthony Miles
a258d5d759
file location hack
2019-12-18 20:12:09 +01:00
Anthony Miles
5d21af8a0e
Implement more HLSL functions
2019-12-18 20:12:09 +01:00
Luke Usher
19f0affd21
Negate Screen Space Transforms instead of deleting from shader
2019-12-18 20:12:08 +01:00
Anthony Miles
fd1555535e
HACK
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Get HLSL compiling
2019-12-18 20:12:08 +01:00
Anthony Miles
8382adfaab
fixup dp3, dph
2019-12-18 20:12:08 +01:00
Anthony Miles
620c98da80
Interpret r12 as oPos
2019-12-18 20:12:08 +01:00
Anthony Miles
2102bffee2
Ensure dp3 and dph use float3 dot products
2019-12-18 20:12:08 +01:00
Anthony Miles
551516a52a
fix typo
2019-12-18 20:12:08 +01:00
Anthony Miles
65f6ff3497
fix missing bracket
2019-12-18 20:12:08 +01:00
Anthony Miles
c3fbc46b7c
c() bounds check
2019-12-18 20:12:07 +01:00
Anthony Miles
ef3b5d7217
Fix bias typo
2019-12-18 20:12:07 +01:00
Anthony Miles
650174ea83
- Reverse screenspace transform properly
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- Move Xbox variable 'a' inside main
- Fix rcc reversed clamp
2019-12-18 20:12:07 +01:00
Anthony Miles
780cb6c578
fix rcc typo
2019-12-18 20:12:07 +01:00
Anthony Miles
504b8ddba6
Fix swizzle behaviour
2019-12-18 20:12:06 +01:00
Anthony Miles
b24ea2309c
Fix HLSL debug logging
2019-12-18 20:12:05 +01:00
Anthony Miles
3cd2f73332
Apply scaling hack
2019-12-18 20:12:05 +01:00
Anthony Miles
c6242b798c
remove junk files
2019-12-18 20:12:03 +01:00
Anthony Miles
21712cb4de
Implement remaining xbox functions
2019-12-18 20:12:03 +01:00
Anthony Miles
389e50a570
more hlsl
2019-12-18 20:12:03 +01:00
Anthony Miles
da6fc5f35c
TMP more stuff
2019-12-18 20:12:02 +01:00
Anthony Miles
62015b1499
initial
2019-12-18 20:12:02 +01:00
Luke Usher
be42ab7a0f
Nasty hack to fix hl2 crash during switch to ingame
2019-12-17 19:45:30 +00:00
PatrickvL
8ebeeeb24c
Merge pull request #1799 from LukeUsher/fix-mechassault
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kernel: Define and init IdexChannelObject
2019-12-16 23:47:29 +01:00
Luke Usher
b62333551c
kernel: Define and init IdexChannelObject
2019-12-16 21:53:02 +00:00
RadWolfie
d0da11cb1e
Merge pull request #1796 from LukeUsher/eeprom-serial-number
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Eeprom Config: Correctly render Serial Number as Numeric Text, not HEX
2019-12-14 13:20:23 -06:00
Luke Usher
23540f01b4
Eeprom Config: Correctly render Serial Number as Numeric Text, not HEX
2019-12-14 19:15:58 +00:00
Luke Usher
d1018cb773
nvnet: Accept only broadcast and targeted traffic, not multicast
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Fixes XNET warnings when using Debug XDK libraries
2019-12-14 11:25:35 +00:00